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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
85
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Posted - 2014.05.07 15:01:00 -
[1] - Quote
There's been talk of moving to a more COD-like progression system and dropping the use of SP altogether. I disagree strongly with getting rid of SP as a means of furthering our characters. It allows for the passive/active gain of skills over time and gives players a very direct means of measuring their progress toward unlockables.
I see this as a critical feature that legion must have to be successful.
What is everyone else's opinion on the matter? |
PR0FESSOR CHAOS
Brutor Vanguard Minmatar Republic
63
|
Posted - 2014.05.07 15:05:00 -
[2] - Quote
Apparently wires got crossed and Shanghai was given the memo to PC port to placate eve players and make it everything they don't like. Enjoy fighting amongst yourselves at how un eve like your PC game is.
Good. Use your aggressive feelings, boy. Let the hate flow through you.
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low genius
The Sound Of Freedom Dirt Nap Squad.
1842
|
Posted - 2014.05.07 15:11:00 -
[3] - Quote
the thing we like about dust is that it doesn't follow that same bs formula that every other game does.
so they're removing that part of the game.
eatsbabies cienfuegos
steward of the renegade alliance.
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Maken Tosch
DUST University Ivy League
8400
|
Posted - 2014.05.07 15:12:00 -
[4] - Quote
Were did they say that they will move to CoD-like progression? If you're talking about the Dust keynote that detailed progression in Legion that is nothing like CoD.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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low genius
The Sound Of Freedom Dirt Nap Squad.
1842
|
Posted - 2014.05.07 15:14:00 -
[5] - Quote
Maken Tosch wrote:Were did they say that they will move to CoD-like progression? If you're talking about the Dust keynote that detailed progression in Legion that is nothing like CoD.
i agree it looked more like a battlefield progression system. it looked EXACTLY like battlefield bad company's progression system.
eatsbabies cienfuegos
steward of the renegade alliance.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
87
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Posted - 2014.05.07 15:16:00 -
[6] - Quote
Maken Tosch wrote:Were did they say that they will move to CoD-like progression? If you're talking about the Dust keynote that detailed progression in Legion that is nothing like CoD.
Without linking specific posts, they've been very vague about how they want to continue skill progression (likely because it hasn't been decided yet), but the vibe I'm getting from the devs talking about it is that the Skill system will be dumbed down and flattened to the point that either there will be no real progression or it will be COD-like with unlocks and predetermined loadouts and more specific limitations on gear that can be used per suit.
I want to (hopefully) avoid that altogether and have a discussion for them to maybe look at before anything is set in stone. |
843 Epidemic
BurgezzE.T.F General Tso's Alliance
1037
|
Posted - 2014.05.07 15:19:00 -
[7] - Quote
What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me.
When Dust is ashes, then you will have my permission to Dance.
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low genius
The Sound Of Freedom Dirt Nap Squad.
1842
|
Posted - 2014.05.07 15:20:00 -
[8] - Quote
843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me.
are you new to gaming?
eatsbabies cienfuegos
steward of the renegade alliance.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
88
|
Posted - 2014.05.07 15:22:00 -
[9] - Quote
low genius wrote:843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me. are you new to gaming?
I agree with his sentiment. With more hardware to throw at the game, they should have much more freedom in what and how they implement features. This would lead me to think that if they're going to go to higher spec hardware (PC), they can make the game more intricate and complex (fun). |
843 Epidemic
BurgezzE.T.F General Tso's Alliance
1037
|
Posted - 2014.05.07 15:25:00 -
[10] - Quote
low genius wrote:843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me. are you new to gaming?
There's nothing particularly difficult to understand about what I said, is there? When you move to the PC it's a chance for the developer to make the systems more intricate, like, oh I don't know... EVE?
When Dust is ashes, then you will have my permission to Dance.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
337
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Posted - 2014.05.07 15:49:00 -
[11] - Quote
I hope there is a combination, tbh.
I think to use weapons/items/equipment I think SP is in a good place.
