KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10882
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Posted - 2014.05.23 00:52:00 -
[1] - Quote
Bigger clearer font would be nice. I want to know which of my contacts are online I want the watchlist to do something I want ALL stats (damage multipliers, scan profile, ect) to be visible in the fitting menu. I want menus to be fast, and easy to switch from one thing to the next; after I buy or unlock something, I should quickly be able to quickly switch to a fitting menu to try it on. Maybe there should be a button in the market and skill-tree that automatically takes you to the fitting menu when you press it.
Unrelated: I love what I seen so far from the Legion loading screen, its immersive and explains how we travel by jumping our minds from one clone to the next. Please keep or improve it, don't get rid of it.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10938
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Posted - 2014.05.25 04:46:00 -
[2] - Quote
One impression I do get from new players is that the chat system, activating voice chat for a channel, accepting squad invvites, etc are all not very intuitive.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10963
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Posted - 2014.05.29 08:57:00 -
[3] - Quote
Kind of minor, but descriptions of weapons should tell what type it is (like projectile, laser, explosive), as well as listing the damage profile (like +20% to shields, -20% to armor). I'm not sure if item descriptions count as menu items, maybe, maybe not, but this is important if dropsuits will still have racial weapon bonuses; you have to know which weapons will receive the bonus from your suit.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10979
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Posted - 2014.05.29 09:09:00 -
[4] - Quote
[END OF MATCH] ISK damage: the total value of everything we destroyed in the battle. Also possibly an ISK Destroyed per minute, or per life could be added.
Objectives fulfilled: Null cannons (and other future objectives) successfully hacked in the battle.
Hacks: All successful hacks performed in the battle.
WP per life: number of war points divided how many times you spawned in the battle.
ISK efficiency: Your ISK rewards divided by your total current market cost of your depleted gear throughout the course of the battle.
Causes of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in the battle.
Our killers: let us see a list of people who killed us, organized from who killed us the most to who killed us the least in the battle.
Our victims: let us see a list of people who we killed, organized from who we killed the most to who we killed the least in the battle.
WP per minute: War points gained in the battle divided by minutes spent in battle.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle.
Show dropsuits, and weapons used for every kill and death on the chart on the K D graph.
[CHARACTER SHEET (or a new stats pages)] Lifetime ISK damage: the total value of everything we destroyed in our lifetime. Also possibly a lifetime ISK Destroyed per minute, or per life could be added.
Lifetime WP per minute: War points gained in the battle divided by minutes spent in battle in our lifetime.
Kills per minute: Kills gained in the battle divided by minutes spent in the battle in our lifetime.
Lifetime objectives fulfilled: Null cannons (and other future objectives) successfully hacked in our lifetime.
Lifetime hacks: all successful hacks performed in our lifetime.
Lifetime revives: all successful revives performed in our lifetime.
Lifetime WP per life: number of war points divided how many times you spawned in our lifetime.
Lifetime ISK efficiency: Your ISK rewards divided by your total market cost (at the time) of your depleted gear over your lifetime.
Daily, weekly, and monthly stats for Win/loss ratio, KDR, ISK efficiency, and WP per life: This will let us see our progress and improvements.
Graph for win/loss ratio, KDR, ISK efficiency, and WP per life over time: an alternative to the daily, weekly, and monthly stats. I actually would prefer this.
Win/loss ratios, KDR, ISK efficiency, and WP per life for specific to contract types (public battle, FW, PC, other): Show our stats specifically for each contract type.
Win/loss ratios, KDR, ISK efficiency, and WP per life for specific to game modes (Ambush, Skirmish, Domination): Show our stats specifically for each game mode.
Lifetime kills by weapon used (should include vehicles and other non-weapons also): let us see what most of our kills are from.
Lifetime kills by victim's weapon: organize lifetime kills by weapon our victims used by.
Lifetime kills by victim's dropsuit: organize lifetime kills by dropsuits our victims wore.
Lifetime kills by dropsuit worn: organize lifetime kills by dropsuits we wore at the time.
Lifetime deaths by cause of death: let us see what our deaths are from, organized from what killed us the most to what killed us the least in or lifetime.
Lifetime deaths by dropsuit worn: organize lifetime kills by dropsuit worn at time of death.
Lifetime deaths by weapon we used: organize lifetime deaths by what weapon we used at time of death.
Nemesis: Who killed us the most, and who we killed the most in our lifetime.
Favored faction: The faction you take faction warfare contracts for the most.
With all this, the character sheet would likely be very cluttered, so a separate stats page should be added for more specific and numerous stats. Players should be able to set the parameters for what stats they want to view, to reduce clutter. By allowing players to set parameters for stats, I mean things like selecting the time frame, the mode, the contract type for the specific stat (imagine a BF3 server browser, but for stats); something like this likely wouldn't be easy to implement, but would be worth it IMO.
Example: 1) you go to the stats page, select causes of death to see your lifetime causes of death 2) then you select a time frame of this month to get causes of death specific to this month 3) then you select public battles as contract type to see causes of death specific to this month, from only public battles 4) then you select Domination as your game mode mode to see causes of death specific to this month, from only public battles, and specific to Domination mode.
Example 2: 1) You go to the stats page, select kills to see your lifetime number of kills 2) you select dropsuit worn by victims to see your lifetime number of kills for each specific dropsuit type in the game, and organized by dropsuits whose users you've killed the most. 3) You select PC as contract type to see PC only lifetime number of kills for each specific dropsuit type in the game, and organized by dropsuits whose users you've killed the most.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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