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R F Gyro
Clones 4u
1414
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Posted - 2014.05.13 22:17:00 -
[1] - Quote
In Dust we currently fight over individual districts, whether it is in public contracts, faction warfare or PC. You have a single battle in a single district, and you win or lose.
This "escalates" the limit of 16 players per side in a single battle into a limit of 16 players per side in any contest.
Legion should make the planet the basic unit of contest, with individual battles in districts being just part of that contest. In this model winning/losing districts would be irrelevant; it would be the planets that matter. Winning the contest for the planet would involve winning the majority of the district battles, obviously, but the focus is on the planet.
The end-of-battle leaderboards should show planet-wide stats, across all the battles in all the districts on that planet. Your ISK, salvage and SP rewards should be based on the results of the planet-wide contest, not just on the particular district fight(s) you were in. The in-battle HUD should show not just the stats of your current battle, but of the entire contest for the planet.
Now there's nothing stopping you having planets with a single district, in which case a battle for that district would be the same as a battle for the planet, which is essentially what we have now: a single district fight. The current system becomes a limited subset of the new one, to be used as appropriate for gameplay reasons.
It would also be entirely possible to require multiple battles per district in order to decide the fate of the planet. A planet with 6 districts fought over in a "first to 10 wins" contest.
What is the point of this? To allow massive contests of hundreds of players fighting simultaneously over a planet while requiring no increase in the size of individual battles (though that would be good too). To allow battles of different game modes to affect a single outcome (three city-centre skirmish, one semi-open domination and one open field ambush, for example).
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Godin Thekiller
shadows of 514
2237
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Posted - 2014.05.13 22:35:00 -
[2] - Quote
1: Districts are large as hell
2: You don't just raid a country and take it over in a day unless the country is ****.
3: Other people could own other parts of the planet.
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Cat Merc
Ahrendee Mercenaries
9637
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Posted - 2014.05.13 23:13:00 -
[3] - Quote
Godin Thekiller wrote:1: Districts are large as hell
2: You don't just raid a country and take it over in a day unless the country is ****.
3: Other people could own other parts of the planet.
Feline overlord of all humans - CAT MERC
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Fox Gaden
Immortal Guides
3255
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Posted - 2014.05.13 23:21:00 -
[4] - Quote
Godin Thekiller wrote:1: Districts are large as hell
2: You don't just raid a country and take it over in a day unless the country is ****.
3: Other people could own other parts of the planet. This
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ender Storm
Goonfeet Special Planetary Emergency Response Group
120
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Posted - 2014.05.13 23:49:00 -
[5] - Quote
The part I like is the part about massive battles and just 1 map.
I wish each planet in Legion as a Planetside 2 battle kind of thing. There you also have ~districts~ but its all seamless and you see the map dominance changing by the minute. |
Godin Thekiller
shadows of 514
2241
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Posted - 2014.05.13 23:54:00 -
[6] - Quote
Ender Storm wrote:The part I like is the part about massive battles and just 1 map.
I wish each planet in Legion as a Planetside 2 battle kind of thing. There you also have ~districts~ but its all seamless and you see the map dominance changing by the minute.
That would be ridiculous, as things actually matter here.
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S Park Finner
DUST University Ivy League
371
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Posted - 2014.05.14 00:04:00 -
[7] - Quote
If you open up your idea to the wider world of Legion and EVE you can have it both ways.
One example of that is a thread we had a few days ago -- you can read it here.
The basic idea is that Planetary Interaction in EVE is integrated with PC in DUST 514 for Legion. EVE players layout the districts for their mining, manufacturing and defence operations. They hire Legion mercenaries or Corporations to defend them. Perhaps eventually the Legion corporations can own districts and planets and set up their own Planetary Interaction facilities.
This isn't the only way of course, but it shows one way that owning planets and fighting over districts could fit together in a combined EVE/Legion world.
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1984
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Posted - 2014.05.14 00:23:00 -
[8] - Quote
I like this idea.
It makes it more analogous to Eve as well.
In Eve, when you seize Sov, you take the entire Solar System and the Anoms, Asteroid Belts, Moons and Planets follow.
