Takahashi Kashuken
Edimmu Warfighters Gallente Federation
53
|
Posted - 2014.06.23 23:55:00 -
[2] - Quote
Thumb Green wrote:Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in?
1.0 - 1.7 - AV was amazingly powerful, 3 lai dai killed any tank easily, godmode swarms, tanks were expenisve but weak but had a few options in mods/hulls and turrets and couldnt see more than 50m in front of them while everyone else was invisible
AV at that time we saying 'its fine get good etc' all we wanted was to be able to see more than 50m so we could see enemy AV, also adv/proto tanks so we could upgrade to be able to survive against proto AV, a reduction to skillless godmode swarms
Post 1.7 CCP changed it all - We lost hulls/modules/slots/turrets/useful skills
All we had was gone, again we had to change and make do with what we had like we have done so many times before
It was good, AV complained so i did the same thing you did to me 'its fine get good' and frankly a tank was powerful machine and it felt like a tank able to shrug off milita AV and stand upto proto when needed but that wasnt okay
We asked for adv/proto hulls but you say 'tiercide' but if its 'tiercide' then it has to stand upto proto anyways even tho proto is not a 3/2 slot layout and is more like a 5/3 so you cant complain if a 'tiercided' hull with proto mods stands upto a proto AV
Eventually it all changed, plates and extenders were made useless from the start, we lost alot of useful mods like passive resistance mods/heat sinks/nanofibre hull mods etc while the skills we nerfed so they didnt give bonuses just unlock to modules which is terrible when infantry get 5% per level for cpu/pg but vehicles dont again infantry think it is fine
Not even pilot suits, infantry again would cry that they shouldnt appear
So hardeners got nerfed into uselessness, so we adapted again, rails got range cut in half so we adapted again, reppers got nerfed, so now the speed got nerfed and the dmg of rails and the refire and the turning speed of the turrets while you no longer can kill with a blaster without missing on your 2nd shot and the same is for small blasters so now vehicles can no longer protect themselves from AV and we are back at square one
Last i checked so far since 1.7 this is what infantry have complained about -Speed -Damage - All turrets/mods -Hardeners -Rail range -Number of vehicles -Vehicles in modes - All modes -Rep rate -Accuracy -Number of pilots it should take to use a vehicle -Price
Prob alot more that i have forgot but out that list of 10 complaints 7 have been nerfed to please infantry
Infantry pushed for these changes and they got them
|