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Monkey MAC
Rough Riders..
2995
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Posted - 2014.07.04 00:06:00 -
[1] - Quote
No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
2999
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Posted - 2014.07.04 10:54:00 -
[2] - Quote
knight guard fury wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. also remember that the minmatar are dual tankers as well so depending on the suit it will be either better shield tanked or armor tanked.
Yeah True, you also have to remember that Gallante and Amarr can fit damage mods, without sacrificing tank!
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
2999
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Posted - 2014.07.04 12:14:00 -
[3] - Quote
BL4CKST4R wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. Purely dual tanked Caldari gets the highest EHP actually
Not when in comes to Logis, Sentinels and Scouts.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3000
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Posted - 2014.07.04 12:39:00 -
[4] - Quote
Korvin Lomont wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. Hmmm this may be true for the heavy because of the odd slot layout but with new buffed amarr assault both the amarr scout and assault can out ehp their gallente counterpart. Also if you lower the ehp of gal assaults and scout you would indirectly buff the gal suits is already stupid that those caldari shield tanker have the same ehp than us slow regen armor tankers and now you want to gimp us even more without touching the cals?? In terms of base ehP is should be lowest to highest (obvious with min the lowest amarr the highest): min < cal < gal < amarr What I agree to is the difference between gal and amarr is not big enough there fore I would suggest to give Amarr slightly more armor and a different slot layout. The amarr should be really focused on low slots while gallente should have a more balanced approach: e.g: amarr scout 1/5 vs gal scout 2/4 amarr assault 2/5 vs gal 3/4 amarr sentinel 1/5 vs 2/3 This combined with a small armor buff should be enough to make amarr the buffer tanker.
Seems fair enough, I would also have nerfed the cal scouts aswell, but since this was a gal thread I kept gal changes. Yeah the Amarr does need a greaater pool of armour and it would probably solve the gal disparity.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3000
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Posted - 2014.07.04 12:43:00 -
[5] - Quote
Korvin Lomont wrote:Monkey MAC wrote:BL4CKST4R wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. Purely dual tanked Caldari gets the highest EHP actually Not when in comes to Logis, Sentinels and Scouts. The amarr scout can out ehp the gal scout by roughly 100 or 200 ehp as the amarr scout is the only one that can achieve 1000ehp + the gal can get 900 ehp and the dual tanked cal 800 ehp if i remember correctly
Yes the amarr scout can, and that is fine, forgot about him. However the Gallante Sentinel can reach 1900, while the amarr can achieve only 1800, this needs to be swapped around.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3000
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Posted - 2014.07.04 12:44:00 -
[6] - Quote
Cody Sietz wrote:Monkey MAC wrote:No.
Let's look at EvE
Gallante Armour Rep Tankers
Amarr Armour Buffer Tankers
Caldari Shield Buffer Tankers
Minmatar Shield Rep Tankers
Currently gallante can achieve the highest EHP on suits. Because the base armour is too good. Personally I say reduce the gallante suit EHP amd increase the passive repair even further. That would be Amarr.
Only on the Scout suits
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3007
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Posted - 2014.07.04 15:36:00 -
[7] - Quote
Scheneighnay McBob wrote:Atiim wrote:No because it allows for Repair Tanking to be viable, which is a refreshing change from the excessive eHP stacking mentality that's plagued this game for a while. Not to mention that most (if not all) weapons in the game at every tier have the ability to out-DPS them.
Ever hear of the saying, "If it ain't broke, don't fix it"?
On a more related note, I'd be in favor of giving every dropsuit 1HP/s and simply increasing the native repair on Gallente Frames by 1HP/s to ensure that they keep their advantage.
I like Gallente suits having fast repair, but built-in repair just allows for the fitting of more armor plates, like with the gal scout.
So up the fitting cost of plates. Make it so that you struggle to fit copius amounts of plating to gallante.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3011
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Posted - 2014.07.04 20:25:00 -
[8] - Quote
Texs Red wrote:Cat Merc wrote:Give Amarr bonuses to plates, give Gallente bonuses to repairers.
It's really that simple. Then you would have to give the Caldari bonuses to extenders and the Minmatar a bonus to regulators. If we say that the bonus is 5% per level (25% maxed) lets see what a fit might look like for each: Gallente assault: 3H/4L C. Extender x3 (because damage mods aren't good enough) +217 shields C. Armor Plate x2 +297 armor C. Armor Rep x2 +23.44 armor reps Total: 367 shields, 559 armor, and 25.44 reps Amarr assault: 3H/4L C. Extender x3: +217 shields C. Armor Plate x4: +743 armor Total: 436 shields and 1,043 armor Caldari assault: 4H/3L C. Extender x4: +363 shields C. Regulator x1: 35% reduce delay C. Reactive Plate x2: +132 armor, +4 reps Total: 626 shields, 3.25 delay, 5.1 depleted, 30 rate, 282 armor, 4 armor reps Minmatar assault: 5H/2L C. Extender x3: +218 shields C. Energizer x2: C. Regulator x1: C. CPU x1 Total: Shields 384 shields, 3.9 delay, 6.4 depleted, 87 rate, 167 armor Although I think the Caldari and Minmatar should switch base shield recharge stats. So Minmatar has a base 30 recharge with a 5 delay, and 6 depleted while the Caldari have 25 recharge with 6 delay and 8 depleted. Thoughts? Absolutely perfect, though give Minmatar a fitting boost so they can fit a reactive plate.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
3012
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Posted - 2014.07.04 20:46:00 -
[9] - Quote
Cat Merc wrote:Lynn Beck wrote:Not all would brick.
Besides, that kinda is the point of Amarr Scout. Light assault scout.
Albeit i'm not an Amarr Scout, just a firm believer of the whole EVE side's slot layout philosophies: Amarr has more focus on lows, very little need for highs
Gallente: the Ewar armor tanker, near equal slot layout, but more biased towards Lows.
Minmatar: the speed/damage tanker, they have a near balanced slot layout, slightly leaning towards highslots or perfectly balanced.
Caldari: the pure shield tanker, they rely on resistances and scanning. Heavily leans towards high slots.
Caldari having a high amount of shields, they need to be able to begin thei regens asap, as such utilize low timers in favor of higher rates.
The minmatar are almoat strictly hit an run, it can take up to 10 seconds to round a building, even consdering minmatar's speed, as such, delays aren't much of a priority, but regenerating as much as possible in those few ticks is important.
That's just how i saw it, if the majority believe Minmatar need the delays, in favor of having rate, then fine by me. Gallente are also speedy, though they use bursts of speed rather than constant speed like the Minmatar. MWD to get cloes to the enemy, then blast them with the most powerful short range weaponry.
No the minmatar has the lowest EHP, gimping there delay just makes them the bad suit. Give the caldari longer delays, because they have a higher buffer.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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