Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|
CCP Logibro
C C P C C P Alliance
7862
|
Posted - 2014.06.04 13:39:00 -
[1] - Quote
Hey guys
In Hotfix Alpha we increased the dispersion of the Large Blaster turret (in other words, we actually gave it dispersion). I'm lookig for feedback on how you feel about it in it's current state: is it too accurate; is it too inaccurate at short range; does it not get inaccurate fast enough.
So please leave your thoughts only on the dispersion changes. Other feedback should go in a different thread.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
Adipem Nothi
Nos Nothi
1339
|
Posted - 2014.06.04 13:46:00 -
[2] - Quote
Infantry Perspective:
* It is now possible to escape when under large blaster fire from mid and long range. * It is not possible to "dance" in front of blaster tank for long periods of time.
Shoot scout with yes...
- Ripley Riley
|
Atiim
Heaven's Lost Property Dirt Nap Squad.
9112
|
Posted - 2014.06.04 14:11:00 -
[3] - Quote
Adipem Nothi wrote:Infantry Perspective:
* It is now possible to escape when under large blaster fire from mid and long range. * It is not possible to "dance" in front of blaster tank for long periods of time. It's not?
HvLP Spreadsheet Warrior
Need HeLP in PC? Contact Me In-Game :D
-HAND
|
Evolution-7
The Rainbow Effect
565
|
Posted - 2014.06.04 15:56:00 -
[4] - Quote
hotfix alpha is out?
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
|
|
CCP Logibro
C C P C C P Alliance
7879
|
Posted - 2014.06.04 15:58:00 -
[5] - Quote
Evolution-7 wrote:hotfix alpha is out?
Yes. No small turret changes, we had to push them back as we didn't feel we could do them properly in the time we had. Expect to see the thread come back later this week or next week.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
Evolution-7
The Rainbow Effect
565
|
Posted - 2014.06.04 16:09:00 -
[6] - Quote
CCP Logibro wrote:Evolution-7 wrote:hotfix alpha is out? Yes. No small turret changes, we had to push them back as we didn't feel we could do them properly in the time we had. Expect to see the thread come back later this week or next week.
Thank you, also are you aware of the problem with small missiles on dropships, in which shooting forward as a gunner and having the dropship strafe forward causes the missile to sometimes detonate on the side of the dropship causing the gunner to be killed, this was only a problem since 1.8, was fine before that. The missile always has impacted the dropship sometimes, but it never killed the gunner pre 1.8. Then bam, 1.8, not sure why this became a problem.
Pre 1.8: http://youtu.be/4opd_L8EoO0?t=3m22s
After 1.8: http://youtu.be/zEPJX3k_WG0?t=1m46s
I have put these to the correct points in the video for you to easily see the issue.
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
|
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
|
Posted - 2014.06.04 16:35:00 -
[7] - Quote
I like the inaccuracy at range, but it's a little bad at short range.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Godin Thekiller
shadows of 514
2523
|
Posted - 2014.06.05 01:33:00 -
[8] - Quote
Adipem Nothi wrote:Infantry Perspective:
* Now possible to escape death's embrace when under fire from mid and long range. * Still not safe to "dance" in front of a blaster tank.
Both of those things were possible before, you just couldn't stand there or run in a straight line.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
shadows of 514
2523
|
Posted - 2014.06.05 01:34:00 -
[9] - Quote
Scheneighnay McBob wrote:I like the inaccuracy at range, but it's a little bad at short range.
I was told that it was missing HAV's a lot even at close range.
click me
Blup Blub Bloop. Translation: Die -_-
|
Atiim
Heaven's Lost Property Dirt Nap Squad.
9125
|
Posted - 2014.06.05 01:37:00 -
[10] - Quote
Godin Thekiller wrote:Adipem Nothi wrote:Infantry Perspective:
* Now possible to escape death's embrace when under fire from mid and long range. * Still not safe to "dance" in front of a blaster tank. Both of those things were possible before, you just couldn't stand there or run in a straight line. Not against an 80GJ Ion Cannon.
