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Thread Statistics | Show CCP posts - 1 post(s) |
The dark cloud
The Rainbow Effect
3253
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Posted - 2014.06.13 14:09:00 -
[1] - Quote
Cant find it in the spreadsheet and i thoutht it was one of the weapons which aswell deserved a militia variant. After all we have militia heavys and even a forgegun. Please put a HMG into the patch before you throw the patch at us. |
Rizlax Yazzax
Molon Labe. General Tso's Alliance
290
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Posted - 2014.06.13 15:19:00 -
[2] - Quote
The dark cloud wrote:Cant find it in the spreadsheet and i thoutht it was one of the weapons which aswell deserved a militia variant. After all we have militia heavys and even a forgegun. Please put a HMG into the patch before you throw the patch at us.
I imagine you can't find anything because a militia HMG has probably been banned by Concord. Could you imagine the mayhem if untrained users were wielding those things?
Pretty sure that's a war crime.
Edit: In all seriousness, yes, it should have its own variant at MLT. |
Lorhak Gannarsein
Legio DXIV
3502
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Posted - 2014.06.13 15:57:00 -
[3] - Quote
Also, yes, it would be a war crime.
A delicious, delicious war crime that costs 625 ISK for total pwnage.
CCP Rattati Best Dev
Sorry, Blowout...
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CCP Rattati
C C P C C P Alliance
2602
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Posted - 2014.06.14 01:42:00 -
[4] - Quote
There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
872
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Posted - 2014.06.14 01:57:00 -
[5] - Quote
A militia HMG with typical militia-level nerfs would indeed be too powerful.
I imagine a ~15% damage Nerf (from standard) and a ~250 clip would be a good place to start. Perhaps less range, too. Hard to know without the ability to plug things in myself and get all shooty-shooty.
Definitely have to be careful in this case, as opposed to other weapons.
I am a minotaur.
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Lynn Beck
Heaven's Lost Property
1800
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Posted - 2014.06.14 02:06:00 -
[6] - Quote
What if we decreased the Optimal, but kept Effective where it currently is, along with a (small) hipfire accuracy decrease?
Doom mode(crouch + ADS(lol)) should make it as accurate as current Doom Mode.
General John Ripper
Like ALL the things!!!
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sabre prime
Crux Special Tasks Group Gallente Federation
277
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Posted - 2014.06.14 02:43:00 -
[7] - Quote
Damn. I was really looking forward to a militia HMG. Love my militia heavy, just need that HMG.
Gimme.
Desperate attempt to get BPOs
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1296
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Posted - 2014.06.14 02:47:00 -
[8] - Quote
Can you give it kick like no other?
I think I'm over Dust now...
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Gavr1Io Pr1nc1p
432
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Posted - 2014.06.14 04:01:00 -
[9] - Quote
overheat at 60 shots 2/3 the range balanced
Scout V HMG
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medomai grey
warravens Final Resolution.
810
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Posted - 2014.06.14 04:25:00 -
[10] - Quote
If the normal disadvantages of mlt weapons is not enough, then we have problems with the weapon that need addressing. Why treat a symptom instead of the source of the problem?
ISK and SP should never be used to balance as you can have an unlimited amount of both, making any attempt to balance with such factors futile.
Medium frame EHP is not medium
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Vitharr Foebane
Terminal Courtesy
1346
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Posted - 2014.06.14 04:25:00 -
[11] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc A higher heat cost or the current assault HMG dmg would do it
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Adipem Nothi
Nos Nothi
1798
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Posted - 2014.06.14 05:00:00 -
[12] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
Copy the intended Militia HMG values and paste them into the Boundless HMG. Work downwards from there, such that no HMG remains too powerful. Once you reach the bottom, the Militia one will be perfect.
Shoot scout with yes...
- Ripley Riley
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Vitharr Foebane
Terminal Courtesy
1350
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Posted - 2014.06.14 06:09:00 -
[13] - Quote
Adipem Nothi wrote:CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc Copy the intended Militia HMG values and paste them into the Boundless HMG. Work downwards from there, such that no HMG remains too powerful. Once you reach the bottom, the Militia one will be perfect. Show me on the doll where the HMG touched you
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
817
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Posted - 2014.06.14 06:23:00 -
[14] - Quote
Vitharr Foebane wrote:Adipem Nothi wrote:CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc Copy the intended Militia HMG values and paste them into the Boundless HMG. Work downwards from there, such that no HMG remains too powerful. Once you reach the bottom, the Militia one will be perfect. Show me on the doll where the HMG touched you He's gonna need more than 10 fingers to point that out...
