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Thread Statistics | Show CCP posts - 1 post(s) |
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Many Must Die
Nos Nothi
15
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Posted - 2014.09.04 09:08:00 -
[1] - Quote
CCP Rattati wrote:Good point Ppl were discussed this like hundreds times already on forums... -.- And there is alot more, you got entire balanced universe (New Eden) on which Dust is based on & part of, with ready to go solutions. But you keep ignoring it & even screwing it for more than 2 years...
Dmg profiles, modules balance, suits CPU/PG balance (get rid off dual tanking/ staking hp modules)... etc, etc, etc.
There is also specific solutions due to FPS nature of Dust mixed with New Eden, those bit hard to understand, maybe i need to show you scheme picture what's is wrong & what's need to be done.
But it's all simple.
Keeriam
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Many Must Die
Nos Nothi
15
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Posted - 2014.09.04 10:30:00 -
[2] - Quote
Lets take for example, we have both suits with equal HP, all rifles have equal DPS & range, but different dmg per bullet & rof
As you see in picture users with rail & scr rifles (with equal 100% accuracy skills), will always win at critical point. Assault & combat rifles will need those extra few bullets (time) just to have chance for win.
And we have very opened maps like 80% of the map, with complex terrain. Also take in fact that with current prof. system, rifles stats. and dmg mods weapons that has bigger dmg per shot much more affected than weapons with low dmg per shot. Making HUGE difference in dps at maxed prof. with proto weapon + dmg mods. All have diffrerent ranges, making gallente rifles almost completly usless in any situations. Low rof weapons has more opportunities to hit & kill your targets.
So weapons with high rof & low dmg need alot more higher overall DPS with 50-100% more clip size to be competitive. CR is somehow are competitive but still, rail & scr rifles outranges & outdps them.
P.S. Next i'll show you some trick with charged weapons, that i believe nobody (even CCP) knows :) wait for vid from saxonmish...
Keeriam
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Many Must Die
Nos Nothi
15
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Posted - 2014.09.04 18:40:00 -
[3] - Quote
Atiim wrote:So basically nerf items but allow people who spend enough SP to keep their OP stats?
I can't be the only one who thinks this is a terrible idea.
Actually it will benefit ppl with low skills or those who have them at lvl 2 or 4. They will affect effectiveness of modules, equipment etc. instead of just sucking your invested SP.
Keeriam
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