HvLP Spreadsheet Warrior
Need HeLP in PC? Contact Me In-Game :D
-HAND
|
|
Sound vvave
Ghosts of Dawn General Tso's Alliance
1
|
Posted - 2014.06.05 05:14:00 -
[11] - Quote
i do like the fact that u can't hit things from 70 plus meters now but i hate the fact that i can't hit the width of a lav from 6 meters away when i have 1/3rds heat left thats my only complaint
|
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1273
|
Posted - 2014.06.05 06:15:00 -
[12] - Quote
Tone down the dispersion by about 10-20%, and it'll be in a good spot. I'm having shots miss at 60m on a tanks broadside.
That's what you get!! - DA Rick
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
786
|
Posted - 2014.06.05 08:09:00 -
[13] - Quote
Infantry got a chance to survive against the blaster tank. Forgegun (swarm, PLC) may look out of the shelter, shoot tank and hide again alive.
This is good.
Sorry for bad English =)
>>> Legion rdy! <<<
|
Sequal Rise
Les Desanusseurs
29
|
Posted - 2014.06.05 09:18:00 -
[14] - Quote
Blasters dispersion is quiet good now. But Ion Cannon are the real problem, they can instakill everything they barely touch (whatever suit it has)... |
WeapondigitX V7
The Exemplars Top Men.
152
|
Posted - 2014.06.05 11:26:00 -
[15] - Quote
The dispersion is too much. The value of the change in dispersion (in relation to patch 1.8 and hotfix alpha) should to be approximately halved.
40% of my shots are missing infantry at 15m even when my aim is perfect for many seconds. |
duster 35000
Algintal Core Gallente Federation
0
|
Posted - 2014.06.05 13:48:00 -
[16] - Quote
WeapondigitX V7 wrote:The dispersion is too much. The value of the change in dispersion (in relation to patch 1.8 and hotfix alpha) should to be approximately halved.
Approximately 40% of my shots are missing infantry at 15m even when my aim is perfect for many seconds.
I would rather have approximately 95% shots hit infantry at 0m to 20m. Approximately 85% of my shots hit infantry at 20m to 35m. Approximately 70% at 35m to 50m Approximately 55% at 50m to 60m Approximately 40% of shots at infantry hit at 60m to 80m. Approximately 20% of shots at infantry hit at 80m to 90m Approximately 9% of shots at infantry hit at 90m to 110m etc
If something like that is possible. What I am trying to say is I would like to have 100% of my 90 consecutive non-interrupted shots hit a LAV over time at 45m distance, when both vehicles (my tank and enemy LAV) are stationary. Non ADS situation.
I Haven't tried hitting LAVs yet but I doubt I would be able to do what I described above. Vehicle tears are best tears. Dispersion is perfect. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1825
|
Posted - 2014.06.05 21:00:00 -
[17] - Quote
I haven't really noticed any difference at all on either the receiving or delivering, the latter being from an installation.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2315
|
Posted - 2014.06.06 00:38:00 -
[18] - Quote
Make it like a true assault rifle with pinpoint accuracy gradually becoming more disperse as you fire.
Tanker/Logi
|
I-Shayz-I
I-----I
3587
|
Posted - 2014.06.06 12:23:00 -
[19] - Quote
I've been loving the new dispersion on tanks.
I still get killed every other encounter with a blaster tank, but it's not like before where a tank could shoot me down in less than a second from 100+ meters away.
That said, I still see blaster tanks getting 20-40 kills per match...they just can't sit so far away from the enemy anymore, which I like a lot.
Add on the AV/PLC changes, and I can now effectively scare off tanks without risking much of my HP bar. Running in and out of cover isn't going to get my killed by a tank that can just have his reticle sitting right where I'm about to run out from.
