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Slim Winning
0uter.Heaven Academy
116
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Posted - 2014.06.22 17:00:00 -
[1] - Quote
You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG. |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
15
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Posted - 2014.06.22 17:13:00 -
[2] - Quote
You realize infantry pushed and pushed and pushed for all these changes to vehicles |
Derrith Erador
2133
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Posted - 2014.06.22 17:18:00 -
[3] - Quote
Look, 8213, I know that we've had our little scuffles, and it seems that we've grown further apart, but I seem to remember we both liked breakfast foods. Wait a minute, what was the thread about?
Betty White, the worlds hottest grandma.
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Scheneighnay McBob
Cult of Gasai
5363
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Posted - 2014.06.22 17:33:00 -
[4] - Quote
lolno
I'm still finding railguns to be fine, and I only really use MLT ones. My missile launchers, in the mean time, are more than capable AA, due to their high-as-**** alpha.
Railguns are still perfectly viable if you didn't need to use the old stats as a crutch.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Pvt Numnutz
Watchdoge Explosives
1527
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Posted - 2014.06.22 19:44:00 -
[5] - Quote
Scheneighnay McBob wrote:lolno
I'm still finding railguns to be fine, and I only really use MLT ones. My missile launchers, in the mean time, are more than capable AA, due to their high-as-**** alpha.
Railguns are still perfectly viable if you didn't need to use the old stats as a crutch. I'd like to see missile turrets become the main AA large turret |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10996
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Posted - 2014.06.22 19:52:00 -
[6] - Quote
Slim Winning wrote:You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG. I find the new railgun nerfs to be very balanced against HAV, they now have a balanced DPS, especially at short range and tanks cant be insta destroyed.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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pegasis prime
PROTO WOLVES
1769
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Posted - 2014.06.22 20:00:00 -
[7] - Quote
I think CCP has actually naild balance between blaster and rail turrets . The only thing CCPneeds to do now to finish balancing tturrets is yo give large missiles a little more elevation say 20-¦
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Scheneighnay McBob
Cult of Gasai
5366
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Posted - 2014.06.22 20:26:00 -
[8] - Quote
Pvt Numnutz wrote:Scheneighnay McBob wrote:lolno
I'm still finding railguns to be fine, and I only really use MLT ones. My missile launchers, in the mean time, are more than capable AA, due to their high-as-**** alpha.
Railguns are still perfectly viable if you didn't need to use the old stats as a crutch. I'd like to see missile turrets become the main AA large turret The alpha lets them OHK most dropships if you aim well, more easily with gunners to help you out.
If you've noticed, CCP labeled them as SAM turrets, so their intended purpose is clear.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Everything Dies
Crux Special Tasks Group Gallente Federation
774
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Posted - 2014.06.22 21:53:00 -
[9] - Quote
True Adamance wrote:Slim Winning wrote:You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG. I find the new railgun nerfs to be very balanced against HAV, they now have a balanced DPS, especially at short range and tanks cant be insta destroyed.
In my opinion, the only thing that's really holding back rail guns at this point is the overheating after 4 shots; given the increased firing delay, I think rails should be given one or two more shots before overheating to give them a chance in a tank v tank fight.
Mike Patton is the greatest singer in music. Proof:
Listen
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11003
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Posted - 2014.06.22 21:54:00 -
[10] - Quote
Everything Dies wrote:True Adamance wrote:Slim Winning wrote:You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG. I find the new railgun nerfs to be very balanced against HAV, they now have a balanced DPS, especially at short range and tanks cant be insta destroyed. In my opinion, the only thing that's really holding back rail guns at this point is the overheating after 4 shots; given the increased firing delay, I think rails should be given one or two more shots before overheating to give them a chance in a tank v tank fight.
Do we have a calculation for sustained DPS?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Slim Winning
0uter.Heaven Academy
116
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Posted - 2014.06.23 00:48:00 -
[11] - Quote
When everyone talks vehicle balance, its always about tanks.
People forget that their are 3 types of vehicles in this game. ADS are the most dangerous and lethal vehicle in this game, because of their lack of counters. You think getting blaster spammed was bad? Wait until XT-1s rain down on you 24/7 because RGs can't keep them in check.
And even tanks fear ADSes, because of the fact they have 99% of the airspace unchallenged.
Now we are back to where we started before 1.7. The Large Blaster is the do-all tank. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
238
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Posted - 2014.06.23 00:53:00 -
[12] - Quote
Slim Winning wrote:You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG.
