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Sir Dukey
SAM-MIK General Tso's Alliance
877
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Posted - 2014.05.19 20:43:00 -
[1] - Quote
-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever. |
Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
757
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Posted - 2014.05.19 20:47:00 -
[2] - Quote
InB4Ugetattackedbythecommunityasawhole .
You already know how they feel about their Gal scouts and their CR's and Shot Guns .
Just some things that you just don't mention in the negative .
+1 though .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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One Eyed King
Land of the BIind
1578
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Posted - 2014.05.19 20:52:00 -
[3] - Quote
Some of it has to do with the module stats themselves.
For example, plates cost very little, and provide a lot of HP. The gal scout is able to capitalize on that, but the real problem in this instance is not its ability to take advantage, but the inherent issues in the modules.
They do have significant advantages unfortunately, but I think if we fix everything else first, seeing as how things like plates can be problems elsewhere too, then you can more easily see the problems directly related to the spooks.
"I've made a huge mistake."
-G.O.B. Bluth
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m twiggz
Pradox One Proficiency V.
634
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Posted - 2014.05.19 21:02:00 -
[4] - Quote
Sir Dukey wrote:-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever. OP? No. Good suit? Sure. It has it's upsides, but I wouldn't call it "...the most OP scout.", not by a long shot. I believe they're all pretty balanced and are capable of fulfilling their roles properly. |
Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
758
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Posted - 2014.05.19 21:07:00 -
[5] - Quote
One Eyed King wrote:Some of it has to do with the module stats themselves.
For example, plates cost very little, and provide a lot of HP. The gal scout is able to capitalize on that, but the real problem in this instance is not its ability to take advantage, but the inherent issues in the modules.
They do have significant advantages unfortunately, but I think if we fix everything else first, seeing as how things like plates can be problems elsewhere too, then you can more easily see the problems directly related to the spooks. Very diplomatic , running for CPM are you ?
Very insightful .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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One Eyed King
Land of the BIind
1579
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Posted - 2014.05.19 21:12:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:running for CPM are you ? Dear God no...
"I've made a huge mistake."
-G.O.B. Bluth
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Sir Dukey
SAM-MIK General Tso's Alliance
877
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Posted - 2014.05.19 21:14:00 -
[7] - Quote
m twiggz wrote:Sir Dukey wrote:-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever. OP? No. Good suit? Sure. It has it's upsides, but I wouldn't call it "...the most OP scout.", not by a long shot. I believe they're all pretty balanced and are capable of fulfilling their roles properly.
r u freking kidding me? |
Ryme Intrinseca
The Rainbow Effect
1215
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Posted - 2014.05.19 21:24:00 -
[8] - Quote
Sir Dukey wrote:-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever. If you put 2 complex precision on its basically just a bad caldari scout. Last i checked the bad version of something isnt OP. |
shaman oga
Nexus Balusa Horizon
2151
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Posted - 2014.05.19 21:25:00 -
[9] - Quote
Eliminate scan range bonus to both cal and gal scout and they will be almost balanced.
PSN: ogamega
I'm here to bla bla bla...
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Asya Belentine
Shining Flame Amarr Empire
285
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Posted - 2014.05.19 21:28:00 -
[10] - Quote
I do not run plates on my gal scout. I have a little over 220 ehp on my proto. If you run plates your not trying to be fast. OP I wouldnt say that. If you see me I'm dead.
~Somewhere out there is a tree, tirelessly producing oxygen so you can breathe. I think you owe it an apology~
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Lanius Pulvis
Bullet Cluster Lokun Listamenn
272
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Posted - 2014.05.19 21:36:00 -
[11] - Quote
m twiggz wrote:Sir Dukey wrote:-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever. OP? No. Good suit? Sure. It has it's upsides, but I wouldn't call it "...the most OP scout.", not by a long shot. I believe they're all pretty balanced and are capable of fulfilling their roles properly. Really?
Not new, just new to you.
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Sir Dukey
SAM-MIK General Tso's Alliance
877
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Posted - 2014.05.19 21:38:00 -
[12] - Quote
Asya Belentine wrote:I do not run plates on my gal scout. I have a little over 220 ehp on my proto. If you run plates your not trying to be fast. OP I wouldnt say that. If you see me I'm dead.
Just cuz your fit is different doesn't mean anything. The suit is easily abused as in 500 ehp+, unscannable, scans everything and invisible. |
Sir Dukey
SAM-MIK General Tso's Alliance
877
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Posted - 2014.05.19 21:41:00 -
[13] - Quote
Ryme Intrinseca wrote:Sir Dukey wrote:-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever. If you put 2 complex precision on its basically just a bad caldari scout. Last i checked the bad version of something isnt OP.