It also encouages tanks to engage enemy AV instead of just camping on a hillside, which is much more fun and a better challenge than this sniping war I've run into with certain blaster tanks.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Sound vvave
Ghosts of Dawn General Tso's Alliance
1
|
Posted - 2014.06.06 14:56:00 -
[20] - Quote
so um after using my blaster tank a lot(for around 4 hours a day) more i was wondering if it would be possible for u guys the put in the heat sink high slot active module from 1.6 im saying this because there at least it would give us tanks a way to combat the dispersion (as how i believe it is higher heat higher disperse) but i am liking the fact that if my squad wants tank support and there's heavy av they have to help me especially if there far away but i mean trying to tank solo agents any good avers is very annoying due to the fact if there any more then 50 meters away trying to kill em sucks especially if there on some sort of building or tower, which is the way it should work but i mean infantry get a way to combat there dispersion though skills so would it be possible just to put back in the heat sinks from 1.6 i mean they were already in the game before so they should still be in the database right. anyways that's just my perspective from my maxed out blaster let me know what all u other blaster tankers think |
|
Arkena Wyrnspire
Fatal Absolution
14139
|
Posted - 2014.06.06 16:24:00 -
[21] - Quote
Benjamin Ciscko wrote:Make it like a true assault rifle with pinpoint accuracy gradually becoming more disperse as you fire.
I disagree with this suggestion. Here's why: It only takes a few blaster shots from a blaster turret to kill an infantry unit, generally. If it only takes a few shots, then a change like this would take us back to where it was previously - laser accurate turrets slaughtering infantry. It's also possible to feather the trigger much like people do with rifles to ensure recoil is minimal.
You have long since made your choice. What you make now is a mistake.
|
Atiim
Heaven's Lost Property Dirt Nap Squad.
9160
|
Posted - 2014.06.06 16:36:00 -
[22] - Quote
After further testing, I'm rather pleased with this change.
It serves to be a real help to Swarm Launcher users, as you have to stay out in the open to lock on and fire at a target. The same could be said about Breach Forge Guns as well.
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
|
Mortedeamor
Imperfects Negative-Feedback
1526
|
Posted - 2014.06.06 18:41:00 -
[23] - Quote
i definitely noticed and it seems suitable the accuracy is low enough that at a distance sent forger ttk is much increased.. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
148
|
Posted - 2014.06.07 11:26:00 -
[24] - Quote
Tanks will be mad CCP. Do not be fooled, this is a very, very good reaction.
I love it. At 30 meters out I can run away from a tank in a heavy suit and not even lose shields.
If they want pure anti-infantry, they should have to go Missile because it will trade that for anti-tank ability.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
|
CCP Logibro
C C P C C P Alliance
7961
|
Posted - 2014.06.07 16:43:00 -
[25] - Quote
After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in midrange combat against vehicles and suppression. This would help people that pulse their fire more as they would more quickly recover accuracy, without helping people that just hold the trigger. This change wouldn't affect the maximum or minimum dispersion or the rate at which it grows when firing.
Also hoping the improvements to small blasters in Bravo will help vehicles have some effective anti-infantry power.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
Arkena Wyrnspire
Fatal Absolution
14193
|
Posted - 2014.06.07 16:47:00 -
[26] - Quote
@Logibro - That sounds like a decent fix, thank you.
You have long since made your choice. What you make now is a mistake.
|
Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
138
|
Posted - 2014.06.07 17:06:00 -
[27] - Quote
I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for anti mine work.
AV guys mine the crap out of roads, blasters can't hit them anymore.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
|
|
CCP Logibro
C C P C C P Alliance
7965
|
Posted - 2014.06.07 17:41:00 -
[28] - Quote
Tesfa Alem wrote:I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for anti mine work.
AV guys mine the crap out of roads, blasters can't hit them anymore.
Do you still have issues hitting them even when firing a short burst at minimum dispersion?
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
138
|
Posted - 2014.06.07 18:26:00 -
[29] - Quote
In the match where i encountered the mines, i'd have to say yes. The road was heavily mined, so i tried spray and pray and i tried pulse firing,, it was a friendly ADS with missiles who cleared the road. I will try testing it a bit more for confirmation.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
|
Atiim
Heaven's Lost Property
9180
|
Posted - 2014.06.07 18:27:00 -
[30] - Quote
Tesfa Alem wrote: AV guys mine the crap out of roads, blasters can't hit them anymore.
