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knight guard fury
Carbon 7 Iron Oxide.
1071
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Posted - 2014.06.29 16:22:00 -
[1] - Quote
should the gallente suits (besides the heavy) passive repair be at 1 instead of what it is now.
back in the day when the minmatar had the passive rep it was 1 hp/s and it had still saved me many times before. i dont know why we had it, but it was probably because we were incredibly weak.
it shouldnt be too big of a deal to have 1hp/s and you would still have repair but it would take a mod to make it worth while.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Heimdallr69
Nyain San
2651
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Posted - 2014.06.29 16:25:00 -
[2] - Quote
So gimp the assault even more?
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Cody Sietz
SVER True Blood Dirt Nap Squad.
3435
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Posted - 2014.06.29 16:25:00 -
[3] - Quote
It really is the only saving grace our suits have.
We literally have the worst suit bonus in game, and along with the Caldari, the lowest CPU/PG of any suit.
I don't mean just the lowest of the assault, but lower then scouts, heavies and Logis. I'm not even sure if we pass the Commando, but they have their own problems.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Atiim
EnvyUs.
9993
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Posted - 2014.06.29 16:27:00 -
[4] - Quote
No because it allows for Repair Tanking to be viable, which is a refreshing change from the excessive eHP stacking mentality that's plagued this game for a while. Not to mention that most (if not all) weapons in the game at every tier have the ability to out-DPS them.
Ever hear of the saying, "If it ain't broke, don't fix it"?
On a more related note, I'd be in favor of giving every dropsuit 1HP/s and simply increasing the native repair on Gallente Frames by 1HP/s to ensure that they keep their advantage.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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knight guard fury
Carbon 7 Iron Oxide.
1071
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Posted - 2014.06.29 16:28:00 -
[5] - Quote
as i said, i said all but the gall heavy be at 1, not just the assault. but i mean its still better than nothing, so, its something to at least think about.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Atiim
EnvyUs.
9993
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Posted - 2014.06.29 16:31:00 -
[6] - Quote
knight guard fury wrote:as i said, i said all but the gall heavy be at 1, not just the assault. but i mean its still better than nothing, so, its something to at least think about. I think we should also reduce the direct damage of the Flaylock Pistol to 20HP as well.
It's better than nothing right?
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Sgt Kirk
Fatal Absolution
6248
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Posted - 2014.06.29 16:36:00 -
[7] - Quote
I'd be completely fine with Amarr and Minmatar having native 1hp/s all around and +1 to all Gal suits (except scouts at least until assault scouts are fixed)
But to the Caldari I say no, between being a major shield tanker and all the ways their equipment let them get their armor back (more than actual freakin armor races) I say no to that. Also because of dual tanking, because its so much easier to dual tank with a shield suit than to dual tank with an armor suit.
This Federation is now at war. We have no time for dissenters
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knight guard fury
Carbon 7 Iron Oxide.
1071
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Posted - 2014.06.29 16:37:00 -
[8] - Quote
Atiim wrote:No because it allows for Repair Tanking to be viable, which is a refreshing change from the excessive eHP stacking mentality that's plagued this game for a while. Not to mention that most (if not all) weapons in the game at every tier have the ability to out-DPS them.
Ever hear of the saying, "If it ain't broke, don't fix it"?
On a more related note, I'd be in favor of giving every dropsuit 1HP/s and simply increasing the native repair on Gallente Frames by 1HP/s to ensure that they keep their advantage.
if anything the minmatar could use thier 1 hp/s back
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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knight guard fury
Carbon 7 Iron Oxide.
1072
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Posted - 2014.06.29 16:41:00 -
[9] - Quote
Atiim wrote:No because it allows for Repair Tanking to be viable, which is a refreshing change from the excessive eHP stacking mentality that's plagued this game for a while. Not to mention that most (if not all) weapons in the game at every tier have the ability to out-DPS them.
Ever hear of the saying, "If it ain't broke, don't fix it"?
On a more related note, I'd be in favor of giving every dropsuit 1HP/s and simply increasing the native repair on Gallente Frames by 1HP/s to ensure that they keep their advantage.
actually it would be a good idea to let gal have their regen but also allow minmatar to have thier passive 1 hp/s back to the way it use to be
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3966
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Posted - 2014.07.03 23:45:00 -
[10] - Quote
I'd say they need to keep it:
The issue isn't that Gallente have this magical edge it's that the Amarr don't have enough armor gap to make it worth losing out on a rep and a slot.
