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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Rattati
C C P C C P Alliance
2230
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Posted - 2014.06.09 06:14:00 -
[1] - Quote
Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Repairers and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
548
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Posted - 2014.06.09 06:22:00 -
[2] - Quote
That covers all the top issues on my list with the exception of an assault class fix (I know that's a tricky one though). Alpha was a huge success, looking forward to bravo.
SMG Specialist
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Jacques Cayton II
Capital Acquisitions LLC General Tso's Alliance
825
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Posted - 2014.06.09 06:29:00 -
[3] - Quote
CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Repairers and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati
Shield fixes O_o does this mean.... I can run my Caldari heavy even better when bravo hits? Edit: My Caldari senses are tingling
We fight for the future of the State not our
personal goals
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Evolution-7
The Rainbow Effect
570
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Posted - 2014.06.09 06:36:00 -
[4] - Quote
CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Repairers and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati
Progression along spawn time for mobile CRU,
10 at STD 7 at ADV 5 at PRO
RIP DUST. You died prematurely: December 2011 to 2nd May 2014
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DeathwindRising
ROGUE RELICS
316
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Posted - 2014.06.09 06:40:00 -
[5] - Quote
theres nothing wrong with shield tanking other than the modules not scaling correctly. |
Jacques Cayton II
Capital Acquisitions LLC General Tso's Alliance
825
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Posted - 2014.06.09 06:41:00 -
[6] - Quote
DeathwindRising wrote:theres nothing wrong with shield tanking other than the modules not scaling correctly. Shield extenders and regulators need a slight buff kinda like the armor got.
We fight for the future of the State not our
personal goals
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1468
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Posted - 2014.06.09 06:53:00 -
[7] - Quote
Jacques Cayton II wrote:DeathwindRising wrote:theres nothing wrong with shield tanking other than the modules not scaling correctly. Shield extenders and regulators need a slight buff kinda like the armor got.
Don't forget re-chargers. Right now I feel like there really is little benefit in using regulators or rechargers to say nothing of lower tier extenders which the community has understood are useless for a very long time now.
Fun > Realism
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X7 lion
Inner.Hell
208
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Posted - 2014.06.09 06:53:00 -
[8] - Quote
please do some thing with optimization and the option to lower the graphics and have higher frame rate
Hey look a distraction!
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Om Anko
Royal Uhlans Amarr Empire
1
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Posted - 2014.06.09 07:08:00 -
[9] - Quote
CCP Rattati wrote: 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear
Removing Vehecles from Anbush OMS,not Ambush mode. See how it works. |
RedPencil
DUST University Ivy League
7
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Posted - 2014.06.09 07:35:00 -
[10] - Quote
CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Repairers and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati
How long are you going to leave Amarr Ass suffer? All sutes have 1 lest slot than other. If anyone think we have 30hp armor more than other, you can take it back and give us a slot |
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Meee One
BATTLE SURVEY GROUP Dark Taboo
819
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Posted - 2014.06.09 07:38:00 -
[11] - Quote
CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Repairers and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati I'm going to have to ask you to keep your pants on.
The problem with shields is that it takes far too long for them to be recharged.
Decrease extender delay on all levels,and increase the effectiveness of regulators.
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duster 35000
Algintal Core Gallente Federation
10
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Posted - 2014.06.09 07:43:00 -
[12] - Quote
CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Repairers and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati The assault dropships need a slight hp buff as av is almost fixed and forges wreck dropships, the incubus needs a pg buff, so it can properly use heavy reps without staying with 2.3k armor, as light reps should be for lavs. Just my opinion.
Shields Slight hp buff, as like eve caldari have same shield as caldari have armor, or close to it, as armor has shields over armor, or just, reduce base shield delay for caldari and minmatar suits, then buff shield regs by at least 70%, reduce cpu cost of energizers and rechargers, buff bonus to shield regen slightly, buff cal assault regen rate to be higher then cal heavy.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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Malkai Inos
Any Given Day
1354
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Posted - 2014.06.09 07:48:00 -
[13] - Quote
Is 5) Shield repairers refering to a piece of equipment analogous to armor rep tools?
