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Sir Dukey
SAM-MIK General Tso's Alliance
976
|
Posted - 2014.06.01 13:15:00 -
[1] - Quote
They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. |
Sir Dukey
SAM-MIK General Tso's Alliance
976
|
Posted - 2014.06.01 13:40:00 -
[2] - Quote
junni jones wrote:Your ideas are Bad! And you should feel Bad!
where did the tank touch your starter AV fit? |
Sir Dukey
SAM-MIK General Tso's Alliance
978
|
Posted - 2014.06.01 14:25:00 -
[3] - Quote
Atiim wrote:Harpyja wrote:Oh how I wish there was a rifle that would lock on to infantry for me with a still fairly competitive DPS You do actually have 10 Rifles that can do that, simply turn on aim assist. From what I've read about your inability to kill heavies and PRO suits, you probably need it anyways. Harpyja wrote:On a side note, invisible swarms are still out there! Yesterday I was flying my Python and on multiple occasions is suddenly get hit by invisible swarms I went for a spin in my Python last night, and I could clearly see the Swarms coming towards me. Perhaps you need lessons on situational awareness.
actually, some swarms are completely invisible, I was looking at a swarmer, it showed that he just shot the swarms but I had already started to take damage. |
Sir Dukey
SAM-MIK General Tso's Alliance
978
|
Posted - 2014.06.01 14:29:00 -
[4] - Quote
Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms
you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. |
Sir Dukey
SAM-MIK General Tso's Alliance
978
|
Posted - 2014.06.01 14:36:00 -
[5] - Quote
Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers.
which is a skill-less weapon. |
Sir Dukey
SAM-MIK General Tso's Alliance
978
|
Posted - 2014.06.01 14:37:00 -
[6] - Quote
Atiim wrote:Sir Dukey wrote: actually, some swarms are completely invisible, I was looking at a swarmer, it showed that he just shot the swarms but I had already started to take damage.
And of the (currently) 45hrs that I've been using HAVs Assault Dropships, I've yet to have a problem with invisible swarms hitting my Python. Buff eyesight?
45hrs? dam bro, you have certainly beat my "since vehicles came out" time. |
Sir Dukey
SAM-MIK General Tso's Alliance
984
|
Posted - 2014.06.01 19:36:00 -
[7] - Quote
Iron Wolf Saber wrote:Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies?
It was the swarms combined with the forge gun that made me go Oh #@$ and back off.
my python has to run from two volleys of militia swarms... |
Sir Dukey
SAM-MIK General Tso's Alliance
984
|
Posted - 2014.06.01 19:38:00 -
[8] - Quote
Cat Merc wrote:You do know we're talking about tank sized targets here right?
It's not hard to hit anything of that size with a forge gun.
Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target. |
Sir Dukey
SAM-MIK General Tso's Alliance
985
|
Posted - 2014.06.01 19:45:00 -
[9] - Quote
Duran Lex wrote:Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. Imagine a dropsuit that had more ehp, more damage, more accuracy, was faster and was not only resistant to most of the weapons in game, but could increase their resistance to the only other weapons that can damage them. If you think something like this takes "skill" to use, i assume you enjoyed using game genie to beat mortal kombat and bragged to your friends about your "skill".
80% of the dust population can't even get 10 kills with an ADS, it takes at least 40 times the skill to fly and kill and avoid RDV's, suicide dropships, fiendly dropships, 2 second killing railguns, MCC missiles, null cannon missiles, and be able to recover from an attack that litrally flips you upside down than it does to press R1, lock on to a dropships and release the finger. Also, keep in mind that one militia swarm of even an locus grenade can cause you to get knocked into a building...
Don't talk about no armor sh*t because everyone knows armor repairs are broken.
Anyway, why don't people just put swarms on a scout suit with a cloak??? If the can't avoid infantry there are always scout's. |
Sir Dukey
SAM-MIK General Tso's Alliance
985
|
Posted - 2014.06.01 19:47:00 -
[10] - Quote
HOWDIDHEKILLME wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers. which is a skill-less weapon. Like a tank on a hillside running every time it gets hit?
blaster's are ridiculous and I know, broken 3x reps maddys are broken. Don't compare swarms to broken things to get them buffed- this will only make them overpowered towards other things. |
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Sir Dukey
SAM-MIK General Tso's Alliance
985
|
Posted - 2014.06.01 23:03:00 -
[11] - Quote
Alpha 443-6732 wrote:Here's my contribution to the thread Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to throw (unless your on an elevated ground) because unlike every other weapon, a Locus Grenade requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent player, or an 80GJ Neuron Blaster/Ion Cannon. Sir Dukey wrote:Imagine a dumb-fire Locus grenade that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff Locus grenades is like asking to make a skill-less weapon more powerful. The fact that you think Locus grenades never miss a shot tells me that you haven't used a Locus grenade before, and have little (if any) idea of what your talking about. Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your grenades miss the target), out-ranged by every Weapon/Vehicle Turret, and worse Anti-Tank capabilities than a Breach Flaylock Pistol is skill-less. Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP. Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise. Sir Dukey wrote:How ever...... If grenadiers had to keep their aim on people and guide the grenades, I see no problem with giving them a buff.. Well it's been confirmed that Locus grenades (and grenades in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
wtff? |
Sir Dukey
SAM-MIK General Tso's Alliance
985
|
Posted - 2014.06.01 23:17:00 -
[12] - Quote
tanks falling to their death? |
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