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One Eyed King
Land of the BIind
2009
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Posted - 2014.06.15 17:58:00 -
[31] - Quote
Auorra wrote:Quote:On the CR topic, there is a skill that reduces the bullet dispersion. You need to skill into that too at some point, it will greatly help. Also, if you are swinging too wide, reduce your sensitivity. If not on your hipfire aim, then certainly with your aim down sights sensitivity. That will give you two different options, and can work in different ways. That must be it then. I wonder if I should upgrade to a different drop suit or add points in to shield regeneration or enhancement. Frankly, I'm not sure how I'm supposed to heal and "jump in to the thick of it" (as one help thread put it), if I am being one-shot all the time. Questions: Can you only get 1000 SP max from a single battle? Without bonuses, I cannot seem to make more than that. Is there a bug that allows an ally to cause damage to an ally in the game? There have been a couple of incidents the last few days where the only way I could have been hurt was by friendly fire. If you are new, stick your SP into shield and armor before you get too far into dropsuits because they can apply to all suits and roles regardless.
There is a weekly skills cap. If you start seeing a significant reduction in your SP, you have hit your cap for the week. I think they reset ever Wednesday during downtime.
Friendly fire is active in factional warfare for sure, and I think PC too. Pubs definitely not. Just be aware of what mode you are in, especially if you are in a squad that jumps around modes.
This is how a minja feels
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lee corwood
Knights Of Ender Proficiency V.
855
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Posted - 2014.06.18 20:56:00 -
[32] - Quote
I created a video that shows you the different weapons (not the new pistols as they came out after) but its helpful to see just how big the dispersion is hip firing verses when you use sights. Also if there is overheat, I showed just how long that hangup really leaves you vulnerable.
Before you look at what I shot and say 'that looks cool, let me go skill into it', go create another toon (you can have 3 characters per PSN). Dump all the points of that new character into one weapon or specific item you're curious about and try it out. Once you're done, delete the toon. Nothing is worse than thinking something looks awesome in the hands of an expert and trying it out yourself to find out you might as well be throwing rocks at them. It's like me and the laser rifle. That thing is god in better hands. In my hands, its like a ******** gorilla trying to make a sandwich with powertools. It's almost embarrassing how bad I am with that rifle.
Lessons I learned the hard way that:
- I didn't use my sights nearly as often
- I tried to gun at someone I was never going to win against to begin with
When you take aim at a redberry, take a look at the bottom of the screen. That readout information really is important. That screenshot is what I took right before I died. I was using the Toxin SMG which is the exact same as a basic SMG. My current range from him is almost double my effective range and his suit tells me he easily has double the eHP that I have. Completely ignoring this information, he shot at me with his rifle which I was well within effective range of before even a portion of my bullets could reach him because of dispersion.
Therefore, if you're in a militia start fit and you turn a corner and attack someone wearing an ADV Sentinel suits, stacking plates and hauling a HMG, you should expect to die. Really read that information before you go spraying bullets. Sometimes the smartest thing to do is not fire or call attention to yourself.
As a logi myself, I often find that most people don't wait for me either. I still carry needles but I usually stick to my rep tool and nanohives. I drop uplinks at the beginning of the battle and replenish them throughout the game.
Find a squad. This is a team game. Flanking and tactics is always going to win and this game is not very fun solo.
Minmatar Logisis | Heavy lover. Ping for video services.
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.20 14:21:00 -
[33] - Quote
Nice video. I'm absolutely convinced that my bullet dispersion is why I'm not hitting anything. But as all the guides tell me. logistics are not supposed to concentrate on their weapon skills. At first anyway. Also, about the video, your graphic quality was way better than what appears on my TV. Did you tweak the graphics to make your video or do I have my TV settings wrong?
Finding a good squad is pretty hard as well. A lot of the people who play DUST (that I have seen anyway,) are from South America and claim to not speak English (though they type it out pretty well).
I also seem to suffer from not using a headset. At first, I turned the headset settings all the way up and just listened. But to be honest, the only thing people seem to use the headsets for is so that everyone can hear them dropping the f-bomb when they die / miss / feel they've been treated unfairly, etc. I have actually not heard anyone give instructions over the headsets yet. No "Help at C," "We need some anti-armor on that tank," or anything.
Are Turrets worth training? And how about scanning for a logistic? Feasible or waste of time?
If only I knew it required you to buy a skill before you could actually hit your target...
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lee corwood
Knights Of Ender Proficiency V.
856
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Posted - 2014.06.20 16:07:00 -
[34] - Quote
I use an elgato to capture at 1080, so it might just be higher than your TV allows?? I dunno that one honestly.
