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Evolution-7
The Rainbow Effect
565
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Posted - 2014.06.03 15:29:00 -
[61] - Quote
Bat Shard0 wrote:If you want to put large turret on DS by my logic it shall have zero tank. To clarify again - I am for bombs, not for large guns. And my argument is lets test it, yours is - its stupid idea rejected by someone that never test it
Whoever said to add a large turret on a dropship, please stop.
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
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Godin Thekiller
shadows of 514
2511
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Posted - 2014.06.03 15:49:00 -
[62] - Quote
Bat Shard0 wrote:Hah, looks like we have another player that like the idea. What about "it also been rejected by majority of the players" . Looks like we have some different opinion here. Thank you fot that lateriss, and tank you for realizing that what I propose is with almost 100% suportive role and didn't focus on the bomb that make damage(ont he shield).
1: You have a bomb that does damage in your own ******* thread. Also, damaging bombs will most likely be added at the launch of a bomber (this won't happen, as CCP already trashed this garbage idea). So I already call bullshit on that statement.
2: Current count of supporters counting yourself is 3 (because 2 only half likes your idea). Current count of non supporters is 7 (because they half didn't like it, and that doesn't even count the people who rejected it). 70% is over 50%, so yes, the majority still hates this idea. Do you not know math?
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Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.03 20:53:00 -
[63] - Quote
OK, because some people have their own concerns with the word "BOMB", I rename my proposal from BOMB FOR DROPSHIPS to EWAR deployable mechanism that never do damage, only EWAR for FROPSHIPS. And shall remove FLUX, ACID and MINE bombs from my proposal - the only doing damage.
So how about now. What is your problems with something that never do damage and have suportive role. Looking forward to hear your counter arguments. Keep in mind - no damage. EVER! Only EWAR and some suport like smoke bomb
http://dust514news.blogspot.com/
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Godin Thekiller
shadows of 514
2515
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Posted - 2014.06.03 21:30:00 -
[64] - Quote
Bat Shard0 wrote:OK, because some people have their own concerns with the word "BOMB", I rename my proposal from BOMB FOR DROPSHIPS to EWAR deployable mechanism that never do damage, only EWAR for FROPSHIPS. And shall remove FLUX, ACID and MINE bombs from my proposal - the only doing damage.
So how about now. What is your problems with something that never do damage and have suportive role. Looking forward to hear your counter arguments. Keep in mind - no damage. EVER! Only EWAR and some suport like smoke bomb
That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them.
Also, DS's are for logistics, mostly transport.
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Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.03 23:00:00 -
[65] - Quote
Godin Thekiller wrote:That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them.
Also, DS's are for logistics, mostly transport.
You probably heard one of them are called Assault DS. Last thing you use them is transport or logistics. Evo-7 probably shall confirm it. And from my player expirience like a pilot or gunner on tripple gun python....the EWAR non explosive deployed mechanisms is a less danger for havs, because teamplay shall be need to destroy it, until triple gun python just deliver damage by itself.
Anyway I am tired of discusing that. I know it is too early for that kind of proposal because project legion need its core mechanics first and a lot more things, but I hope someone from CCP shall take a note about that proposal and in the future we'll see that babies at least in test server. See you on the battlefield
http://dust514news.blogspot.com/
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Doctor Day
Glitched Connection
289
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Posted - 2014.06.03 23:23:00 -
[66] - Quote
Bat Shard0 wrote:Few days ago I read somewhere that fighters are not in near plans for Legion. Than I remember my idea I wrote 3 months ago so I want to put it here, because I find it interesting and a really nice way to implement E-WAR in the game. My idea is to give new role to Dropships - carrying bombs. Next are my ideas for different kind of bombs. Please note that bombs are not global killer and most of them are with AV purpose!!! ALL Bombs have splash radius and are carried by Dropship EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't move but still can fire - duration depends on tier ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds SMOKE bomb - make remote scaners even much important WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb The Idea is Dropship can carry 1-2 bombs - that win not make him OP. And of course carrying bomb make pilot to sacrifice tank of his bird More ideas are welcome I believe that shall make Dropships awesome. Bomb can be fitted on the lower slot The original forum post **** YOU TANK HATER! |
Joseph Ridgeson
WarRavens Final Resolution.
1968
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Posted - 2014.06.03 23:26:00 -
[67] - Quote
As I stated before, the concept of a bomber can work. However, your bombs are way overpowered. To explain:
EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. * So this instantly kills a tank. If they are 'shutdown' for 15-20, you have basically killed them. If nothing else, it is kind of lame that any role be instantly shutdown because of another player. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. * Similar to the above. It could work depending on how long it lasted but even at the Sandbox discussion they even mentioned that someone webbing and slowing you is not fun. SCRAM bomb - tank can't move but still can fire - duration depends on tier * Instantly kills a tank considering they are currently built around hitting an area and leaving. ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear * Just weird. CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds * Again, having something that essentially makes you unable to play is lame. TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb * You don't see any issues with this? Drop this in a melee and for 30 to 60 seconds people will die in half the time. Drop on a tank and a railgun will kill them in 2 shots. FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range * So you want an EMP Oribital on command? ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. * 30 damage a second and not being able to repair shields is basically a 1 hit kill to a Gunnlogi. Does almost nothing to a Madrugar. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min * 3,000 damage minimum? It is just another near instant kill to tanks. BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps. * Not being able to move or play for 30 to 60 seconds is lame. Vehicles, especially tanks, already have fairly poor mobility without players being able to block them in with indestructible force fields.
SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP * So it is like Scannerinas again? Drop it on a building, watch the map light up, and the enemy have no chance of doing anything against it. FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds * Makes most Domination maps impossible to play. Firebomb an area and it basically becomes next to impossible to take the objective. SMOKE bomb - make remote scaners even much important * Interesting idea but smoke grenades would be better and make more sense than a flat bomb. WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb * How does this work? It protects an area of Orbitals or people can't call in Orbitals while in that area? The first makes no sense, like an satellite dish stopping an ICBM, and the other is fairly minor.
If you are going with ones that are just supportive and never do damage, you have several mechanisms that just break vehicle play. EMP, SCRAM, and Caterpillar are basically "instantly disable tanks" things. Target Painter, Barrier, and Scanner give an overpowering advantage of which only one can be overcome unless the Scanner is dropped in an area where enemies can't get it. Having your bombs is not "making the game more open" it is "breaking any attempt at balancing vehicles."
What about this idea for a deployable equipment carried by Logistics. AERIAL DISRUPTOR - destroyable equipment like a spawn pad that blocks dropships from entering an area.
Imagine a game match with those thrown all over the place. Wouldn't be very fun or balanced for dropships. That same line of reasoning, not very fun, is why I disagree with your proposal.
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.03 23:30:00 -
[68] - Quote
Bat Shard0 wrote:Godin Thekiller wrote:That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them.
Also, DS's are for logistics, mostly transport. You probably heard one of them are called Assault DS. Last thing you use them is transport or logistics. Evo-7 probably shall confirm it. And from my player expirience like a pilot or gunner on tripple gun python....the EWAR non explosive deployed mechanisms is a less danger for havs, because teamplay shall be need to destroy it, until triple gun python just deliver damage by itself. Anyway I am tired of discusing that. I know it is too early for that kind of proposal because project legion need its core mechanics first and a lot more things, but I hope someone from CCP shall take a note about that proposal and in the future we'll see that babies at least in test server. See you on the battlefield
The ADS is a oddball, so there's that. Also, in a balanced situation (aka 1.6, for vehicles anyways), it should take a skilled DS pilot to take down a HAV, seeing that it's using small turrets, and it should take up a lot of ammo to do it, so in the long run it's not really worth it.
And it would be much easier to take down a HAV which cannot activate its modules or even move with a railgun vs. flying a ADS above it. Your "well solo would be easier than with another person" argument is just plain silly.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.03 23:36:00 -
[69] - Quote
Joseph Ridgeson wrote:As I stated before, the concept of a bomber can work. However, your bombs are way overpowered. To explain:
EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. * So this instantly kills a tank. If they are 'shutdown' for 15-20, you have basically killed them. If nothing else, it is kind of lame that any role be instantly shutdown because of another player. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. * Similar to the above. It could work depending on how long it lasted but even at the Sandbox discussion they even mentioned that someone webbing and slowing you is not fun. SCRAM bomb - tank can't move but still can fire - duration depends on tier * Instantly kills a tank considering they are currently built around hitting an area and leaving. ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear * Just weird. CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds * Again, having something that essentially makes you unable to play is lame. TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb * You don't see any issues with this? Drop this in a melee and for 30 to 60 seconds people will die in half the time. Drop on a tank and a railgun will kill them in 2 shots. FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range * So you want an EMP Oribital on command? ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. * 30 damage a second and not being able to repair shields is basically a 1 hit kill to a Gunnlogi. Does almost nothing to a Madrugar. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min * 3,000 damage minimum? It is just another near instant kill to tanks. BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps. * Not being able to move or play for 30 to 60 seconds is lame. Vehicles, especially tanks, already have fairly poor mobility without players being able to block them in with indestructible force fields.
SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP * So it is like Scannerinas again? Drop it on a building, watch the map light up, and the enemy have no chance of doing anything against it. FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds * Makes most Domination maps impossible to play. Firebomb an area and it basically becomes next to impossible to take the objective. SMOKE bomb - make remote scaners even much important * Interesting idea but smoke grenades would be better and make more sense than a flat bomb. WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb * How does this work? It protects an area of Orbitals or people can't call in Orbitals while in that area? The first makes no sense, like an satellite dish stopping an ICBM, and the other is fairly minor.
If you are going with ones that are just supportive and never do damage, you have several mechanisms that just break vehicle play. EMP, SCRAM, and Caterpillar are basically "instantly disable tanks" things. Target Painter, Barrier, and Scanner give an overpowering advantage of which only one can be overcome unless the Scanner is dropped in an area where enemies can't get it. Having your bombs is not "making the game more open" it is "breaking any attempt at balancing vehicles."
What about this idea for a deployable equipment carried by Logistics. AERIAL DISRUPTOR - destroyable equipment like a spawn pad that blocks dropships from entering an area.
Imagine a game match with those thrown all over the place. Wouldn't be very fun or balanced for dropships. That same line of reasoning, not very fun, is why I disagree with your proposal.
This, and the fact that a DS hovers is my problem. I'm surprised that anyone had to explain that. Oh and the count is now 8 to 3.
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Blup Blub Bloop. Translation: Die -_-
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.04 08:57:00 -
[70] - Quote
ONLY ONE: TEST SERVER
http://dust514news.blogspot.com/
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Lorhak Gannarsein
Legio DXIV
3358
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Posted - 2014.06.04 10:43:00 -
[71] - Quote
I'm still not sure what the inherent problem is with DSes having deployable EWAR modules is, or AV support modules, I suppose, though again I think yours are excessively powerful. (3k damage is all of my shields on most of my fittings, and 75% on the rest.)
BlowoutForCPM
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