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R F Gyro
Clones 4u
1414
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Posted - 2014.05.13 22:17:00 -
[1] - Quote
In Dust we currently fight over individual districts, whether it is in public contracts, faction warfare or PC. You have a single battle in a single district, and you win or lose.
This "escalates" the limit of 16 players per side in a single battle into a limit of 16 players per side in any contest.
Legion should make the planet the basic unit of contest, with individual battles in districts being just part of that contest. In this model winning/losing districts would be irrelevant; it would be the planets that matter. Winning the contest for the planet would involve winning the majority of the district battles, obviously, but the focus is on the planet.
The end-of-battle leaderboards should show planet-wide stats, across all the battles in all the districts on that planet. Your ISK, salvage and SP rewards should be based on the results of the planet-wide contest, not just on the particular district fight(s) you were in. The in-battle HUD should show not just the stats of your current battle, but of the entire contest for the planet.
Now there's nothing stopping you having planets with a single district, in which case a battle for that district would be the same as a battle for the planet, which is essentially what we have now: a single district fight. The current system becomes a limited subset of the new one, to be used as appropriate for gameplay reasons.
It would also be entirely possible to require multiple battles per district in order to decide the fate of the planet. A planet with 6 districts fought over in a "first to 10 wins" contest.
What is the point of this? To allow massive contests of hundreds of players fighting simultaneously over a planet while requiring no increase in the size of individual battles (though that would be good too). To allow battles of different game modes to affect a single outcome (three city-centre skirmish, one semi-open domination and one open field ambush, for example).
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1422
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Posted - 2014.05.14 21:45:00 -
[2] - Quote
Godin Thekiller wrote:Alaika Arbosa wrote:Godin, think of it like this.
Firstly, in order to seize the planet, you'd need to attack multiple time. No one could seize the planet in a single day (unless they zergblobbed the planet from space and land with a ridiculous amount of firepower).
Secondly, this could serve as PC with a "PC light" which would be seizing individual Districts. Make certain Districts on each planet serve as lynchpins for planetary control. If you control them , you get some kind of benefit above and beyond just District control.
IDK, I really like the idea of having seperate mechanics governing assaults/control on a planetary scale.
It is, after all, called Planetary Conquest. step 1: cap a district step 2: cap the rest step 3: you got the planet, throw a party The manpower required to fight on 16-24 districts at once would be insane. The server would die before it could get that big anyways. And that is just over one single planet; how about the rest of the planets in the game? This isn't just about Planetary Conquest. This is about allowing larger battles than you can fit on one battleserver.
Planets wouldn't all have 16-24 districts; there's nothing stopping CCP having planets with a single district. And there's no reason why all the districts on a planet should be on a single server.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1422
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Posted - 2014.05.14 21:48:00 -
[3] - Quote
Godin Thekiller wrote:1: Districts are large as hell
2: You don't just raid a country and take it over in a day unless the country is ****.
3: Other people could own other parts of the planet. I'm not sure why any of this matters, as far as this concept is concerned.
Anyway, it doesn't have to be districts on planets. It could be battlefields in districts, and the same concept applies.
Link multiple smaller battles together into a single fight, rather than limiting each fight to the size that a single battleserver and each client can handle.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1424
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Posted - 2014.05.15 07:24:00 -
[4] - Quote
Godin Thekiller wrote:Dude, districts are already made into planets, and that's how many districts I there is (haven't looked in a long time). To change that would mean a lot of things would need changing, especially for PI in EVE. Not all of the districts have to be battlefields in Legion.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1424
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Posted - 2014.05.15 07:29:00 -
[5] - Quote
Ulysses Knapse wrote:Would you mind explaining why having a single battle for control over the entire planet is a good idea? What's so bad with the idea of taking each district individually? If you say it's for large-scale battles, I'm going to have to facepalm. Districts are massive. This is a district. Each of those blue-tinted square areas are entire maps. And this is going to be one of the smaller districts! Districts could easily support massive battles all on their own. Its not how much space there is, its how many players can directly interact with each other simultaneously. How many other characters can your game client render? How many can an individual battle server track and manage physics for?
All I'm suggesting is linking multiple battles into a larger fight so that we can exceed this limit.
Using the current districts/planets hierarchy is one way to do this, but not the only way and it seems that some people really hate the idea. So allow multiple simultaneous battles per district then. Its the same thing in the end.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1424
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Posted - 2014.05.15 07:30:00 -
[6] - Quote
Godin Thekiller wrote:Ulysses Knapse wrote:Would you mind explaining why having a single battle for control over the entire planet is a good idea? What's so bad with the idea of taking each district individually? If you say it's for large-scale battles, I'm going to have to facepalm. Districts are massive. This is a district. Each of those blue-tinted square areas are entire maps. And this is going to be one of the smaller districts! Districts could easily support massive battles all on their own. Each map is actually pretty small (the latest maps are around 25km2, while these are only 4km2). However, there's like 100 or so of those, so it gets close to .1Mm. That is ******* huge for just one map. So, to the OP, did you realize how ******* huge the Districts are? Yes, I do.
Do you realise how irrelevant it is to the number of players engaged in a single fight in the game?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1424
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Posted - 2014.05.15 22:00:00 -
[7] - Quote
Ulysses Knapse wrote:R F Gyro wrote:Its not how much space there is, its how many players can directly interact with each other simultaneously. How many other characters can your game client render? How many can an individual battle server track and manage physics for? Probably a lot more than you believe, especially if it's spread out over an entire district. Also, what's stopping a corporation from fighting on multiple districts at once right now? Nothing is stopping that, but they are all still individual battles. There is nothing showing you, while you fight in district 6, what is going on in all the other districts.
As for spreading fights over an "entire district", what does that mean? Multiple simultaneous battles in a single district? I'd be OK with that, but Dust doesn't currently support that so it would be a bigger change than simply linking multiple district-level battles into a single planetary-level fight.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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