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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
62
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Posted - 2014.05.28 08:37:00 -
[1] - Quote
Few days ago I read somewhere that fighters are not in near plans for Legion. Than I remember my idea I wrote 3 months ago so I want to put it here, because I find it interesting and a really nice way to implement E-WAR in the game.
My idea is to give new role to Dropships - carrying bombs. Next are my ideas for different kind of bombs. Please note that bombs are not global killer and most of them are with AV purpose!!!
ALL Bombs have splash radius and are carried by Dropship
EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't move but still can fire - duration depends on tier ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps
SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds SMOKE bomb - make remote scaners even much important WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb
The Idea is Dropship can carry 1-2 bombs - that win not make him OP. And of course carrying bomb make pilot to sacrifice tank of his bird
More ideas are welcome
I believe that shall make Dropships awesome. Bomb can be fitted on the lower slot
The original forum post
http://dust514news.blogspot.com/
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Dauth Jenkins
Ultramarine Corp Covert Intervention
540
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Posted - 2014.05.28 15:55:00 -
[2] - Quote
-1, because then the sky would be even more crowded then it is now. Dropships are meant for support, even the assault variant. If we get a gunship specifically meant for offence, then I'm all for bombs. Also, aiming a pythons missiles is hard enough, so we would need a better aiming system for bombs, especially if we only get 1.
-Sincerely
--The Dual Swarm Commando
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Godin Thekiller
shadows of 514
2463
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Posted - 2014.05.28 16:03:00 -
[3] - Quote
Hell to the no. bombs should be only for fixed flight crafts (aka T II variant of the LAA).
EDIT: Also, all of those are OP as hell anyways. protip: don't smoke/drink and try to make a post.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 18:59:00 -
[4] - Quote
Dauth Jenkins wrote:-1, because then the sky would be even more crowded then it is now. Dropships are meant for support, even the assault variant. If we get a gunship specifically meant for offence, then I'm all for bombs. Also, aiming a pythons missiles is hard enough, so we would need a better aiming system for bombs, especially if we only get 1.
Definitely you sound grounded, but if someone think for 5 seconds will behold nothing you worried is actual threat. Dropships are meant for support and bombs will confirm that. If you read my idea you should realize that Caterpilar bomb can harm only tanks, EMP, ECM, WEB, SCRAM bombs can harm only vehicle. And please note - not destroying them but only make them vulnerable.
And your concerns about making dropships OP - I will propose that fitting bomb should sacrifice PG/CPU and a slot may be, but it is matter of balance as anything in the game.
BEFORE YOU SAY NO PLEASE NOTE THAT BOMBS DIDN'T KILL INSTANTLY AND ARE PART OF E-WAR!!!!
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2465
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Posted - 2014.05.28 19:11:00 -
[5] - Quote
Bat Shard0 wrote:Dauth Jenkins wrote:-1, because then the sky would be even more crowded then it is now. Dropships are meant for support, even the assault variant. If we get a gunship specifically meant for offence, then I'm all for bombs. Also, aiming a pythons missiles is hard enough, so we would need a better aiming system for bombs, especially if we only get 1. Definitely you sound grounded, but if someone think for 5 seconds will behold nothing you worried is actual threat. Dropships are meant for support and bombs will confirm that. If you read my idea you should realize that Caterpilar bomb can harm only tanks, EMP, ECM, WEB, SCRAM bombs can harm only vehicle. And please note - not destroying them but only make them vulnerable. And your concerns about making dropships OP - I will propose that fitting bomb should sacrifice PG/CPU and a slot may be, but it is matter of balance as anything in the game. BEFORE YOU SAY NO PLEASE NOTE THAT BOMBS DIDN'T KILL INSTANTLY AND ARE PART OF E-WAR!!!!
1: bombs have never been EWAR, nor does it make sense for them to be.
2: The thing ******* hovers. No.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 19:21:00 -
[6] - Quote
1: you better read some military history before declare that 2: you can say similar for cloacking :)
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 19:23:00 -
[7] - Quote
Oh, and I forgot, there are already ewar bombs in EVE ONLINE and people use it
check it https://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Bombs
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2467
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Posted - 2014.05.28 19:53:00 -
[8] - Quote
All of those do damage. What in the **** are you talking about.
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Godin Thekiller
shadows of 514
2467
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Posted - 2014.05.28 19:57:00 -
[9] - Quote
Bat Shard0 wrote:1: you better read some military history before declare that 2: you can say similar for cloacking :)
1: EWAR refers to EVE's EWAR when said here.So invalid (already proved you wrong as you don't even know what you linked).
2: You can fight a cloaked (it's spelled cloaking by the way) person. You can't fight something hovering over you.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 20:29:00 -
[10] - Quote
It start looking like nice troll but aniway I shall answer
I know exactly what I post, because I am an eve player too and I had use all kind of bombs
Read this
Lockbreaker Bomb - Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Void Bomb - Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.
that for point 1
And now for point 2 - ask dropship pilot what happend when you hover above a Forge gunner. And ask Forge gunner what is happend when a cloacked shotgunner apper on his six ;)
And tell me is Warpbarge strike is OP or not. TY
http://dust514news.blogspot.com/
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Hawk-eye Occultus
ARKOMBlNE
217
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Posted - 2014.05.29 00:57:00 -
[11] - Quote
Bat Shard0 wrote:It start looking like nice troll but aniway I shall answer
I know exactly what I post, because I am an eve player too and I had use all kind of bombs
Read this
Lockbreaker Bomb - Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Void Bomb - Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.
that for point 1
And now for point 2 - ask dropship pilot what happend when you hover above a Forge gunner. And ask Forge gunner what is happend when a cloacked shotgunner apper on his six ;)
And tell me is Warpbarge strike is OP or not. TY
I can answer point 2.
See, I was flying some dude's dropship (which I may or may not have "stolen", although I prefer the words "Permanently borrowed"), and this forge gunner found his way under the ship. Now, I was hovering at low level, so I just... Turned off the main engines...
Dropship just slammed on top of him, crushing him to death. Got lots of hate mail for that (apparently it was an officer forge gun)
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 02:31:00 -
[12] - Quote
Bat Shard0 wrote:It start looking like nice troll but aniway I shall answer
I know exactly what I post, because I am an eve player too and I had use all kind of bombs
Read this
Lockbreaker Bomb - Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Void Bomb - Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.
that for point 1
And now for point 2 - ask dropship pilot what happend when you hover above a Forge gunner. And ask Forge gunner what is happend when a cloacked shotgunner apper on his six ;)
And tell me is Warpbarge strike is OP or not. TY Ah yes, I forgot about the 2 (note how there's 4 more damage-based ones) bombs that never gets used. My bad.
