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Slim Winning
0uter.Heaven Academy
116
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Posted - 2014.06.22 17:00:00 -
[1] - Quote
You realize the only balance to vehicles was the railgun, right?
You keep nerfing the ONLY ADS and HAV counter in this game, and you're right back at square one.
No vehicle in this game should be able to eat 4 blasts from an RG. |
Slim Winning
0uter.Heaven Academy
116
|
Posted - 2014.06.23 00:48:00 -
[2] - Quote
When everyone talks vehicle balance, its always about tanks.
People forget that their are 3 types of vehicles in this game. ADS are the most dangerous and lethal vehicle in this game, because of their lack of counters. You think getting blaster spammed was bad? Wait until XT-1s rain down on you 24/7 because RGs can't keep them in check.
And even tanks fear ADSes, because of the fact they have 99% of the airspace unchallenged.
Now we are back to where we started before 1.7. The Large Blaster is the do-all tank. |
Slim Winning
0uter.Heaven Academy
116
|
Posted - 2014.06.23 01:51:00 -
[3] - Quote
Beld Errmon wrote:Slim Winning wrote:When everyone talks vehicle balance, its always about tanks.
People forget that their are 3 types of vehicles in this game. ADS are the most dangerous and lethal vehicle in this game, because of their lack of counters. You think getting blaster spammed was bad? Wait until XT-1s rain down on you 24/7 because RGs can't keep them in check.
And even tanks fear ADSes, because of the fact they have 99% of the airspace unchallenged.
Now we are back to where we started before 1.7. The Large Blaster is the do-all tank. You should try flying one before insisting they are unchallenged, railtanks can still down ADS, its just not pisseasy/scrub friendly anymore.
Pretty sure an Incubi can sponge the most powerful shots in the game, and a Python has 4 shots to get away. I fly ADSes and I shhot them. Both are not as easy as the other side makes them look. Try walking in both shoes, you one-sideed f*ck.
People like you are why BALANCE can't happen. Everyone just wants their turn being FoTM. |
Slim Winning
0uter.Heaven Academy
116
|
Posted - 2014.06.23 03:00:00 -
[4] - Quote
pegasis prime wrote:I think CCP has actually naild balance between blaster and rail turrets . The only thing CCPneeds to do now to finish balancing tturrets is yo give large missiles a little more elevation say 20-¦
A Fuel injector will pretty much guarantee a win for a blaster vs railgun now. Just like pre-1.7.
I just got out of a PC tonight. I popped 8 HAVs and lost ZERO. They were all using RGs, and I was in a blaster. I was slow to adapt to the railgun changes, but now Im back to using easy-mode blaster. Im devastating to HAVs, Infantry, and even ADSes more so.
As far as my RG tank goes, the ONLY turret that can kill it is a triple modded Particle Cannon and all 4 shots have to land. And its even more of a coffin against an ADS now, because I can't get enough shots to land on them. A Python takes 3 shots, and and Incubi takes all 4. Now, what competent ADS pilot would stick around for a 3rd or 4th RG shot to hit them? It was hard enough trying to get them out of the sky considering they can hover 1mm above my maximum turret angle.
The high ISK and SP investment an ADS takes should not be the "iWIN" button for this patch. Especially now that 20GJ railguns got buffed (which they didn't need)
I'm not the kind of tanker that's going to sit (hide) in my redline and watch my team get slaughtered by ADSes. |
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