I also think shrinking weapons down to their core functionality (Assault Rifle, removing Breach/Tactical, etc) and allowing side-grades (RoF decrease for damage per shot increase, scope added with reduced magazine size) through use of the weapons would be a fun avenue to go down.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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low genius
The Sound Of Freedom Dirt Nap Squad.
1843
|
Posted - 2014.05.07 15:50:00 -
[12] - Quote
Fenix Alexarr wrote:low genius wrote:843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me. are you new to gaming? I agree with his sentiment. With more hardware to throw at the game, they should have much more freedom in what and how they implement features. This would lead me to think that if they're going to go to higher spec hardware (PC), they can make the game more intricate and complex (fun).
the hardware requirements change very little. if they're sloppy with their coding, all the specs in the world don't make a good game. they are NOT building an efficient system, they're building a bigger less efficient system.
eatsbabies cienfuegos
steward of the renegade alliance.
|
low genius
The Sound Of Freedom Dirt Nap Squad.
1843
|
Posted - 2014.05.07 15:51:00 -
[13] - Quote
843 Epidemic wrote:low genius wrote:843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me. are you new to gaming? There's nothing particularly difficult to understand about what I said, is there? When you move to the PC it's a chance for the developer to make the systems more intricate, like, oh I don't know... EVE?
just throwing 'eve' into the mix doesn't work anymore. that was the reason we liked dust. pick a lane.
eatsbabies cienfuegos
steward of the renegade alliance.
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3942
|
Posted - 2014.05.07 15:55:00 -
[14] - Quote
I'm not a fan of the dumbing down of mechanics.
If they wanted to go with a more simple system they would need their gameplay to excel above and beyond anything else on the market.
IT DOES NOT.
And with a team that small working on it, it will not. |
843 Epidemic
BurgezzE.T.F General Tso's Alliance
1037
|
Posted - 2014.05.07 16:08:00 -
[15] - Quote
low genius wrote:843 Epidemic wrote:low genius wrote:843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me. are you new to gaming? There's nothing particularly difficult to understand about what I said, is there? When you move to the PC it's a chance for the developer to make the systems more intricate, like, oh I don't know... EVE? just throwing 'eve' into the mix doesn't work anymore. that was the reason we liked dust. pick a lane.
What even is your point? You're just disagreeing with what I'm saying for seemingly no reason. Clearly you do not understand what I'm saying?
When Dust is ashes, then you will have my permission to Dance.
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WARxion ForDUST
Hellstorm Inc League of Infamy
38
|
Posted - 2014.05.07 16:20:00 -
[16] - Quote
"So you guys are playing this buggy, glitchy unfinished game because the progression system is different than in other, much more polished, popular games aren't you? Well, we have good news for you, we found the learning curve too steep(Gäó) and we will remove it."
Yes, I'm that desperate...
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
89
|
Posted - 2014.05.07 16:24:00 -
[17] - Quote
low genius wrote:Fenix Alexarr wrote:low genius wrote:843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me. are you new to gaming? I agree with his sentiment. With more hardware to throw at the game, they should have much more freedom in what and how they implement features. This would lead me to think that if they're going to go to higher spec hardware (PC), they can make the game more intricate and complex (fun). the hardware requirements change very little. if they're sloppy with their coding, all the specs in the world don't make a good game. they are NOT building an efficient system, they're building a bigger less efficient system.
Fine, they aren't building the most efficient system. But I'm okay with that since I much prefer a sports car to an economy car.
Lets also remember that x86 as an architecture is simply easier to code for. This change alone will cause development to increase in both speed and quality.
But this is entirely off-topic. We're talking about skill progression... |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
969
|
Posted - 2014.05.07 16:26:00 -
[18] - Quote
Why people always confuse complexity with depth, and simplicity with dumbness, is beyond me. You would all make terrible engineers.