As for a FG? squish him/her. and no, OB's are not at all. hear it coming, and fly slightly to the left.
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darkiller240
K-A-O-S theory
805
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Posted - 2014.05.29 07:02:00 -
[13] - Quote
No i want a FIXED WINDED bomer a dropship ver would be to easy to aim your bombs
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 10:12:00 -
[14] - Quote
It will be nice to hear from a dev what CCP think about it.....
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 10:18:00 -
[15] - Quote
And I really try explain myself how OB is not at all OP, and CATERPILLAR bomb (destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds) is.
Well, I can't
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2476
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Posted - 2014.05.29 17:30:00 -
[16] - Quote
Bat Shard0 wrote:And I really try explain myself how OB is not at all OP, and CATERPILLAR bomb is ( destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds) Well, I can't
because your logic makes no sense?
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 21:37:00 -
[17] - Quote
Or may be yours? Something that make 10k damage and kill everything in its range + you cannot see it is not OP, but something that malfunction your caterpilar without killing you and you can see it long before it reach you is OP.
Please enlighten us with your logic .....
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2481
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Posted - 2014.05.29 22:19:00 -
[18] - Quote
Bat Shard0 wrote:Or may be your? Something that make 10k damage and kill everything in its range + you cannot see it before it hits you is not OP, but something that malfunction just your caterpilar without killing you and you can see it long before it reach you is OP.
Please enlighten us with your logic .....
1: It's called flying/driving out of it, and doing so is so easy.
2: you realize how easy it is to get into position and drop one of these thins is, right? Also, you can hover over a point and just drop them (because we all know that if bombs comes in, then lethal ones will come) causing all kinds of bullshit.
3:Anyways, the effects on every last one of these bombs is too powerful. No. You also said for it to be for a DS. Double no.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 22:29:00 -
[19] - Quote
1 It depends of the situation
2 No. It just bring more sand in the box. For example if you drop smoke bomb it will affect both teams and those with better scanners will have advantage - it could be yours - as I say - MORE SAND IN THE BOX. What kind of bullshit will come after is matter of discusion.
3 Tell me how every single one of the bombs is too powerfull - explain me one by one. I still believe you didnt read the description of the bombs, you just say bomb are too powerfull, until it isnt
And the fact we have alpha and beta before the game start I believe it is perfect time to test it.
And I really hope some dev shell say something here FFS
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2481
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Posted - 2014.05.29 22:40:00 -
[20] - Quote
Bat Shard0 wrote:1 It depends of the situation
2 No. It just bring more sand in the box. For example if you drop smoke bomb it will affect both teams and those with better scanners will have advantage - it could be yours - as I say - MORE SAND IN THE BOX. What kind of bullshit will come after is matter of discusion.
3 Tell me how every single one of the bombs is too powerfull - explain me one by one. I still believe you didnt read the description of the bombs, you just say bomb are too powerfull, until it isnt
And the fact we have alpha and beta before the game start I believe it is perfect time to test it.
And I really hope some dev shell say something here FFS
1: No, it doesn't. Unless you're a complete nub, it's quite easy to avoid them. Hell, before they completely and utterly ****** up vehicles, I could even tank OB's.
2: Bring in OP **** =/= making the game more open. Stop bullshitting yourself.
3: If I have to explain why each of these are OP, the that says something about you.
TL;DR- most of them breaks HAV combat, and combat in general, and the rest makes 0 sense.
4: Do you not know how to quote someone?
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Godin Thekiller
shadows of 514
2481
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Posted - 2014.05.29 22:42:00 -
[21] - Quote
Also, I have to add that this was going to be a thing before, but it got rejected by the community of pilots..... hard. The dev who was making them got canned (at least we hope he got the boot).
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Joseph Ridgeson
WarRavens Final Resolution.
1937
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Posted - 2014.05.30 01:01:00 -
[22] - Quote
Oh, so they can only carry two things that do 3,000 damage or completely shutdown my vehicle for 15 seconds? That's good because THEN it would be overpowered...
You asked "why is an OB not overpowered and these are?" Quite simply, Orbitals are more rare. It's true. Sure, you may have a squad of pull in a bunch of Orbitals a round but there is a fixed limit of 2,500 WP they need. Being able to call in a Dropship, fly over to a place, and immediately drop a bomb to kill everything there within the first 45 seconds of a match is a bit different.
The concept of a ground to air fighter could easily work... but what you have suggested is just "I hate tanks; I win."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 05:32:00 -
[23] - Quote
As I say its should be nice to be tested in beta. If you want your "steril" game with a little bit sand in the box - continue play on PS3. I expect more from Legion. And once again - how exactly smoke bomb is OP?
Never heard it is rejected
http://dust514news.blogspot.com/
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5285
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Posted - 2014.05.30 12:03:00 -
[24] - Quote
Bat Shard0 wrote:Few days ago I read somewhere that fighters are not in near plans for Legion. Than I remember my idea I wrote 3 months ago so I want to put it here, because I find it interesting and a really nice way to implement E-WAR in the game. My idea is to give new role to Dropships - carrying bombs. Next are my ideas for different kind of bombs. Please note that bombs are not global killer and most of them are with AV purpose!!! ALL Bombs have splash radius and are carried by Dropship EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't move but still can fire - duration depends on tier ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds SMOKE bomb - make remote scaners even much important WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb The Idea is Dropship can carry 1-2 bombs - that win not make him OP. And of course carrying bomb make pilot to sacrifice tank of his bird More ideas are welcome I believe that shall make Dropships awesome. Bomb can be fitted on the lower slot The original forum post I like this proposal, but I don't think such an idea should be restricted to the single air vehicle we have now.
I agree with the others saying this should be an asset of "fixed-wing" aircraft such as "jets". That way we could have Ewar weapons like the ones you described as well as having just straight damage bombs and not have to worry about the rather painstaking balancing act it was doubtlessly require to try and balance an AoE weapon equipped to something that can hover.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 19:50:00 -
[25] - Quote
Finaly some opinion I find reasoned. First I like that you find bombs as good idea. Bombs are 50% of my idea, and I link them to dropships, beacuse they are the only flying vehidcle and as I mention, CCP say that no other bird comming in near future. I shall be really happy if jets apear in the game. But here comes my doubts about jets.