Which is good.
Before, they were a joke because you could easily see them coming and destroy them with ease; which made them practically useless for area denial (the only thing they can be used for).
Now, they actually have the ability to deny a HAV Pilot access to an area. But if they're that much of a problem, jump out in use a Flux Grenade. It only takes 1-2s to do so anyways.
Amarrians would prefer you be faithful. I'd rather you be logical.
Your friendly neighborhood Swarm Scrub.
-HAND
|
|
Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
138
|
Posted - 2014.06.07 20:23:00 -
[31] - Quote
Atiim wrote:Tesfa Alem wrote: AV guys mine the crap out of roads, blasters can't hit them anymore.
Which is good. Before, they were a joke because you could easily see them coming and destroy them with ease; which made them practically useless for area denial (the only thing they can be used for). Now, they actually have the ability to deny a HAV Pilot access to an area. But if they're that much of a problem, jump out in use a Flux Grenade. It only takes 1-2s to do so anyways.
I disagree with you on the point that every things needs a counter. In my tanking experience they only way to catch mines before you hit them is go slow and visually (audibly) scan the road (tough to do in combat) or to use a active vehicle scanner. The scanner is not practical on a shield tank so its only right that you have an audible warning as well. Usually the audio warning is too late, the beeping sound merely an intro to my exploding hull. These days, my biggest clue that the road ahead is mined is looking at a logi standing right by the road, or a known bottleneck and trying to bait me with a light weapon.
So if i do manage to stop in time (tanks don't stop on a dime) and catch the mines, well its stationary equipment so of course it will be easy to destroy them. Just like if the infantry sees a red remote explosive, its not difficult to destroy them after they've been detected at all.
And finally, the goldern rule of tanking is NEVER LEAVE YOUR TANK.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
|
Sir Dukey
SAM-MIK General Tso's Alliance
996
|
Posted - 2014.06.08 03:34:00 -
[32] - Quote
CCP Logibro wrote:Tesfa Alem wrote:I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for anti mine work.
AV guys mine the crap out of roads, blasters can't hit them anymore.
Do you still have issues hitting them even when firing a short burst at minimum dispersion?
yes.. shooting even one round it's off, it takes like 15 single shots to blow up one mine. |
Sir Dukey
SAM-MIK General Tso's Alliance
996
|
Posted - 2014.06.08 03:37:00 -
[33] - Quote
CCP Logibro wrote:After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in midrange combat against vehicles and suppression. This would help people that pulse their fire more as they would more quickly recover accuracy, without helping people that just hold the trigger. This change wouldn't affect the maximum or minimum dispersion or the rate at which it grows when firing.
Also hoping the improvements to small blasters in Bravo will help vehicles have some effective anti-infantry power.
can we make it like chromosome? It's kind of ridiculous right now. killing a heavy at thirty meters requires like two 60-70 rounds. |
Tesfa Alem
ACME SPECIAL FORCES RISE of LEGION
140
|
Posted - 2014.06.08 09:07:00 -
[34] - Quote
Yesterday i mentioned not hitting proximity mines, last night i didn't encounter any but I managed to kill uplinks with my blaster cannon. Just have to tap the R1 ever so quickly.
Redline for Thee, but no Redline for Me.
CPM1 Candidate
|
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1277
|
Posted - 2014.06.09 03:25:00 -
[35] - Quote
Make small blasters wreck any infantry within 60m, and buff hardeners up, and vehicles will be in a good place.
It should take 2-3 infantry to kill my tank. But it should take 2-3 people, in the form of small turrwts., for me to reliably kill infantry.
That's what you get!! - DA Rick
|
Sound vvave
Ghosts of Dawn General Tso's Alliance
1
|
Posted - 2014.06.09 04:10:00 -
[36] - Quote
Alena Ventrallis wrote:Make small blasters wreck any infantry within 60m, and buff hardeners up, and vehicles will be in a good place.
