Thang Bausch
Pierrot Le Fou Industries
159
|
Posted - 2014.06.01 17:16:00 -
[1] - Quote
Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers. which is a skill-less weapon.
Man, am I ever sick of people saying that anything that doesn't require twitch reflexes to use is skill-less. It's just outright ignorance and arrogance in one statement.
Yes, it requires no twitch shooter skills to use, but you need a lot of tactics and team work to be effective with them.
First, you have to let out your volley in the right direction and time it correctly to account for how easily vehicles can go behind a structure while the swarms lazilly stroll over to their target. This is not about reflexes, but more about calculating how long the missile will take to get to its target and anticipating where the enemy vehicle will run to.
More importantly, SL leaves you in the open for a long period of time while you get the lock on a moving target. Keeping the lock isn't that hard and yes does not take any twitch reflexes to aim. However, as soon as you let the first volley go, you have revealed your position to every red berry on the field including whatever vehicle you are trying to kill. You then have everybody on the other team hunting you down and each new volley requires you to sit out in the open while you get another lock. Now, to shoot someone with a rifle, you have to stay out under partial cover (not outright in the open) and you at least are taking down the people who are hunting you. With swarms, as long as you are hunting the vehicle, you are powerless against the infantry hunting you. A sitting duck. With Swarms where they are today, you need 4-6 volleys on a proto swarm to kill a tank. The reload is painfully slow. If too many missiles miss (and they are very easy for vehicles to dodge), you need to load twice to take a tank out.
This means you have to choose where to position yourself and be very aware of where your team mates and opponents are. Pick a good location and use it properly and either have your squad working to protect you (and ideally another person AVing with you), or be fast enough to switch position and you will stay alive long enough to maybe have a chance to take out that vehicle. That's teamwork and tactics. In the end, this game is not a twitch shooter (thank god); it's a tactical team shooter. If this was just yet another twitch shooter, then I never would have played it.
|