At the present level of AV weapons I find jets OP because of their expected speed and maneuverability (it is jets, right). Jets with damage bombs - nightmare. Jets with missles - omg. Whereas Dropships and Assault Dropships are balanced at the present level of DUST 514, even little buff will be good by my opinion ;) .
There is one more thing that bother me about "fixed-wing" aircraft as you name it. If you want to use wings to generate lift force for your aircraft, it supose to have atmosphere on the planet. But that is something strictly individual for every planet. What if a planet didnt have atmospere? And in the same time you have the Dropship without that inconvenience.
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2483
|
Posted - 2014.05.30 20:40:00 -
[26] - Quote
Bat Shard0 wrote:Finaly some opinion I find reasoned. First I like that you find bombs as good idea. Bombs are 50% of my idea, and I link them to dropships, beacuse they are the only flying vehidcle and as I mention, CCP say that no other bird comming in near future. I shall be really happy if jets apear in the game. But here comes my doubts about jets.
At the present level of AV weapons I find jets OP because of their expected speed and maneuverability (it is jets, right). Jets with damage bombs - nightmare. Jets with missles - omg. Whereas Dropships and Assault Dropships are balanced at the present level of DUST 514, even little buff will be good by my opinion ;) .
There is one more thing that bother me about "fixed-wing" aircraft as you name it. If you want to use wings to generate lift force for your aircraft, it supose to have atmosphere on the planet. But that is something strictly individual for every planet. What if a planet didnt have atmospere? And in the same time you have the Dropship without that inconvenience.
Your head is like Blam!'s. And that head got him fired (or he quit. Probably fired because he was a **** dev who didn't listen). There's a reason nobody liked him, and it was becasue of **** like this.
You still haven't made a good argument against it.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 20:51:00 -
[27] - Quote
I find it positive we all vote for bombs :)
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2483
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Posted - 2014.05.30 21:01:00 -
[28] - Quote
Bat Shard0 wrote:I find it positive we all vote for bombs :)
bombs for a bomber, not every flipping air vehicle (because most of them hovers).
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:05:00 -
[29] - Quote
and who say that bomber should not hover 20 000 years after
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2483
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Posted - 2014.05.30 21:09:00 -
[30] - Quote
Bat Shard0 wrote:and who say that bomber should not hover 20 000 years after
Your argument is "why not?"..................
Stop smoking
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:14:00 -
[31] - Quote
nope. My argument is - I think out of the box.
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2483
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Posted - 2014.05.30 21:24:00 -
[32] - Quote
Bat Shard0 wrote:nope. My argument is - I think out of the box.
It's already been thought of, it was a dumbass idea then, and it still will, and always will be. No.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:31:00 -
[33] - Quote
we'll see. It's already been thought of DUST 514 shall be uber game, but it isn't, than Rouge replace Brandon. And I think this man say - give us feedback, give us ideas. Here I am
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2483
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Posted - 2014.05.30 21:38:00 -
[34] - Quote
Bat Shard0 wrote:we'll see. It's already been thought of DUST 514 shall be uber game, but it isn't, than Rouge replace Brandon. And I think this man say - give us feedback, give us ideas. Here I am
Legion is dust, and in any game it would be a stupid idea.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:54:00 -
[35] - Quote
Sorry for you, but I disagree
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2483
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Posted - 2014.05.30 22:02:00 -
[36] - Quote
Bat Shard0 wrote:Sorry for you, but I disagree
on the basis of?
Oh wait, you have none. Not a valid one anyways.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.31 05:40:00 -
[37] - Quote
That I find it briliant idea. And noone here say no to bombs. Sorry but our discussion is counterproductive. Please use arguments of your own instead " it was discouset and rejected by players" and stuff. I ask you several times about exact bombs I propose and you didnt answer nothing but "if it hover it is OP".
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2484
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Posted - 2014.05.31 05:53:00 -
[38] - Quote
Bat Shard0 wrote:That I find it briliant idea. And noone here say no to bombs. Sorry but our discussion is counterproductive. Please use arguments of your own instead " it was discouset and rejected by players" and stuff. I ask you several times about exact bombs I propose and you didnt answer nothing but "if it hover it is OP".
Every last one of the CPM told me it was a horrible idea. A lot of the candidates for CPM1 that I said the same. Most pilots (some were drunk and in a trolly mood) also said that it was a bad idea. nobody in the Dust IRC said that it was a good idea. and 5 of the 7 guys in here rejected this idea.
Bat, shut yo ass up. This is a horrible idea and you know it. It's biased to mostly just mess with HAV's, and is on a platform that would make it to where it is a pinpoint mobile OB generator. It's already been rejected. Give it up.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.31 06:03:00 -
[39] - Quote
Again "it was rejected, a bad idea, etc". Find arguments of your own. And as I mention before - start think out of the box. Drones already was announced, right. Ewar bombs such EMP bomb i propose shall have good result against them. And can you be specific...CPM reject bombs or bombs on dropship. And can you link the discussion.
http://dust514news.blogspot.com/
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5286
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Posted - 2014.06.01 06:13:00 -
[40] - Quote
Bat Shard0 wrote:Finaly some opinion I find reasoned. First I like that you find bombs as good idea. Bombs are 50% of my idea, and I link them to dropships, beacuse they are the only flying vehidcle and as I mention, CCP say that no other bird comming in near future. I shall be really happy if jets apear in the game. But here comes my doubts about jets.
At the present level of AV weapons I find jets OP because of their expected speed and maneuverability (it is jets, right). Jets with damage bombs - nightmare. Jets with missles - omg. Whereas Dropships and Assault Dropships are balanced at the present level of DUST 514, even little buff will be good by my opinion ;) .
There is one more thing that bother me about "fixed-wing" aircraft as you name it. If you want to use wings to generate lift force for your aircraft, it supose to have atmosphere on the planet. But that is something strictly individual for every planet. What if a planet didnt have atmospere? And in the same time you have the Dropship without that inconvenience. All planets have an atmosphere of some level. Lack of an atmosphere is one of many cited reasons why Pluto is no longer considered a planet.
Fluid dynamics works for any fluid, regardless of composition. Now, the effectiveness of the airfoils you use in said fluid can vary dramatically, but I believe it's safe to assume that with thousands of years of military technology developed on a variety of planets, the aircraft we use can pretty much handle whatever New Eden can dish out.