It should take 2-3 infantry to kill my tank. But it should take 2-3 people, in the form of small turrets., for me to reliably kill infantry.
so essentially you're saying having 8 mill sp into blasters and maddy tank isn't enough you also gotta have 2 extra ppl to kill ppl reliably i kind of find it ridiculous how my bk assault combat rifle has more range than my 80 gj cannon even with ion good luck killing a proto av or forge from more than 30 meters specially if they on a building or cover max rang on blaster is 50 m max and thats like u can get 6-8 shots out without dispersion really coming into play after that good luck its easier at that point to hop out with my bk and start shooting them since dispersion makes it no longer possible to hit them and me just sitting there waiting for my heat to go down maxes a still easy target.
i realise being able to shoot from 122 meters away with 25% efficiency was very bad but i would have rather had my opt range be 50 meters and then max like 60-75 with a very fast falloff cause atm if theres even a mlt swarmer 70 meters from your tank after 2-4 shots dispersion makes it impossible to hit them also once u reach half heat anything over 30 u can hit with 3/4 (or 1/3) anything over 10-15 good luck.
next time u play count how many matches (skirm/dom) you can go without seeing a PROTO ion cannon tank there just not viable to run anymore theres so many buildings where u cant hit av cause they're too far away and once u shot those few shots dispersion messes you up and u gotta run away it's impossible to really proto blaster tank solo u almost always always need help from your squad to get rid of av specially if they're in a proto comando or sentinel (which is common for av) but honestly i really understand that the previous cannon was way unfair like wayyyy unfair it was way too good and had way good opt range but dispersion has really messed up on the way u can use it solo cause i mean if u go up against scrubs yeah sure u can get 20-40 kills per match depending on map but if theres 1 exped av player they know where to sit and where the tank can't get many shots in because of dispersion.
also blasters vs other tanks is a lot worse know cause u cant do sustained fire unless there 30 meters away and closer specially if ur in the 1/2 heat left range or ull miss a few shots and u gotta keep em dead center which sucks cause u can no longer aim the the critical spots on tanks which makes ttk a lot higher, and also makes it easier for rail tanks to kill you.
but yeah in the end anything past 50 meters on the ion cannon you got maybe 6-8 shots before u cant hit em and i mean 50 meters if u look ain't very far to not be accurately (50% of your shots) hitting things i honestly believed that it would have been way better to have nerfed opt range max range and maybe even reduced damage depending on heat built up (not gonna get into numbers)
also tapping the trigger doesn't help since its heat build up also only shooting when ur dead on them does help however not by much but yeah just my thoughts.
R.I.P the ion cannon |
Glyd Path
Nec Tributis
115
|
Posted - 2014.06.09 12:40:00 -
[37] - Quote
Yep, you ruined another weapon futz brains. Is that what you wanted to hear? Cause you did.
The larger blaster already fired rounds all over the place, if you were looking from the turret view the rounds were barely accurate. Now it is nearly impossible to kill your current love child the scout. Hated by all except well scouts and ccp.
A basic or militia blaster is a complete waste of a fit. Throw them away, they are pure junk as they cannot kill most advanced suits and a prototype will only fall if they stop to tie their non-existent shoes.
Congratulations. I logged in to check out their nerf and haven't been back. Good Job!
Nobody at CCP cares because we ain't Legionnaires.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1102
|
Posted - 2014.06.09 14:00:00 -
[38] - Quote
CCP Logibro wrote:After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in midrange combat against vehicles and suppression. This would help people that pulse their fire more as they would more quickly recover accuracy, without helping people that just hold the trigger. This change wouldn't affect the maximum or minimum dispersion or the rate at which it grows when firing.
Also hoping the improvements to small blasters in Bravo will help vehicles have some effective anti-infantry power.
Great point, Logibro.
My general feedback is that the large blaster changes are definitely for the better from the infantry perspective. I'm not a tanker so I'll qualify my next comment with that...i ran a couple cheap fit blaster Maddy's just to try it out and it seems to me that you guys hit the sweet spot on large turrets remaining very effective against "large" targets.