And why would we use anything else? That's what it was coming to, FOTM rail or GTFO. The rail shouldn't rule the field either.
THIS IS THE VOICE OF RÁN
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Beld Errmon
1696
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Posted - 2014.06.23 00:54:00 -
[13] - Quote
Slim Winning wrote:When everyone talks vehicle balance, its always about tanks.
People forget that their are 3 types of vehicles in this game. ADS are the most dangerous and lethal vehicle in this game, because of their lack of counters. You think getting blaster spammed was bad? Wait until XT-1s rain down on you 24/7 because RGs can't keep them in check.
And even tanks fear ADSes, because of the fact they have 99% of the airspace unchallenged.
Now we are back to where we started before 1.7. The Large Blaster is the do-all tank.
You should try flying one before insisting they are unchallenged, railtanks can still down ADS, its just not pisseasy/scrub friendly anymore.
Pilot - Tanker - FOTM (insert here)
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Slim Winning
0uter.Heaven Academy
116
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Posted - 2014.06.23 01:51:00 -
[14] - Quote
Beld Errmon wrote:Slim Winning wrote:When everyone talks vehicle balance, its always about tanks.
People forget that their are 3 types of vehicles in this game. ADS are the most dangerous and lethal vehicle in this game, because of their lack of counters. You think getting blaster spammed was bad? Wait until XT-1s rain down on you 24/7 because RGs can't keep them in check.
And even tanks fear ADSes, because of the fact they have 99% of the airspace unchallenged.
Now we are back to where we started before 1.7. The Large Blaster is the do-all tank. You should try flying one before insisting they are unchallenged, railtanks can still down ADS, its just not pisseasy/scrub friendly anymore.
Pretty sure an Incubi can sponge the most powerful shots in the game, and a Python has 4 shots to get away. I fly ADSes and I shhot them. Both are not as easy as the other side makes them look. Try walking in both shoes, you one-sideed f*ck.
People like you are why BALANCE can't happen. Everyone just wants their turn being FoTM. |
BL4CKST4R
Villore Sec Ops Gallente Federation
2838
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Posted - 2014.06.23 01:54:00 -
[15] - Quote
Everything Dies wrote:True Adamance wrote:Slim Winning wrote:You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG. I find the new railgun nerfs to be very balanced against HAV, they now have a balanced DPS, especially at short range and tanks cant be insta destroyed. In my opinion, the only thing that's really holding back rail guns at this point is the overheating after 4 shots; given the increased firing delay, I think rails should be given one or two more shots before overheating to give them a chance in a tank v tank fight.
Or stay at long range and take your shots carefully :)
supercalifragilisticexpialidocious
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THUNDERGROOVE
Fatal Absolution
954
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Posted - 2014.06.23 02:12:00 -
[16] - Quote
Scheneighnay McBob wrote:lolno I'm still finding railguns to be fine, and I only really use MLT ones.
Because militia one are broken. You can get more damage per overheat cycle with a militia railgun than with a particle cannon.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Thumb Green
The Valyrian Guard
1095
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Posted - 2014.06.23 02:21:00 -
[17] - Quote
Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in?
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11024
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Posted - 2014.06.23 02:26:00 -
[18] - Quote
Thumb Green wrote:Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in?
it really was a combination of HAV operators wanting to not be as squishy against pre 1.6 AV (and undeniably they sure as **** were) and AV adamant arguments that their Armour clad counter parts needed drastic alterations of increased durability was given.
