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Sir Dukey
SAM-MIK General Tso's Alliance
976
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Posted - 2014.06.01 13:15:00 -
[1] - Quote
They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. |
Harpyja
Molon Labe. General Tso's Alliance
1795
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Posted - 2014.06.01 13:33:00 -
[2] - Quote
Oh how I wish there was a rifle that would lock on to infantry for me with a still fairly competitive DPS
On a side note, invisible swarms are still out there! Yesterday I was flying my Python and on multiple occasions is suddenly get hit by invisible swarms
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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junni jones
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2014.06.01 13:35:00 -
[3] - Quote
Your ideas are Bad! And you should feel Bad! |
Sir Dukey
SAM-MIK General Tso's Alliance
976
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Posted - 2014.06.01 13:40:00 -
[4] - Quote
junni jones wrote:Your ideas are Bad! And you should feel Bad!
where did the tank touch your starter AV fit? |
Thor Odinson42
Molon Labe. General Tso's Alliance
3990
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Posted - 2014.06.01 14:01:00 -
[5] - Quote
AV vs Vehicle will never be balanced in a pub match setting, accepting this will make many lives easier.
Level 3 Forum Warrior
PSN: wbrom42
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boba's fetta
Dead Man's Game
658
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Posted - 2014.06.01 14:02:00 -
[6] - Quote
the only real thing swarms need is a bit of a speed buff.
dukey is right you shouldnt be able to solo with a fire and forget weapon unless the other person is an idiot or you have proto swarms.
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Atiim
Heaven's Lost Property
9008
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Posted - 2014.06.01 14:18:00 -
[7] - Quote
Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to fire (unless your on an elevated ground) because unlike every other AV weapon, a Swarm Launcher requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent tanker, or an 80GJ Neuron Blaster/Ion Cannon.
Sir Dukey wrote:Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful. The fact that you think Swarm Launchers never miss a shot tells me that you haven't used a Swarm Launcher before, and have little (if any) idea of what your talking about.
Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your swarms miss the target), out-ranged by every AV Weapon/Vehicle Turret, and worse Anti-Personnel capabilities than a Breach Flaylock Pistol is skill-less.
Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP.
Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise.
Sir Dukey wrote:How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. Well it's been confirmed that Swarm Launchers (and AV in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
9008
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Posted - 2014.06.01 14:21:00 -
[8] - Quote
Harpyja wrote:Oh how I wish there was a rifle that would lock on to infantry for me with a still fairly competitive DPS You do actually have 10 Rifles that can do that, simply turn on aim assist.
From what I've read about your inability to kill heavies and PRO suits, you probably need it anyways.
Harpyja wrote:On a side note, invisible swarms are still out there! Yesterday I was flying my Python and on multiple occasions is suddenly get hit by invisible swarms I went for a spin in my Python last night, and I could clearly see the Swarms coming towards me. Perhaps you need lessons on situational awareness.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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OliX PRZESMIEWCA
Bezimienni...
113
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Posted - 2014.06.01 14:21:00 -
[9] - Quote
Yea swarms are fine ....
..... If U shoot enemy instalation |
Sir Dukey
SAM-MIK General Tso's Alliance
978
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Posted - 2014.06.01 14:25:00 -
[10] - Quote
Atiim wrote:Harpyja wrote:Oh how I wish there was a rifle that would lock on to infantry for me with a still fairly competitive DPS You do actually have 10 Rifles that can do that, simply turn on aim assist. From what I've read about your inability to kill heavies and PRO suits, you probably need it anyways. Harpyja wrote:On a side note, invisible swarms are still out there! Yesterday I was flying my Python and on multiple occasions is suddenly get hit by invisible swarms I went for a spin in my Python last night, and I could clearly see the Swarms coming towards me. Perhaps you need lessons on situational awareness.
actually, some swarms are completely invisible, I was looking at a swarmer, it showed that he just shot the swarms but I had already started to take damage. |
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Adipem Nothi
Nos Nothi
1212
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Posted - 2014.06.01 14:25:00 -
[11] - Quote
People who use swarms would disagree.
- 45M SP, Profiency V Swarms
Shoot scout with yes...