Chess mechanics are simple, and it is a very deep game.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
89
|
Posted - 2014.05.07 16:28:00 -
[19] - Quote
low genius wrote:843 Epidemic wrote:low genius wrote:843 Epidemic wrote:What I don't understand is how they're trying to dumb it down when moving to PC. PC is the opportunity to make it more complez and intricate, you dumb it down for damn consoles. Seems all in reverse to me. are you new to gaming? There's nothing particularly difficult to understand about what I said, is there? When you move to the PC it's a chance for the developer to make the systems more intricate, like, oh I don't know... EVE? just throwing 'eve' into the mix doesn't work anymore. that was the reason we liked dust. pick a lane.
The point here that he's trying to make is that dust's appeal is both the similarity and connection to Eve. Dropping those things cause dust to not be dust anymore. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3945
|
Posted - 2014.05.07 16:39:00 -
[20] - Quote
Welp, you've got a very short timeframe in which to effectively convince CCP to halt their overhaul of the skill and inventory system.
Personally I believe that, for the most part, the current skill system works and should not be screwed with to a great degree. It would simply introduce more problems and we'd have another year of insane balance issues like we did with Dust.
And if the system is picked up and carried over one-for-one, then we don't need to worry about whacky SP conversion rates when dust transfers happen.
If any overhauling needs to happen, I think it needs to be focused around vehicles. Tankers aren't really happy with how fast tanks die in vehicle-vs-vehicle fights, and Infantry aren't happy with how easily they get tank stomped.
Methinks the proper way to fix that is to introduce capacitor and lose the cooldown on modules. Then introduce capacitor-killing tools to infantry as well as webifiers and other goodies so that stomping isn't so easy. When player counts rise, there should be more than enough AV on the field to make a nightmare for tankers who aren't properly supported. |
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Cyrus Militani
Leon Conglomerate
43
|
Posted - 2014.05.07 16:42:00 -
[21] - Quote
IMO, there is nothing wrong with the current progression system and skill tree. The problem is match making. That is the only thing that needs to be fixed. How? Remove it and allow players to choose who they want to fight and where. |
Joel II X
Dah Gods O Bacon
2515
|
Posted - 2014.05.07 16:44:00 -
[22] - Quote
low genius wrote:the thing we like about dust is that it doesn't follow that same bs formula that every other game does.
so they're removing that part of the game. Seems about right. The thing about the skills, though, is that it would allow for an enhanced NPE...
... if PvE were to be introduced.
CCP. 1 step forward, 2 steps back. |
Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
90
|
Posted - 2014.05.07 16:52:00 -
[23] - Quote
@Logibro if you're listening
Could you please talk to whoever needs to be talked to about getting a mass survey out about this like we've had before? I feel like those surveys would give CCP an idea of how people feel about those changes. |
Cymek Omnius
Villore Sec Ops Gallente Federation
57
|
Posted - 2014.05.07 16:55:00 -
[24] - Quote
Fenix Alexarr wrote:There's been talk of moving to a more COD-like progression system and dropping the use of SP altogether. I disagree strongly with getting rid of SP as a means of furthering our characters. It allows for the passive/active gain of skills over time and gives players a very direct means of measuring their progress toward unlockables.
I see this as a critical feature that legion must have to be successful.
What is everyone else's opinion on the matter?
I think moving from a SP system to anything else would cause more confusion to new customers more than help. They want all three games to be used by same launcher. It makes since to keep all three games as similar as possible and Eve is a SP system.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
90
|
Posted - 2014.05.07 16:57:00 -
[25] - Quote
https://www.youtube.com/watch?v=vxhrGVv0NuQ
relevant video. He mentions that the flexibility of the system is a problem. Wow. Please straighten him out CCP :( |
Maken Tosch
DUST University Ivy League
8402
|
Posted - 2014.05.07 17:06:00 -
[26] - Quote
Cyrus Militani wrote:IMO, there is nothing wrong with the current progression system and skill tree. The problem is match making. That is the only thing that needs to be fixed. How? Remove it and allow players to choose who they want to fight and where.