The result mixed with CCP's changes, made with good intentions, saw the power gap wider in favour of HAV....and the horrific age of Armour we have just experienced.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Thumb Green
The Valyrian Guard
1095
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Posted - 2014.06.23 02:36:00 -
[19] - Quote
True Adamance wrote:Thumb Green wrote:Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in? it really was a combination of HAV operators wanting to not be as squishy against pre 1.6 AV (and undeniably they sure as **** were) and AV adamant arguments that their Armour clad counter parts needed drastic alterations of increased durability was given. The result mixed with CCP's changes, made with good intentions, saw the power gap wider in favour of HAV....and the horrific age of Armour we have just experienced. No it really wasn't. There were a few AV'er saying vehicles needed to be tougher but it was overwhelmingly vehicle users that were demanding changes. Infantry sure as hell didn't ask for vehicles to be buffed into demigod mode while at the same time nerfing AV to near uselessness. Infantry didn't ask for the only effective AV against basic vehicles to be proto AV or for the rail turret to be nerfed at all either. Vehicles are how they are now because of vehicle users.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Leovarian L Lavitz
Last VenDetta. Dark Taboo
1105
|
Posted - 2014.06.23 02:37:00 -
[20] - Quote
New Breach 80gj Railgun, 15 second charge up, 1 shot, 8,000 damage. The tank cannot move while charging and for 10 seconds after charging or firing the main turret. The turret has two shots with a 5 second fire interval.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Slim Winning
0uter.Heaven Academy
116
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Posted - 2014.06.23 03:00:00 -
[21] - Quote
pegasis prime wrote:I think CCP has actually naild balance between blaster and rail turrets . The only thing CCPneeds to do now to finish balancing tturrets is yo give large missiles a little more elevation say 20-¦
A Fuel injector will pretty much guarantee a win for a blaster vs railgun now. Just like pre-1.7.
I just got out of a PC tonight. I popped 8 HAVs and lost ZERO. They were all using RGs, and I was in a blaster. I was slow to adapt to the railgun changes, but now Im back to using easy-mode blaster. Im devastating to HAVs, Infantry, and even ADSes more so.
As far as my RG tank goes, the ONLY turret that can kill it is a triple modded Particle Cannon and all 4 shots have to land. And its even more of a coffin against an ADS now, because I can't get enough shots to land on them. A Python takes 3 shots, and and Incubi takes all 4. Now, what competent ADS pilot would stick around for a 3rd or 4th RG shot to hit them? It was hard enough trying to get them out of the sky considering they can hover 1mm above my maximum turret angle.
The high ISK and SP investment an ADS takes should not be the "iWIN" button for this patch. Especially now that 20GJ railguns got buffed (which they didn't need)
I'm not the kind of tanker that's going to sit (hide) in my redline and watch my team get slaughtered by ADSes. |
Ld Collins
Molon Labe. General Tso's Alliance
153
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Posted - 2014.06.23 04:30:00 -
[22] - Quote
Slim Winning wrote:You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG. I took out 3 pythons and a viper today in a dom with a saga 2 and particle cannon. use your small rails with a basic damage mod or above and its game over for a dropship. |
Void Echo
Total Extinction
2610
|
Posted - 2014.06.23 05:43:00 -
[23] - Quote
Thumb Green wrote:True Adamance wrote:Thumb Green wrote:Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in? it really was a combination of HAV operators wanting to not be as squishy against pre 1.6 AV (and undeniably they sure as **** were) and AV adamant arguments that their Armour clad counter parts needed drastic alterations of increased durability was given. The result mixed with CCP's changes, made with good intentions, saw the power gap wider in favour of HAV....and the horrific age of Armour we have just experienced. No it really wasn't. There were a few AV'er saying vehicles needed to be tougher but it was overwhelmingly vehicle users that were demanding changes. Infantry sure as hell didn't ask for vehicles to be buffed into demigod mode while at the same time nerfing AV to near uselessness. Infantry didn't ask for the only effective AV against basic vehicles to be proto AV or for the rail turret to be nerfed at all either. Vehicles are how they are now because of vehicle users.
That is actually a mostly false statement.
The Forum War between Tankers and Infantry that lasted for a year was because Tanks were almost impractical to use in battle other than to **** around with. In Corp battles they weren't even used as a main battle force, they were pulled out to destroy whatever vehicles the enemy brought in.
This escalated when Uprising build hit and Tanking was nearly made extinct because of the lack of survivability and usefulness that CCP forced upon us because infantry wanted a Dust 514 to be a futuristic version of Call of Duty. When Uprising hit Tanks lost their survivability and ended up being destroyed so easily that they made scouts look like heavies. You could set up a nanohive behind a wall and wait for the tank to get next to it and just spam 3 AV grenades and that would be it. The Assault forge gun could fire FASTER and with MORE DAMAGE than the most advanced prototype Large Rail Gun Turret, leaving tanks to hid behind the redline. Our survivability had been severely cut down to lower than that of a scout suit going up against a squad of heavies. Redline Railing (one of the most infamous playstyles of Dust 514) was born as a result of Tankers scrambling to find a way to survive and still hit hard with their tanks. Not to mention the severe crippling weight of ISK a single tank would cost, almost 1.5 Million ISK used to be the cost of a standard fitted tank and that wouldn't even stand a chance against a single AVer.