As far as AV, the game can easily have more AV brought in that offer higher speeds for hitting fast-moving vehicles at the expense of not being able to turn well, for example. The Forge will still work fine as long as you lead your targets.
Also keep in mind that said aircraft would most likely be very low on hitpoints. It wouldn't take many AV players to bring one down, possibly even just one with good timing and good gear.
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Godin Thekiller
shadows of 514
2499
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Posted - 2014.06.01 06:27:00 -
[41] - Quote
Bat Shard0 wrote:Again "it was rejected, a bad idea, etc". Find arguments of your own. And as I mention before - start think out of the box. Drones already was announced, right. Ewar bombs such EMP bomb i propose shall have good result against them. And can you be specific...CPM reject bombs or bombs on dropship. And can you link the discussion.
1: I have given a argument; It can never be balanced without being OP or useless. You want it to be on a goddamn DS for gods sake. The "It has been rejected already by the pilots" just adds onto it.
2: I've thought of countless ideas, most of which people liked. So far you've got one person to halfway like your idea. And again, the idea has already been thought of, and has already been marked as "bad". You can't change that by saying "Well, I think it's a good idea". That's like me saying that eating **** is a god idea, when it clearly is not.
3: Rouge drones have been announced, not drones.
4: IRC chat, and Skype chat. Ask them yourself (note: they'll laugh at you)
5: I'll say this again, learn to quote.
click me
Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.01 09:42:00 -
[42] - Quote
Godin Thekiller wrote: 1: I have given a argument; It can never be balanced without being OP or useless. You want it to be on a goddamn DS for gods sake. The "It has been rejected already by the pilots" just adds onto it.
2: I've thought of countless ideas, most of which people liked. So far you've got one person to halfway like your idea. And again, the idea has already been thought of, and has already been marked as "bad". You can't change that by saying "Well, I think it's a good idea". That's like me saying that eating **** is a god idea, when it clearly is not.
3: Rouge drones have been announced, not drones.
4: IRC chat, and Skype chat. Ask them yourself (note: they'll laugh at you)
5: I'll say this again, learn to quote.
1. How many times you test it before you say so, can you show us some metrics? - NO 2. Mark "BAD" - not by me and ppl I speak in squads until I Play. If one group of ppl say its bad, didnt mean its bad actually. Thats why EVE have test server.
3. When appear 90+% of playes will call them just drones. I can bet 4. I hope they`ll join us here with their own arguments - if you want to be hear by CCP - this is the right place. And a lot of ppl laugh on Galileo, Magelan, Da Vinci - can you tell me their names?
5. Only to make you feel better :)
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.01 09:47:00 -
[43] - Quote
Mobius Wyvern wrote: All planets have an atmosphere of some level. Lack of an atmosphere is one of many cited reasons why Pluto is no longer considered a planet
Fluid dynamics works for any fluid, regardless of composition. Now, the effectiveness of the airfoils you use in said fluid can vary dramatically, but I believe it's safe to assume that with thousands of years of military technology developed on a variety of planets, the aircraft we use can pretty much handle whatever New Eden can dish out.
As far as AV, the game can easily have more AV brought in that offer higher speeds for hitting fast-moving vehicles at the expense of not being able to turn well, for example. The Forge will still work fine as long as you lead your targets.
Also keep in mind that said aircraft would most likely be very low on hitpoints. It wouldn't take many AV players to bring one down, possibly even just one with good timing and good gear.
I'll be glad to test that bird, but as it was said - not in near feature :(
You see jets only with bombs or with (un)guided missiles too? Any other weapons?
http://dust514news.blogspot.com/
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5286
|
Posted - 2014.06.01 16:02:00 -
[44] - Quote
Bat Shard0 wrote:Mobius Wyvern wrote: All planets have an atmosphere of some level. Lack of an atmosphere is one of many cited reasons why Pluto is no longer considered a planet
Fluid dynamics works for any fluid, regardless of composition. Now, the effectiveness of the airfoils you use in said fluid can vary dramatically, but I believe it's safe to assume that with thousands of years of military technology developed on a variety of planets, the aircraft we use can pretty much handle whatever New Eden can dish out.
As far as AV, the game can easily have more AV brought in that offer higher speeds for hitting fast-moving vehicles at the expense of not being able to turn well, for example. The Forge will still work fine as long as you lead your targets.
Also keep in mind that said aircraft would most likely be very low on hitpoints. It wouldn't take many AV players to bring one down, possibly even just one with good timing and good gear. I'll be glad to test that bird, but as it was said - not in near feature :( You see jets only with bombs or with (un)guided missiles too? Any other weapons? I actually had a thread about that a month or so ago.
Just found it: https://forums.dust514.com/default.aspx?g=posts&t=161801&find=unread
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Godin Thekiller
shadows of 514
2499
|
Posted - 2014.06.01 16:06:00 -
[45] - Quote
Bat Shard0 wrote:Godin Thekiller wrote: 1: I have given a argument; It can never be balanced without being OP or useless. You want it to be on a goddamn DS for gods sake. The "It has been rejected already by the pilots" just adds onto it.
2: I've thought of countless ideas, most of which people liked. So far you've got one person to halfway like your idea. And again, the idea has already been thought of, and has already been marked as "bad". You can't change that by saying "Well, I think it's a good idea". That's like me saying that eating **** is a god idea, when it clearly is not.
3: Rouge drones have been announced, not drones.
4: IRC chat, and Skype chat. Ask them yourself (note: they'll laugh at you)
5: I'll say this again, learn to quote. 1. How many times you test it before you say so, can you show us some metrics? - NO 2. Mark "BAD" - not by me and ppl I speak in squads until I Play. If one group of ppl say its bad, didnt mean its bad actually. Thats why EVE have test server. 3. When appear 90+% of playes will call them just drones. I can bet 4. I hope they`ll join us here with their own arguments - if you want to be hear by CCP - this is the right place. And a lot of ppl laugh on Galileo, Magelan, Da Vinci - can you tell me their names? 5. Only to make you feel better :)
1: I don't need to test it; it's simple logic. If you gave something that can hover (that's supposed to be a support craft mind you) a highly damaging thing like bombs in any case, it would be OP, unless the bombs did little to nothing, in which case they would be useless. Simply Allowing that would make it into a pinpoint OB generator that can swiftly move across the battlefield.
2: If All the CPM that I talked to, even Nova while he was still on the CPM, most of the best pilots in the game (the ones who actually dedicate their lives to using vehicles), now a whole bunch of random people (Went around asking people in channels and such) thinks it's bad, and the fact that the idea came up by a dev, and then the idea got trashed just shows that it's a bad idea that will not happen.