I think you need to start getting reading glasses or get better prescription lenses. The current progression system is already messed up as was outlined in detail earlier in this thread. It needs to be more practical and efficient. For example, suits should undergo a tieracide while weapons and modules retain their tiered system just like how it is in Eve. Another thing to add is to give every skill book a bonus of some form. Currently there are no bonuses from skilling into basic frames and some skill levels (ie: lvl 4-5) don't have any use. At least in Eve Online, every skill book has a bonus somewhere whether it's from the skill book directly or the ship you fly.
For example: There is a skill book in Eve that is called ORE Industrial if I remember correctly and it doesn't show any bonuses in its description. However, certain ships like the Orca, Rorqual, and that salvage ship of which I forgot its name has a bonus built into it that is affected by the level of the skill book. Applying something like that to the basic frames alone in Dust would go a long way in eliminating SP sinks and finally give use to those useless skill books that don't give any bonuses.
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html#
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3947
|
Posted - 2014.05.07 17:09:00 -
[27] - Quote
Fenix Alexarr wrote:https://www.youtube.com/watch?v=vxhrGVv0NuQ
relevant video. He mentions that the flexibility of the system is a problem. Wow. Please straighten him out CCP :(
I agree. This particular devs view of the skill system is incredibly disturbing.
He considers a problem what we would consider a boon.
That leads me to think the next iteration of New Eden FPS is going to become incredibly dumbed down, and not really resemble EVE at all.
edit: Did he say he was the monetization director? Now it all makes sense. He's one of those guys who thinks dumbing things down always makes a game more appealing. He's in for a rather rude awakening... |
Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
90
|
Posted - 2014.05.07 17:17:00 -
[28] - Quote
Himiko Kuronaga wrote:Fenix Alexarr wrote:https://www.youtube.com/watch?v=vxhrGVv0NuQ
relevant video. He mentions that the flexibility of the system is a problem. Wow. Please straighten him out CCP :( I agree. This particular devs view of the skill system is incredibly disturbing. He considers a problem what we would consider a boon. That leads me to think the next iteration of New Eden FPS is going to become incredibly dumbed down, and not really resemble EVE at all.
There are so many disturbing things in this presentation. I will not be playing EVE:Legion if this is how you want to proceed, CCP. Make these proposed changes public sooner so that the player base can lash out again and let you know how counter to the spirit of dust this is. |
RayRay James
Molon Labe. General Tso's Alliance
128
|
Posted - 2014.05.07 17:18:00 -
[29] - Quote
Fenix Alexarr wrote:@Logibro if you're listening
Could you please talk to whoever needs to be talked to about getting a mass survey out about this like we've had before? I feel like those surveys would give CCP an idea of how people feel about those changes.
Logibro "moved on to a new opportunity" and is , as far as I know, no longer with CCP.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
91
|
Posted - 2014.05.07 17:24:00 -
[30] - Quote
RayRay James wrote:Fenix Alexarr wrote:@Logibro if you're listening
Could you please talk to whoever needs to be talked to about getting a mass survey out about this like we've had before? I feel like those surveys would give CCP an idea of how people feel about those changes. Logibro "moved on to a new opportunity" and is , as far as I know, no longer with CCP.
Source? This is not inspiring faith in the new product. |
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3947
|
Posted - 2014.05.07 17:27:00 -
[31] - Quote
Yea read my edit.
When i rewatched from the beginning and heard his position it all made sense to me.
Since AAA games have become so expensive in the last decade companies have been trying to look for cookie cutter formulas from which to mold their games into profitable ventures. Gentlemen like him are hired specifically to make sure that game fits the mold.
Dumbing down a game is something you do when you're attempting to achieve mass appeal, and it can work well. The problem in this case is that Dust excels at nothing other than its more extreme customization options. The shooting mechanics are flawed, the vehicle physics are flawed, the destruction mechanics are non-existent, the character netcode movement is borderline claymation. These aren't problems just noticeable to novices or casuals, everybody notices them immediately. Even by moving to PC they will still exist.