- Ripley Riley
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Sir Dukey
SAM-MIK General Tso's Alliance
978
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Posted - 2014.06.01 14:29:00 -
[12] - Quote
Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms
you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. |
HOWDIDHEKILLME
Dying to Reload
154
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Posted - 2014.06.01 14:31:00 -
[13] - Quote
Um... There are guided bullets. It's called an exacto round developed by DARPA. I love America. Apparently the idiots in eve lost immortality tech and this too? Very disappointing.
Heat seekers are self guided but not dumb fire.
Lonewolf till I die
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Atiim
Heaven's Lost Property
9008
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Posted - 2014.06.01 14:31:00 -
[14] - Quote
Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon.
He specced into Swarm Launchers.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
9008
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Posted - 2014.06.01 14:34:00 -
[15] - Quote
Sir Dukey wrote: actually, some swarms are completely invisible, I was looking at a swarmer, it showed that he just shot the swarms but I had already started to take damage.
And of the (currently) 45hrs that I've been using HAVs Assault Dropships, I've yet to have a problem with invisible swarms hitting my Python.
Buff eyesight?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Lanius Pulvis
Bullet Cluster Lokun Listamenn
285
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Posted - 2014.06.01 14:36:00 -
[16] - Quote
Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. Troll post? I'm going to assume yes.
Not new, just new to you.
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Sir Dukey
SAM-MIK General Tso's Alliance
978
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Posted - 2014.06.01 14:36:00 -
[17] - Quote
Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers.
which is a skill-less weapon. |
HOWDIDHEKILLME
Dying to Reload
154
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Posted - 2014.06.01 14:37:00 -
[18] - Quote
Tracking point as a sniper rifle with aim assist. A inexperienced shooter can hit targets at 1200m today, no training or skill needed. Welcome to the future.
Lonewolf till I die
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Sir Dukey
SAM-MIK General Tso's Alliance
978
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Posted - 2014.06.01 14:37:00 -
[19] - Quote
Atiim wrote:Sir Dukey wrote: actually, some swarms are completely invisible, I was looking at a swarmer, it showed that he just shot the swarms but I had already started to take damage.
And of the (currently) 45hrs that I've been using HAVs Assault Dropships, I've yet to have a problem with invisible swarms hitting my Python. Buff eyesight?
45hrs? dam bro, you have certainly beat my "since vehicles came out" time. |
Atiim
Heaven's Lost Property
9008
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Posted - 2014.06.01 14:38:00 -
[20] - Quote
Sir Dukey wrote: which is a skill-less weapon.
No, not really.
For reasons listed above (and more) it actually takes more skill than most Infantry weapons, and 83% of vehicle turrets.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Lanius Pulvis
Bullet Cluster Lokun Listamenn
285
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Posted - 2014.06.01 14:39:00 -
[21] - Quote
Atiim wrote:Sir Dukey wrote: actually, some swarms are completely invisible, I was looking at a swarmer, it showed that he just shot the swarms but I had already started to take damage.
And of the (currently) 45hrs that I've been using HAVs Assault Dropships, I've yet to have a problem with invisible swarms hitting my Python. Buff eyesight? Absence of proof is not proof of absence. Just because you can't replicate something doesn't mean it doesn't happen. Though to be honest, I haven't encountered invisible swarms for months.
Not new, just new to you.
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HOWDIDHEKILLME
Dying to Reload
155
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Posted - 2014.06.01 14:39:00 -
[22] - Quote
Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers. which is a skill-less weapon.
Like a tank on a hillside running every time it gets hit?
Lonewolf till I die
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Duran Lex
Fraternity of St. Venefice Amarr Empire
1065
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Posted - 2014.06.01 14:43:00 -
[23] - Quote
Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff..
Imagine a dropsuit that had more ehp, more damage, more accuracy, was faster and was not only resistant to most of the weapons in game, but could increase their resistance to the only other weapons that can damage them.