3: That matters how? Rouge Drones =/= drones.
4: lol, you're not that good. Never compare yourself to those legends. Especially with grammar that bad anyways.
click me
Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.01 22:08:00 -
[46] - Quote
Mobius, Godin. I start thinking how I shall play with jets, try to imagine the process. So lets see it step by step
1. How you get in the jet? atm RDV is droping a vehicle for you. Let say ok, RDV shall bring me jet. Ok, and? If the jet can't hover, it probably shall need some kind of airstrip, because if it cant hover it need a clear surface to get speed and take off.
2. When you get in the air you need minimum speed to have lift force for flying, it mean you shall fly fast and have minimum time for aim, lock on, shoot. On the image i see posted from Mobius in his forum post - this - that galente figther have a small wings and if you have atmosphere density similar on earth you shall need critical speed of 300-350 km/h to not fly like an iron. I can't see fun, may be only dogfights.
3. When you run out of ammo in Dropship you just land/hover near supply depot. If the jet can't hover probably it need to land for resuply and repair? Where? CCP build airstrips on every map?
4. If I decide that I want go by foot and want to recall the jet I am flying where I am landing? Airstrip again or?
This 4 points need answers before jets apear. I am just qurious how it shall happend withour hovering ;)
Godin, the bombs I propose are mostly E-WAR bombs, The one that make 3000 damage, it makes it only to shield, please read it, all other bombs have suportive role, it mean you need teammates to kill something, you cannot do it only with single bomb. And becasue you kindly remind us that dropship have suportive role, I think suportive bomb will be excelent addition to its arsenal.
Godin, CPM are not mentors, their role is different. There is a lot more ppl dedicated to the game then CPM guys, without any wish to be CPM member. Their role is to collect OUR wishes and to put it on table when meed the devs. If you are CPM dont mean you know what is good and what is bad. There should be test server for that things. The result of test server can say which is bad and wich isn't, not me, you or CPM member. The mankind history is full with examles how something rejected come back later with hige succes.
http://dust514news.blogspot.com/
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Lorhak Gannarsein
Legio DXIV
3332
|
Posted - 2014.06.01 23:49:00 -
[47] - Quote
OMG Godin! WTF is with your arguing!
"It would be bad and OP because I say it is! No I don't need to explain why because it's obvious! Everyone thinks so, I promise!"
OP, I have a serious issue with hovering vehicles being able to deal such excessive amounts of damage like that, especially considering a vehicle with a Dropship above it is entirely helpless.
Better to stick to EWAR and area denial functions for now.
Also, 15s is a very long time. 10s should be more than enough for almost any of those effects.
EDIT: I should clarify I mean any targeted effects; denial effects are fine IMO to last for a long time.
BlowoutForCPM
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Godin Thekiller
shadows of 514
2506
|
Posted - 2014.06.02 03:12:00 -
[48] - Quote
Lorhak Gannarsein wrote:OMG Godin! WTF is with your arguing!
"It would be bad and OP because I say it is! No I don't need to explain why because it's obvious! Everyone thinks so, I promise!"
OP, I have a serious issue with hovering vehicles being able to deal such excessive amounts of damage like that, especially considering a vehicle with a Dropship above it is entirely helpless.
Better to stick to EWAR and area denial functions for now.
Also, 15s is a very long time. 10s should be more than enough for almost any of those effects.
EDIT: I should clarify I mean any targeted effects; denial effects are fine IMO to last for a long time.
I did explain myself; It would become a easily accessible OB generator. Also, all of these bombs are directed to break HAV combat (break as in unusable). And the idea has already been trashed. And the majority doesn't like the idea at all. You can go ask around yourself.
click me
Blup Blub Bloop. Translation: Die -_-
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5288
|
Posted - 2014.06.02 03:38:00 -
[49] - Quote
Bat Shard0 wrote:Mobius, Godin. I start thinking how I shall play with jets, try to imagine the process. So lets see it step by step 1. How you get in the jet? atm RDV is droping a vehicle for you. Let say ok, RDV shall bring me jet. Ok, and? If the jet can't hover, it probably shall need some kind of airstrip, because if it cant hover it need a clear surface to get speed and take off. 2. When you get in the air you need minimum speed to have lift force for flying, it mean you shall fly fast and have minimum time for aim, lock on, shoot. On the image i see posted from Mobius in his forum post - this - that galente figther have a small wings and if you have atmosphere density similar on earth you shall need critical speed of 300-350 km/h to not fly like an iron. I can't see fun, may be only dogfights. 3. When you run out of ammo in Dropship you just land/hover near supply depot. If the jet can't hover probably it need to land for resuply and repair? Where? CCP build airstrips on every map? 4. If I decide that I want go by foot and want to recall the jet I am flying where I am landing? Airstrip again or? This 4 points need answers before jets apear. I am just qurious how it shall happend withour hovering ;) Godin, the bombs I propose are mostly E-WAR bombs, The one that make 3000 damage, it makes it only to shield, please read it, all other bombs have suportive role, it mean you need teammates to kill something, you cannot do it only with single bomb. And becasue you kindly remind us that dropship have suportive role, I think suportive bomb will be excelent addition to its arsenal. Godin, CPM are not mentors, their role is different. There is a lot more ppl dedicated to the game then CPM guys, without any wish to be CPM member. Their role is to collect OUR wishes and to put it on table when meed the devs. If you are CPM dont mean you know what is good and what is bad. There should be test server for that things. The result of test server can say which is bad and wich isn't, not me, you or CPM member. The mankind history is full with examles how something rejected come back later with hige succes. The jets we've been shown so far do indeed hover, but look to be designed such that hovering would hinder their ability to fight. As well, they could easily be coded such that their weapons are inoperative while hovering.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.02 08:38:00 -
[50] - Quote
Mobius Wyvern wrote:The jets we've been shown so far do indeed hover, but look to be designed such that hovering would hinder their ability to fight. As well, they could easily be coded such that their weapons are inoperative while hovering.
Hah, nice, but didn't sound realistic to me. But probably sound for you. I am for test it on test server first, are you with me?
http://dust514news.blogspot.com/
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Lorhak Gannarsein
Legio DXIV
3334
|
Posted - 2014.06.02 08:49:00 -
[51] - Quote
Godin Thekiller wrote:Lorhak Gannarsein wrote:OMG Godin! WTF is with your arguing!
