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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Logibro
C C P C C P Alliance
7862
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Posted - 2014.06.04 13:39:00 -
[1] - Quote
Hey guys
In Hotfix Alpha we increased the dispersion of the Large Blaster turret (in other words, we actually gave it dispersion). I'm lookig for feedback on how you feel about it in it's current state: is it too accurate; is it too inaccurate at short range; does it not get inaccurate fast enough.
So please leave your thoughts only on the dispersion changes. Other feedback should go in a different thread.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Adipem Nothi
Nos Nothi
1339
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Posted - 2014.06.04 13:46:00 -
[2] - Quote
Infantry Perspective:
* It is now possible to escape when under large blaster fire from mid and long range. * It is not possible to "dance" in front of blaster tank for long periods of time.
Shoot scout with yes...
- Ripley Riley
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Atiim
Heaven's Lost Property Dirt Nap Squad.
9112
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Posted - 2014.06.04 14:11:00 -
[3] - Quote
Adipem Nothi wrote:Infantry Perspective:
* It is now possible to escape when under large blaster fire from mid and long range. * It is not possible to "dance" in front of blaster tank for long periods of time. It's not?
HvLP Spreadsheet Warrior
Need HeLP in PC? Contact Me In-Game :D
-HAND
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Evolution-7
The Rainbow Effect
565
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Posted - 2014.06.04 15:56:00 -
[4] - Quote
hotfix alpha is out?
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
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CCP Logibro
C C P C C P Alliance
7879
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Posted - 2014.06.04 15:58:00 -
[5] - Quote
Evolution-7 wrote:hotfix alpha is out?
Yes. No small turret changes, we had to push them back as we didn't feel we could do them properly in the time we had. Expect to see the thread come back later this week or next week.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Evolution-7
The Rainbow Effect
565
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Posted - 2014.06.04 16:09:00 -
[6] - Quote
CCP Logibro wrote:Evolution-7 wrote:hotfix alpha is out? Yes. No small turret changes, we had to push them back as we didn't feel we could do them properly in the time we had. Expect to see the thread come back later this week or next week.
Thank you, also are you aware of the problem with small missiles on dropships, in which shooting forward as a gunner and having the dropship strafe forward causes the missile to sometimes detonate on the side of the dropship causing the gunner to be killed, this was only a problem since 1.8, was fine before that. The missile always has impacted the dropship sometimes, but it never killed the gunner pre 1.8. Then bam, 1.8, not sure why this became a problem.
Pre 1.8: http://youtu.be/4opd_L8EoO0?t=3m22s
After 1.8: http://youtu.be/zEPJX3k_WG0?t=1m46s
I have put these to the correct points in the video for you to easily see the issue.
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:35:00 -
[7] - Quote
I like the inaccuracy at range, but it's a little bad at short range.
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Godin Thekiller
shadows of 514
2523
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Posted - 2014.06.05 01:33:00 -
[8] - Quote
Adipem Nothi wrote:Infantry Perspective:
* Now possible to escape death's embrace when under fire from mid and long range. * Still not safe to "dance" in front of a blaster tank.
Both of those things were possible before, you just couldn't stand there or run in a straight line.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2523
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Posted - 2014.06.05 01:34:00 -
[9] - Quote
Scheneighnay McBob wrote:I like the inaccuracy at range, but it's a little bad at short range.
I was told that it was missing HAV's a lot even at close range.
click me
Blup Blub Bloop. Translation: Die -_-
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Atiim
Heaven's Lost Property Dirt Nap Squad.
9125
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Posted - 2014.06.05 01:37:00 -
[10] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:Infantry Perspective:
* Now possible to escape death's embrace when under fire from mid and long range. * Still not safe to "dance" in front of a blaster tank. Both of those things were possible before, you just couldn't stand there or run in a straight line. Not against an 80GJ Ion Cannon.
