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Temias Mercurial
Knights Of Ender RISE of LEGION
111
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Posted - 2014.07.09 19:30:00 -
[1] - Quote
Ryme Intrinseca wrote:RR is already very weak in CQC. It gets destroyed by ARs, CRs and ScRs, as it should.
It's not just the DPS (though that is a lot lower than the other rifles), it's also the charge time and low rate of fire, which makes application of theoretical DPS much harder at close range. Nerf its close range effectiveness any further and it will be strictly for camping roofs and outskirts, no run-and-gun allowed.
Pre-firing eliminates charge time when shooting around corners, it works like any other rifle at close range, and I find it easy to use. Unless someone is is using a shotgun, Bk-42, or HMG, It shreds through everything at every range, and is almost a guaranteed kill. |
Temias Mercurial
Knights Of Ender RISE of LEGION
111
|
Posted - 2014.07.09 21:45:00 -
[2] - Quote
aaaasdff ertgfdd wrote:Atiim wrote:Falloff Damage to hamper effectiveness in CQC is being considered by CCP. Source: CCP Rattati wrote:Temias Mercurial wrote:I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. That's exactly what I wrote in my notes not 2 hours ago. Thats ridiculous, if they do that it will never be used. Its rail tech damage doesmt fall off up close. You give it more charge up time, a smaller clip, less amo overall. Something like that, if you make the damage magically fall off in cqc the weapon will be useless. Bc of the slow rate of fire its not that great in cqc compared to the cr for sure, id say for anyone who can strafe its not that good vs a plasma rifle either.
Then how come I can do just fine with it in cqc... keeping the hipfire reticule on them is fairly easy. Increasing the charge up time would do nothing, reducing the magazine size is pointless, and why even bother with ammo capacity? I think what everyone is freaking out about is the actual range of where it 'magically fall off". I only said that it should be similar, not exact to the laser rifle. The laser is surprisingly good at close range, I've killed plenty of people with it. |
Temias Mercurial
Knights Of Ender RISE of LEGION
111
|
Posted - 2014.07.10 18:25:00 -
[3] - Quote
Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 21:28:00 -
[4] - Quote
Sasseros wrote:Its fun watch this forum, a nerf (insert name here) is aways in the first page =P Well i think the RR is in a good place, CQC the only time they kill is if they get behind me and start shoting first or they outstrafe me...okay sometimes they dont need to strafe my aim sucks and they kill me anyway Medium range i can duel fine, they shot and i can shot then back just fine, sometimes even just hip-firing with my CR, or AR. Longe range, they **** me I am slow on most my suits (4 to 5m/s walk speed) so they put the aim in me with easy, and my CR does nothing, but its their territory so no QQ. The spool up time give them a disadvantage when they are get by suprise, of course they can pre-fire while turning but it wast ammo and when they get the aim on the red the recoil is at max already. Oh and, i only thinking about the STD versions of the weapons, its rare i use something above it so i cant tell that a Proto RR outgun a Proto CR or a AR at CQC or medium range. No need to nerf, thats what i think Its a great weapon in its range and if you have good aim. A good weapon of the range and a very bad weapon if u can aim and cant control the recoil...thats my case
Actually there is very little recoil, like all Dust weapons, it's merely visual. If you stare at the dot in the center of the sight, it barely moves. And with other fully auto weapons, to eliminate recoil, let go of the trigger for a fraction of a second, it resets, and then continue firing. If anything, I'd love it if actual recoil was introduced, similar to that of Battlefield and the upcoming Destiny when the weapon actually bounces around when firing.
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Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 22:06:00 -
[5] - Quote
aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well?
You have no concept of ranges or balance... do you? Balance suggests that a long range weapon should be only good at long range, yet it's good up close as well, which isn't balanced; therefore it has no weakness. |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 22:10:00 -
[6] - Quote
aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... No, you are wromg. It has many weaknesses. It has a small clip size now. It has a charge up time, you can say it doesnt matter but vs other guns its there and its not there with the other guns, so it matters. It has a slow rate of fire. These are the three weaknesses built into the gun, according to ccp perhaps you should read their blog. Where they also say the weapon should be very accurate at cqc.
45 rounds in a magazine is small? Charge up time is laughably low, and a slow rate of fire is compensated with high damage per bullet, which is in no way a weakness. What point are you trying to make? I assume you're just terrible at using it? |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.10 22:12:00 -
[7] - Quote
aaaasdff ertgfdd wrote:hfderrtgvcd wrote:aaaasdff ertgfdd wrote:Temias Mercurial wrote:Charge up time does nothing when you prefire around walls and cover. It's no longer a factor when that is possible. Reducing the magazine size would be too large of a nerf with an automatic weapon. The point of this discussion is to give the rail rifle a weakness! It doesn't have one! Its too good at any range. There's also no point in using the STD over the Militia rail rifle (again, reducing the magazine from 45 to 36 did not decrease it's effectiveness). There are no draw backs to this weapon. It kills up close, and at range. Nearly every weapon has its weakness, while the rail rifle does not... This dude just said the weapon has no weakness bc it kills in its optimal range. Its optimal is the same as any other gun you idiot accept the rails is simply longer. So rail guns on tanks and vehicles would do less the closer you got as well? If it does very similar dps to other weapons but is better across more ranges, then why would anyone use another weapon? Also most weapons in this game have similar dps, thats why other things are used to balance the gun. Everything from hip fire dispersion, clipsize, ammo capacity, rate of fire, optics, overheat, pre charge, range, etc etc. You must learn to look at all attributes of a weapon. This takes time in Dust.
Oh my... you just mentioned range. The fact that it has no weakness at close range is the entire point of our 'discussion'. |
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