When 1.7 hit, I retired as a Tanker because my job was done with that class, I managed along with some support to bring Tanks back from the brink of extinction. So you cant say that I am a tanker scrub because I haven't been a Tanker since 1.7 hit.
Tankers were here on the forums trying to get back their survivability, we NEVER, NEVER said or hinted that we wanted Tanking to be a Godlike class (at least not those of us that the community actually listened to seriously). The ONLY thing we ever wanted, our survivability returned to us, we got back a little more than what we had in mind.
You can even ask other Real Tankers, we never wanted Tanking to be the easy mode it became when 1.7 hit, nor did we want it to go extinct like it almost was since Uprising came. We wanted to be a viable and reliable class that is survivable from AV that shouldn't be able to kill us with a single shot that people wanted on their team.
You see now? Tankers aren't the main cause of what happened when 1.7 hit and the backlash were seeing now, the original problem that caused this all was the old ******** Infantry players that wanted Dust 514 to be a copy of Call of Duty (Some vocal players still want that and they should be ashamed of themselves for doing so).
Closed Beta Vet.
Playstation 4 or nothing CCP.
Only the strongest can do good and the weakest do evil. - Void Echo
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Thumb Green
The Valyrian Guard
1096
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Posted - 2014.06.23 07:02:00 -
[24] - Quote
Void Echo wrote: That is actually a mostly false statement.
No it isn't and nothing you said shows that it is because you are talking about how tanks were while I was talking about how vehicles are.
Void Echo wrote: Tankers were here on the forums trying to get back their survivability, we NEVER, NEVER said or hinted that we wanted Tanking to be a Godlike class (at least not those of us that the community actually listened to seriously).
Perhaps, but the community weren't the ones in charge of making the game.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Jack Galen
Vanguardian Remnant
3
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Posted - 2014.06.23 08:54:00 -
[25] - Quote
Before anyone can even begin to balance railguns, rendering needs fixing! I'm all for careful positioning to take down a vehicle, but when you are effectively invisible? Well, it's just not cricket. |
Void Echo
Total Extinction
2612
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Posted - 2014.06.23 16:02:00 -
[26] - Quote
Thumb Green wrote:Void Echo wrote: That is actually a mostly false statement.
No it isn't and nothing you said shows that it is because you are talking about how tanks were while I was talking about how vehicles are. Void Echo wrote: Tankers were here on the forums trying to get back their survivability, we NEVER, NEVER said or hinted that we wanted Tanking to be a Godlike class (at least not those of us that the community actually listened to seriously).
Perhaps, but the community weren't the ones in charge of making the game.
actually it is, because whether you want to care or not all of this is the result of the confrontations in the past.
Closed Beta Vet.
Playstation 4 or nothing CCP.
Only the strongest can do good and the weakest do evil. - Void Echo
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Atiim
NoGameNoLife
9768
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Posted - 2014.06.23 16:19:00 -
[27] - Quote
@Void Echo
Is it really? Let's break down his post shall we?
Thumb Green wrote:No it really wasn't. There were a few AV'er saying vehicles needed to be tougher but it was overwhelmingly vehicle users that were demanding changes. This is true, as the vast majority of the players calling for buffs to HAVs and A/DSs were indeed vehicle pilots.
Thumb Green wrote:Infantry sure as hell didn't ask for vehicles to be buffed into demigod mode while at the same time nerfing AV to near uselessness. This is also true. The vast majority (if not all) of Infantry & AV users didn't ask for vehicles to become overpowered, and even exclaimed with disapproval at the changes.
Thumb Green wrote:Infantry didn't ask for the only effective AV against basic vehicles to be proto AV or for the rail turret to be nerfed at all either. This is indeed true. There wasn't a single player who primarily uses Infantry and/or AV who asked for AV to only be effective at the PRO tier, and while there were Infantry & AVers who openly stated that the 80GJ Railguns were overpowered, the vast majority of players calling for it's nerf were vehicle pilots
Thumb Green wrote:Vehicles are how they are now because of vehicle users. This is also true in the sense that vehicle pilots were primarily the one who called for changes to the V/AV environment.
Try again?
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Void Echo
Total Extinction
2612
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Posted - 2014.06.23 16:23:00 -
[28] - Quote
Atiim wrote:@Void Echo Is it really? Let's break down his post shall we?
