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Sir Dukey
SAM-MIK General Tso's Alliance
984
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Posted - 2014.06.01 19:38:00 -
[31] - Quote
Cat Merc wrote:You do know we're talking about tank sized targets here right?
It's not hard to hit anything of that size with a forge gun.
Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target. |
Sir Dukey
SAM-MIK General Tso's Alliance
985
|
Posted - 2014.06.01 19:45:00 -
[32] - Quote
Duran Lex wrote:Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. Imagine a dropsuit that had more ehp, more damage, more accuracy, was faster and was not only resistant to most of the weapons in game, but could increase their resistance to the only other weapons that can damage them. If you think something like this takes "skill" to use, i assume you enjoyed using game genie to beat mortal kombat and bragged to your friends about your "skill".
80% of the dust population can't even get 10 kills with an ADS, it takes at least 40 times the skill to fly and kill and avoid RDV's, suicide dropships, fiendly dropships, 2 second killing railguns, MCC missiles, null cannon missiles, and be able to recover from an attack that litrally flips you upside down than it does to press R1, lock on to a dropships and release the finger. Also, keep in mind that one militia swarm of even an locus grenade can cause you to get knocked into a building...
Don't talk about no armor sh*t because everyone knows armor repairs are broken.
Anyway, why don't people just put swarms on a scout suit with a cloak??? If the can't avoid infantry there are always scout's. |
Sir Dukey
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 19:47:00 -
[33] - Quote
HOWDIDHEKILLME wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Profiency V Swarms you specced into a skill less weapon, you shouldn't be rewarded greatly. Your fault. He didn't spec into a skill-less weapon. He specced into Swarm Launchers. which is a skill-less weapon. Like a tank on a hillside running every time it gets hit?
blaster's are ridiculous and I know, broken 3x reps maddys are broken. Don't compare swarms to broken things to get them buffed- this will only make them overpowered towards other things. |
boba's fetta
Dead Man's Game
660
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Posted - 2014.06.01 20:02:00 -
[34] - Quote
Sir Dukey wrote:Iron Wolf Saber wrote:Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies?
It was the swarms combined with the forge gun that made me go Oh #@$ and back off. my python has to run from two volleys of militia swarms...
haha your fit sucks....
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Will Driver
Horizons' Edge Proficiency V.
64
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Posted - 2014.06.01 20:24:00 -
[35] - Quote
Where is the "don't like" button?
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Atiim
Heaven's Lost Property
9017
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Posted - 2014.06.01 20:26:00 -
[36] - Quote
Sir Dukey wrote: Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target.
Sure.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Judge Rhadamanthus
Amarr Templar One
2095
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Posted - 2014.06.01 20:54:00 -
[37] - Quote
Iron Wolf Saber wrote:Assault Dropship with only basic reppers, I ate plenty of swarms in one sitting. I say about... 30-40 vollies?
If you are just going to make stuff up and troll then pizz off back to your hole.
Everything Dropship youtube channel
my Community Spotlight
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Adipem Nothi
Nos Nothi
1237
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Posted - 2014.06.01 20:59:00 -
[38] - Quote
Sir Dukey wrote:Cat Merc wrote:You do know we're talking about tank sized targets here right?
It's not hard to hit anything of that size with a forge gun. Ok, then, why not make it so swarms aren't so dumb fire and you actually have to track the target.
That'd require a client-side update; but it might've actually worked pretty well ...
* Swarm operator attains target lock; volleys missiles. * Missiles in Flight: Pilot hears beeping :: ALERT ALERT :: (puts down his bag of chips) * Missiles in Flight: Swarm operator manually maintains lock-on (keep the target in the box)
Conditions of Victory, Pilot * Successful evasive maneuvers: breaks swarm operator's line of sight. * Swarm operator fails to maintain target lock (i.e. KIA, loses visual, etc).
Conditions of Victory, Swarm Operator * Maintains lock-on from missile launch until impact
Think about it. That kind of Vehicle / AV encounter would be a whole lot more fun for everyone than ... say ...
:: eating chips :: I'm in a tank so I win unless three of you hit me at the same time. Haha.
or
:: queue British accent :: Observe now what I call the "judge maneuver", which is a rather complex and difficult-to-perfect loop-dee-loop. Notice how this maneuver reorients my bird such that my reticule hovers nicely over the infantry below. Yes, in fact, that infantry-man below is firing swarms at me, but we mustn't let such nuisance distract us from executing perfect form.
Shoot scout with yes...
