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Thread Statistics | Show CCP posts - 1 post(s) |
Zombie Supreme
Molon Labe. General Tso's Alliance
172
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Posted - 2014.05.25 16:15:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: ...
What we're changing: GÇó The resale value of excess clones generated by districts or victory in battle will be set to zero.
There are some good ideas here, but this will make PC very unprofitable, given the cost of Proto suits/Tanks/ADS. You should of increased the player payout to 250,000 ISK per clone.
At the very least, you should make excess clones lost by victory in battle part of the players payout. So if you attack with 150 clones, win, but only lose 80 clones to death, all 150 of those clones (which basically all die) should still go into the payout pool.
Also question will corps still be charged for moving clones to attack? Those fees should also be removed. Basically in this new PC world you are proposing the only income corps will earn will be from taxes. |
Zombie Supreme
Molon Labe. General Tso's Alliance
172
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Posted - 2014.05.25 16:30:00 -
[2] - Quote
Levithunder wrote:Lol where is a small corp gonna get 45 million isk for ONE battle. Welp have fun with another pointless attempt to fix PC.
Well I'd assume smarter powerful PC corps, would allow any small week corp that wants a district to have one so they can attack and just stomp them to death day after day to make ISK.
Thinking about this more, CCP this PC Plan of yours, just isn't really a well thought out idea. I like the clone packs but the rest needs work. |
Zombie Supreme
Molon Labe. General Tso's Alliance
172
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Posted - 2014.05.29 16:07:00 -
[3] - Quote
Kain Spero wrote: Some numbers: 3x Clone Packs at 45m = 135m upfront cost ISK paid out destroying 450 clones on a hub = 90m + ISK from clones lost while attacking (avg 80 attacker clones x 3 x 200k) = 183m ISK Potentially profit after just taking one hub = 48m ISK
In your math you are forgetting the average cost of 200k per dropsuit lost. 600k for each tank lost 800k for each ADS lost. NTM you r number are all wrong most likely you not going to actually kill 450 clones. They will lose 150 for each attack, but you only get paid for clones that get killed. Clone pack attacks are total ISK loss anyway you look at it. I really don't have an issue with the clone pack changes. The problem is how unprofitable normal district to district attacks will be.
Kain Spero wrote:If you attack with a district then you would weaken the district you attack from and open it to attack. Also, if you think friendlies can organize self attacking over 100 districts every night, fill those matches, and extract ISK more power to them.
Weaken you district to attack? With these new PC the biggest problem of all is there will be no reason for corps to want to take districts, beyond a few. All a district does for you now is give you the ability to not have to buy a clone pack. It is pointless for a corp to hold more then 5 - 10 and that's only if they want to fight everyday 2 times a day. Which I can't see why anyone would because winning these battles best case your players still walk away with less ISK profit then they would earn in a pub match. |
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