So even with a dumbed down system, mass appeal will never happen. These problems have existed for two years and at the rate of development Dust received, it is very likely they will always persist. Killing the one thing the game does have going for it isn't going to get casual players to play it, because they will be turned off anyway by the problems mentioned above. The dedicated will play it due to depth. Remove that depth, and nobody will play it. |
ANON Cerberus
Tiny Toons
569
|
Posted - 2014.05.07 17:33:00 -
[32] - Quote
Yea CCP I am also very curious and wish to know more about the progression system in general. I understand the need to streamline things and make things more apparent, however I hate the idea of any dumbing down of the game.
I would also hope that the idea of skillpoints is kept. Sure it doesn't have to be the exact same system but I really like the passive over time mixed with the active in game rewards.
My impression was that you guys were just going to make things better and more understandable. Would you care to comment on your ideas for the progression system for Legion CCP?
Markdown:
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3952
|
Posted - 2014.05.07 17:41:00 -
[33] - Quote
ANON Cerberus wrote:Yea CCP I am also very curious and wish to know more about the progression system in general. I understand the need to streamline things and make things more apparent, however I hate the idea of any dumbing down of the game.
I would also hope that the idea of skillpoints is kept. Sure it doesn't have to be the exact same system but I really like the passive over time mixed with the active in game rewards.
My impression was that you guys were just going to make things better and more understandable. Would you care to comment on your ideas for the progression system for Legion CCP?
No... that isn't what they are going for at all. They want everything to be equally accessible, not simply understandable. and everything shouldn't be.
The guy was saying that dropsuits shouldn't even be consumed when you die. That's how dumbed down we're talking about. |
ANON Cerberus
Tiny Toons
569
|
Posted - 2014.05.07 18:15:00 -
[34] - Quote
Himiko Kuronaga wrote:ANON Cerberus wrote:Yea CCP I am also very curious and wish to know more about the progression system in general. I understand the need to streamline things and make things more apparent, however I hate the idea of any dumbing down of the game.
I would also hope that the idea of skillpoints is kept. Sure it doesn't have to be the exact same system but I really like the passive over time mixed with the active in game rewards.
My impression was that you guys were just going to make things better and more understandable. Would you care to comment on your ideas for the progression system for Legion CCP? No... that isn't what they are going for at all. They want everything to be equally accessible, not simply understandable. and everything shouldn't be. The guy was saying that dropsuits shouldn't even be consumed when you die. That's how dumbed down we're talking about.
Yea that was what I worried about. Now as for the dropsuits not being consumed - I understand the thinking there, its like suits in the warbarge right? Its looks, its bling. It also opens the door for suit paints and customisations.
My problem is in eve you can now do that but the ship~(suit for us mercs) STILL dies. I understand they can always have the cost and the economic cycle with the mods weapons etc... so things can still cost I am just a little dubious of that.
Markdown:
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TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:19:00 -
[35] - Quote
The general player base in loldust (console only) have pretty much always wanted a shtty stand alone cod/bf type pos with a twist and now they are getting it.
Meanwhile: Eve legion ftw.
Well that was fun
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TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:24:00 -
[36] - Quote
Wait is this for eve legion or dust, I saw this for dust but nothing on eve legion.
Well that was fun
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
93
|
Posted - 2014.05.07 18:26:00 -
[37] - Quote
TechMechMeds wrote:Wait is this for eve legion or dust, I saw this for dust but nothing on eve legion.
This is all for Legion. Your confusion is understandable since CCP has been screwing the pooch on this PR nightmare for days now. |
PR0FESSOR CHAOS
Brutor Vanguard Minmatar Republic
80
|
Posted - 2014.05.07 18:30:00 -
[38] - Quote
Hilmar, how's this thread for fan reaction? #redlight514
Good. Use your aggressive feelings, boy. Let the hate flow through you.
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TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:32:00 -
[39] - Quote
Fenix Alexarr wrote:TechMechMeds wrote:Wait is this for eve legion or dust, I saw this for dust but nothing on eve legion. This is all for Legion. Your confusion is understandable since CCP has been screwing the pooch on this PR nightmare for days now.