- Ripley Riley
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Judge Rhadamanthus
Amarr Templar One
2096
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Posted - 2014.06.01 21:06:00 -
[39] - Quote
Adipem Nothi wrote:Judge Rhadamanthus wrote:queue British accent :: Observe now what I call the "judge maneuver", which is a rather complex and difficult-to-perfect loop-dee-loop.
... reverse loopy loopness. Forwards is for noobs.
Everything Dropship youtube channel
my Community Spotlight
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Adipem Nothi
Nos Nothi
1238
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Posted - 2014.06.01 21:08:00 -
[40] - Quote
Judge Rhadamanthus wrote:Adipem Nothi wrote:Judge Rhadamanthus wrote:queue British accent :: Observe now what I call the "judge maneuver", which is a rather complex and difficult-to-perfect loop-dee-loop. ... reverse loopy loopness. Forwards is for noobs. Updating now. o7
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1241
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Posted - 2014.06.01 21:17:00 -
[41] - Quote
Judge Rhadamanthus wrote: ... reverse loopy loopness. Forwards is for noobs.
Done and done.
Judge Rhadamanthus wrote: :: queue British accent :: Observe now what I call the "judge maneuver", which is a rather difficult-to-perfect reverse loop-dee-loop, with a touch of loopy loopness at the very end. Notice how the maneuver reorients my bird such that my reticule hovers nicely over this infantry-man below. Let's rewind and play that back. Yes, in fact, that infantry-man is firing swarms at me. He has been for some time. But we mustn't let such nuisance distract us from executing the perfect loop-dee-loop. Once our maneuver is complete, you will note how quickly and easily the infantry-man is dispatched.
PS: Big fan, btw. Totally agree with you ... most of the time :-)
Shoot scout with yes...
- Ripley Riley
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manboar thunder fist
SAM-MIK General Tso's Alliance
43
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Posted - 2014.06.01 22:23:00 -
[42] - Quote
Given the current state of the "non-existent" passive tank of shield drop ships swarms are deadly... A python can die damn fast to 2 proto swarm launchers firing with intelligence- I.E not infront of it but from it's back (blind spot)
Swarm launchers fired in this fashion often appear to be "invisible" as they tend to swing round to hit the python causing misdirection.
Proto swarms can certainly take out proto tanks given "CO-ORDINATED ANTI VEHICLE" movement, I.E, a friend with a proto swarm or forge gun....
The best combination in my opinion is a proto commando with hives, a swarm, and a light weapon, and a proto sentinel with an ishukone assault or wirykomi breach forge gun..
The commando can defend both the players but the sentinel has a defensive sidearm too. Combined the forge and swarm can almost 2 shot a madrugar together and certainly kill ADS fliers with relative ease.... If the forgegun is fired between swarm rounds the pilot can't even aim properly as 6 swarms knock you away then a forgegun sends you spinning...
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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Apocalyptic Destroyer
RestlessSpirits
0
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Posted - 2014.06.01 22:45:00 -
[43] - Quote
Swarm Launchers are actually broken. They're actually doing half the damage they're supposed to be doing. So. . .
~R1P
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Adipem Nothi
Nos Nothi
1243
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Posted - 2014.06.01 22:57:00 -
[44] - Quote
Apocalyptic Destroyer wrote:Swarm Launchers are actually broken. They're actually doing half the damage they're supposed to be doing. So. . . Are you proposing a 100% buff to damage output? How will pilots :: eat chips :: under such severe stress?
Shoot scout with yes...
- Ripley Riley
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Alpha 443-6732
BurgezzE.T.F
492
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Posted - 2014.06.01 23:01:00 -
[45] - Quote
Here's my contribution to the thread
Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to throw (unless your on an elevated ground) because unlike every other weapon, a Locus Grenade requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent player, or an 80GJ Neuron Blaster/Ion Cannon.
Sir Dukey wrote:Imagine a dumb-fire Locus grenade that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff Locus grenades is like asking to make a skill-less weapon more powerful. The fact that you think Locus grenades never miss a shot tells me that you haven't used a Locus grenade before, and have little (if any) idea of what your talking about.
Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your grenades miss the target), out-ranged by every Weapon/Vehicle Turret, and worse Anti-Tank capabilities than a Breach Flaylock Pistol is skill-less.
Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP.
Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise.