HvLP Spreadsheet Warrior
Need HeLP in PC? Contact Me In-Game :D
-HAND
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Sound vvave
Ghosts of Dawn General Tso's Alliance
1
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Posted - 2014.06.05 05:14:00 -
[11] - Quote
i do like the fact that u can't hit things from 70 plus meters now but i hate the fact that i can't hit the width of a lav from 6 meters away when i have 1/3rds heat left thats my only complaint
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1273
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Posted - 2014.06.05 06:15:00 -
[12] - Quote
Tone down the dispersion by about 10-20%, and it'll be in a good spot. I'm having shots miss at 60m on a tanks broadside.
That's what you get!! - DA Rick
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
786
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Posted - 2014.06.05 08:09:00 -
[13] - Quote
Infantry got a chance to survive against the blaster tank. Forgegun (swarm, PLC) may look out of the shelter, shoot tank and hide again alive.
This is good.
Sorry for bad English =)
>>> Legion rdy! <<<
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Sequal Rise
Les Desanusseurs
29
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Posted - 2014.06.05 09:18:00 -
[14] - Quote
Blasters dispersion is quiet good now. But Ion Cannon are the real problem, they can instakill everything they barely touch (whatever suit it has)... |
WeapondigitX V7
The Exemplars Top Men.
152
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Posted - 2014.06.05 11:26:00 -
[15] - Quote
The dispersion is too much. The value of the change in dispersion (in relation to patch 1.8 and hotfix alpha) should to be approximately halved.
40% of my shots are missing infantry at 15m even when my aim is perfect for many seconds. |
duster 35000
Algintal Core Gallente Federation
0
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Posted - 2014.06.05 13:48:00 -
[16] - Quote
WeapondigitX V7 wrote:The dispersion is too much. The value of the change in dispersion (in relation to patch 1.8 and hotfix alpha) should to be approximately halved.
Approximately 40% of my shots are missing infantry at 15m even when my aim is perfect for many seconds.
I would rather have approximately 95% shots hit infantry at 0m to 20m. Approximately 85% of my shots hit infantry at 20m to 35m. Approximately 70% at 35m to 50m Approximately 55% at 50m to 60m Approximately 40% of shots at infantry hit at 60m to 80m. Approximately 20% of shots at infantry hit at 80m to 90m Approximately 9% of shots at infantry hit at 90m to 110m etc
If something like that is possible. What I am trying to say is I would like to have 100% of my 90 consecutive non-interrupted shots hit a LAV over time at 45m distance, when both vehicles (my tank and enemy LAV) are stationary. Non ADS situation.
I Haven't tried hitting LAVs yet but I doubt I would be able to do what I described above. Vehicle tears are best tears. Dispersion is perfect. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1825
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Posted - 2014.06.05 21:00:00 -
[17] - Quote
I haven't really noticed any difference at all on either the receiving or delivering, the latter being from an installation.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2315
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Posted - 2014.06.06 00:38:00 -
[18] - Quote
Make it like a true assault rifle with pinpoint accuracy gradually becoming more disperse as you fire.
Tanker/Logi
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I-Shayz-I
I-----I
3587
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Posted - 2014.06.06 12:23:00 -
[19] - Quote
I've been loving the new dispersion on tanks.
I still get killed every other encounter with a blaster tank, but it's not like before where a tank could shoot me down in less than a second from 100+ meters away.
That said, I still see blaster tanks getting 20-40 kills per match...they just can't sit so far away from the enemy anymore, which I like a lot.
Add on the AV/PLC changes, and I can now effectively scare off tanks without risking much of my HP bar. Running in and out of cover isn't going to get my killed by a tank that can just have his reticle sitting right where I'm about to run out from.