I would be down for Minmatar having a 1hp/s again
Also:
It makes sense to have a Heavy have the lesser of reps and a light frame to have the greater of reps because health to regen ratio:
As you increase in HP you decrease in Regen. As you decrease in HP you increase in regen. Thus we have the 1/2/3 system in place.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Midas Fool
Prophets of the Velocirapture
491
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Posted - 2014.07.03 23:58:00 -
[11] - Quote
No, it should stay as is. Amarr and Minmatar suits across the board should get 1-2hp/s armor rep native. Cal don't need anything, but it'd be nice if they had 1hp/s across the board too.
Kinda sucks to have HP that doesn't regen at all. I'm thinking Militia Min and Ammar mediums in particular.
CAPTURE CA-LARGE BLASTER TURRETS TO DESTROY ENEMY MCC
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Iron Wolf Saber
Den of Swords
15713
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Posted - 2014.07.03 23:59:00 -
[12] - Quote
From my point of view gal should lose a low and gain a high instead of matching amarr low slot count.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Monkey MAC
Rough Riders..
2995
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Posted - 2014.07.04 00:06:00 -
[13] - Quote
No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Heimdallr69
Nyain San
2695
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Posted - 2014.07.04 00:14:00 -
[14] - Quote
Iron Wolf Saber wrote:From my point of view gal should lose a low and gain a high instead of matching amarr low slot count. From an assault perspective that'd be terrible.
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Lorhak Gannarsein
Legio DXIV
3944
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Posted - 2014.07.04 00:17:00 -
[15] - Quote
OP, why.
That's a hell of an assertion. Especially when the lowest DPS weapon I can think of offhand style still deals over 200 (bolt pistol). That 2hp/s is not really significant.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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knight guard fury
Carbon 7 Iron Oxide.
1081
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Posted - 2014.07.04 00:19:00 -
[16] - Quote
Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further.
also remember that the minmatar are dual tankers as well so depending on the suit it will be either better shield tanked or armor tanked.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
2049
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Posted - 2014.07.04 00:20:00 -
[17] - Quote
knight guard fury wrote: i dont know why we had it, but it was probably because we were incredibly weak.
I think it may have been because back then a steady and infinite (nanomachines you see) supply of tape (all kinds, not just duct) was a key element of suit design.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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knight guard fury
Carbon 7 Iron Oxide.
1081
|
Posted - 2014.07.04 00:27:00 -
[18] - Quote
Spademan wrote:knight guard fury wrote: i dont know why we had it, but it was probably because we were incredibly weak.
I think it may have been because back then a steady and infinite (nanomachines you see) supply of tape (all kinds, not just duct) was a key element of suit design.
cuz back in the day rust was king, Trust In the Rust
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Monkey MAC
Rough Riders..
2999
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Posted - 2014.07.04 10:54:00 -
[19] - Quote
knight guard fury wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. also remember that the minmatar are dual tankers as well so depending on the suit it will be either better shield tanked or armor tanked.
Yeah True, you also have to remember that Gallante and Amarr can fit damage mods, without sacrificing tank!
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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BL4CKST4R
Villore Sec Ops Gallente Federation
2844
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Posted - 2014.07.04 11:16:00 -
[20] - Quote
knight guard fury wrote:should the gallente suits (besides the heavy) passive repair be at 1 instead of what it is now.
back in the day when the minmatar had the passive rep it was 1 hp/s and it had still saved me many times before. i dont know why we had it, but it was probably because we were incredibly weak.
it shouldnt be too big of a deal to have 1hp/s and you would still have repair but it would take a mod to make it worth while.
Lol it should be higher the only reason that tiny spec of repair is even slightly significant is because passive repairing for armor doesn't suck but by itself it doesn't help at all if the user was purely plate tanking.
supercalifragilisticexpialidocious
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BL4CKST4R
Villore Sec Ops Gallente Federation
2844
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Posted - 2014.07.04 11:18:00 -
[21] - Quote
Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further.
Purely dual tanked Caldari gets the highest EHP actually
supercalifragilisticexpialidocious
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Lorhak Gannarsein
Legio DXIV
3978
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Posted - 2014.07.04 12:11:00 -
[22] - Quote
Lorhak Gannarsein wrote:OP, why.
That's a hell of an assertion. Especially when the lowest DPS weapon I can think of offhand style still deals over 200 (bolt pistol). That 2hp/s is not really significant.
Would like an answer pls
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Monkey MAC
Rough Riders..