If you think something like this takes "skill" to use, i assume you enjoyed using game genie to beat mortal kombat and bragged to your friends about your "skill". |
manboar thunder fist
SAM-MIK General Tso's Alliance
37
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Posted - 2014.06.01 14:54:00 -
[24] - Quote
Swarms to me fulfill a vital role... They counteract the reps of tanks to allow forge guns to 3 shot them They make drop ships swing around uncontrollably making it bloody hard to aim
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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Adipem Nothi
Nos Nothi
1213
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Posted - 2014.06.01 15:26:00 -
[25] - Quote
Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault.
So are you saying that swarms are fine or are you saying that I shouldn't have skilled into them?
Anyhow, I wouldn't exactly call them skill-less. I do have to sneak around your infantry, time my strike in conjunction with other AV, and avoid being picked off by your team while I fire at you. Not to mention ... if you're in my range, I'm also well within range of your turret:
If you're in an ADS, your cycled missile launcher need only hit me once. If you're in a blaster tank, ~2-3 rounds should suffice. If you're in a rail tank, one shot will do the trick (though I'll make you work for it).
Let's pretend that you're kind enough to stand perfectly still and not shoot me. Even so, my damage output will be insufficient to threaten you if you're in an ADS, Gunnlogi, 3xRep Madrugar.
Again, that's at Proficiency V Proto Swarms with 2 Complex Damage Amps.
My fault for skilling into a bad weapon? Yes. Swarms are fine? No.
Shoot scout with yes...
- Ripley Riley
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Thang Bausch
Pierrot Le Fou Industries
159
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Posted - 2014.06.01 17:16:00 -
[26] - Quote
Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers. which is a skill-less weapon.
Man, am I ever sick of people saying that anything that doesn't require twitch reflexes to use is skill-less. It's just outright ignorance and arrogance in one statement.
Yes, it requires no twitch shooter skills to use, but you need a lot of tactics and team work to be effective with them.
First, you have to let out your volley in the right direction and time it correctly to account for how easily vehicles can go behind a structure while the swarms lazilly stroll over to their target. This is not about reflexes, but more about calculating how long the missile will take to get to its target and anticipating where the enemy vehicle will run to.
More importantly, SL leaves you in the open for a long period of time while you get the lock on a moving target. Keeping the lock isn't that hard and yes does not take any twitch reflexes to aim. However, as soon as you let the first volley go, you have revealed your position to every red berry on the field including whatever vehicle you are trying to kill. You then have everybody on the other team hunting you down and each new volley requires you to sit out in the open while you get another lock. Now, to shoot someone with a rifle, you have to stay out under partial cover (not outright in the open) and you at least are taking down the people who are hunting you. With swarms, as long as you are hunting the vehicle, you are powerless against the infantry hunting you. A sitting duck. With Swarms where they are today, you need 4-6 volleys on a proto swarm to kill a tank. The reload is painfully slow. If too many missiles miss (and they are very easy for vehicles to dodge), you need to load twice to take a tank out.
This means you have to choose where to position yourself and be very aware of where your team mates and opponents are. Pick a good location and use it properly and either have your squad working to protect you (and ideally another person AVing with you), or be fast enough to switch position and you will stay alive long enough to maybe have a chance to take out that vehicle. That's teamwork and tactics. In the end, this game is not a twitch shooter (thank god); it's a tactical team shooter. If this was just yet another twitch shooter, then I never would have played it.
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Cat Merc
Ahrendee Mercenaries
10087
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Posted - 2014.06.01 17:21:00 -
[27] - Quote
You do know we're talking about tank sized targets here right?
It's not hard to hit anything of that size with a forge gun.
Feline overlord of all humans - CAT MERC
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Iron Wolf Saber
Den of Swords
15273
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Posted - 2014.06.01 17:23:00 -
[28] - Quote
Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Bax Zanith
147
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Posted - 2014.06.01 17:45:00 -
[29] - Quote
I take it you've never used a swarm launcher before. Well, I could sit here and explane to you why swarm launchers aren't as easy to use as you think, but you're never going to understand it; not because you can't understand, but because you refuse to understand.
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Sir Dukey
SAM-MIK General Tso's Alliance
984
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Posted - 2014.06.01 19:36:00 -
[30] - Quote
Iron Wolf Saber wrote:Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies?