"It would be bad and OP because I say it is! No I don't need to explain why because it's obvious! Everyone thinks so, I promise!"
OP, I have a serious issue with hovering vehicles being able to deal such excessive amounts of damage like that, especially considering a vehicle with a Dropship above it is entirely helpless.
Better to stick to EWAR and area denial functions for now.
Also, 15s is a very long time. 10s should be more than enough for almost any of those effects.
EDIT: I should clarify I mean any targeted effects; denial effects are fine IMO to last for a long time. I did explain myself; It would become a easily accessible OB generator. Also, all of these bombs are directed to break HAV combat (break as in unusable). And the idea has already been trashed. And the majority doesn't like the idea at all. You can go ask around yourself. I don't see how it'd be a better OB generator than tanks in general, and it's not like it's hard to kill DSes in the first place. Or that DSes are particularly good WP generators.
I mean, his numbers are way too high IMO, but conceptually I think they're fine.
To be quite honest, I'm not certain how exactly the playerbase objects. My objections are more along the lines of making a hovering vehicle an actual AV platform via bombs than any objection to bombing DSes in general - EWAR and other support-type 'bombs' are fine in my personal opinion.
BlowoutForCPM
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Joey-Number1
Maniacal Miners INC No Safe Haven
104
|
Posted - 2014.06.02 09:10:00 -
[52] - Quote
Bombers have to be a specific craft that you skill into, for a long time, very separate in skills than dropships, to be balanced. Plus there will always be hovering. No ships in EVE are made to be not able to hover, if it wouldnt, then its like a car without wheels. It is very common tech (in EVE) that goes into anything that flies.
Minmatar Logistics since the beginning.
Mass Driver my first and the only fully specialized weapon.
Explorer.
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.02 09:19:00 -
[53] - Quote
I still think that DS is perfect for bombs and let me give one more argument. One of the sandbox instruments is fitting option - player to fit its DS in the way he wants. Atm on DS you can fullfill several roles - you can put only tank and just transport ppl, you can put a guns and damage modes and be a paper gun, you can put a scanner and suport your ground troops with data, you can become mobile CRU. May be I miss something, but every choise you make need you to sacrifice something to get another thing. And I see bombs are fitted in that way. Even now granades take PG/CPU from dropsuit, why not be similar to dropships. And why to discover something bround new like jet bomber, that obviously shall hover just to give it ability to use bombs. I can see reason if that specific aircraft can carry a lot of bombs, I can say yes, but it may be OP? For DS I just need 1 bomb in a time, and when there are 10 different bombs who on the ground can say what I am carrying and prapare for - that what the real sandbox is, right :)
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2509
|
Posted - 2014.06.02 17:30:00 -
[54] - Quote
Lorhak Gannarsein wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:OMG Godin! WTF is with your arguing!
"It would be bad and OP because I say it is! No I don't need to explain why because it's obvious! Everyone thinks so, I promise!"
OP, I have a serious issue with hovering vehicles being able to deal such excessive amounts of damage like that, especially considering a vehicle with a Dropship above it is entirely helpless.
Better to stick to EWAR and area denial functions for now.
Also, 15s is a very long time. 10s should be more than enough for almost any of those effects.
EDIT: I should clarify I mean any targeted effects; denial effects are fine IMO to last for a long time. I did explain myself; It would become a easily accessible OB generator. Also, all of these bombs are directed to break HAV combat (break as in unusable). And the idea has already been trashed. And the majority doesn't like the idea at all. You can go ask around yourself. I don't see how it'd be a better OB generator than tanks in general, and it's not like it's hard to kill DSes in the first place. Or that DSes are particularly good WP generators. I mean, his numbers are way too high IMO, but conceptually I think they're fine. To be quite honest, I'm not certain how exactly the playerbase objects. My objections are more along the lines of making a hovering vehicle an actual AV platform via bombs than any objection to bombing DSes in general - EWAR and other support-type 'bombs' are fine in my personal opinion.
not that kind of OB generator, it would be a OB generator, as in it would make mini OB's. Also, completely disabling a HAV in the levels above would utterly ruin HAV combat. There would be no point. See a HAV? drop a EMP bomb on it, drop two FG's out, and then in a couple seconds, BOOM. Pretty much all of the other bombs have a similar effect. Denied.
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Godin Thekiller
shadows of 514
2509
|
Posted - 2014.06.02 17:31:00 -
[55] - Quote
Joey-Number1 wrote:Bombers have to be a specific craft that you skill into, for a long time, very separate in skills than dropships, to be balanced. Plus there will always be hovering. No ships in EVE are made to be not able to hover, if it wouldnt, then its like a car without wheels. It is very common tech (in EVE) that goes into anything that flies.
Dude, there's no gravity in space. wtf are you talking about?
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2509
|
Posted - 2014.06.02 17:34:00 -
[56] - Quote
Bat Shard0 wrote:I still think that DS is perfect for bombs and let me give one more argument. One of the sandbox instruments is fitting option - player to fit its DS in the way he wants. Atm on DS you can fullfill several roles - you can put only tank and just transport ppl, you can put a guns and damage modes and be a paper gun, you can put a scanner and suport your ground troops with data, you can become mobile CRU. May be I miss something, but every choise you make need you to sacrifice something to get another thing. And I see bombs are fitted in that way. Even now granades take PG/CPU from dropsuit, why not be similar to dropships. And why to discover something bround new like jet bomber, that obviously shall hover just to give it ability to use bombs. I can see reason if that specific aircraft can carry a lot of bombs, I can say yes, but it may be OP? For DS I just need 1 bomb in a time, and when there are 10 different bombs who on the ground can say what I am carrying and prapare for - that what the real sandbox is, right :)
By your logic a Dropship should also be able to have large turrets on it instead of small ones. "Because why not?" Is not a good argument, as I've already said.
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Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.02 17:56:00 -
[57] - Quote
If you want to put large turret on DS by my logic it shall have zero tank. To clarify again - I am for bombs, not for large guns.