Squads I agree finding a good squad is hard. What I did in the beginning was joined up in a game, as soon as I spawned, I looked at my team and joined the most full squad available. If they don't want me there, they'll kick me, but most squads don't mind a blueberry because its just extra points for them towards an orbital. Most of the time at the end of the game, I would say 'gg' and leave the squad. But once in a great blue moon I found a squad I really jived with. There sense of humor matched mine, we worked great together, my support style fit really well with them, etc. if that happens, I would say 'gg' and ask if they minded I stick with them a few matches. Even politely ask if they have a chat channel where they are on and you can squad with them again. This is the pathway to finding players on at the same time as you that you enjoy being with. You might even get a corp invite out of it.
If you get the chat channel, type in lfs when you're on. Get picked up by others in the channel and just have fun. If they need to kick you for a corpmate, don't get offended. We join corps because we really like the people we play with. They're not kicking you out of spite, but because they want to make sure their buds aren't stuck soloing it out.
Look up the 'Learning Coalition' chat channel. The whole point of the channel is to help new players. Join it and squad up with players or just ask questions. They'll help you out and even squad with you. If you find you really want to be good at a specific role, they'll even mentor you in that role.
Chat If you're only only activating in team chat, you're not going to get anything useful there at all. I found chat is only useful in whole chat rooms when you're q-syncing or in a squad. If you're soloing and in team chat, you're only going to catch people eating loudly, people listening to music in the background or those who just want to yell. I recommend not turning on chat unless you're in a squad.
From my advice above, when you jump into the most full squad, make sure chat is active in squad. Good squads is where you're going to hear 'let's take objective C', 'watch out, heavy is at CRU', 'Incoming madrugar', those useful things you're expecting to hear. If they're silent, its a squad of solo guys just teaming up. If they're a really good squad, they'll use SL commands on top of communication.
Turret Turrets are worth training if you want to be a gunner for a tanker/pilot or a tanker yourself. It's really something you should think about only if you enjoy it. In the learning coalition chat, just mention you'd like to try a turret out yourself to see if you enjoy it. That or go create a militia tank yourself and drive it around. See if you like it any.
Scans If you want to be a scanner logi, you should be skilling gallente. Since the patch of cloaked scout doom, I've removed scanners from all of my suits. I'm a proto min/amarr logi. I let my squad scouts do the scanning for me at this point and just skilled into dropsuit skills to increase my own dampening/precision/range. Passive scans have been enough for me in that capacity but my corp doesn't need me to be the eyes. I think that's a decision you'll have to make depending on what type of support player you want to be. Note however, that while you'll be a useful asset to a team still, rep tools/nanohives/uplinks are what are going to net you the most overall sp.
Minmatar Logisis | Heavy lover. Ping for video services.
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.20 17:49:00 -
[35] - Quote
lee corwood wrote:I use an elgato to capture at 1080, so it might just be higher than your TV allows?? I dunno that one honestly. No, my TV sees in that range. Your graphics were much sharper than I've seen the game in. That and I have an issue with some older games that now appear to have giant squares as graphics. This probably is not the place to discuss TV resolution though.
So, turret skills are only if you want to use vehicle turrets? Do you get better dispersion and such at higher turret levels like you do with weapon skills? Does this benefit the turrets on the ground?
Personally, I hate vehicles. Tank drivers just go around shooting all the hackable targets in my games. They don't seem to offer much benefit. And all anyone who drives a "jeep" does is ride around in a circle trying to run over people on the road. Even if it's hitting their own teammates. And the dropships? Well, about all I see anyone do in those things is fly around the edge of the map and not really participate in the game. Occasionally, someone will have a dropship that has a missile launcher. But the pilot won't use them because he's too busy flying as high as he can to avoid being shot out of the sky.
If only I knew it required you to buy a skill before you could actually hit your target...
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lee corwood
Knights Of Ender Proficiency V.
856
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Posted - 2014.06.20 18:22:00 -
[36] - Quote
Not going to lie, I have a little over 24 mil sp in this game, and not a lick into vehicles. I never went back into them after the major respect happened. I know for a fact that skilling into turrets helps with turret turn speed. Right now, with nothing skilled into them, I take forever and a day to turn my turret on my target. But if you read what each skill does, it should detail to you what each upgrade helps them with. If it doesn't, you might want to ask those in Learning Coalition. They definitely have vehicle users in that channel.
Minmatar Logisis | Heavy lover. Ping for video services.
