Joseph Ridgeson
WarRavens Final Resolution.
1937
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Posted - 2014.05.30 01:01:00 -
[1] - Quote
Oh, so they can only carry two things that do 3,000 damage or completely shutdown my vehicle for 15 seconds? That's good because THEN it would be overpowered...
You asked "why is an OB not overpowered and these are?" Quite simply, Orbitals are more rare. It's true. Sure, you may have a squad of pull in a bunch of Orbitals a round but there is a fixed limit of 2,500 WP they need. Being able to call in a Dropship, fly over to a place, and immediately drop a bomb to kill everything there within the first 45 seconds of a match is a bit different.
The concept of a ground to air fighter could easily work... but what you have suggested is just "I hate tanks; I win."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1968
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Posted - 2014.06.03 23:26:00 -
[2] - Quote
As I stated before, the concept of a bomber can work. However, your bombs are way overpowered. To explain:
EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. * So this instantly kills a tank. If they are 'shutdown' for 15-20, you have basically killed them. If nothing else, it is kind of lame that any role be instantly shutdown because of another player. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. * Similar to the above. It could work depending on how long it lasted but even at the Sandbox discussion they even mentioned that someone webbing and slowing you is not fun. SCRAM bomb - tank can't move but still can fire - duration depends on tier * Instantly kills a tank considering they are currently built around hitting an area and leaving. ECM bomb - tanker can use only FPS camera for some time and tank scanner disapear * Just weird. CATERPILLAR bomb - destroy caterpillar of the tank and stop him. Can be fixed by remote repair for at least 10 seconds * Again, having something that essentially makes you unable to play is lame. TARGET PAINT bomb - every hit is 2x damage. Duration 30-60 seconds depends on tier of bomb * You don't see any issues with this? Drop this in a melee and for 30 to 60 seconds people will die in half the time. Drop on a tank and a railgun will kill them in 2 shots. FLUX bomb - 3000 damage to every shield (vihicle, instalation, dropsuit) within splash range * So you want an EMP Oribital on command? ACID bomb - start damaging tank with 30 damage per sconds. Duration depends on tier. Shields cannot regenerate. * 30 damage a second and not being able to repair shields is basically a 1 hit kill to a Gunnlogi. Does almost nothing to a Madrugar. MINE bomb - works like remote explosives blowed by contact, but is droped by the ship. Damage depends by tier. 3000 min * 3,000 damage minimum? It is just another near instant kill to tanks. BARRIER bomb - make a obstacle that tank or LAV can't go trough or shoot. Last 30-60 seconds. Used for tank traps. * Not being able to move or play for 30 to 60 seconds is lame. Vehicles, especially tanks, already have fairly poor mobility without players being able to block them in with indestructible force fields.
SCANER bomb - when droped scan huge radius for a 60-90 seconds. Can be destroyed. Health 1000-1500 HP * So it is like Scannerinas again? Drop it on a building, watch the map light up, and the enemy have no chance of doing anything against it. FIRE bomb - make a carpet of fire which made 10-20 damage per second for the duration of fire - it could be 15-30 seconds * Makes most Domination maps impossible to play. Firebomb an area and it basically becomes next to impossible to take the objective. SMOKE bomb - make remote scaners even much important * Interesting idea but smoke grenades would be better and make more sense than a flat bomb. WS AVOID bomb - when droped no one can plase warbarge strike on the area of effect. Last 2 min and can be destroyed by opposite team. Deffenetly suportive bomb * How does this work? It protects an area of Orbitals or people can't call in Orbitals while in that area? The first makes no sense, like an satellite dish stopping an ICBM, and the other is fairly minor.
If you are going with ones that are just supportive and never do damage, you have several mechanisms that just break vehicle play. EMP, SCRAM, and Caterpillar are basically "instantly disable tanks" things. Target Painter, Barrier, and Scanner give an overpowering advantage of which only one can be overcome unless the Scanner is dropped in an area where enemies can't get it. Having your bombs is not "making the game more open" it is "breaking any attempt at balancing vehicles."
What about this idea for a deployable equipment carried by Logistics. AERIAL DISRUPTOR - destroyable equipment like a spawn pad that blocks dropships from entering an area.
Imagine a game match with those thrown all over the place. Wouldn't be very fun or balanced for dropships. That same line of reasoning, not very fun, is why I disagree with your proposal.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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