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Thread Statistics | Show CCP posts - 2 post(s) |
Harpyja
Molon Labe. General Tso's Alliance
1754
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Posted - 2014.05.23 14:20:00 -
[1] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. Too cheap? Are you f***ing kidding me? My tank also costs over half a million, and I frequently lose multiple tanks per battle trying to battle those cheap ass glass Sicas. I can always win against one due to my experience but sh*t hits the fan when they spam them and one's on my ass right after I won against one of their scrub brethren.
If anything vehicle prices need to be reduced. Or massive nerfs to militia and standard to reflect their low costs.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1756
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Posted - 2014.05.24 04:26:00 -
[2] - Quote
Tebu Gan wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. It does have a very large impact thank you very much. The only way I could manage staying isk positive is NOT losing them every match, but I'm also a very experience driver. I will say that Soma's and Sica's need a price increase to better reflect their power. I'm more in favor of removing one of their non-main tank module slots and reducing PG/CPU accordingly. Also nerf damage mods down to 10% and I think the majority of the tank problems are fixed. My biggest complaint is that someone with 0 SP can be so effective and devastating, making millions of SP investment yielding only marginal benefits, if any at all if you don't count cooldowns.
Seriously, my alt with 0 SP into vehicles has a glass cannon Sica with double damage mods and two plates that can wipe any tank off the field if I get the drop on them but also survive long enough to pop any tank in a head-on engagement. I do lose if I get dropped on, but that should be expected with militia mods and 0 SP. However, it's not justifiable that with 0 SP I can destroy anything out there with just 2 or 3 shots.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1761
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Posted - 2014.05.24 14:07:00 -
[3] - Quote
@MINA - yes, railguns also need some nerfing. I was very disappointed when only large blaster turrets were mentioned, but that they weren't even going about them as they should: damage reduction. I swear that dispersion will make killing infantry easier.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1762
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Posted - 2014.05.25 03:58:00 -
[4] - Quote
Velociraptor antirrhopus wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. I hope you realize this just means we'll be seeing more Missile Tanks. I hope you realize dispersion will barely change anything. It might actually make killing infantry easier, though no more uplink camping with headshots that's for sure
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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