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.21 19:32:00 -
[37] - Quote
lee corwood wrote:. But if you read what each skill does, it should detail to you what each upgrade helps them with. If it doesn't, you might want to ask those in Learning Coalition. They definitely have vehicle users in that channel.
I read those. They all mention vehicle turrets. Nothing about the tank targets scattered around the map.
If only I knew it required you to buy a skill before you could actually hit your target...
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Arkena Wyrnspire
Fatal Absolution
14742
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Posted - 2014.06.21 21:40:00 -
[38] - Quote
I don't think vehicle turret skills affect the stationary turrets. I recommend not spending SP on them anyway until you've made some progress in your favoured role.
On scanning: Active scanners for logis are of dubious value. If you squad with a scout it's unlikely you'll need them. You can use them to get a little advance warning of what's on an objective if you feel like fitting one. I recommend sticking to the 'holy trinity' of nanite injector, rep tool, nanohive, though. Uplinks are also a very good option - if you've clever with the placement they really rake in the WP, and by extension ISK/SP. They're critical to the functioning of a team as well. A good uplink placer will turn tides and get nicely rewarded for it.
On finding squads: I think there are some heavy + logi squad channels around. If you get into an active one, I guarantee you that any heavies there will love you to bits for repping them and keeping them going. Co-ordination isn't hard either, as you just stick to the heavy normally and possibly take out long range targets with your CR.
You have long since made your choice. What you make now is a mistake.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3541
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Posted - 2014.06.22 02:34:00 -
[39] - Quote
If you want to play as a logistics/medic, this is your bible.. Don't spend any more SP until you read it.
(The godfather of tactical logistics)
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lee corwood
Knights Of Ender Proficiency V.
858
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Posted - 2014.06.22 03:16:00 -
[40] - Quote
Auorra wrote: I read those. They all mention vehicle turrets. Nothing about the tank targets scattered around the map.
Sorry I missed the second part of your question up higher. No, turret skills do not affect your use inside a blaster/missle installation scattered around the map.
Minmatar Logisis | Heavy lover. Ping for video services.
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.22 16:08:00 -
[41] - Quote
John Demonsbane wrote:If you want to play as a logistics/medic, this is your bible.. Don't spend any more SP until you read it. Indeed. And I read it too! :)
If only I knew it required you to buy a skill before you could actually hit your target...
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.27 02:31:00 -
[42] - Quote
A couple of new questions.
Supply Depots have a number on them. It has been, so far, 9%. Players also have a number on them. Most of the time, it's 95%. But I've started seeing higher numbers in some matches. One guy has 114% next to his name.
What are these numbers?
I'm also guessing that if you hack a vehicle and then end the match with said vehicle, you don't get to keep the vehicle, right?
If only I knew it required you to buy a skill before you could actually hit your target...
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Mike De Luca
Storm Wind Strikeforce Caldari State
124
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Posted - 2014.06.27 02:45:00 -
[43] - Quote
Auorra wrote:A couple of new questions.
Supply Depots have a number on them. It has been, so far, 9%. Players also have a number on them. Most of the time, it's 95%. But I've started seeing higher numbers in some matches. One guy has 114% next to his name.
What are these numbers?
I'm also guessing that if you hack a vehicle and then end the match with said vehicle, you don't get to keep the vehicle, right? That's damage efficiency, what % of your damage you'd actually be doing to a target.
And no, sadly you don't get to keep those. Imagine the tanker tears we could collect if that was possible lol
what i think of when charging fg
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.27 03:01:00 -
[44] - Quote
Mike De Luca wrote: That's damage efficiency, what % of your damage you'd actually be doing to a target.
Uh...but those numbers show up on my teammates. Do they show up for enemies as well? I admit that if they do, I'm shooting or running to quickly to notice.
If only I knew it required you to buy a skill before you could actually hit your target...
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Mike De Luca
Storm Wind Strikeforce Caldari State
124
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Posted - 2014.06.27 03:08:00 -
[45] - Quote
Auorra wrote:Mike De Luca wrote: That's damage efficiency, what % of your damage you'd actually be doing to a target.
Uh...but those numbers show up on my teammates. Do they show up for enemies as well? I admit that if they do, I'm shooting or running to quickly to notice. yes they do, you're probably too busy fighting to notice
what i think of when charging fg
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.30 03:02:00 -
[46] - Quote
Another question.