To your comment on small turrets...I think buffing small blasters specifically by in creasing their optimal range to roughly Scram / CR distance and tightening the dispersion a little bit would definitely increase the attractiveness of small blaster turret usage on ground vehicles (and possibly DS). Conceptually the small blaster turret should fill the role of the "heavy machine gun" so it's an excellent choice for anti-infantry protection in a tank.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Ryme Intrinseca
The Rainbow Effect
1329
|
Posted - 2014.06.09 14:41:00 -
[39] - Quote
CCP Logibro wrote:Hey guys
In Hotfix Alpha we increased the dispersion of the Large Blaster turret (in other words, we actually gave it dispersion). I'm looking for feedback on how you feel about it in it's current state: is it too accurate; is it too inaccurate at short range; does it not get inaccurate fast enough.
So please leave your thoughts only on the dispersion changes. Other feedback should go in a different thread. I like the changes. Reduces the 'WTF was that?' factor of getting killed by a blaster tank at long range while retaining the effectiveness at closer ranges. |
Slim Winning
Namtar Elite Gallente Federation
107
|
Posted - 2014.06.09 18:35:00 -
[40] - Quote
As a blaster user, I think this change is terrible... because Im not used to it yet. I'll have to adapt, which Im okay with.
So far, as an infantry player, I've had multiple blasters shooting at me at once, and was able to dodge, evade, and escape. They are so inaccurate its laughable.
But the blaster is no longer the "easy-mode" AI weapon. Which this game very much needed. I like the changes. |
|
Adipem Nothi
Nos Nothi
1551
|
Posted - 2014.06.09 18:44:00 -
[41] - Quote
Slim Winning wrote: So far, as an infantry player, I've had multiple blasters shooting at me at once, and was able to dodge, evade, and escape. They are so inaccurate its laughable.
Sometimes I miss the Academy.
Shoot scout with yes...
- Ripley Riley
|
Brotherband
REMNANT ENFORCERS
1
|
Posted - 2014.06.09 18:55:00 -
[42] - Quote
Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon. |
|
CCP Logibro
C C P C C P Alliance
8022
|
Posted - 2014.06.10 12:14:00 -
[43] - Quote
Brotherband wrote:Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon.
Changing the reticule is on my to do list.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
|
|
Aeon Amadi
Edimmu Warfighters Gallente Federation
6030
|
Posted - 2014.06.10 16:38:00 -
[44] - Quote
CCP Logibro wrote:Brotherband wrote:Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon. Changing the reticule is on my to do list.
Mind changing the Plasma Cannon's to something useful while you're at it? O.o
Useful Links
Aeon Amadi for CPM1
|
Stile451
Red Star. EoN.
343
|
Posted - 2014.06.10 21:22:00 -
[45] - Quote
Have you thought about swapping the dispersion ends(gets more accurate the longer you're shooting similar to the HMG)? I'm not sure of the effect this would have as an anti-vehicle weapon but it would prevent infantry from dancing in front of a tank for prolonged periods. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1105
|
Posted - 2014.06.11 01:23:00 -
[46] - Quote
CCP Logibro wrote:Brotherband wrote:Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon. Changing the reticule is on my to do list.
Would you be able to change the small turret reticules as well...like actually have a reticule instead of just a dot?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Kratek Heshan
United Colonial Empire Army Freek Alliance
59
|
Posted - 2014.06.11 05:14:00 -
[47] - Quote
the blaster user are easy to kill now on missile and rail thanks ccp :) |
Godin Thekiller
shadows of 514
2572
|
Posted - 2014.06.11 07:36:00 -
[48] - Quote
Kratek Heshan wrote:the blaster user are easy to kill now on missile and rail thanks ccp :)
This post makes no sense:
A blaster HAV has since 1.7 been easy to kill by a HAV with a rail or a missile turret. What are you talking about?
click me
Blup Blub Bloop. Translation: Die -_-
|
Cross Atu
OSG Planetary Operations Covert Intervention
2321
|
Posted - 2014.06.11 15:12:00 -
[49] - Quote
CCP Logibro wrote:Hey guys
In Hotfix Alpha we increased the dispersion of the Large Blaster turret (in other words, we actually gave it dispersion). I'm looking for feedback on how you feel about it in it's current state: is it too accurate; is it too inaccurate at short range; does it not get inaccurate fast enough.
