Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
817
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Posted - 2014.06.14 06:23:00 -
[1] - Quote
Vitharr Foebane wrote:Adipem Nothi wrote:CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc Copy the intended Militia HMG values and paste them into the Boundless HMG. Work downwards from there, such that no HMG remains too powerful. Once you reach the bottom, the Militia one will be perfect. Show me on the doll where the HMG touched you He's gonna need more than 10 fingers to point that out...
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
819
|
Posted - 2014.06.14 08:54:00 -
[2] - Quote
CCP Rattati wrote:There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the right hmg militia weaknesses on top of normal PG/CPU increase,
higher heat cost much smaller clip higher reload
etc
You could actually fix that problem by giving the HMG actual spread through the reticule. 90% of that reticule is wasted space, and makes no sense to have, as almost all the bullets land within 1-4 pixels of the crosshair pixel..... That's an entire void of empty space included inside the reticule that doesn't make any sense.
Yes, that kind of reticule is standard for other games, but that is only because if you segmented it vertically, or horizontally, or any other direction, into thirds the bullets would hit within each zone with an even 33.3% spread for each region inside the reticule, thus the spread itself makes the gun unable to do damage at long ranges, instead of having damage dropoff.
Spread is an important mechanic that can give a LOT of variation to guns, but it's only ever touched with a very timid, very long stick by the dev team, as if it's some kind of beast they've never seen before and think it could maul them.
Now, back to the point at hand. If spread was actually implemented for the HMG, then the STD to PRO variants would not need any real dropoff damage, and that could all be handed down to the MLT version... Therefore, as the variants increase in quality, the spread would reduce a bit on each tier, this would have a twofold effect of increasing range, and reliable damage dealt.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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