Sir Dukey wrote:How ever...... If grenadiers had to keep their aim on people and guide the grenades, I see no problem with giving them a buff.. Well it's been confirmed that Locus grenades (and grenades in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
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Alpha 443-6732
BurgezzE.T.F
492
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Posted - 2014.06.01 23:02:00 -
[46] - Quote
oops wrong thread |
Sir Dukey
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:03:00 -
[47] - Quote
Alpha 443-6732 wrote:Here's my contribution to the thread Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to throw (unless your on an elevated ground) because unlike every other weapon, a Locus Grenade requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent player, or an 80GJ Neuron Blaster/Ion Cannon. Sir Dukey wrote:Imagine a dumb-fire Locus grenade that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff Locus grenades is like asking to make a skill-less weapon more powerful. The fact that you think Locus grenades never miss a shot tells me that you haven't used a Locus grenade before, and have little (if any) idea of what your talking about. Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your grenades miss the target), out-ranged by every Weapon/Vehicle Turret, and worse Anti-Tank capabilities than a Breach Flaylock Pistol is skill-less. Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP. Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise. Sir Dukey wrote:How ever...... If grenadiers had to keep their aim on people and guide the grenades, I see no problem with giving them a buff.. Well it's been confirmed that Locus grenades (and grenades in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
wtff? |
NIGGSWORM
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:03:00 -
[48] - Quote
Alpha 443-6732 wrote:Here's my contribution to the thread Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot. They aren't easy to throw (unless your on an elevated ground) because unlike every other weapon, a Locus Grenade requires you to jump out of cover to lock and fire, which leads to an EZ kill from any competent player, or an 80GJ Neuron Blaster/Ion Cannon. Sir Dukey wrote:Imagine a dumb-fire Locus grenade that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff Locus grenades is like asking to make a skill-less weapon more powerful. The fact that you think Locus grenades never miss a shot tells me that you haven't used a Locus grenade before, and have little (if any) idea of what your talking about. Yes, because a weapon that puts you into-tunnel vision, crap for ammo, requires you to time your shots (or risk having your grenades miss the target), out-ranged by every Weapon/Vehicle Turret, and worse Anti-Tank capabilities than a Breach Flaylock Pistol is skill-less. Especially compared to hit-scan weapons with double the range of the Rail Rifle, 4x the damage, a heat-sink that may as well be considered irrelevant, and fitted onto a frame that has at least 4150 eHP. Though if I had to imagine, I'd picture the Bullseye from the Resistance franchise. Sir Dukey wrote:How ever...... If grenadiers had to keep their aim on people and guide the grenades, I see no problem with giving them a buff.. Well it's been confirmed that Locus grenades (and grenades in general) will be receiving adjustments to make them more effective, so this statement is just drivel.
wtff? |
Symbioticforks
The Last of DusT. General Tso's Alliance
251
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Posted - 2014.06.01 23:09:00 -
[49] - Quote
Adipem Nothi wrote:People who use swarms would disagree.
- 45M SP, Proficiency V Swarms
I'm in this club. It's for the cool kids.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
The Last of DusT. General Tso's Alliance
251
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Posted - 2014.06.01 23:14:00 -
[50] - Quote
Invisible swarms are needed to counter this..
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Sir Dukey
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:17:00 -
[51] - Quote
tanks falling to their death? |
NIGGSWORM
SAM-MIK General Tso's Alliance
985
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Posted - 2014.06.01 23:17:00 -
[52] - Quote
tanks falling to their death? |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
127
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Posted - 2014.06.01 23:34:00 -
[53] - Quote
if this game were worth its weight in **** it would already have rocket launchers like in Star Wars Battlefront
dinosaurs for legion, oh wait i won't be playing it
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Thurak1
Psygod9
768
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Posted - 2014.06.02 01:06:00 -
[54] - Quote
Sir Dukey wrote:They need no more buffing to damage or range. They are dumb-fire and should be sh*t against pretty much everything because they require no skill to shoot.
Imagine a dumb-fire rifle that tracks targets and never misses a shot even if the person get's behind cover. Yeah, asking to buff swarms is like asking to make a skill-less weapon more powerful.
How ever...... If swarmers had to keep their aim on tanks and DS's and guide the swarms, I see no problem with giving them a buff.. I think you have some terms mixed up. Dumb fire weapons do not track targets. A bazooka and RPG are dumb fire weapons. A sidewinder missile uses guidance ( though it is fire and forget and uses heat signatures) Rifles are dumb fire.
Rifles will shoot through many things people consider cover short of something like a jersey barrier. Ducking behind a sheet rock wall won't do much to protect you.
Also militia swarms don't take skill but proto does take significant skill investment. They are smart weapons that track the target and such so i agree they should do less damage than say a forge gun however right now they do so little damage and are so easy to avoid they are nearly pointless and this should be addressed. |
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