2999
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Posted - 2014.07.04 12:14:00 -
[23] - Quote
BL4CKST4R wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. Purely dual tanked Caldari gets the highest EHP actually
Not when in comes to Logis, Sentinels and Scouts.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Korvin Lomont
United Pwnage Service RISE of LEGION
998
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Posted - 2014.07.04 12:20:00 -
[24] - Quote
Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further.
Hmmm this may be true for the heavy because of the odd slot layout but with new buffed amarr assault both the amarr scout and assault can out ehp their gallente counterpart.
Also if you lower the ehp of gal assaults and scout you would indirectly buff the gal suits is already stupid that those caldari shield tanker have the same ehp than us slow regen armor tankers and now you want to gimp us even more without touching the cals??
In terms of base ehP is should be lowest to highest: min < cal < gal < amarr
What I agree to is the difference between gal and amarr is not big enough there fore I would suggest to give Amarr slightly more armor and a different slot layout.
The amarr should be really focused on low slots while gallente should have a more balanced approach: e.g: amarr scout 1/5 vs gal scout 2/4 amarr assault 2/5 vs gal 3/4 amarr sentinel 1/5 vs 2/3
This combined with a small armor buff should be enough to make amarr the buffer tanker. |
Korvin Lomont
United Pwnage Service RISE of LEGION
998
|
Posted - 2014.07.04 12:22:00 -
[25] - Quote
Monkey MAC wrote:BL4CKST4R wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. Purely dual tanked Caldari gets the highest EHP actually Not when in comes to Logis, Sentinels and Scouts.
The amarr scout can out ehp the gal scout by roughly 100 or 200 ehp as the amarr scout is the only one that can achieve 1000ehp +
the gal can get 900 ehp and the dual tanked cal 800 ehp if i remember correctly |
Vitoka79 from SVK
ACME SPECIAL FORCES RISE of LEGION
102
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Posted - 2014.07.04 12:32:00 -
[26] - Quote
[/quote]
actually it would be a good idea to let gal have their regen but also allow minmatar to have thier passive 1 hp/s back to the way it use to be[/quote] I remember the 1hp passive rep on the Min suit.But that was the only logi suit available at that time.Thats why it had the passive rep. And about nerfing gallente.Dont forget that the gallente suits have the lovest stamina and speed.
DUST 514 open market?Rest in pieces...
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Cody Sietz
SVER True Blood
3471
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Posted - 2014.07.04 12:38:00 -
[27] - Quote
Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. That would be Amarr.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Monkey MAC
Rough Riders..
3000
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Posted - 2014.07.04 12:39:00 -
[28] - Quote
Korvin Lomont wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. Hmmm this may be true for the heavy because of the odd slot layout but with new buffed amarr assault both the amarr scout and assault can out ehp their gallente counterpart. Also if you lower the ehp of gal assaults and scout you would indirectly buff the gal suits is already stupid that those caldari shield tanker have the same ehp than us slow regen armor tankers and now you want to gimp us even more without touching the cals?? In terms of base ehP is should be lowest to highest (obvious with min the lowest amarr the highest): min < cal < gal < amarr What I agree to is the difference between gal and amarr is not big enough there fore I would suggest to give Amarr slightly more armor and a different slot layout. The amarr should be really focused on low slots while gallente should have a more balanced approach: e.g: amarr scout 1/5 vs gal scout 2/4 amarr assault 2/5 vs gal 3/4 amarr sentinel 1/5 vs 2/3 This combined with a small armor buff should be enough to make amarr the buffer tanker.
Seems fair enough, I would also have nerfed the cal scouts aswell, but since this was a gal thread I kept gal changes. Yeah the Amarr does need a greaater pool of armour and it would probably solve the gal disparity.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3000
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Posted - 2014.07.04 12:43:00 -
[29] - Quote
Korvin Lomont wrote:Monkey MAC wrote:BL4CKST4R wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. Purely dual tanked Caldari gets the highest EHP actually Not when in comes to Logis, Sentinels and Scouts. The amarr scout can out ehp the gal scout by roughly 100 or 200 ehp as the amarr scout is the only one that can achieve 1000ehp + the gal can get 900 ehp and the dual tanked cal 800 ehp if i remember correctly
Yes the amarr scout can, and that is fine, forgot about him. However the Gallante Sentinel can reach 1900, while the amarr can achieve only 1800, this needs to be swapped around.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3000
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Posted - 2014.07.04 12:44:00 -
[30] - Quote
Cody Sietz wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. That would be Amarr.
Only on the Scout suits
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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