My cal scout runs 1 complex precison or I give up too much shield, It runs one amplifier because 25 meters is nothing, and the other low slot is a complex dam. I get scanned by gal scouts. gal scout with 2 complex precision are better than a cal with one. |
Eruditus 920
Prodigy Ops
102
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Posted - 2014.05.19 21:47:00 -
[14] - Quote
Sir Dukey wrote:-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever.
*yawn*
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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CLONE117
True Pros Forever
787
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Posted - 2014.05.19 21:49:00 -
[15] - Quote
how is the gal scout the most versatile?.
in the proto tier sure in the mlt not so much..
though id say my hmg will melt them no matter what.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
dust 514 shall be eternal.
pve for dust 514
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Mejt0
Made in Poland... E-R-A
165
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Posted - 2014.05.19 21:49:00 -
[16] - Quote
If you think its OP tben youre bad.
1. Cal sees everything (only dampened gals runs out) 2. 50 hp/s 3. CR/ACR 4. With enhancers on gal you wont see other scouts (no, mlt and basic are not scouts , tanked ones are not too) |
waters104
3
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Posted - 2014.05.19 21:51:00 -
[17] - Quote
Caldari scout ck.0 with a set up 2 complex precisons modules with 2 complex shields 1 basic armor plate and enchanced shield reg..... should find most scouts unless the person knows what there doing
Shoot for the stars.....not the ground, i have dreams do you?
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
758
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Posted - 2014.05.19 21:58:00 -
[18] - Quote
One Eyed King wrote:Shinobi MumyoSakanagare ZaShigurui wrote:running for CPM are you ? Dear God no... You sound like you have a level head and that's what's needed .
I was just asking .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1144
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Posted - 2014.05.19 22:02:00 -
[19] - Quote
The hit detection on a caldari scout is ridiculous! I am sure its actually glitched. I ran a militia caldari scout and went 17/5.. no skills into cal scout at all! I was out strafing others and they couldnt hit me. I had a something like 300ehp.
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Medical Crash
Paladin Survey Force Amarr Empire
345
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Posted - 2014.05.19 22:05:00 -
[20] - Quote
Nerf the Dampning a bit. No one can scan them with 2 complex Dampners, OP, it's OP! Make it to they have to fill ALL their low slots, AND have their cloak active to remain off the radar 100%, no chance of being scanned. However, with no cloak a fully Precision equipped Proto Cal Scout or a Gal Logi can scan you. There- balance achieved.
Cloaks are not the problem, again that dampening is!
The smartest players know, that Tacnet 100% stealth is KING. You could give these guys only 1 HP, with that crazy Dampning, and they'd still do extremely well.
The scouts do NOT want this nerfed, so they keep trying to misdirect the attention. But again, the Gallente scouts too low dampning is the problem. |
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buzzzzzzz killllllllll
TRA1LBLAZERS
544
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Posted - 2014.05.19 22:09:00 -
[21] - Quote
Sum1ne Else wrote:The hit detection on a caldari scout is ridiculous! I am sure its actually glitched. I ran a militia caldari scout and went 17/5.. no skills into cal scout at all! I was out strafing others and they couldnt hit me. I had a something like 300ehp.
thats cuz everyone has **** aim and relies on aim assist, which works worse vs a fast, small hitbox
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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One Eyed King
Land of the BIind
1587
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Posted - 2014.05.19 22:11:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:One Eyed King wrote:Shinobi MumyoSakanagare ZaShigurui wrote:running for CPM are you ? Dear God no... You sound like you have a level head and that's what's needed . I was just asking . I appreciate the sentiment. I try and be as rational as possible. I am just can't see myself taking part in Dust/Legion going forward given how CCP has handled themselves.
"I've made a huge mistake."
-G.O.B. Bluth
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Brokerib
Lone Wolves Club
1138
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Posted - 2014.05.19 22:12:00 -
[23] - Quote
One Eyed King wrote:Some of it has to do with the module stats themselves.
For example, plates cost very little, and provide a lot of HP. The gal scout is able to capitalize on that, but the real problem in this instance is not its ability to take advantage, but the inherent issues in the modules.
They do have significant advantages unfortunately, but I think if we fix everything else first, seeing as how things like plates can be problems elsewhere too, then you can more easily see the problems directly related to the spooks. King is correct, this is the actual problem. The current implementaiton of plate armor allows the Gal to overcome the cons of the scout suit while maintaining most of the benefits. My suggestion on a change to fix reposted below from a discussion in the Barbershop, but TLDR: making plate modules (only) a % based increase, while retaining the straight HP bonus to the other armor modules, fixes most of the problem while not disadvantaging high HP suits.