So please leave your thoughts only on the dispersion changes. Other feedback should go in a different thread. I'm curious as to the intended niche/role of the blaster. It impacts how proper balance should look in fundamental ways depending on the "as intended" purpose blasters should serve.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Ghostt Shadoww
Fatal Absolution General Tso's Alliance
75
|
Posted - 2014.06.11 15:27:00 -
[50] - Quote
CCP Logibro wrote:Tesfa Alem wrote:I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for anti mine work.
AV guys mine the crap out of roads, blasters can't hit them anymore.
Do you still have issues hitting them even when firing a short burst at minimum dispersion?
Just noticed u had a thread...i was uoset so wanted to vent..shoiod have known u would already have a post....
Logibro....why dont u play the stupid game yourself ...and you tell us what you can kill at 5m to 100m from infantry to a vehicle to an installation....
Check your freaking self
Im not a tech or know games functions like some of you...but seriously you cant play your own game and see what you yourself can hit and not hit...so you yourself can see what you break or fix
Why do you keep asking the community so so much and actually listen to them. Cant you see that some of these people that comment. Are either new or they suck real bad at the game. You know what im trying to say. Isnt this a job for the CPM. To give you real feedback of the game.
Why do you talk to the community and listen to c and d players....wtf ccp....wow man
Play your own game logibro and you tell me if you can hit infantry or even an LAV at 10 meters away....
So ridiclous....i dont get it. Every CCP person has an account...play your own game everyday and stop listening to garbage players and maybe just maybe everyone wont leave in September "Destiny"
I like this game a kot 45 mill sp so much time invested in the game...but the vets are right
All u guys listen to is new bkueberrys that dnt know any better...damn man i was hoping it wasnt true but looking at all thses comments....you should be talkingg to the bad ass tankers of the game that wiol give true honest feedback...not from people that have 5 mill sp and been laying for 2 months...
Freaking ridiculous. ..bye ccp tanks for taking Proto tanks out. Thanks for taking logi cars out. Thanks for taking corp battles out...thanks for changed ng the mcc fight with run with what u brung. Thanks for putting a pilot section so we can stare at it for a year and never get jets or the suit...
CCP just thank you so much for makng such an awseome game and listening to every blue berry every patch and taking everything great about this game out...you guys are Awesome!!
PS....bringing back Haji jeeps making us ex military men heart jump and multiple flashbacks come to mind...that was the best idea you ever had. I love playing a game where they train terrorists..Evil men that ibwas trained to wipe off this earth
Ccp you guys rock.....
Destiny comes in Spetember....yyyeeeeaaaahhhhhhh a real company
Sorry for the disrespect namng another game...but im beyond disappointed with you people. 2 years waisted....what ever
Something Awful is going on around here. Hehe
|
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5293
|
Posted - 2014.06.11 16:53:00 -
[51] - Quote
Evolution-7 wrote:CCP Logibro wrote:Evolution-7 wrote:hotfix alpha is out? Yes. No small turret changes, we had to push them back as we didn't feel we could do them properly in the time we had. Expect to see the thread come back later this week or next week. Thank you, also are you aware of the problem with small missiles on dropships, in which shooting forward as a gunner and having the dropship strafe forward causes the missile to sometimes detonate on the side of the dropship causing the gunner to be killed, this was only a problem since 1.8, was fine before that. The missile always has impacted the dropship sometimes, but it never killed the gunner pre 1.8. Then bam, 1.8, not sure why this became a problem. Pre 1.8: http://youtu.be/4opd_L8EoO0?t=3m22sAfter 1.8: http://youtu.be/zEPJX3k_WG0?t=1m46sI have put these to the correct points in the video for you to easily see the issue. Yes, this would make it a lot easier to work with gunners in my Dropship.
|
Dauth Jenkins
Ultramarine Corp Covert Intervention
544
|
Posted - 2014.06.11 17:31:00 -
[52] - Quote
Ghostt Shadoww wrote:CCP Logibro wrote:Tesfa Alem wrote:I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for anti mine work.
