Thumb Green wrote:True Adamance wrote:Thumb Green wrote:Takahashi Kashuken wrote:You realize infantry pushed and pushed and pushed for all these changes to vehicles
It always amazes me how asinine the things you say can be Taka; seriously what deranged world are you living in?
it really was a combination of HAV operators wanting to not be as squishy against pre 1.6 AV (and undeniably they sure as **** were) and AV adamant arguments that their Armour clad counter parts needed drastic alterations of increased durability was given.
The result mixed with CCP's changes, made with good intentions, saw the power gap wider in favour of HAV....and the horrific age of Armour we have just experienced.
No it really wasn't. There were a few AV'er saying vehicles needed to be tougher but it was overwhelmingly vehicle users that were demanding changes. Infantry sure as hell didn't ask for vehicles to be buffed into demigod mode while at the same time nerfing AV to near uselessness. Infantry didn't ask for the only effective AV against basic vehicles to be proto AV or for the rail turret to be nerfed at all either. Vehicles are how they are now because of vehicle users.
That is actually a mostly false statement.
The Forum War between Tankers and Infantry that lasted for a year was because Tanks were almost impractical to use in battle other than to **** around with. In Corp battles they weren't even used as a main battle force, they were pulled out to destroy whatever vehicles the enemy brought in.
This escalated when Uprising build hit and Tanking was nearly made extinct because of the lack of survivability and usefulness that CCP forced upon us because infantry wanted a Dust 514 to be a futuristic version of Call of Duty. When Uprising hit Tanks lost their survivability and ended up being destroyed so easily that they made scouts look like heavies. You could set up a nanohive behind a wall and wait for the tank to get next to it and just spam 3 AV grenades and that would be it. The Assault forge gun could fire FASTER and with MORE DAMAGE than the most advanced prototype Large Rail Gun Turret, leaving tanks to hid behind the redline. Our survivability had been severely cut down to lower than that of a scout suit going up against a squad of heavies. Redline Railing (one of the most infamous playstyles of Dust 514) was born as a result of Tankers scrambling to find a way to survive and still hit hard with their tanks. Not to mention the severe crippling weight of ISK a single tank would cost, almost 1.5 Million ISK used to be the cost of a standard fitted tank and that wouldn't even stand a chance against a single AVer.
When 1.7 hit, I retired as a Tanker because my job was done with that class, I managed along with some support to bring Tanks back from the brink of extinction. So you cant say that I am a tanker scrub because I haven't been a Tanker since 1.7 hit.
Tankers were here on the forums trying to get back their survivability, we NEVER, NEVER said or hinted that we wanted Tanking to be a Godlike class (at least not those of us that the community actually listened to seriously). The ONLY thing we ever wanted, our survivability returned to us, we got back a little more than what we had in mind.
You can even ask other Real Tankers, we never wanted Tanking to be the easy mode it became when 1.7 hit, nor did we want it to go extinct like it almost was since Uprising came. We wanted to be a viable and reliable class that is survivable from AV that shouldn't be able to kill us with a single shot that people wanted on their team.
You see now? Tankers aren't the main cause of what happened when 1.7 hit and the backlash were seeing now, the original problem that caused this all was the old ******** Infantry players that wanted Dust 514 to be a copy of Call of Duty (Some vocal players still want that and they should be ashamed of themselves for doing so).