In Legion, you could seize a Planet and the Districts there would simply follow.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Godin Thekiller
shadows of 514
2244
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Posted - 2014.05.14 00:24:00 -
[9] - Quote
Alaika Arbosa wrote:I like this idea.
It makes it more analogous to Eve as well.
In Eve, when you seize Sov, you take the entire Solar System and the Anoms, Asteroid Belts, Moons and Planets follow.
In Legion, you could seize a Planet and the Districts there would simply follow.
Do I have to explain myself again?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1984
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Posted - 2014.05.14 00:57:00 -
[10] - Quote
Godin, think of it like this.
Firstly, in order to seize the planet, you'd need to attack multiple time. No one could seize the planet in a single day (unless they zergblobbed the planet from space and land with a ridiculous amount of firepower).
Secondly, this could serve as PC with a "PC light" which would be seizing individual Districts. Make certain Districts on each planet serve as lynchpins for planetary control. If you control them , you get some kind of benefit above and beyond just District control.
IDK, I really like the idea of having seperate mechanics governing assaults/control on a planetary scale.
It is, after all, called Planetary Conquest.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Vaux Karn
The Mercenary Collective
92
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Posted - 2014.05.14 00:59:00 -
[11] - Quote
The planets already are the goal, but they are the larger overall goal. Districts are just the steps to reaching that goal. You have to consider scale, as it works now you could theoretically take over a whole planet at once, but it would require massive numbers and coordination. If that sounds unrealistic to you, well then I guess go back to Hogwartz. Also on the other side of the district system, if you don't think it is realistic that a smaller corp can manage to hold a single district on a planet despite repeated attacks, do some research on insurgencies and guerrilla warfare. There is lots of historical data to back that kind of thing up, just look at the Russian occupation of Afghanistan, the American Revolution, or the Greek stand against the Persian Empire.
Summary: the district system make Planetary Conquest more meaningful. |
Godin Thekiller
shadows of 514
2247
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Posted - 2014.05.14 01:14:00 -
[12] - Quote
Alaika Arbosa wrote:Godin, think of it like this.
Firstly, in order to seize the planet, you'd need to attack multiple time. No one could seize the planet in a single day (unless they zergblobbed the planet from space and land with a ridiculous amount of firepower).
Secondly, this could serve as PC with a "PC light" which would be seizing individual Districts. Make certain Districts on each planet serve as lynchpins for planetary control. If you control them , you get some kind of benefit above and beyond just District control.
IDK, I really like the idea of having seperate mechanics governing assaults/control on a planetary scale.
It is, after all, called Planetary Conquest.
step 1: cap a district
step 2: cap the rest
step 3: you got the planet, throw a party
The manpower required to fight on 16-24 districts at once would be insane. The server would die before it could get that big anyways. And that is just over one single planet; how about the rest of the planets in the game?
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BLOOD Ruler
The Lionheart Coalition
212
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Posted - 2014.05.14 05:50:00 -
[13] - Quote
Godin Thekiller wrote:1: Districts are large as hell
2: You don't just raid a country and take it over in a day unless the country is ****.
3: Other people could own other parts of the planet. You can with high tech boom boom guns
Blood drops from my gun
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Syeven Reed
G0DS AM0NG MEN
635
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Posted - 2014.05.14 08:13:00 -
[14] - Quote
I mention something similar here https://forums.dust514.com/default.aspx?g=posts&m=2147538 fighting for a planet 'as a whole' but with the ability to take it district by district.
Twitter MajLagSpike
CPM Application
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R F Gyro
Clones 4u
1422
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Posted - 2014.05.14 21:45:00 -
[15] - Quote
Godin Thekiller wrote:Alaika Arbosa wrote:Godin, think of it like this.
Firstly, in order to seize the planet, you'd need to attack multiple time. No one could seize the planet in a single day (unless they zergblobbed the planet from space and land with a ridiculous amount of firepower).
Secondly, this could serve as PC with a "PC light" which would be seizing individual Districts. Make certain Districts on each planet serve as lynchpins for planetary control. If you control them , you get some kind of benefit above and beyond just District control.
IDK, I really like the idea of having seperate mechanics governing assaults/control on a planetary scale.