Quote:I think the assult scout is an entirely viable playstyle. While most of my fits have between 200 and 300 EHP, I also have a number of 'tanked' fits for assault work that range from 400-550 EHP. Because sometimes that's what I need. I'm still a low HP suit, just not 'look in my direction and I die' low.
% increase on select modules while retaining a straight bonus on other modules increases options, while making all modules % based decreases options. The loss of diversity is a bad thing.
To elucidate, have some maths.
Using current armor modules and the GAL scout and sentinel suits to compare.
GAL scout base armor: 162.5 (130*1.25) low slots: 4 theoretical max: 756.5 (162.5+4(135*1.1)) increase: 465.5%
GAL sentinel base armor: 656.25 (525*1.25) low slots: 4 theoretical max: 1250.25 (656.25+4(135*1.1)) increase: 190.5%
In this situation, the GAL scout goes from having 1/4 the HP of a heavy, to having 6/10 of the HP of a heavy. I think most people could reaonsably agree that 750HP before including shields (232.7 stacking complex extenders) may be excessive on a light suit.
Now, using % increase module only (and modules giving a 20% increase on base total only to keep it roughly in line with the current heavy increase, and no stacking penalty or skill bonus).
GAL scout base armor: 162.5 (130*1.25) low slots: 4 theoretical max: 292.5 (162.5+4(162.5*0.2)) increase: 180%
GAL sentinel base armor: 656.25 (525*1.25) low slots: 4 theoretical max: 1181.25 (656.25+4(656.25*0.2)) increase: 180%
In this case, the scout remains at 1/4 the health of the heavy.
As you can see, putting armor modules on a scout at all becomes completely useless, regardless of the type of module. Not only does this remove what is a reasonable playstyle through over-nerfing assault scouts, it additional removes the purpose for any other scout to fit armor at all. A 32.5 HP increase is not worth the fitting costs and speed decrease for a complex module, while fitting any lower tier module results in effectively no increase. Thus reducing fitting diversity for the class as a whole in the attempt to try and balance a single fit type.
Now, on the other hand, have a look at a situation where fero and reactive plates retain their straight bonus, while the plate module gains the % bonus. Example just using complex ferro to maximise HP.
GAL scout base armor: 162.5 (130*1.25) low slots: 4 theoretical max: 492.5 (162.5+4(75*1.1)) increase: 300%
GAL sentinel base armor: 656.25 (525*1.25) low slots: 4 theoretical max: 1181.25 (656.25+4(656.25*0.2)) increase: 180%
While there is still a significant jump in the EHP of the scout, and it's worthwhile to fit armor, the change is no where near as significant. The GAL scout goes form 1/4 the HP of the heavy, to having 4/10. This reduces the ability of the scout to hard tank, while not removing the ability entirely, and additionally makes fitting alternate armor modules (ferro or reactive) worthwhile, which currently are next to useless. Scouts can still play as assault, but they will be properly light assault.
This would seem to me to be a more even handed solution, which does not disadvantage all scouts for the sake of a few. The numbers on the ferro and reactive plates may need to be reconsidered, but leaving them as a straight bonus makes them useful to lower HP suits, while high HP suits can still properly tank by making use of % based armor plate modules.
In effect, create a middle ground instead of pushing suits to extremes.
And just as an addendum, I deliberately didn't compare the Assault/Medium suits in this post. Due to their relatively low starting numbers, they are inherently unbalanced against light suits when it comes to HP. Using the above maths and the current armor plate modules, a GAL scout can reach 9/10 of the HP of the GAL assault. There is limited reason to run the GAL assault as it stands, and a change to % modules will harm them in exactly the same way as the scouts, as their base HP are close enough to the scout to make almost no difference.
https://forums.dust514.com/default.aspx?g=posts&m=2037202#post2037202
Knowledge is power
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Righteous Holylight
God's Kingdom
9
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Posted - 2014.05.19 22:16:00 -
[24] - Quote
I tottally agree, feels as if you're the only merc to make this observation on the forums. Though I am sure many has spoken about this highly frustrating and problematic encounter. |
Brokerib
Lone Wolves Club
1139
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Posted - 2014.05.19 22:19:00 -
[25] - Quote
Medical Crash wrote:Nerf the Dampning a bit. No one can scan them with 2 complex Dampners, OP, it's OP! Make it to they have to fill ALL their low slots, AND have their cloak active to remain off the radar 100%, no chance of being scanned. However, with no cloak a fully Precision equipped Proto Cal Scout or a Gal Logi can scan you. There- balance achieved.