Hahahahaha, if CCP dumbs down legion for idiots then they have proven they have no balls. If they can't get a fking grip and appease their actual target market and dedicated players (dust is about 1-2% sorry) then I'm done. I do jot have time for spineless people on any level.
Well that was fun
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TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:33:00 -
[40] - Quote
First person to reply gets all my isk and then some if legion is just as much of a special case haven as dust, and I really do mean and then SOME!.
Well that was fun
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PR0FESSOR CHAOS
Brutor Vanguard Minmatar Republic
80
|
Posted - 2014.05.07 18:34:00 -
[41] - Quote
First
Good. Use your aggressive feelings, boy. Let the hate flow through you.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
93
|
Posted - 2014.05.07 18:34:00 -
[42] - Quote
TechMechMeds wrote:First person to reply gets all my isk and then some if legion is just as much of a special case haven as dust, and I really do mean and then SOME!.
replying |
TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:38:00 -
[43] - Quote
PR0FESSOR CHAOS wrote:First
Ok, you got it all if legion is pure rubbish. I have no idea who you are but its not just my isk you'll get.
I also play eve.
Well that was fun
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1042
|
Posted - 2014.05.07 18:39:00 -
[44] - Quote
Bumping. And who said Logibro was leaving?
When Dust is ashes, then you will have my permission to Dance.
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TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:40:00 -
[45] - Quote
PR0FESSOR CHAOS wrote:First
Don't get your hopes up though as this is so far off and reme!her also lest I forget.
Well that was fun
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1042
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Posted - 2014.05.07 18:41:00 -
[46] - Quote
Found out:
CCP Bro is leaving, not CCP logibro.
TOO MANY BROS
When Dust is ashes, then you will have my permission to Dance.
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PR0FESSOR CHAOS
Brutor Vanguard Minmatar Republic
80
|
Posted - 2014.05.07 18:44:00 -
[47] - Quote
TechMechMeds wrote:PR0FESSOR CHAOS wrote:First Don't get your hopes up though as this is so far off and reme!her also lest I forget.
Oh I wont as I deleted the game I was just trolling give it to the next in line. Thanks though.
Btw I'm IMPAIRS YOUR ABILITY.
Good. Use your aggressive feelings, boy. Let the hate flow through you.
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TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:54:00 -
[48] - Quote
PR0FESSOR CHAOS wrote:TechMechMeds wrote:PR0FESSOR CHAOS wrote:First Don't get your hopes up though as this is so far off and reme!her also lest I forget. Oh I wont as I deleted the game I was just trolling give it to the next in line. Thanks though. Btw I'm IMPAIRS YOUR ABILITY.
Aha fair play, the other guy gets it all then SOONMAYBEGäó
Well that was fun
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TechMechMeds
KLEENEX INC.
3292
|
Posted - 2014.05.07 18:57:00 -
[49] - Quote
Fenix Alexarr wrote:TechMechMeds wrote:First person to reply gets all my isk and then some if legion is just as much of a special case haven as dust, and I really do mean and then SOME!. replying
You win it SOONMAYBEGäó.
Well that was fun
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
98
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Posted - 2014.05.07 20:17:00 -
[50] - Quote
843 Epidemic wrote:Found out:
CCP Bro is leaving, not CCP logibro.
TOO MANY BROS
I freaked out a little when I read that first message >.>
Back on Topic! We need more people to chime in on this. I still want to see some sort of response or survey with some of these proposed changes make it out before they are permanent. I don't see the core of our players wanting something like what is being planned. |
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3962
|
Posted - 2014.05.08 04:52:00 -
[51] - Quote
Most people are too pre-occupied with the negativity surrounding the game going to PC to have noticed they are effectively destroying the game itself. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
904
|
Posted - 2014.05.08 21:06:00 -
[52] - Quote
I think each suit has its own specific use and should be left in game, that said, it is a little ridiculous to skill a medium frame to skill into an assault or logi frame when the medium frame will solely be used for the first 30 days or so until the player has skills for the Assault or Logi suit. The idea behind "specializing allows us to be good" at one thing is somewhat flawed in that I have proven to my corp mates this build that a scout or any other suit that has equipment slots can do a logi role just fine provided they have put points into equipment. There really are a lot of SP sinks in the game, cleaning those up so each level of skill adds more value to skilling is something that I think should be worked on more than the way experience progresses.