I'm not sure what the name of the map is. But on this map, the controls for the Null Cannon are in the center of the map with a very tall white building next to it. Above the controls along this giant tower, there is a narrow ledge. You cannot get to this ledge from the ground and there are no stairs to reach it. At first, I thought you had to follow a very long line of pipes to reach the ledge. There are two that lead away from this central building. But one set of pipes ends in a giant rock that you cannot climb. The second set ends in a vertical drop in to the ground that cannot be climbed either. It is pretty much a given that the group who gets on to the ledge wins the game since they can pelt anyone at the controls for the cannon with regular ammunition or just drop explosives over the side and then draw back so they cannot be targeted.
How are people getting up there?
Second, is there a place to report gameplay bugs? As a healer, I am constantly moving to bodies to revive them only for the game to not allow me to hit the button to revive. Even if moving in a circle trying to find the spot with the revive timer ticking down. I actually got hate mail from a guy who accused me of teabagging him instead of reviving him. Which leads me to my third question: how do I report profanity-laced in-game mail?
If only I knew it required you to buy a skill before you could actually hit your target...
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Mike De Luca
Storm Wind Strikeforce Caldari State
136
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Posted - 2014.06.30 03:15:00 -
[47] - Quote
Ok, I'm assuming it's this map https://forums.dust514.com/default.aspx?g=posts&t=107462&find=unread
Dropships can fly up there and drop people and uplinks off, as for your second question....there is one tech support/bugs section of the forum linked here: https://forums.dust514.com/default.aspx?g=topics&f=729
Reporting in-game mail though...no idea, but next time that happens, and you get hate mail because of that issue n people claiming you're teabagging, reply with "DIP, DIP, POTATO CHIP".
Also, might wanna think about adding the Learning Coalition chat channel so you don't have to come back here to ask a question. Most in there will gladly help, if you don't know how to add it, bring your chat up like you normally would (select on ps3 controller), go down to the little +, then type in Learning Coalition n hit join. A lot faster than having to get on here every time.
what i think of when charging fg
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Auorra
Seituoda Taskforce Command Caldari State
6
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Posted - 2014.06.30 10:17:00 -
[48] - Quote
That would be the one. Are dropships the ONLY way? I'm not positive that I see a dropship every time someone is up on that ledge. Though they may be being shot out of the air before I see them.
As for the Learning channel, I can use it. But I cannot type as fast on the PS3 controller as I can here. I also cannot be on the internet at the same time I'm online using the PS3. I do not have a hub. It would probably cut in to my speed anyway.
If only I knew it required you to buy a skill before you could actually hit your target...
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Mike De Luca
Storm Wind Strikeforce Caldari State
136
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Posted - 2014.06.30 13:51:00 -
[49] - Quote
Yes a ds is the only way up to my knowledge, and there's 3 spots they can land on n 1 completely blocks the view from the other spawn on both sides, so that may be why you don't see them.
what i think of when charging fg
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lee corwood
Knights Of Ender
858
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Posted - 2014.06.30 14:59:00 -
[50] - Quote
Mike De Luca wrote: reply with "DIP, DIP, POTATO CHIP".
I will remember this forever
Minmatar Logisis | Heavy lover. Ping for video services.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3594
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Posted - 2014.06.30 23:05:00 -
[51] - Quote
Mike De Luca wrote:Yes a ds is the only way up to my knowledge, and there's 3 spots they can land on n 1 completely blocks the view from the other spawn on both sides, so that may be why you don't see them.
With a fast enough scout, you used to be able to jump up there, but no longer.
That map, by the way, is pure evil and needs to die horribly. Win or lose I rarely enjoy playing Dom on it. It's like WarGames: The only winning move is not to play.
(The godfather of tactical logistics)
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Auorra
Seituoda Taskforce Command Caldari State
7
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Posted - 2014.07.02 02:48:00 -
[52] - Quote
What does the number "9%" on supply depots and Clone Reanimators mean?
If only I knew it required you to buy a skill before you could actually hit your target...
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One Eyed King
Land of the BIind
2232
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Posted - 2014.07.02 02:51:00 -
[53] - Quote
Auorra wrote:What does the number "9%" on supply depots and Clone Reanimators mean? That is the percent of damage you are able to do with your weapon.
So it is 9% of whatever DPS your weapon is able to pull off.
You can also find weak spots on tanks using this method. As there are spots that are over 100 percent.
This is how a minja feels
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lee corwood
Knights Of Ender
871
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Posted - 2014.07.02 19:54:00 -
[54] - Quote
This was the 'Readout' I was talking about in my earlier post. Here: http://dust514newberrycorner.blogspot.com/
A bit of a read but I think it explains what you're after.
Minmatar Logisis | Heavy lover. Ping for video services.
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