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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
62
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Posted - 2014.05.28 08:37:00 -
[1] - Quote
Few days ago I read somewhere that fighters are not in near plans for Legion. Than I remember my idea I wrote 3 months ago so I want to put it here, because I find it interesting and a really nice way to implement E-WAR in the game.
My idea is to give new role to Dropships - carrying bombs. Next are my ideas for different kind of bombs. Please note that bombs are not global killer and most of them are with AV purpose!!!
ALL Bombs have splash radius and are carried by Dropship
EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't move but still can fire - duration depends on tier ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps
SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds SMOKE bomb - make remote scaners even much important WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb
The Idea is Dropship can carry 1-2 bombs - that win not make him OP. And of course carrying bomb make pilot to sacrifice tank of his bird
More ideas are welcome
I believe that shall make Dropships awesome. Bomb can be fitted on the lower slot
The original forum post
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 18:59:00 -
[2] - Quote
Dauth Jenkins wrote:-1, because then the sky would be even more crowded then it is now. Dropships are meant for support, even the assault variant. If we get a gunship specifically meant for offence, then I'm all for bombs. Also, aiming a pythons missiles is hard enough, so we would need a better aiming system for bombs, especially if we only get 1.
Definitely you sound grounded, but if someone think for 5 seconds will behold nothing you worried is actual threat. Dropships are meant for support and bombs will confirm that. If you read my idea you should realize that Caterpilar bomb can harm only tanks, EMP, ECM, WEB, SCRAM bombs can harm only vehicle. And please note - not destroying them but only make them vulnerable.
And your concerns about making dropships OP - I will propose that fitting bomb should sacrifice PG/CPU and a slot may be, but it is matter of balance as anything in the game.
BEFORE YOU SAY NO PLEASE NOTE THAT BOMBS DIDN'T KILL INSTANTLY AND ARE PART OF E-WAR!!!!
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 19:21:00 -
[3] - Quote
1: you better read some military history before declare that 2: you can say similar for cloacking :)
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 19:23:00 -
[4] - Quote
Oh, and I forgot, there are already ewar bombs in EVE ONLINE and people use it
check it https://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Bombs
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.28 20:29:00 -
[5] - Quote
It start looking like nice troll but aniway I shall answer
I know exactly what I post, because I am an eve player too and I had use all kind of bombs
Read this
Lockbreaker Bomb - Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Void Bomb - Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.
that for point 1
And now for point 2 - ask dropship pilot what happend when you hover above a Forge gunner. And ask Forge gunner what is happend when a cloacked shotgunner apper on his six ;)
And tell me is Warpbarge strike is OP or not. TY
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 10:12:00 -
[6] - Quote
It will be nice to hear from a dev what CCP think about it.....
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 10:18:00 -
[7] - Quote
And I really try explain myself how OB is not at all OP, and CATERPILLAR bomb (destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds) is.
Well, I can't
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 21:37:00 -
[8] - Quote
Or may be yours? Something that make 10k damage and kill everything in its range + you cannot see it is not OP, but something that malfunction your caterpilar without killing you and you can see it long before it reach you is OP.
Please enlighten us with your logic .....
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.29 22:29:00 -
[9] - Quote
1 It depends of the situation
2 No. It just bring more sand in the box. For example if you drop smoke bomb it will affect both teams and those with better scanners will have advantage - it could be yours - as I say - MORE SAND IN THE BOX. What kind of bullshit will come after is matter of discusion.
3 Tell me how every single one of the bombs is too powerfull - explain me one by one. I still believe you didnt read the description of the bombs, you just say bomb are too powerfull, until it isnt
And the fact we have alpha and beta before the game start I believe it is perfect time to test it.
And I really hope some dev shell say something here FFS
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 05:32:00 -
[10] - Quote
As I say its should be nice to be tested in beta. If you want your "steril" game with a little bit sand in the box - continue play on PS3. I expect more from Legion. And once again - how exactly smoke bomb is OP?
Never heard it is rejected
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 19:50:00 -
[11] - Quote
Finaly some opinion I find reasoned. First I like that you find bombs as good idea. Bombs are 50% of my idea, and I link them to dropships, beacuse they are the only flying vehidcle and as I mention, CCP say that no other bird comming in near future. I shall be really happy if jets apear in the game. But here comes my doubts about jets.