SP being the form of experience in EVE, it should be retained in EVE: Legion. If you want things to make sense this is the way to do it.
Some people have mentioned eliminating the various metas of weapons and going to a different system similar to COD or BF customizations for the weapons. This is something I would discourage. It also makes little sense in the EVE to move away from the system of various meta level weapons with differing attributes. With all the officer and faction mods in EVE the system currently in place for weaponry and equipment is something that CCP's main audience can understand without any additional thought and again this follows EVE lore.
Can we have an ETA on Legion please, don't want to buy a computer till I know what I need to run this
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
101
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Posted - 2014.05.09 13:46:00 -
[53] - Quote
Draco Cerberus wrote:I think each suit has its own specific use and should be left in game, that said, it is a little ridiculous to skill a medium frame to skill into an assault or logi frame when the medium frame will solely be used for the first 30 days or so until the player has skills for the Assault or Logi suit. The idea behind "specializing allows us to be good" at one thing is somewhat flawed in that I have proven to my corp mates this build that a scout or any other suit that has equipment slots can do a logi role just fine provided they have put points into equipment. There really are a lot of SP sinks in the game, cleaning those up so each level of skill adds more value to skilling is something that I think should be worked on more than the way experience progresses.
SP being the form of experience in EVE, it should be retained in EVE: Legion. If you want things to make sense this is the way to do it.
Some people have mentioned eliminating the various metas of weapons and going to a different system similar to COD or BF customizations for the weapons. This is something I would discourage. It also makes little sense in the EVE to move away from the system of various meta level weapons with differing attributes. With all the officer and faction mods in EVE the system currently in place for weaponry and equipment is something that CCP's main audience can understand without any additional thought and again this follows EVE lore.
I would be okay with reworking the suits. I realize SP sinks were kinda necessary, but as more and more stuff is being added, SP sinks are starting to make less sense.
Not using SP to measure progress is stupid. I'm glad you mentioned this.
I think developing the weapon changes in Eve in parallel with Legion makes a lot of sense. At some point we'll be moving away from strict meta progression and move into more side specialization. This already started in dust, but I would be okay going all the way when Eve begins it's weapon refactor.
I suppose that it's just as important to talk about the items since the SP issue is so tightly tied to it. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1968
|
Posted - 2014.05.09 14:06:00 -
[54] - Quote
They need to go with a 100% Passive system for SP accrual in Legion, it should also mirror Eve in that your Passive SP accumulates in Skills which you have "queued".
If there is to be any Active SP accrual, it should be purely in things which we are actively practicing.
If I use a Combat Rifle, I should be getting SP that can be put towards Combat Rifles (any skill in the Combat Rifle tree that I have already unlocked or unlocking CR tree Skills that I have available to me).
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Dante Starider
Kinsho Swords Caldari State
0
|
Posted - 2014.05.09 14:36:00 -
[55] - Quote
I think we should be able to earn more sp so we won't have to spend ISK on skills...Its just a waste of our money. So Thats just my thought.Comment's please enough and this might bring attention. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
906
|
Posted - 2014.05.10 04:20:00 -
[56] - Quote
Fenix Alexarr wrote:Draco Cerberus wrote:I think each suit has its own specific use and should be left in game, that said, it is a little ridiculous to skill a medium frame to skill into an assault or logi frame when the medium frame will solely be used for the first 30 days or so until the player has skills for the Assault or Logi suit. The idea behind "specializing allows us to be good" at one thing is somewhat flawed in that I have proven to my corp mates this build that a scout or any other suit that has equipment slots can do a logi role just fine provided they have put points into equipment. There really are a lot of SP sinks in the game, cleaning those up so each level of skill adds more value to skilling is something that I think should be worked on more than the way experience progresses.