And my argument is lets test it, yours is - its stupid idea rejected by someone that never test it
http://dust514news.blogspot.com/
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lateriss
ObscuriLateris
10
|
Posted - 2014.06.02 22:19:00 -
[58] - Quote
@ OP- I think this is an interesting concept and in the New Eden arsenal of tech why not. Personally I would like to see lots of support air vehicles in the air much like Planet Side 2, along with lots of tanks, then followed by infantry. Bombers, air attacks, rocket attacks, attacks from space- bring it all on. Make it bigger and better on a PC!!!!!!! |
Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.03 09:49:00 -
[59] - Quote
Hah, looks like we have another player that like the idea. What about "it also been rejected by majority of the players" . Looks like we have some different opinion here. Thank you fot that lateriss, and tank you for realizing that what I propose is with almost 100% suportive role and didn't focus on the bomb that make damage(ont he shield).
http://dust514news.blogspot.com/
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Evolution-7
The Rainbow Effect
565
|
Posted - 2014.06.03 15:27:00 -
[60] - Quote
Bat Shard0 wrote:Few days ago I read somewhere that fighters are not in near plans for Legion. Than I remember my idea I wrote 3 months ago so I want to put it here, because I find it interesting and a really nice way to implement E-WAR in the game. My idea is to give new role to Dropships - carrying bombs. Next are my ideas for different kind of bombs. Please note that bombs are not global killer and most of them are with AV purpose!!! ALL Bombs have splash radius and are carried by Dropship EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't move but still can fire - duration depends on tier ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds SMOKE bomb - make remote scaners even much important WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb The Idea is Dropship can carry 1-2 bombs - that win not make him OP. And of course carrying bomb make pilot to sacrifice tank of his bird More ideas are welcome I believe that shall make Dropships awesome. Bomb can be fitted on the lower slot The original forum post
No bro, no, no, even more no no. Sorry, just no.
Said it before, will say it again.
Define dropships: Troop transport from point A to point B.
Leave it like that, no need for more variations, if CCP can not be bothered to make new hulls for different vehicles in Legion then we probably will not get a bomber.
And by the looks of things, CCP does not even want tanks in Legion unless they have a definitive reason to do so, like there isn't enough reasons already.
All things combined with the fact that they are not sure whether it will start with an EVE-Link, not even OB support, worries me deeply.
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
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Evolution-7
The Rainbow Effect
565
|
Posted - 2014.06.03 15:29:00 -
[61] - Quote
Bat Shard0 wrote:If you want to put large turret on DS by my logic it shall have zero tank. To clarify again - I am for bombs, not for large guns. And my argument is lets test it, yours is - its stupid idea rejected by someone that never test it
Whoever said to add a large turret on a dropship, please stop.
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
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Godin Thekiller
shadows of 514
2511
|
Posted - 2014.06.03 15:49:00 -
[62] - Quote
Bat Shard0 wrote:Hah, looks like we have another player that like the idea. What about "it also been rejected by majority of the players" . Looks like we have some different opinion here. Thank you fot that lateriss, and tank you for realizing that what I propose is with almost 100% suportive role and didn't focus on the bomb that make damage(ont he shield).
1: You have a bomb that does damage in your own ******* thread. Also, damaging bombs will most likely be added at the launch of a bomber (this won't happen, as CCP already trashed this garbage idea). So I already call bullshit on that statement.
2: Current count of supporters counting yourself is 3 (because 2 only half likes your idea). Current count of non supporters is 7 (because they half didn't like it, and that doesn't even count the people who rejected it). 70% is over 50%, so yes, the majority still hates this idea. Do you not know math?
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.03 20:53:00 -
[63] - Quote
OK, because some people have their own concerns with the word "BOMB", I rename my proposal from BOMB FOR DROPSHIPS to EWAR deployable mechanism that never do damage, only EWAR for FROPSHIPS. And shall remove FLUX, ACID and MINE bombs from my proposal - the only doing damage.
So how about now. What is your problems with something that never do damage and have suportive role. Looking forward to hear your counter arguments. Keep in mind - no damage. EVER! Only EWAR and some suport like smoke bomb
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2515
|
Posted - 2014.06.03 21:30:00 -
[64] - Quote
Bat Shard0 wrote:OK, because some people have their own concerns with the word "BOMB", I rename my proposal from BOMB FOR DROPSHIPS to EWAR deployable mechanism that never do damage, only EWAR for FROPSHIPS. And shall remove FLUX, ACID and MINE bombs from my proposal - the only doing damage.
So how about now. What is your problems with something that never do damage and have suportive role. Looking forward to hear your counter arguments. Keep in mind - no damage. EVER! Only EWAR and some suport like smoke bomb
That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them.
Also, DS's are for logistics, mostly transport.
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Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
|
Posted - 2014.06.03 23:00:00 -
[65] - Quote
Godin Thekiller wrote:That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them.
Also, DS's are for logistics, mostly transport.
You probably heard one of them are called Assault DS. Last thing you use them is transport or logistics. Evo-7 probably shall confirm it. And from my player expirience like a pilot or gunner on tripple gun python....the EWAR non explosive deployed mechanisms is a less danger for havs, because teamplay shall be need to destroy it, until triple gun python just deliver damage by itself.
Anyway I am tired of discusing that. I know it is too early for that kind of proposal because project legion need its core mechanics first and a lot more things, but I hope someone from CCP shall take a note about that proposal and in the future we'll see that babies at least in test server. See you on the battlefield
http://dust514news.blogspot.com/
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Doctor Day
Glitched Connection
289
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Posted - 2014.06.03 23:23:00 -
[66] - Quote
Bat Shard0 wrote:Few days ago I read somewhere that fighters are not in near plans for Legion. Than I remember my idea I wrote 3 months ago so I want to put it here, because I find it interesting and a really nice way to implement E-WAR in the game. My idea is to give new role to Dropships - carrying bombs. Next are my ideas for different kind of bombs. Please note that bombs are not global killer and most of them are with AV purpose!!! ALL Bombs have splash radius and are carried by Dropship EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't move but still can fire - duration depends on tier ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds SMOKE bomb - make remote scaners even much important WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb The Idea is Dropship can carry 1-2 bombs - that win not make him OP. And of course carrying bomb make pilot to sacrifice tank of his bird More ideas are welcome I believe that shall make Dropships awesome. Bomb can be fitted on the lower slot The original forum post **** YOU TANK HATER! |
Joseph Ridgeson
WarRavens Final Resolution.