It is, after all, called Planetary Conquest. step 1: cap a district step 2: cap the rest step 3: you got the planet, throw a party The manpower required to fight on 16-24 districts at once would be insane. The server would die before it could get that big anyways. And that is just over one single planet; how about the rest of the planets in the game? This isn't just about Planetary Conquest. This is about allowing larger battles than you can fit on one battleserver.
Planets wouldn't all have 16-24 districts; there's nothing stopping CCP having planets with a single district. And there's no reason why all the districts on a planet should be on a single server.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1422
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Posted - 2014.05.14 21:48:00 -
[16] - Quote
Godin Thekiller wrote:1: Districts are large as hell
2: You don't just raid a country and take it over in a day unless the country is ****.
3: Other people could own other parts of the planet. I'm not sure why any of this matters, as far as this concept is concerned.
Anyway, it doesn't have to be districts on planets. It could be battlefields in districts, and the same concept applies.
Link multiple smaller battles together into a single fight, rather than limiting each fight to the size that a single battleserver and each client can handle.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Shadowswipe
Molon Labe. General Tso's Alliance
251
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Posted - 2014.05.14 22:06:00 -
[17] - Quote
Similar post to mine located here: https://forums.dust514.com/default.aspx?g=posts&t=162387&find=unread
Basically, you don't fight for a planet. You fight for places on the planet, that were built up by the players. If you want to claim a planet for bragging rights, then make a capture the flag specific area to fight over, like a small orbital station. If you own that, you "own the planet". It might need a two part capture to own, the small space station, and a ground link, maybe the space elevator. Without the use of the space elevator, then no matter how many resources you mine from the planet, it won't be moving anywhere fast. |
Godin Thekiller
shadows of 514
2269
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Posted - 2014.05.14 22:16:00 -
[18] - Quote
BLOOD Ruler wrote:Godin Thekiller wrote:1: Districts are large as hell
2: You don't just raid a country and take it over in a day unless the country is ****.
3: Other people could own other parts of the planet. You can with high tech boom boom guns
lol, not when the enemy has them as well.
click me
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Godin Thekiller
shadows of 514
2269
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Posted - 2014.05.14 22:18:00 -
[19] - Quote
R F Gyro wrote:Godin Thekiller wrote:Alaika Arbosa wrote:Godin, think of it like this.
Firstly, in order to seize the planet, you'd need to attack multiple time. No one could seize the planet in a single day (unless they zergblobbed the planet from space and land with a ridiculous amount of firepower).
Secondly, this could serve as PC with a "PC light" which would be seizing individual Districts. Make certain Districts on each planet serve as lynchpins for planetary control. If you control them , you get some kind of benefit above and beyond just District control.
IDK, I really like the idea of having seperate mechanics governing assaults/control on a planetary scale.
It is, after all, called Planetary Conquest. step 1: cap a district step 2: cap the rest step 3: you got the planet, throw a party The manpower required to fight on 16-24 districts at once would be insane. The server would die before it could get that big anyways. And that is just over one single planet; how about the rest of the planets in the game? This isn't just about Planetary Conquest. This is about allowing larger battles than you can fit on one battleserver. Planets wouldn't all have 16-24 districts; there's nothing stopping CCP having planets with a single district. And there's no reason why all the districts on a planet should be on a single server.
Dude, districts are already made into planets, and that's how many districts I there is (haven't looked in a long time). To change that would mean a lot of things would need changing, especially for PI in EVE.
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Godin Thekiller
shadows of 514
2269
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Posted - 2014.05.14 22:20:00 -
[20] - Quote
Wait, question: How big do you think the districts are?
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Abron Garr
Amarr Templars Amarr Empire
752
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Posted - 2014.05.14 22:40:00 -
[21] - Quote
oh man, effort! |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1519
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Posted - 2014.05.15 00:17:00 -
[22] - Quote
Would you mind explaining why having a single battle for control over the entire planet is a good idea? What's so bad with the idea of taking each district individually? If you say it's for large-scale battles, I'm going to have to facepalm. Districts are massive. This is a district. Each of those blue-tinted square areas are entire maps. And this is going to be one of the smaller districts! Districts could easily support massive battles all on their own.
I am become Legion, the destroyer of bunnies.