Cloaks are not the problem, again that dampening is!
The smartest players know, that Tacnet 100% stealth is KING. You could give these guys only 1 HP, with that crazy Dampning, and they'd still do extremely well.
The scouts do NOT want this nerfed, so they keep trying to misdirect the attention. But again, the Gallente scouts too low dampning is the problem. That's not balanace. You end up with no counter for the Cal or Gal Logi. Every proto stomping squad will run a stacked Cal scout who can see everything within 100m, constantly and passively. Passive vision is far more powerful than passive invisibility. Tacnet wisibility is king, not stealth.
Knowledge is power
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PARKOUR PRACTIONER
The dyst0pian Corporation Zero-Day
1515
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Posted - 2014.05.19 22:30:00 -
[26] - Quote
Brokerib wrote:Medical Crash wrote:Nerf the Dampning a bit. No one can scan them with 2 complex Dampners, OP, it's OP! Make it to they have to fill ALL their low slots, AND have their cloak active to remain off the radar 100%, no chance of being scanned. However, with no cloak a fully Precision equipped Proto Cal Scout or a Gal Logi can scan you. There- balance achieved.
Cloaks are not the problem, again that dampening is!
The smartest players know, that Tacnet 100% stealth is KING. You could give these guys only 1 HP, with that crazy Dampning, and they'd still do extremely well.
The scouts do NOT want this nerfed, so they keep trying to misdirect the attention. But again, the Gallente scouts too low dampning is the problem. That's not balanace. You end up with no counter for the Cal or Gal Logi. Every proto stomping squad will run a stacked Cal scout who can see everything within 100m, constantly and passively. Passive vision is far more powerful than passive invisibility. Tacnet wisibility is king, not stealth.
Truth.
GJR Approved
Minja Knifer, The Best Chef In New Eden
PSN; SIL4NTCHAOZZ
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Adipem Nothi
Nos Nothi
815
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Posted - 2014.05.19 22:31:00 -
[27] - Quote
GalScout overperforming? Yes. GalScout "most OP thing ever"? LolNo.
What's Duna's KDR look like this week?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
815
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Posted - 2014.05.19 22:57:00 -
[28] - Quote
Brokerib wrote: Every proto stomping squad will run a stacked Cal scout who can see everything within 100m, constantly and passively. Passive vision is far more powerful than passive invisibility. Tacnet wisibility is king, not stealth.
~75m max, Broker. You know better :-)
But you do have a point; CalScouts are effective counters to GalScouts ... especially when those GalScouts are brick-tanking.
Shoot scout with yes...
- Ripley Riley
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LeGoose
SAM-MIK General Tso's Alliance
263
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Posted - 2014.05.19 23:23:00 -
[29] - Quote
Sir Dukey wrote:Ryme Intrinseca wrote:Sir Dukey wrote:-Most possible HP -most versatile -can scan almost anything with 2 complx scanners -unscannable - 3 passive HP/S
then add cloak and you have the most fking OP thing ever. If you put 2 complex precision on its basically just a bad caldari scout. Last i checked the bad version of something isnt OP. My cal scout runs 1 complex precison or I give up too much shield, It runs one amplifier because 25 meters is nothing, and the other low slot is a complex dam. I get scanned by gal scouts. gal scout with 2 complex precision are better than a cal with one.
All false. Caldari and Galente scouts with maxed skills have 37.5m scan range. A gal scout with 2 comp precision's scans at 23.79 dB while a Caldari scout with maxed skills and a single precision enhancer scans at 21.6 dB.
Also uncloaked with maxed skills and using a single complex damp gets you down to 23.63 dB which, due to rounding, causes a tie with the gal scout and ties go to the scanner. So if you would have been cloaked you would not get scanned.
Click it! I dare you...
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Sir Dukey
SAM-MIK General Tso's Alliance
878
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Posted - 2014.05.19 23:24:00 -
[30] - Quote
Adipem Nothi wrote:Brokerib wrote: Every proto stomping squad will run a stacked Cal scout who can see everything within 100m, constantly and passively. Passive vision is far more powerful than passive invisibility. Tacnet wisibility is king, not stealth.
~75m max, Broker. You know better :-) But you do have a point; CalScouts are effective counters to GalScouts ... especially when those GalScouts are brick-tanking.
brick tanking sure but if they run 2 complex precisons they will scan my caldari scout and then its even but they will have 2.5 times as much ehp |
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