Thumb Green wrote:No it really wasn't. There were a few AV'er saying vehicles needed to be tougher but it was overwhelmingly vehicle users that were demanding changes. This is true, as the vast majority of the players calling for buffs to HAVs and A/DSs were indeed vehicle pilots. Thumb Green wrote:Infantry sure as hell didn't ask for vehicles to be buffed into demigod mode while at the same time nerfing AV to near uselessness. This is also true. The vast majority (if not all) of Infantry & AV users didn't ask for vehicles to become overpowered, and even exclaimed with disapproval at the changes.Thumb Green wrote:Infantry didn't ask for the only effective AV against basic vehicles to be proto AV or for the rail turret to be nerfed at all either. This is indeed true. There wasn't a single player who primarily uses Infantry and/or AV who asked for AV to only be effective at the PRO tier, and while there were Infantry & AVers who openly stated that the 80GJ Railguns were overpowered, the vast majority of players calling for it's nerf were vehicle pilotsThumb Green wrote:Vehicles are how they are now because of vehicle users. This is also true in the sense that vehicle pilots were primarily the one who called for changes to the V/AV environment. Try again?
the falsehood of his statement of which im referring to is that his statement is blaming tankers for the entirety of the situation at hand and hes not putting the blame on anyone else but tankers.
not to mention that he gave false statements. (Bolded statements are the ones that are false because tankers didnt advocate for them either). If you remember any of us advocating for that, it was probably spkr or takashiro (whatever the **** his name is).
Closed Beta Vet.
Playstation 4 or nothing CCP.
Only the strongest can do good and the weakest do evil. - Void Echo
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Thumb Green
The Valyrian Guard
1099
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Posted - 2014.06.23 18:27:00 -
[29] - Quote
Actually I said vehicle users, not just tankers and in fact this is my 1st post to use the word 'tankers' in this thread. Also my posts have been to counter Taka's assertion that "infantry pushed and pushed and pushed for all these changes to vehicles" because that one actually is false. Now I'm not saying infantry isn't to blame for making vehicle users angry enough demand some of the changes (buffing vehicles and useless AV at the same time) however that's a completely different discussion. What I'm saying is infantry didn't push for vehicles to be how they are now and they sure as hell didn't ask for the rail turret to be nerfed because that would be shooting themselves in the foot with the rail having been the most effective AV for a long time.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Atiim
NoGameNoLife
9768
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Posted - 2014.06.23 18:45:00 -
[30] - Quote
Void Echo wrote: the falsehood of his statement of which im referring to is that his statement is blaming tankers for the entirety of the situation at hand and hes not putting the blame on anyone else but tankers.
not to mention that he gave false statements. (Bolded statements are the ones that are false because tankers didnt advocate for them either).
While you may not agree with the statement, his assignment of guilt has nothing to do with the fact that each statement he made was indeed factual, and could be supported with evidence; which is the perquisites of a statement being "True".
Void Echo wrote: If you remember any of us advocating for that, it was probably spkr or takashiro (whatever the **** his name is). I remember the vast majority of pilots (yourself included) advocating for changes so that you could win everytime against an AVer, so in a way yes you did indeed advocate these changes.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Pvt Numnutz
Watchdoge Explosives
1537
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Posted - 2014.06.23 21:15:00 -
[31] - Quote
Slim Winning wrote: The high ISK and SP investment an ADS takes should not be the "iWIN" button for this patch. Especially now that 20GJ railguns got buffed (which they didn't need)
*hint* it works both ways *hint* |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 21:36:00 -
[32] - Quote
I think what you have to realise Atiim is yes vehicle pilots called for buffs....... this iteration of HAV is not what we were expecting and, in hindsight, not what we wanted.
We just wanted tanks to be more durable...... perhaps that could have be achieved by keeping takes as they were and reintroducing marauders.
It is correct to identify those who called for the buffs, yet not fair to blame them for what they could not percieve....I mean no one could have predicted Wolfman's changes, nor the huge imbalances in their wake.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Thumb Green
The Valyrian Guard
1099
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Posted - 2014.06.23 22:21:00 -
[33] - Quote
True Adamance wrote:I think what you have to realise Atiim is yes vehicle pilots called for buffs....... this iteration of HAV is not what we were expecting and, in hindsight, not what we wanted.
We just wanted tanks to be more durable...... perhaps that could have be achieved by keeping takes as they were and reintroducing marauders.
