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Haus of Triage
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Posted - 2014.06.09 15:58:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: GÇó To replace income from passive sources with an increase in active income earned by fighting in Planetary Conquest battles. GÇó To re-establish the value of district ownership as the following: Gùª Logistical convenience and cost efficiency through clone production and availability. Gùª Content generation (as a launching platform for attacks, and a target of attacks) GÇó To facilitate easier entry into Planetary Conquest by adjusting clone pack utility and cost
What we're changing: GÇó The resale value of excess clones generated by districts or victory in battle will be set to zero. GÇó The Biomass value earned by killing a clone in battle will be increased to 200,000 isk. GÇó Clone pack size increased to 150. This should help more corporations gain a foothold into Planetary Conquest. GÇó Clone pack cost adjusted to 45 million isk. This is consistent with the current price of 300,000 isk per clone, and ensures that corps attacking their own districts do so at a loss.
FAIL. EPIC FAIL. Newbie Corps with emerging players without the isk before this "Fix" won't be able to match up to the Established Vets of PC or even be able to pay their way in the PC aspect of this game. The value of each clone you place pertaining to their death as the payout makes the match 1-sided to victory choice in terms of MCC victory vs Clone victory which will lead to a full-scale bully of the weaker team. Furthermore, the max profit you make is also COMPLETELY DEPENDENT ON CLONE KILLS. Not only will you kill the tactical side of the gameplay, you place a measly amount of isk (200,000isk) in reward when most suits AND VEHICLES (3 times as much per fitting) cost way more. You also increased the price by 9 million isk in order to purchase a clone pack.
Anyone who actually thinks that this is good for what's left of this community fails to see that this thread is the problem right here. The people implementing this kind of change are not testing this in the community and or don't really play this game, therefore have no actual knowledge what further detriment it will cause to the remaining player-base in Dust.
Conclusion: A HIGHER PAYOUT with MINIMAL GAIN IN PROFIT. PC will become nothing more than a PUB match with GAME FREEZING LAG, maybe even less payout. Anyone who does PC will certainly now never make more than what they spend. The wrong people are speaking on behalf of the community in terms of CPM Leadership. Those who agree to this will be running MLT gear on the way to DUST514's end. Open your eyes to the grim reaper at your door. Later.
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