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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duster 35000
Algintal Core Gallente Federation
10
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Posted - 2014.06.09 07:48:00 -
[14] - Quote
Malkai Inos wrote:Is 5) Shield repairers refering to a piece of equipment analogous to armor rep tools? Shield rechargers and energizer.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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Malkai Inos
Any Given Day
1354
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Posted - 2014.06.09 07:51:00 -
[15] - Quote
duster 35000 wrote:Malkai Inos wrote:Is 5) Shield repairers refering to a piece of equipment analogous to armor rep tools? Shield rechargers and energizer. Those two are unambiguous, however, there's also "Repairers" in the OP and i'm not sure that's supposed to mean regulators (makes sense in context) or a possible new equipment.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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duster 35000
Algintal Core Gallente Federation
10
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Posted - 2014.06.09 07:53:00 -
[16] - Quote
Malkai Inos wrote:duster 35000 wrote:Malkai Inos wrote:Is 5) Shield repairers refering to a piece of equipment analogous to armor rep tools? Shield rechargers and energizer. Those two are unambiguous, however, there's also "Repairers" in the OP and i'm not sure that's supposed to mean regulators (makes sense in context) or a possible new equipment. Anything shield related for infantry modules. I know what he meant.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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CCP Rattati
C C P C C P Alliance
2246
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Posted - 2014.06.09 08:27:00 -
[17] - Quote
fixed in OP
5) Shield Extenders, Regulators and Rechargers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Malkai Inos
Any Given Day
1354
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Posted - 2014.06.09 08:29:00 -
[18] - Quote
CCP Rattati wrote:fixed in OP
5) Shield Extenders, Regulators and Rechargers Alright, thanks.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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DeathwindRising
ROGUE RELICS
316
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Posted - 2014.06.09 08:38:00 -
[19] - Quote
Mobius Kaethis wrote:Jacques Cayton II wrote:DeathwindRising wrote:theres nothing wrong with shield tanking other than the modules not scaling correctly. Shield extenders and regulators need a slight buff kinda like the armor got. Don't forget re-chargers. Right now I feel like there really is little benefit in using regulators or rechargers to say nothing of lower tier extenders which the community has understood are useless for a very long time now.
enhanced shield extenders need a buff because they dont scale correctly. two basic extenders are better than one enhanced extender, but two enhanced extenders are not better than one complex extender
basic extenders could be buffed i guess
the regulators arent actually as bad off as people think. its mainly that the complex regulators cost too much cpu for their bonus. and people feel that because of the cpu cost, the bonus should be higher. 30% is about as high i think you could go without making them too strong.
shield rechargers people like to complain about because they cost insane cpu. the thing is though, that all suits meant to use them have a spare low slot to fit the necessary cpu upgrade (mainly the caldari assault suits)
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The dark cloud
The Rainbow Effect
3209
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Posted - 2014.06.09 08:45:00 -
[20] - Quote
In my opinion a complex shield extender should give more HP then a basic armor plate. Maybe something like 90 shields or some similar number. |
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Judge Rhadamanthus
Amarr Templar One
2172
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Posted - 2014.06.09 08:45:00 -
[21] - Quote
Can I politly ask that you are very careful when using the term 'Vehicle' many people read it as tank. So please make sure that LAV and Dropship and Tank issues are correctly labeled as to avoid confusion.