It is correct to identify those who called for the buffs, yet not fair to blame them for what they could not percieve....I mean no one could have predicted Wolfman's changes, nor the huge imbalances in their wake. There were a lot of people calling for buffs to vehicles while at the same time calling for nerfs to AV; then there were a handful of people that got a lot of likes saying AV shouldn't even be able to kill a tank that it should only be at most a nuisance or that swarm launchers should only be able to kill LAV's & DS's and do no damage at all to HAV's because the SL is a "light" weapon. How them couldn't predict that would cause massive imbalance is beyond me.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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Everything Dies
Crux Special Tasks Group Gallente Federation
778
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Posted - 2014.06.23 22:50:00 -
[34] - Quote
Thumb Green wrote:There were a lot of people calling for buffs to vehicles while at the same time calling for nerfs to AV;
And that's where CCP made the big mistake. Instead of addressing one situation at a time (either buff vehicles or nerf AV) they did both, which resulted in the major imbalance.
Mike Patton is the greatest singer in music. Proof:
Listen
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Beld Errmon
1702
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Posted - 2014.06.23 23:10:00 -
[35] - Quote
Slim Winning wrote:Beld Errmon wrote:Slim Winning wrote:When everyone talks vehicle balance, its always about tanks.
People forget that their are 3 types of vehicles in this game. ADS are the most dangerous and lethal vehicle in this game, because of their lack of counters. You think getting blaster spammed was bad? Wait until XT-1s rain down on you 24/7 because RGs can't keep them in check.
And even tanks fear ADSes, because of the fact they have 99% of the airspace unchallenged.
Now we are back to where we started before 1.7. The Large Blaster is the do-all tank. You should try flying one before insisting they are unchallenged, railtanks can still down ADS, its just not pisseasy/scrub friendly anymore. Pretty sure an Incubi can sponge the most powerful shots in the game, and a Python has 4 shots to get away. I fly ADSes and I shhot them. Both are not as easy as the other side makes them look. Try walking in both shoes, you one-sideed f*ck. People like you are why BALANCE can't happen. Everyone just wants their turn being FoTM.
I've probably been flying an ADS longer than you've been playing the game, and after playing this game for more than 2 years I've worn just about every set of shoes this game has.
Pilot - Tanker - FOTM (insert here)
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Gemini Cuspid
109
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Posted - 2014.06.23 23:18:00 -
[36] - Quote
Void Echo wrote:Thumb Green wrote:True Adamance wrote:Thumb Green wrote:Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in? it really was a combination of HAV operators wanting to not be as squishy against pre 1.6 AV (and undeniably they sure as **** were) and AV adamant arguments that their Armour clad counter parts needed drastic alterations of increased durability was given. The result mixed with CCP's changes, made with good intentions, saw the power gap wider in favour of HAV....and the horrific age of Armour we have just experienced. No it really wasn't. There were a few AV'er saying vehicles needed to be tougher but it was overwhelmingly vehicle users that were demanding changes. Infantry sure as hell didn't ask for vehicles to be buffed into demigod mode while at the same time nerfing AV to near uselessness. Infantry didn't ask for the only effective AV against basic vehicles to be proto AV or for the rail turret to be nerfed at all either. Vehicles are how they are now because of vehicle users. That is actually a mostly false statement. The Forum War between Tankers and Infantry that lasted for a year was because Tanks were almost impractical to use in battle other than to **** around with. In Corp battles they weren't even used as a main battle force, they were pulled out to destroy whatever vehicles the enemy brought in. This escalated when Uprising build hit and Tanking was nearly made extinct because of the lack of survivability and usefulness that CCP forced upon us because infantry wanted a Dust 514 to be a futuristic version of Call of Duty. When Uprising hit Tanks lost their survivability and ended up being destroyed so easily that they made scouts look like heavies. You could set up a nanohive behind a wall and wait for the tank to get next to it and just spam 3 AV grenades and that would be it. The Assault forge gun could fire FASTER and with MORE DAMAGE than the most advanced prototype Large Rail Gun Turret, leaving tanks to hid behind the redline. Our survivability had been severely cut down to lower than that of a scout suit going up against a squad of heavies. Redline Railing (one of the most infamous playstyles of Dust 514) was born as a result of Tankers scrambling to find a way to survive and still hit hard with their tanks. Not to mention the severe crippling weight of ISK a single tank would cost, almost 1.5 Million ISK used to be the cost of a standard fitted tank and that wouldn't even stand a chance against a single AVer. When 1.7 hit, I retired as a Tanker because my job was done with that class, I managed along with some support to bring Tanks back from the brink of extinction. So you cant say that I am a tanker scrub because I haven't been a Tanker since 1.7 hit. Tankers were here on the forums trying to get back their survivability, we NEVER, NEVER said or hinted that we wanted Tanking to be a Godlike class (at least not those of us that the community actually listened to seriously). The ONLY thing we ever wanted, our survivability returned to us, we got back a little more than what we had in mind. You can even ask other Real Tankers, we never wanted Tanking to be the easy mode it became when 1.7 hit, nor did we want it to go extinct like it almost was since Uprising came. We wanted to be a viable and reliable class that is survivable from AV that shouldn't be able to kill us with a single shot that people wanted on their team. You see now? Tankers aren't the main cause of what happened when 1.7 hit and the backlash were seeing now, the original problem that caused this all was the old ******** Infantry players that wanted Dust 514 to be a copy of Call of Duty (Some vocal players still want that and they should be ashamed of themselves for doing so).