It was the swarms combined with the forge gun that made me go Oh #@$ and back off.
my python has to run from two volleys of militia swarms... |
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Sir Dukey
SAM-MIK General Tso's Alliance
984
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Posted - 2014.06.01 19:38:00 -
[31] - Quote
Cat Merc wrote:You do know we're talking about tank sized targets here right?
It's not hard to hit anything of that size with a forge gun.
Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target. |
Sir Dukey
SAM-MIK General Tso's Alliance
985
|
Posted - 2014.06.01 19:45:00 -
[32] - Quote
Duran Lex wrote:Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. Imagine a dropsuit that had more ehp, more damage, more accuracy, was faster and was not only resistant to most of the weapons in game, but could increase their resistance to the only other weapons that can damage them. If you think something like this takes "skill" to use, i assume you enjoyed using game genie to beat mortal kombat and bragged to your friends about your "skill".
80% of the dust population can't even get 10 kills with an ADS, it takes at least 40 times the skill to fly and kill and avoid RDV's, suicide dropships, fiendly dropships, 2 second killing railguns, MCC missiles, null cannon missiles, and be able to recover from an attack that litrally flips you upside down than it does to press R1, lock on to a dropships and release the finger. Also, keep in mind that one militia swarm of even an locus grenade can cause you to get knocked into a building...
Don't talk about no armor sh*t because everyone knows armor repairs are broken.
Anyway, why don't people just put swarms on a scout suit with a cloak??? If the can't avoid infantry there are always scout's. |
Sir Dukey
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 19:47:00 -
[33] - Quote
HOWDIDHEKILLME wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers. which is a skill-less weapon. Like a tank on a hillside running every time it gets hit?
blaster's are ridiculous and I know, broken 3x reps maddys are broken. Don't compare swarms to broken things to get them buffed- this will only make them overpowered towards other things. |
boba's fetta
Dead Man's Game
660
|
Posted - 2014.06.01 20:02:00 -
[34] - Quote
Sir Dukey wrote:Iron Wolf Saber wrote:Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies?
It was the swarms combined with the forge gun that made me go Oh #@$ and back off. my python has to run from two volleys of militia swarms...
haha your fit sucks....
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Will Driver
Horizons' Edge Proficiency V.
64
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Posted - 2014.06.01 20:24:00 -
[35] - Quote
Where is the "don't like" button?
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Atiim
Heaven's Lost Property
9017
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Posted - 2014.06.01 20:26:00 -
[36] - Quote
Sir Dukey wrote: Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target.
Sure.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Judge Rhadamanthus
Amarr Templar One
2095
|
Posted - 2014.06.01 20:54:00 -
[37] - Quote
Iron Wolf Saber wrote:Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies?
If you are just going to make stuff up and troll then pizz off back to your hole.
Everything Dropship youtube channel
my Community Spotlight
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Adipem Nothi
Nos Nothi
1237
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Posted - 2014.06.01 20:59:00 -
[38] - Quote
Sir Dukey wrote:Cat Merc wrote:You do know we're talking about tank sized targets here right?
It's not hard to hit anything of that size with a forge gun. Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target.
That'd require a client-side update; but it might've actually worked pretty well ...
* Swarm operator attains target lock; volleys missiles. * Missiles in Flight: Pilot hears beeping :: ALERT ALERT :: (puts down his bag of chips) * Missiles in Flight: Swarm operator manually maintains lock-on (keep the target in the box)
Conditions of Victory, Pilot * Successful evasive maneuvers: breaks swarm operator's line of sight. * Swarm operator fails to maintain target lock (i.e. KIA, loses visual, etc).
Conditions of Victory, Swarm Operator * Maintains lock-on from missile launch until impact
Think about it. That kind of Vehicle / AV encounter would be a whole lot more fun for everyone than ... say ...
:: eating chips :: I'm in a tank so I win unless three of you hit me at the same time. Haha.
or
:: queue British accent :: Observe now what I call the "judge maneuver", which is a rather complex and difficult-to-perfect loop-dee-loop. Notice how this maneuver reorients my bird such that my reticule hovers nicely over the infantry below. Yes, in fact, that infantry-man below is firing swarms at me, but we mustn't let such nuisance distract us from executing perfect form.