Judge For CPM 1 youtube
Twitter @Judge_EVELegion
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duster 35000
Algintal Core Gallente Federation
10
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Posted - 2014.06.09 08:47:00 -
[22] - Quote
DeathwindRising wrote:Mobius Kaethis wrote:Jacques Cayton II wrote:DeathwindRising wrote:theres nothing wrong with shield tanking other than the modules not scaling correctly. Shield extenders and regulators need a slight buff kinda like the armor got. Don't forget re-chargers. Right now I feel like there really is little benefit in using regulators or rechargers to say nothing of lower tier extenders which the community has understood are useless for a very long time now. enhanced shield extenders need a buff because they dont scale correctly. two basic extenders are better than one enhanced extender, but two enhanced extenders are not better than one complex extender basic extenders could be buffed i guess the regulators arent actually as bad off as people think. its mainly that the complex regulators cost too much cpu for their bonus. and people feel that because of the cpu cost, the bonus should be higher. 30% is about as high i think you could go without making them too strong. shield rechargers people like to complain about because they cost insane cpu. the thing is though, that all suits meant to use them have a spare low slot to fit the necessary cpu upgrade (mainly the caldari and minmatar suits) Sorry, can't and won't sacrifice a low slot, I don't use grenades, or sidearms, or equipment on assault suit I shouldn't need a cpu upgrade.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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deezy dabest
Sacred Initiative of Combat Killers
596
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Posted - 2014.06.09 09:10:00 -
[23] - Quote
1) Additional Militia weapons and increased exposure to new players
YES YES AND YES. I will not use them but I would love to see people able to try out new things without all the investment. I have always felt like this was one of the things that really hurt NPE.
6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear
Remove vehicles from Ambush but NOT Ambush OMS. If it is only in OMS I would even be a fan of bumping the quota up to 3.
Supply depots hold much more tactical significance when vehicles are involved.
Without tanks to pop them most of the blueberries will spend half the match sitting in one of the turrets.
Off Map Support really does not even make sense if it does not include RDVs.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Haerr
Legio DXIV
782
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Posted - 2014.06.09 09:24:00 -
[24] - Quote
1b) Additional Officer weapons and increased droprate to all players
slowdown on hit...
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shaman oga
Nexus Balusa Horizon
2239
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Posted - 2014.06.09 09:28:00 -
[25] - Quote
One request: can you put the hotfix bravo threads in sticky?
PSN: ogamega
Never f* with a Galdari.
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Baal Omniscient
L.O.T.I.S.
1596
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Posted - 2014.06.09 10:25:00 -
[26] - Quote
RE progression would be fantastic. 3 1500 damage RE's is nice for taking out militia tanks, but for anything stronger you need more damage. It's not like RE's aren't pretty much a guaranteed OHK on infantry anyway, might as well jack the damage up on higher tiered RE's to give people a reason to run them. Anyone other than tankers opposed to 1500/2000/2500?
PSN ID: AlbelNox2569
Cross Atu for CPM1
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deezy dabest
Sacred Initiative of Combat Killers
597
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Posted - 2014.06.09 10:30:00 -
[27] - Quote
Baal Omniscient wrote:RE progression would be fantastic. 3 1500 damage RE's is nice for taking out militia tanks, but for anything stronger you need more damage. It's not like RE's aren't pretty much a guaranteed OHK on infantry anyway, might as well jack the damage up on higher tiered RE's to give people a reason to run them. Anyone other than tankers opposed to 1500/2000/2500?
The only way I will be a fan of anything with REs is if it is accompanied by a reduction to splash radius.
All other "AV" is viable against infantry but takes some decent skill. REs on the other hand are 10x better against infantry than vehicles.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Brokerib
Lone Wolves Club
1337
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Posted - 2014.06.09 10:34:00 -
[28] - Quote
If we could re-introduce ISK rewards to factional warfare, it would be mucho appreciarrrdo! Lack of rewards is killing competition.
Knowledge is power
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3746
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Posted - 2014.06.09 10:51:00 -
[29] - Quote
ADD BACK LOGI VEHICLES AND REMOTE REPS PLLLLZZZZZZ. that is all
a++ püñ GùòGùò a++püñGive Legion a++ püñ GùòGùò a++püñGive Legion a++ püñ Gùò_Gùò a++püñGive Legion plz
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LionTurtle91
KILL-EM-QUICK RISE of LEGION
213
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Posted - 2014.06.09 10:58:00 -
[30] - Quote
Assault Suits.
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