At the present level of AV weapons I find jets OP because of their expected speed and maneuverability (it is jets, right). Jets with damage bombs - nightmare. Jets with missles - omg. Whereas Dropships and Assault Dropships are balanced at the present level of DUST 514, even little buff will be good by my opinion ;) .
There is one more thing that bother me about "fixed-wing" aircraft as you name it. If you want to use wings to generate lift force for your aircraft, it supose to have atmosphere on the planet. But that is something strictly individual for every planet. What if a planet didnt have atmospere? And in the same time you have the Dropship without that inconvenience.
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 20:51:00 -
[12] - Quote
I find it positive we all vote for bombs :)
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:05:00 -
[13] - Quote
and who say that bomber should not hover 20 000 years after
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:14:00 -
[14] - Quote
nope. My argument is - I think out of the box.
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:31:00 -
[15] - Quote
we'll see. It's already been thought of DUST 514 shall be uber game, but it isn't, than Rouge replace Brandon. And I think this man say - give us feedback, give us ideas. Here I am
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.30 21:54:00 -
[16] - Quote
Sorry for you, but I disagree
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.31 05:40:00 -
[17] - Quote
That I find it briliant idea. And noone here say no to bombs. Sorry but our discussion is counterproductive. Please use arguments of your own instead " it was discouset and rejected by players" and stuff. I ask you several times about exact bombs I propose and you didnt answer nothing but "if it hover it is OP".
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.05.31 06:03:00 -
[18] - Quote
Again "it was rejected, a bad idea, etc". Find arguments of your own. And as I mention before - start think out of the box. Drones already was announced, right. Ewar bombs such EMP bomb i propose shall have good result against them. And can you be specific...CPM reject bombs or bombs on dropship. And can you link the discussion.
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.01 09:42:00 -
[19] - Quote
Godin Thekiller wrote: 1: I have given a argument; It can never be balanced without being OP or useless. You want it to be on a goddamn DS for gods sake. The "It has been rejected already by the pilots" just adds onto it.
2: I've thought of countless ideas, most of which people liked. So far you've got one person to halfway like your idea. And again, the idea has already been thought of, and has already been marked as "bad". You can't change that by saying "Well, I think it's a good idea". That's like me saying that eating **** is a god idea, when it clearly is not.
3: Rouge drones have been announced, not drones.
4: IRC chat, and Skype chat. Ask them yourself (note: they'll laugh at you)
5: I'll say this again, learn to quote.
1. How many times you test it before you say so, can you show us some metrics? - NO 2. Mark "BAD" - not by me and ppl I speak in squads until I Play. If one group of ppl say its bad, didnt mean its bad actually. Thats why EVE have test server.
3. When appear 90+% of playes will call them just drones. I can bet 4. I hope they`ll join us here with their own arguments - if you want to be hear by CCP - this is the right place. And a lot of ppl laugh on Galileo, Magelan, Da Vinci - can you tell me their names?
5. Only to make you feel better :)
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.01 09:47:00 -
[20] - Quote
Mobius Wyvern wrote: All planets have an atmosphere of some level. Lack of an atmosphere is one of many cited reasons why Pluto is no longer considered a planet
Fluid dynamics works for any fluid, regardless of composition. Now, the effectiveness of the airfoils you use in said fluid can vary dramatically, but I believe it's safe to assume that with thousands of years of military technology developed on a variety of planets, the aircraft we use can pretty much handle whatever New Eden can dish out.
As far as AV, the game can easily have more AV brought in that offer higher speeds for hitting fast-moving vehicles at the expense of not being able to turn well, for example. The Forge will still work fine as long as you lead your targets.
Also keep in mind that said aircraft would most likely be very low on hitpoints. It wouldn't take many AV players to bring one down, possibly even just one with good timing and good gear.
I'll be glad to test that bird, but as it was said - not in near feature :(
You see jets only with bombs or with (un)guided missiles too? Any other weapons?
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.01 22:08:00 -
[21] - Quote
Mobius, Godin. I start thinking how I shall play with jets, try to imagine the process. So lets see it step by step
1. How you get in the jet? atm RDV is droping a vehicle for you. Let say ok, RDV shall bring me jet. Ok, and? If the jet can't hover, it probably shall need some kind of airstrip, because if it cant hover it need a clear surface to get speed and take off.
2. When you get in the air you need minimum speed to have lift force for flying, it mean you shall fly fast and have minimum time for aim, lock on, shoot. On the image i see posted from Mobius in his forum post - this - that galente figther have a small wings and if you have atmosphere density similar on earth you shall need critical speed of 300-350 km/h to not fly like an iron. I can't see fun, may be only dogfights.