No it was really the tankers and employing the demigod mode that resulted in where we are now. Take that into the fray of how no other viable means existed without having 1/3 a squad have a combo of railguns, mines and swarms with all hitting at the right time and you're logic is:
"it's all of the infantry players fault for not wanting to play against a nearly invulnerable tank"
and it's precisely that line of logic that created the hotfixes that made them less resistant to the realities of the game. Yes I've gone up against tanks after it's hit my mines along with decloaking to toss my packed grenades and get 2 proto swarms hit only to see it's armor sink to 60% and that's with the tank not running for cover and just casually strolling by and then see it back to full armor while I reload swarms.
This also has less to do with the whole "CoD" players here because it's not really CoD players that dominated Dust514, it was the MAG players firstly and if you didn't even know that fact then you really are clueless about how much of a problem the vehicles were in the game at all and making assumptions about the tanks. On any decent day I can take out a decent or lazy tanker. But it's the ones who had their skills capped that made it nearly impossible and heaven forbid if you got several tanks. I've been in a battle with 5 tanks and that's not anything that most teams can come up against several times and it's very one~sided.
And for the record, it wasn't that tankers were utterly useless even before 1.7, it was the whole concept of not deploying the tank into ridiculously crowded and uncovered situations where they were simply easy targets. The fact that you had to actually think when it was best to even deploy a tank in a corp battle made it the exact opposite of CoD. And initially the infantry got the first nerf when it came to anti~vehicle combat when grenade counts for packed and locus grenades went down. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11057
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Posted - 2014.06.23 23:26:00 -
[37] - Quote
You know I'm more inclinded to suggest a lot of this bulls **** is because neither side has been willing to sit down on skype and discuss it in a less biased manner.
And before the AVers start yelling "I'm unbiased and the preacher of balance".....lets be honest....nope...you aren't and neither am I.
I'm more inclined now to take tanks back to those UP days than keep them as they are.....tanks are boring now, way too easy, and not challenging or satisfying enough to skill into.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Atiim
NoGameNoLife
9774
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Posted - 2014.06.23 23:30:00 -
[38] - Quote
True Adamance wrote:You know I'm more inclinded to suggest a lot of this bulls **** is because neither side has been willing to sit down on skype and discuss it in a less biased manner.
And before the AVers start yelling "I'm unbiased and the preacher of balance".....lets be honest....nope...you aren't and neither am I.
I'm more inclined now to take tanks back to those UP days than keep them as they are.....tanks are boring now, way too easy, and not challenging or satisfying enough to skill into. Charlotte O'Dell proposed an idea that we all go on Skype, and a lot of people agreed with the idea. Unfortunately, it never happened. Not sure why though.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11058
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Posted - 2014.06.23 23:47:00 -
[39] - Quote
Atiim wrote:True Adamance wrote:You know I'm more inclinded to suggest a lot of this bulls **** is because neither side has been willing to sit down on skype and discuss it in a less biased manner.
And before the AVers start yelling "I'm unbiased and the preacher of balance".....lets be honest....nope...you aren't and neither am I.
I'm more inclined now to take tanks back to those UP days than keep them as they are.....tanks are boring now, way too easy, and not challenging or satisfying enough to skill into. Charlotte O'Dell proposed an idea that we all go on Skype, and a lot of people agreed with the idea. Unfortunately, it never happened. Not sure why though.