1968
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Posted - 2014.06.03 23:26:00 -
[67] - Quote
As I stated before, the concept of a bomber can work. However, your bombs are way overpowered. To explain:
EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. * So this instantly kills a tank. If they are 'shutdown' for 15-20, you have basically killed them. If nothing else, it is kind of lame that any role be instantly shutdown because of another player. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. * Similar to the above. It could work depending on how long it lasted but even at the Sandbox discussion they even mentioned that someone webbing and slowing you is not fun. SCRAM bomb - tank can't move but still can fire - duration depends on tier * Instantly kills a tank considering they are currently built around hitting an area and leaving. ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear * Just weird. CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds * Again, having something that essentially makes you unable to play is lame. TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb * You don't see any issues with this? Drop this in a melee and for 30 to 60 seconds people will die in half the time. Drop on a tank and a railgun will kill them in 2 shots. FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range * So you want an EMP Oribital on command? ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. * 30 damage a second and not being able to repair shields is basically a 1 hit kill to a Gunnlogi. Does almost nothing to a Madrugar. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min * 3,000 damage minimum? It is just another near instant kill to tanks. BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps. * Not being able to move or play for 30 to 60 seconds is lame. Vehicles, especially tanks, already have fairly poor mobility without players being able to block them in with indestructible force fields.
SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP * So it is like Scannerinas again? Drop it on a building, watch the map light up, and the enemy have no chance of doing anything against it. FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds * Makes most Domination maps impossible to play. Firebomb an area and it basically becomes next to impossible to take the objective. SMOKE bomb - make remote scaners even much important * Interesting idea but smoke grenades would be better and make more sense than a flat bomb. WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb * How does this work? It protects an area of Orbitals or people can't call in Orbitals while in that area? The first makes no sense, like an satellite dish stopping an ICBM, and the other is fairly minor.
If you are going with ones that are just supportive and never do damage, you have several mechanisms that just break vehicle play. EMP, SCRAM, and Caterpillar are basically "instantly disable tanks" things. Target Painter, Barrier, and Scanner give an overpowering advantage of which only one can be overcome unless the Scanner is dropped in an area where enemies can't get it. Having your bombs is not "making the game more open" it is "breaking any attempt at balancing vehicles."
What about this idea for a deployable equipment carried by Logistics. AERIAL DISRUPTOR - destroyable equipment like a spawn pad that blocks dropships from entering an area.
Imagine a game match with those thrown all over the place. Wouldn't be very fun or balanced for dropships. That same line of reasoning, not very fun, is why I disagree with your proposal.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.03 23:30:00 -
[68] - Quote
Bat Shard0 wrote:Godin Thekiller wrote:That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them.
Also, DS's are for logistics, mostly transport. You probably heard one of them are called Assault DS. Last thing you use them is transport or logistics. Evo-7 probably shall confirm it. And from my player expirience like a pilot or gunner on tripple gun python....the EWAR non explosive deployed mechanisms is a less danger for havs, because teamplay shall be need to destroy it, until triple gun python just deliver damage by itself. Anyway I am tired of discusing that. I know it is too early for that kind of proposal because project legion need its core mechanics first and a lot more things, but I hope someone from CCP shall take a note about that proposal and in the future we'll see that babies at least in test server. See you on the battlefield
The ADS is a oddball, so there's that. Also, in a balanced situation (aka 1.6, for vehicles anyways), it should take a skilled DS pilot to take down a HAV, seeing that it's using small turrets, and it should take up a lot of ammo to do it, so in the long run it's not really worth it.
And it would be much easier to take down a HAV which cannot activate its modules or even move with a railgun vs. flying a ADS above it. Your "well solo would be easier than with another person" argument is just plain silly.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2516
|
Posted - 2014.06.03 23:36:00 -
[69] - Quote
Joseph Ridgeson wrote:As I stated before, the concept of a bomber can work. However, your bombs are way overpowered. To explain:
EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. * So this instantly kills a tank. If they are 'shutdown' for 15-20, you have basically killed them. If nothing else, it is kind of lame that any role be instantly shutdown because of another player. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. * Similar to the above. It could work depending on how long it lasted but even at the Sandbox discussion they even mentioned that someone webbing and slowing you is not fun. SCRAM bomb - tank can't move but still can fire - duration depends on tier * Instantly kills a tank considering they are currently built around hitting an area and leaving. ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear * Just weird. CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds * Again, having something that essentially makes you unable to play is lame. TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb * You don't see any issues with this? Drop this in a melee and for 30 to 60 seconds people will die in half the time. Drop on a tank and a railgun will kill them in 2 shots. FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range * So you want an EMP Oribital on command? ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. * 30 damage a second and not being able to repair shields is basically a 1 hit kill to a Gunnlogi. Does almost nothing to a Madrugar. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min * 3,000 damage minimum? It is just another near instant kill to tanks. BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps. * Not being able to move or play for 30 to 60 seconds is lame. Vehicles, especially tanks, already have fairly poor mobility without players being able to block them in with indestructible force fields.
SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP * So it is like Scannerinas again? Drop it on a building, watch the map light up, and the enemy have no chance of doing anything against it. FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds * Makes most Domination maps impossible to play. Firebomb an area and it basically becomes next to impossible to take the objective. SMOKE bomb - make remote scaners even much important * Interesting idea but smoke grenades would be better and make more sense than a flat bomb. WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb * How does this work? It protects an area of Orbitals or people can't call in Orbitals while in that area? The first makes no sense, like an satellite dish stopping an ICBM, and the other is fairly minor.
If you are going with ones that are just supportive and never do damage, you have several mechanisms that just break vehicle play. EMP, SCRAM, and Caterpillar are basically "instantly disable tanks" things. Target Painter, Barrier, and Scanner give an overpowering advantage of which only one can be overcome unless the Scanner is dropped in an area where enemies can't get it. Having your bombs is not "making the game more open" it is "breaking any attempt at balancing vehicles."
What about this idea for a deployable equipment carried by Logistics. AERIAL DISRUPTOR - destroyable equipment like a spawn pad that blocks dropships from entering an area.
Imagine a game match with those thrown all over the place. Wouldn't be very fun or balanced for dropships. That same line of reasoning, not very fun, is why I disagree with your proposal.
This, and the fact that a DS hovers is my problem. I'm surprised that anyone had to explain that. Oh and the count is now 8 to 3.
click me
Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.04 08:57:00 -
[70] - Quote
ONLY ONE: TEST SERVER
http://dust514news.blogspot.com/
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Lorhak Gannarsein
Legio DXIV
3358
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Posted - 2014.06.04 10:43:00 -
[71] - Quote
I'm still not sure what the inherent problem is with DSes having deployable EWAR modules is, or AV support modules, I suppose, though again I think yours are excessively powerful. (3k damage is all of my shields on most of my fittings, and 75% on the rest.)
BlowoutForCPM
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