3. When you run out of ammo in Dropship you just land/hover near supply depot. If the jet can't hover probably it need to land for resuply and repair? Where? CCP build airstrips on every map?
4. If I decide that I want go by foot and want to recall the jet I am flying where I am landing? Airstrip again or?
This 4 points need answers before jets apear. I am just qurious how it shall happend withour hovering ;)
Godin, the bombs I propose are mostly E-WAR bombs, The one that make 3000 damage, it makes it only to shield, please read it, all other bombs have suportive role, it mean you need teammates to kill something, you cannot do it only with single bomb. And becasue you kindly remind us that dropship have suportive role, I think suportive bomb will be excelent addition to its arsenal.
Godin, CPM are not mentors, their role is different. There is a lot more ppl dedicated to the game then CPM guys, without any wish to be CPM member. Their role is to collect OUR wishes and to put it on table when meed the devs. If you are CPM dont mean you know what is good and what is bad. There should be test server for that things. The result of test server can say which is bad and wich isn't, not me, you or CPM member. The mankind history is full with examles how something rejected come back later with hige succes.
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.02 08:38:00 -
[22] - Quote
Mobius Wyvern wrote:The jets we've been shown so far do indeed hover, but look to be designed such that hovering would hinder their ability to fight. As well, they could easily be coded such that their weapons are inoperative while hovering.
Hah, nice, but didn't sound realistic to me. But probably sound for you. I am for test it on test server first, are you with me?
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.02 09:19:00 -
[23] - Quote
I still think that DS is perfect for bombs and let me give one more argument. One of the sandbox instruments is fitting option - player to fit its DS in the way he wants. Atm on DS you can fullfill several roles - you can put only tank and just transport ppl, you can put a guns and damage modes and be a paper gun, you can put a scanner and suport your ground troops with data, you can become mobile CRU. May be I miss something, but every choise you make need you to sacrifice something to get another thing. And I see bombs are fitted in that way. Even now granades take PG/CPU from dropsuit, why not be similar to dropships. And why to discover something bround new like jet bomber, that obviously shall hover just to give it ability to use bombs. I can see reason if that specific aircraft can carry a lot of bombs, I can say yes, but it may be OP? For DS I just need 1 bomb in a time, and when there are 10 different bombs who on the ground can say what I am carrying and prapare for - that what the real sandbox is, right :)
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.02 17:56:00 -
[24] - Quote
If you want to put large turret on DS by my logic it shall have zero tank. To clarify again - I am for bombs, not for large guns.
And my argument is lets test it, yours is - its stupid idea rejected by someone that never test it
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.03 09:49:00 -
[25] - Quote
Hah, looks like we have another player that like the idea. What about "it also been rejected by majority of the players" . Looks like we have some different opinion here. Thank you fot that lateriss, and tank you for realizing that what I propose is with almost 100% suportive role and didn't focus on the bomb that make damage(ont he shield).
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.03 20:53:00 -
[26] - Quote
OK, because some people have their own concerns with the word "BOMB", I rename my proposal from BOMB FOR DROPSHIPS to EWAR deployable mechanism that never do damage, only EWAR for FROPSHIPS. And shall remove FLUX, ACID and MINE bombs from my proposal - the only doing damage.
So how about now. What is your problems with something that never do damage and have suportive role. Looking forward to hear your counter arguments. Keep in mind - no damage. EVER! Only EWAR and some suport like smoke bomb
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.03 23:00:00 -
[27] - Quote
Godin Thekiller wrote:That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them.
Also, DS's are for logistics, mostly transport.
You probably heard one of them are called Assault DS. Last thing you use them is transport or logistics. Evo-7 probably shall confirm it. And from my player expirience like a pilot or gunner on tripple gun python....the EWAR non explosive deployed mechanisms is a less danger for havs, because teamplay shall be need to destroy it, until triple gun python just deliver damage by itself.
Anyway I am tired of discusing that. I know it is too early for that kind of proposal because project legion need its core mechanics first and a lot more things, but I hope someone from CCP shall take a note about that proposal and in the future we'll see that babies at least in test server. See you on the battlefield
http://dust514news.blogspot.com/
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Bat Shard0
Stardust Incorporation IMMORTAL REGIME
63
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Posted - 2014.06.04 08:57:00 -
[28] - Quote
ONLY ONE: TEST SERVER
http://dust514news.blogspot.com/
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