I know I was so looking forwards to that.
For everyone's information I'm not against AV being effective against HAV. I'm all for it, but its a fine line between effective and..... loltankdead.......
I also want tanks to have a specific role on the map, my ideal one being the highest tier AV vehicle available to players, and require skill, ISK, and SP investment to operate efficiently.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
53
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Posted - 2014.06.23 23:55:00 -
[40] - Quote
Thumb Green wrote:Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in?
1.0 - 1.7 - AV was amazingly powerful, 3 lai dai killed any tank easily, godmode swarms, tanks were expenisve but weak but had a few options in mods/hulls and turrets and couldnt see more than 50m in front of them while everyone else was invisible
AV at that time we saying 'its fine get good etc' all we wanted was to be able to see more than 50m so we could see enemy AV, also adv/proto tanks so we could upgrade to be able to survive against proto AV, a reduction to skillless godmode swarms
Post 1.7 CCP changed it all - We lost hulls/modules/slots/turrets/useful skills
All we had was gone, again we had to change and make do with what we had like we have done so many times before
It was good, AV complained so i did the same thing you did to me 'its fine get good' and frankly a tank was powerful machine and it felt like a tank able to shrug off milita AV and stand upto proto when needed but that wasnt okay
We asked for adv/proto hulls but you say 'tiercide' but if its 'tiercide' then it has to stand upto proto anyways even tho proto is not a 3/2 slot layout and is more like a 5/3 so you cant complain if a 'tiercided' hull with proto mods stands upto a proto AV
Eventually it all changed, plates and extenders were made useless from the start, we lost alot of useful mods like passive resistance mods/heat sinks/nanofibre hull mods etc while the skills we nerfed so they didnt give bonuses just unlock to modules which is terrible when infantry get 5% per level for cpu/pg but vehicles dont again infantry think it is fine
Not even pilot suits, infantry again would cry that they shouldnt appear
So hardeners got nerfed into uselessness, so we adapted again, rails got range cut in half so we adapted again, reppers got nerfed, so now the speed got nerfed and the dmg of rails and the refire and the turning speed of the turrets while you no longer can kill with a blaster without missing on your 2nd shot and the same is for small blasters so now vehicles can no longer protect themselves from AV and we are back at square one
Last i checked so far since 1.7 this is what infantry have complained about -Speed -Damage - All turrets/mods -Hardeners -Rail range -Number of vehicles -Vehicles in modes - All modes -Rep rate -Accuracy -Number of pilots it should take to use a vehicle -Price
Prob alot more that i have forgot but out that list of 10 complaints 7 have been nerfed to please infantry
Infantry pushed for these changes and they got them
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Atiim
NoGameNoLife
9775
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Posted - 2014.06.23 23:56:00 -
[41] - Quote
True Adamance wrote: I know I was so looking forwards to that.
For everyone's information I'm not against AV being effective against HAV. I'm all for it, but its a fine line between effective and..... loltankdead.......
I also want tanks to have a specific role on the map, my ideal one being the highest tier AV vehicle available to players, and require skill, ISK, and SP investment to operate efficiently.
I was looking towards it too. It may have finally put the V/AV argument to rest too.
Well besides the Skill-Staking ADSs, HAVs already are the highest tier AV vehicle available. Now all they need is the whole skill, ISK, and SP investment. But how does one go about making that a reality while keeping things balanced at both the low and high-end tiers.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11061
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Posted - 2014.06.24 00:04:00 -
[42] - Quote
Atiim wrote:True Adamance wrote: I know I was so looking forwards to that.
For everyone's information I'm not against AV being effective against HAV. I'm all for it, but its a fine line between effective and..... loltankdead.......
I also want tanks to have a specific role on the map, my ideal one being the highest tier AV vehicle available to players, and require skill, ISK, and SP investment to operate efficiently.
I was looking towards it too. It may have finally put the V/AV argument to rest too. Well besides the Skill-Staking ADSs, HAVs already are the highest tier AV vehicle available. Now all they need is the whole skill, ISK, and SP investment. But how does one go about making that a reality while keeping things balanced at both the low and high-end tiers.
Or to have their current efficiecy broken down and allocated amongst the current skills rather than have emphasis on the hulls.
I certainly hope STD tanks are not all I have to look forwards to in Legion.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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