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Thread Statistics | Show CCP posts - 7 post(s) |
DeathwindRising
ROGUE RELICS
316
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Posted - 2014.06.09 06:40:00 -
[1] - Quote
theres nothing wrong with shield tanking other than the modules not scaling correctly. |
DeathwindRising
ROGUE RELICS
316
|
Posted - 2014.06.09 08:38:00 -
[2] - Quote
Mobius Kaethis wrote:Jacques Cayton II wrote:DeathwindRising wrote:theres nothing wrong with shield tanking other than the modules not scaling correctly. Shield extenders and regulators need a slight buff kinda like the armor got. Don't forget re-chargers. Right now I feel like there really is little benefit in using regulators or rechargers to say nothing of lower tier extenders which the community has understood are useless for a very long time now.
enhanced shield extenders need a buff because they dont scale correctly. two basic extenders are better than one enhanced extender, but two enhanced extenders are not better than one complex extender
basic extenders could be buffed i guess
the regulators arent actually as bad off as people think. its mainly that the complex regulators cost too much cpu for their bonus. and people feel that because of the cpu cost, the bonus should be higher. 30% is about as high i think you could go without making them too strong.
shield rechargers people like to complain about because they cost insane cpu. the thing is though, that all suits meant to use them have a spare low slot to fit the necessary cpu upgrade (mainly the caldari assault suits)
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DeathwindRising
ROGUE RELICS
335
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Posted - 2014.06.11 06:47:00 -
[3] - Quote
The Eristic wrote:Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them being OP with a reasonable buff, and they do need a better raison d'+Žtre now. Easy tweak to make/undo, too.
The problem was that they're a straight up buff to weapon damage. We wanted to increase TTK. I think a variant of damage mod would serve better. More damage than regular damage mods but only to either shields or armor. Not both |
DeathwindRising
ROGUE RELICS
335
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Posted - 2014.06.11 08:56:00 -
[4] - Quote
The Eristic wrote:DeathwindRising wrote:The Eristic wrote:Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them being OP with a reasonable buff, and they do need a better raison d'+Žtre now. Easy tweak to make/undo, too. The problem was that they're a straight up buff to weapon damage. We wanted to increase TTK. I think a variant of damage mod would serve better. More damage than regular damage mods but only to either shields or armor. Not both I thought about that, but were we to go that route, do we want Rails and Scramblers to be able to make up for the weaknesses in their damage profiles? That would make them both too homogenous and probably OP. Could make them only enhance the weapon's favored damage type, but that's the same problem as Proficiency AND heavily, heavily favors armor weapons. Considering the current flat damage mods offer next to nothing worthwhile for their cost, I can't see how small buffs would be a problem. All we have now is dual tanking.
im sorry. i didnt make it very clear at all. i meant to have them boost a weapons favored damage type.
but keep the current damage mods as well.
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