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Sirpidey Adtur
Aloren Foundations
147
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Posted - 2014.06.14 06:24:00 -
[15] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
I don't understand. Militia is not supposed to be a synonym for worthless. Yes, militia gear should be somewhat worse, but ultimately able to compete with the real deal in the hands of a skilled user.
Simply give it the extra .5 reload time, and 75% of clipsize of the base HMG, as well as the cpu/pg usage increase. |
The dark cloud
The Rainbow Effect
3253
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Posted - 2014.06.14 07:53:00 -
[16] - Quote
dont touch the damage but increase the heat build up. That is espacially a drawback when fighting other heavys. |
shaman oga
Nexus Balusa Horizon
2271
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Posted - 2014.06.14 08:30:00 -
[17] - Quote
But if a mlt version would be too powerful, why not nerf the other versions? Something like, less range for example.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
819
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Posted - 2014.06.14 08:54:00 -
[18] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
You could actually fix that problem by giving the HMG actual spread through the reticule. 90% of that reticule is wasted space, and makes no sense to have, as almost all the bullets land within 1-4 pixels of the crosshair pixel..... That's an entire void of empty space included inside the reticule that doesn't make any sense.
Yes, that kind of reticule is standard for other games, but that is only because if you segmented it vertically, or horizontally, or any other direction, into thirds the bullets would hit within each zone with an even 33.3% spread for each region inside the reticule, thus the spread itself makes the gun unable to do damage at long ranges, instead of having damage dropoff.
Spread is an important mechanic that can give a LOT of variation to guns, but it's only ever touched with a very timid, very long stick by the dev team, as if it's some kind of beast they've never seen before and think it could maul them.
Now, back to the point at hand. If spread was actually implemented for the HMG, then the STD to PRO variants would not need any real dropoff damage, and that could all be handed down to the MLT version... Therefore, as the variants increase in quality, the spread would reduce a bit on each tier, this would have a twofold effect of increasing range, and reliable damage dealt.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Baal Omniscient
L.O.T.I.S.
1704
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Posted - 2014.06.14 09:00:00 -
[19] - Quote
I would go with a 15% reduction to optimal, a 5% reduction to RoF and a 10% reduction to clip size.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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I-Shayz-I
I-----I
3671
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Posted - 2014.06.14 10:10:00 -
[20] - Quote
The problem with a mlt HMG is that it requires weaponry level 5 just to unlock heavy weapon operation...and then I think you need heavy weapon operation level 3 to access HMGs (I could be wrong though)
So a MLT HMG needs to be horrid enough that you would want to spend those hundreds of thousands of skill points to use the standard one over the MLT.
MLT heavies have a lot of cpu/pg to start out with, so increasing the fitting cost to more than your average increase for a mlt weapon wouldn't do much. We can balance the MLT HMG by increasing the punishment of the annoyances of the HMG.
The first thing is the ammo capacity and reload. The HMG reload is one of the slowest I have ever seen in an FPS, and the majority of FPS players like to reload every time they kill someone. By decreasing the ammo capacity and increasing reload, you effectively make the MLT HMG very limited in effectiveness over time. Normal HMGs have a capacity of 425 (450?), so something like 300 would be perfect for the MLT. A 2-3 second increase in reload time would also be perfect.
Damage output I would leave the same though. You want new players to use the HMG on a MLT heavy frame and feel powerful against other players. But if they go up against another heavy or get caught reloading at the wrong time, they will realize that it's not just an "I win" button.
The overheat I would increase to about the same ratio as the standard HMG to its ammo capacity. In other words if the HMG overheats after about half the clip, then the MLT one should overheat after about a half the clip. So instead of after 200 rounds or so, it would be about 150 rounds.
Either way, the goal is to make the HMG fun to use at MLT level (as well as a way to counter proto suits or other mlt heavies) but to be at a huge disadvantage when going against even a standard level HMG. In the item description on the marketplace, it should specifically state what the downsides are to the weapon to encourage the spending of skill points.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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The dark cloud
The Rainbow Effect
3253
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Posted - 2014.06.14 12:00:00 -
[21] - Quote
Honestly if you think that a weapon type is too powerfull to be militia then why you even started to introduce allmost all light weapons to begin with? You should not be limited by SP to start to play as you want to play. Militia heavys are very squishy because they have lower HP, less module slots and even less PG+CPU then a proper sentinel suit. Allmost every role should be avaible on the get go without spending tons of SP and thats what militia stuff is good for finding out what you like and what not. When the forgegun can have a militia variant then the HMG deserves aswell one. |
manboar thunder fist
SAM-MIK General Tso's Alliance
54
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Posted - 2014.06.14 13:28:00 -
[22] - Quote
i think the militia HMG should have the same damage as the assault version, around 15 i think but a slower ROF
now thinking about it though, nearly 5/10 of the population use heavy at some time, they are pretty powerful and this shows it's not too hard to skill into them, i think that you should require weaponry 5 just to use the MLT hmg, weird ik, but last thing we need is every blueberry swapping the frontline suit for a heavy that can destroy a proto scout for 1/10th of the cost in less time than the scout can kill it....