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Godin Thekiller
shadows of 514
2273
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Posted - 2014.05.15 00:30:00 -
[23] - Quote
Ulysses Knapse wrote:Would you mind explaining why having a single battle for control over the entire planet is a good idea? What's so bad with the idea of taking each district individually? If you say it's for large-scale battles, I'm going to have to facepalm. Districts are massive. This is a district. Each of those blue-tinted square areas are entire maps. And this is going to be one of the smaller districts! Districts could easily support massive battles all on their own.
Each map is actually pretty small (the latest maps are around 25km2, while these are only 4km2). However, there's like 100 or so of those, so it gets close to .1Mm. That is ******* huge for just one map.
So, to the OP, did you realize how ******* huge the Districts are?
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Mr m4gic
XSKvLLX
58
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Posted - 2014.05.15 00:44:00 -
[24] - Quote
the battle is about the planet, just people fight for districts i assume because they hold something of value there is nothing saying 1 corp cant own an entire planet.
Have you seen my baseball??
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Godin Thekiller
shadows of 514
2275
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Posted - 2014.05.15 00:49:00 -
[25] - Quote
Mr m4gic wrote:the battle is about the planet, just people fight for districts i assume because they hold something of value there is nothing saying 1 corp cant own an entire planet.
..........
Do you even read?
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R F Gyro
Clones 4u
1424
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Posted - 2014.05.15 07:24:00 -
[26] - Quote
Godin Thekiller wrote:Dude, districts are already made into planets, and that's how many districts I there is (haven't looked in a long time). To change that would mean a lot of things would need changing, especially for PI in EVE. Not all of the districts have to be battlefields in Legion.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1577
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Posted - 2014.05.15 07:25:00 -
[27] - Quote
R F Gyro wrote:Godin Thekiller wrote:Dude, districts are already made into planets, and that's how many districts I there is (haven't looked in a long time). To change that would mean a lot of things would need changing, especially for PI in EVE. Not all of the districts have to be battlefields in Legion. That's like saying not all of the systems in EVE have to have ganking. It's heresy!
I am become Legion, the destroyer of bunnies.
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R F Gyro
Clones 4u
1424
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Posted - 2014.05.15 07:29:00 -
[28] - Quote
Ulysses Knapse wrote:Would you mind explaining why having a single battle for control over the entire planet is a good idea? What's so bad with the idea of taking each district individually? If you say it's for large-scale battles, I'm going to have to facepalm. Districts are massive. This is a district. Each of those blue-tinted square areas are entire maps. And this is going to be one of the smaller districts! Districts could easily support massive battles all on their own. Its not how much space there is, its how many players can directly interact with each other simultaneously. How many other characters can your game client render? How many can an individual battle server track and manage physics for?
All I'm suggesting is linking multiple battles into a larger fight so that we can exceed this limit.
Using the current districts/planets hierarchy is one way to do this, but not the only way and it seems that some people really hate the idea. So allow multiple simultaneous battles per district then. Its the same thing in the end.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1424
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Posted - 2014.05.15 07:30:00 -
[29] - Quote
Godin Thekiller wrote:Ulysses Knapse wrote:Would you mind explaining why having a single battle for control over the entire planet is a good idea? What's so bad with the idea of taking each district individually? If you say it's for large-scale battles, I'm going to have to facepalm. Districts are massive. This is a district. Each of those blue-tinted square areas are entire maps. And this is going to be one of the smaller districts! Districts could easily support massive battles all on their own. Each map is actually pretty small (the latest maps are around 25km2, while these are only 4km2). However, there's like 100 or so of those, so it gets close to .1Mm. That is ******* huge for just one map. So, to the OP, did you realize how ******* huge the Districts are? Yes, I do.
Do you realise how irrelevant it is to the number of players engaged in a single fight in the game?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
36
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Posted - 2014.05.15 07:32:00 -
[30] - Quote
Well, in Star Wars Battlefront 2, you basically fought "one district for control of the whole planet," but there was also the spaceship battle in orbit of the planet.
Your idea is pretty cool, but it would be extremely difficult at times to get hundreds of people online at the same time to fight with/against each other on that planet in all the districts.
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