AV guys mine the crap out of roads, blasters can't hit them anymore.
Do you still have issues hitting them even when firing a short burst at minimum dispersion? Just noticed u had a thread...i was upset so wanted to vent. So i posted a thread. should have known u would already have a post.... Logibro....why dont u play the stupid game yourself ...and you tell us what you can kill at 5m to 100m from infantry to a vehicle to an installation.... Check your freaking self Im not a tech or know games functions like some of you...but seriously you cant play your own game and see what you yourself can hit and not hit...so you yourself can see what you break or fix Why do you keep asking the community so so much and actually listen to them. Cant you see that some of these people that comment. Are either new or they suck real bad at the game. You know what im trying to say. Isnt this a job for the CPM. To give you real feedback of the game. Why do you talk to the community and listen to c and d players....wtf ccp....wow man Play your own game logibro and you tell me if you can hit infantry or even an LAV at 10 meters away.... So ridiclous....i dont get it. Every CCP person has an account...play your own game everyday and stop listening to garbage players and maybe just maybe everyone wont leave in September "Destiny" I like this game a kot 45 mill sp so much time invested in the game...but the vets are right All u guys listen to is new bkueberrys that dnt know any better...damn man i was hoping it wasnt true but looking at all thses comments....you should be talkingg to the bad ass tankers of the game that wiol give true honest feedback...not from people that have 5 mill sp and been laying for 2 months... Freaking ridiculous. ..bye ccp tanks for taking Proto tanks out. Thanks for taking logi cars out. Thanks for taking corp battles out...thanks for changed ng the mcc fight with run with what u brung. Thanks for putting a pilot section so we can stare at it for a year and never get jets or the suit... CCP just thank you so much for makng such an awseome game and listening to every blue berry every patch and taking everything great about this game out...you guys are Awesome!! PS....bringing back Haji jeeps making us ex military men heart jump and multiple flashbacks come to mind...that was the best idea you ever had. I love playing a game where they train terrorists..Evil men that ibwas trained to wipe off this earth Ccp you guys rock..... Destiny comes in Spetember....yyyeeeeaaaahhhhhhh a real company Sorry for the disrespect namng another game...but im beyond disappointed with you people. 2 years waisted....what ever
Lol, Jihad jeeps are great. But seriously, if you leave after doing nothing but spam tanks, I won't miss you.
-Sincerely
--The Dual Swarm Commando
|
jaksol JAK darnson
Kameira Lodge Amarr Empire
17
|
Posted - 2014.06.11 19:46:00 -
[53] - Quote
CCP Logibro wrote:Hey guys
In Hotfix Alpha we increased the dispersion of the Large Blaster turret (in other words, we actually gave it dispersion). I'm looking for feedback on how you feel about it in it's current state: is it too accurate; is it too inaccurate at short range; does it not get inaccurate fast enough.
So please leave your thoughts only on the dispersion changes. Other feedback should go in a different thread.
ITS WAY TO INACURITE! lol sorry for yelling but when i see a guy not moving 25 metrs from me and i start shoting at him and it has the shots going evrywer but were i want them? maby make the dispertion cone eather slightly less dramatic or leangthen it so the dispersion effect is more noticable at 40 meters then the 7% hits at 30 (what if feltlike to me!)
should be about 40% at 30 and 15% at 40-45
100% at 10
75% at 20
45-30% at 30
12% at 40
5% at 50
1% at 55 and beyond
"Sacrifice is a choice you make. Loss is a choice made for you."
|
|
|
|
Pages: 1 2 :: [one page] |