Even in my heavy it would suck to have every enemy pull out a MLT heavy because it's just OP if everyone uses high HP suits with high DPS.... a mlt heavy suit is already as viable as a basic one so introduce MLT Hmgs? why not just give every one MLT core locus grenades and MLT assault rail rifles too and while we are at it, MLT large missile turrets and MLT assault dropships ...
-.-
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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Demon-Venom
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.06.14 14:44:00 -
[23] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
Can you make the damage lower? I got killed in one sec by a STD HMG and it was 1v1 |
Disturbingly Bored
Forum Warfare
2283
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Posted - 2014.06.15 01:21:00 -
[24] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
I love my bullet hose, but yes, Militia HMG would need significant limitations to keep it from being too strong. And I agree it still needs to be fun to use though, otherwise there's no point.
As it so happens, I was tossing this idea around a while ago. And I thought this looked fair:
Damage: 18 RPM: 2400 Clip Size: 300 Max. Bullets: 1050 Heat Build-up: 18
Effective Range: 45m Absolute Range: 112.5m
PG: 9 CPU: 70
The basic DPS is the same as the standard HMG. That's to let people get a taste for the gun, and have it still perform at what the HMG is supposed to be good at.
To make up for that, I'd reduce the clip size and max. bullets by 30%, and then increase the heat build up by 30%. I'd also reduced the effective and absolute ranges by 10%. Fitting costs are nerfed proportionately to other militia weapons.
I think that leaves you with a militia HMG that's usable and still fun, but no substitute for a proper HMG.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Dunce Masterson
Savage Bullet
116
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Posted - 2014.06.15 02:14:00 -
[25] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost msmaller clipuch higher reload
etc
msmaller clipuch 400 round drum instead of 425 or 15-25% less rounds in the drum.
Edit: you ment Much smaller clip
I don't even know why I bother.
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Powerh8er
Ganking Jugend
441
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Posted - 2014.06.16 19:16:00 -
[26] - Quote
Too powerfull, eyh?
*cough*... militia 80gj rail gun... *cough* *cough* |
MINA Longstrike
872
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Posted - 2014.06.16 19:22:00 -
[27] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
If the problem is that it's too powerful at mlt levels, that's probably because it's too powerful at non militia levels. If the lower clip size / higher heat and 10% less damage than proto aren't balanced it should be indicative of a larger overall problem with the weapon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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The-Errorist
SVER True Blood
771
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Posted - 2014.06.17 18:03:00 -
[28] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc Lower damage & magazine size, increase heat cost per shot, and leave the range, RoF, and reload time the same.
Example stats: Militia (Compared to standard)
[Militia Heavy Machine Gun]
Damage: 15 HP (-3) (-16.7%)
Rate of Fire:2400 RPM (Same)
DPS: 600 HP/s (-120) (-16.7%)
Clip Size: 319 (-106) (-25%)
Max. Ammo: 1200 (-300) (-20%)
Reload Time: 9s (Same)
Heat Build-Up Per Second: 17.5 (3.5)(+25%) Fix regular HMGs, they definitely need a bit more heat buildup and small damage nerf; standard should deal 17 damage per shot, which is a 5% damage nerf, and that will make it have around 680 DPS (40 DPS less).
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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CLONE117
True Pros Forever
817
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Posted - 2014.06.17 18:47:00 -
[29] - Quote
from the many times ive used the hmg. the only time ive found it to be ammo efficient is when i was at point blank range. and that took me about 80 rounds to kill a mlt newberrie.
sure it can be devastating buts that due to how many bullets it can spew out in such a short time frame.
id say a clip of 325 would be irritating enough for the mlt hmg. hell it probably wouldnt be enough. in an hmg vs hmg fight.
plus it most certainly would require a reload after each kill as 200 rounds is the average amount of ammo used on a single player. from what ive seen.
dust 514 shall be eternal.
pve for dust 514.
dont worry my logis. i will protect u.
unless its a scout. itd be too late
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Fox Gaden
Immortal Guides
3717
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Posted - 2014.06.17 19:23:00 -
[30] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc All of the above. - Overhead equivalent to the Burst HMG. - 2/3 the clip size of a Standard HMG. - 10 Second base reload time.
Plenty to give them a taste of the HMG, but they better carry a good sidearm!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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