Shoot scout with yes...
- Ripley Riley
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Judge Rhadamanthus
Amarr Templar One
2096
|
Posted - 2014.06.01 21:06:00 -
[39] - Quote
Adipem Nothi wrote:Judge Rhadamanthus wrote:queue British accent :: Observe now what I call the "judge maneuver", which is a rather complex and difficult-to-perfect loop-dee-loop.
... reverse loopy loopness. Forwards is for noobs.
Everything Dropship youtube channel
my Community Spotlight
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Adipem Nothi
Nos Nothi
1238
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Posted - 2014.06.01 21:08:00 -
[40] - Quote
Judge Rhadamanthus wrote:Adipem Nothi wrote:Judge Rhadamanthus wrote:queue British accent :: Observe now what I call the "judge maneuver", which is a rather complex and difficult-to-perfect loop-dee-loop. ... reverse loopy loopness. Forwards is for noobs. Updating now. o7
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1241
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Posted - 2014.06.01 21:17:00 -
[41] - Quote
Judge Rhadamanthus wrote: ... reverse loopy loopness. Forwards is for noobs.
Done and done.
Judge Rhadamanthus wrote: :: queue British accent :: Observe now what I call the "judge maneuver", which is a rather difficult-to-perfect reverse loop-dee-loop, with a touch of loopy loopness at the very end. Notice how the maneuver reorients my bird such that my reticule hovers nicely over this infantry-man below. Let's rewind and play that back. Yes, in fact, that infantry-man is firing swarms at me. He has been for some time. But we mustn't let such nuisance distract us from executing the perfect loop-dee-loop. Once our maneuver is complete, you will note how quickly and easily the infantry-man is dispatched.
PS: Big fan, btw. Totally agree with you ... most of the time :-)
Shoot scout with yes...
- Ripley Riley
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manboar thunder fist
SAM-MIK General Tso's Alliance
43
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Posted - 2014.06.01 22:23:00 -
[42] - Quote
Given the current state of the "non-existent" passive tank of shield drop ships swarms are deadly... A python can die damn fast to 2 proto swarm launchers firing with intelligence- I.E not infront of it but from it's back (blind spot)
Swarm launchers fired in this fashion often appear to be "invisible" as they tend to swing round to hit the python causing misdirection.
Proto swarms can certainly take out proto tanks given "CO-ORDINATED ANTI VEHICLE" movement, I.E, a friend with a proto swarm or forge gun....
The best combination in my opinion is a proto commando with hives, a swarm, and a light weapon, and a proto sentinel with an ishukone assault or wirykomi breach forge gun..
The commando can defend both the players but the sentinel has a defensive sidearm too. Combined the forge and swarm can almost 2 shot a madrugar together and certainly kill ADS fliers with relative ease.... If the forgegun is fired between swarm rounds the pilot can't even aim properly as 6 swarms knock you away then a forgegun sends you spinning...
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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Apocalyptic Destroyer
RestlessSpirits
0
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Posted - 2014.06.01 22:45:00 -
[43] - Quote
Swarm Launchers are actually broken. They're actually doing half the damage they're supposed to be doing. So. . .
~R1P
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Adipem Nothi
Nos Nothi
1243
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Posted - 2014.06.01 22:57:00 -
[44] - Quote
Apocalyptic Destroyer wrote:Swarm Launchers are actually broken. They're actually doing half the damage they're supposed to be doing. So. . . Are you proposing a 100% buff to damage output? How will pilots :: eat chips :: under such severe stress?
Shoot scout with yes...
- Ripley Riley
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Alpha 443-6732
BurgezzE.T.F
492
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Posted - 2014.06.01 23:01:00 -
[45] - Quote
Here's my contribution to the thread
Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to throw (unless your on an elevated ground) because unlike every other weapon, a Locus Grenade requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent player, or an 80GJ Neuron Blaster/Ion Cannon.