It also encouages tanks to engage enemy AV instead of just camping on a hillside, which is much more fun and a better challenge than this sniping war I've run into with certain blaster tanks.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Sound vvave
Ghosts of Dawn General Tso's Alliance
1
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Posted - 2014.06.06 14:56:00 -
[20] - Quote
so um after using my blaster tank a lot(for around 4 hours a day) more i was wondering if it would be possible for u guys the put in the heat sink high slot active module from 1.6 im saying this because there at least it would give us tanks a way to combat the dispersion (as how i believe it is higher heat higher disperse) but i am liking the fact that if my squad wants tank support and there's heavy av they have to help me especially if there far away but i mean trying to tank solo agents any good avers is very annoying due to the fact if there any more then 50 meters away trying to kill em sucks especially if there on some sort of building or tower, which is the way it should work but i mean infantry get a way to combat there dispersion though skills so would it be possible just to put back in the heat sinks from 1.6 i mean they were already in the game before so they should still be in the database right. anyways that's just my perspective from my maxed out blaster let me know what all u other blaster tankers think |
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Arkena Wyrnspire
Fatal Absolution
14139
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Posted - 2014.06.06 16:24:00 -
[21] - Quote
Benjamin Ciscko wrote:Make it like a true assault rifle with pinpoint accuracy gradually becoming more disperse as you fire.
I disagree with this suggestion. Here's why: It only takes a few blaster shots from a blaster turret to kill an infantry unit, generally. If it only takes a few shots, then a change like this would take us back to where it was previously - laser accurate turrets slaughtering infantry. It's also possible to feather the trigger much like people do with rifles to ensure recoil is minimal.
You have long since made your choice. What you make now is a mistake.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
9160
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Posted - 2014.06.06 16:36:00 -
[22] - Quote
After further testing, I'm rather pleased with this change.
It serves to be a real help to Swarm Launcher users, as you have to stay out in the open to lock on and fire at a target. The same could be said about Breach Forge Guns as well.
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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Mortedeamor
Imperfects Negative-Feedback
1526
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Posted - 2014.06.06 18:41:00 -
[23] - Quote
i definitely noticed and it seems suitable the accuracy is low enough that at a distance sent forger ttk is much increased.. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
148
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Posted - 2014.06.07 11:26:00 -
[24] - Quote
Tanks will be mad CCP. Do not be fooled, this is a very, very good reaction.
I love it. At 30 meters out I can run away from a tank in a heavy suit and not even lose shields.
If they want pure anti-infantry, they should have to go Missile because it will trade that for anti-tank ability.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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CCP Logibro
C C P C C P Alliance
7961
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Posted - 2014.06.07 16:43:00 -
[25] - Quote
After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in midrange combat against vehicles and suppression. This would help people that pulse their fire more as they would more quickly recover accuracy, without helping people that just hold the trigger. This change wouldn't affect the maximum or minimum dispersion or the rate at which it grows when firing.
Also hoping the improvements to small blasters in Bravo will help vehicles have some effective anti-infantry power.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Arkena Wyrnspire
Fatal Absolution
14193
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Posted - 2014.06.07 16:47:00 -
[26] - Quote
@Logibro - That sounds like a decent fix, thank you.
You have long since made your choice. What you make now is a mistake.
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
138
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Posted - 2014.06.07 17:06:00 -
[27] - Quote
I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for anti mine work.
AV guys mine the crap out of roads, blasters can't hit them anymore.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
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CCP Logibro
C C P C C P Alliance
7965
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Posted - 2014.06.07 17:41:00 -
[28] - Quote
Tesfa Alem wrote:I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for anti mine work.
AV guys mine the crap out of roads, blasters can't hit them anymore.
Do you still have issues hitting them even when firing a short burst at minimum dispersion?
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
138
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Posted - 2014.06.07 18:26:00 -
[29] - Quote
In the match where i encountered the mines, i'd have to say yes. The road was heavily mined, so i tried spray and pray and i tried pulse firing,, it was a friendly ADS with missiles who cleared the road. I will try testing it a bit more for confirmation.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
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Atiim
Heaven's Lost Property
9180
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Posted - 2014.06.07 18:27:00 -
[30] - Quote
Tesfa Alem wrote: AV guys mine the crap out of roads, blasters can't hit them anymore.
Which is good.
Before, they were a joke because you could easily see them coming and destroy them with ease; which made them practically useless for area denial (the only thing they can be used for).
Now, they actually have the ability to deny a HAV Pilot access to an area. But if they're that much of a problem, jump out in use a Flux Grenade. It only takes 1-2s to do so anyways.
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
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