Sir Dukey wrote:Imagine a dumb-fire Locus grenade that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff Locus grenades is like asking to make a skill-less weapon more powerful. The fact that you think Locus grenades never miss a shot tells me that you haven't used a Locus grenade before, and have little (if any) idea of what your talking about.
Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your grenades miss the target), out-ranged by every Weapon/Vehicle Turret, and worse Anti-Tank capabilities than a Breach Flaylock Pistol is skill-less.
Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP.
Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise.
Sir Dukey wrote:How ever...... If grenadiers had to keep their aim on people and guide the grenades, I see no problem with giving them a buff.. Well it's been confirmed that Locus grenades (and grenades in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
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Alpha 443-6732
BurgezzE.T.F
492
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Posted - 2014.06.01 23:02:00 -
[46] - Quote
oops wrong thread |
Sir Dukey
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:03:00 -
[47] - Quote
Alpha 443-6732 wrote:Here's my contribution to the thread Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to throw (unless your on an elevated ground) because unlike every other weapon, a Locus Grenade requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent player, or an 80GJ Neuron Blaster/Ion Cannon. Sir Dukey wrote:Imagine a dumb-fire Locus grenade that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff Locus grenades is like asking to make a skill-less weapon more powerful. The fact that you think Locus grenades never miss a shot tells me that you haven't used a Locus grenade before, and have little (if any) idea of what your talking about. Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your grenades miss the target), out-ranged by every Weapon/Vehicle Turret, and worse Anti-Tank capabilities than a Breach Flaylock Pistol is skill-less. Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP. Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise. Sir Dukey wrote:How ever...... If grenadiers had to keep their aim on people and guide the grenades, I see no problem with giving them a buff.. Well it's been confirmed that Locus grenades (and grenades in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
wtff? |
NIGGSWORM
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:03:00 -
[48] - Quote
Alpha 443-6732 wrote:Here's my contribution to the thread Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to throw (unless your on an elevated ground) because unlike every other weapon, a Locus Grenade requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent player, or an 80GJ Neuron Blaster/Ion Cannon. Sir Dukey wrote:Imagine a dumb-fire Locus grenade that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff Locus grenades is like asking to make a skill-less weapon more powerful. The fact that you think Locus grenades never miss a shot tells me that you haven't used a Locus grenade before, and have little (if any) idea of what your talking about. Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your grenades miss the target), out-ranged by every Weapon/Vehicle Turret, and worse Anti-Tank capabilities than a Breach Flaylock Pistol is skill-less. Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP. Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise. Sir Dukey wrote:How ever...... If grenadiers had to keep their aim on people and guide the grenades, I see no problem with giving them a buff.. Well it's been confirmed that Locus grenades (and grenades in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
wtff? |
Symbioticforks
The Last of DusT. General Tso's Alliance
251
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Posted - 2014.06.01 23:09:00 -
[49] - Quote
Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Proficiency V Swarms
I'm in this club. It's for the cool kids.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
The Last of DusT. General Tso's Alliance
251
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Posted - 2014.06.01 23:14:00 -
[50] - Quote
Invisible swarms are needed to counter this..
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Sir Dukey
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:17:00 -
[51] - Quote
tanks falling to their death? |
NIGGSWORM
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:17:00 -
[52] - Quote
tanks falling to their death? |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
127
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Posted - 2014.06.01 23:34:00 -
[53] - Quote
if this game were worth its weight in **** it would already have rocket launchers like in Star Wars Battlefront
dinosaurs for legion, oh wait i won't be playing it
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Thurak1
Psygod9
768
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Posted - 2014.06.02 01:06:00 -
[54] - Quote
Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. I think you have some terms mixed up. Dumb fire weapons do not track targets. A bazooka and RPG are dumb fire weapons. A sidewinder missile uses guidance ( though it is fire and forget and uses heat signatures) Rifles are dumb fire.
Rifles will shoot through many things people consider cover short of something like a jersey barrier. Ducking behind a sheet rock wall won't do much to protect you.
Also militia swarms don't take skill but proto does take significant skill investment. They are smart weapons that track the target and such so i agree they should do less damage than say a forge gun however right now they do so little damage and are so easy to avoid they are nearly pointless and this should be addressed. |
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