SP being the form of experience in EVE, it should be retained in EVE: Legion. If you want things to make sense this is the way to do it.
Some people have mentioned eliminating the various metas of weapons and going to a different system similar to COD or BF customizations for the weapons. This is something I would discourage. It also makes little sense in the EVE to move away from the system of various meta level weapons with differing attributes. With all the officer and faction mods in EVE the system currently in place for weaponry and equipment is something that CCP's main audience can understand without any additional thought and again this follows EVE lore.
I would be okay with reworking the suits. I realize SP sinks were kinda necessary, but as more and more stuff is being added, SP sinks are starting to make less sense. Not using SP to measure progress is stupid. I'm glad you mentioned this. I think developing the weapon changes in Eve in parallel with Legion makes a lot of sense. At some point we'll be moving away from strict meta progression and move into more side specialization. This already started in dust, but I would be okay going all the way when Eve begins it's weapon refactor. I suppose that it's just as important to talk about the items since the SP issue is so tightly tied to it. I think you misunderstand what I am saying. This has nothing to do with side specialization. This has nothing do do with anything happening in Eve, as the current changes towards making everything fleshed out in the same way with drones in the sentry department when compared to the small, medium and heavy drones I find it hard to believe that meta levels will be removed. In fact I advocate meta levels as a great way to differentiate between how valuable and effective a weapon can be.
Surely there are better things to be improving than further changes to weapons. The weapons are actually fairly well balanced at the moment and need very few touches any more. Areas of gameplay such as vehicles and Anti Vehicle weaponry do still need work but I think that is a topic for another thread.
Can we have an ETA on Legion please, don't want to buy a computer till I know what I need to run this
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
906
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Posted - 2014.05.10 04:28:00 -
[57] - Quote
Alaika Arbosa wrote:They need to go with a 100% Passive system for SP accrual in Legion, it should also mirror Eve in that your Passive SP accumulates in Skills which you have "queued".
If there is to be any Active SP accrual, it should be purely in things which we are actively practicing.
If I use a Combat Rifle, I should be getting SP that can be put towards Combat Rifles (any skill in the Combat Rifle tree that I have already unlocked or unlocking CR tree Skills that I have available to me). Practice makes perfect? Although this works in games like Battlefield and COD I don't think it actually applies well in Legion/Dust due to the fact that there are plenty of things we need to skill into to actually unlock. Its not like a person can just pick up a Militia HMG and use it without any SP into it. In fact I believe you will be hard pressed to find a Militia HMG on the market.
Eve uses a skill que to set which skill trains no matter what you are doing, and this method of skilling although it is fully passive, is more akin to the method of skilling you are suggesting.
If there were to be a change so that all active and passive sp went into the skill in the queue then I think it would be ok but it would mean that choices made prior to acquiring the needed SP to skill an item would matter significantly. Would you really enjoy this type of skill progression?
Can we have an ETA on Legion please, don't want to buy a computer till I know what I need to run this
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1976
|
Posted - 2014.05.10 12:13:00 -
[58] - Quote
Draco Cerberus wrote: Practice makes perfect? Although this works in games like Battlefield and COD I don't think it actually applies well in Legion/Dust due to the fact that there are plenty of things we need to skill into to actually unlock. Its not like a person can just pick up a Militia HMG and use it without any SP into it. In fact I believe you will be hard pressed to find a Militia HMG on the market.
Yes, currently, there are no Militia HMGs on the market, I am aware of this. However, this suggestion is purely for Legion, which, AFAIK hasn't even really entered production (aside from a Proof of Concept tech demo).
If Legion is built for this from the start, then it stands to reason that there will be Militia versions of all equipment.
Draco Cerberus wrote:Eve uses a skill que to set which skill trains no matter what you are doing, and this method of skilling although it is fully passive, is more akin to the method of skilling you are suggesting.
If you'll note, the first sentence in my post that you quote is:
Alaika Arbosa wrote:They need to go with a 100% Passive system for SP accrual in Legion, it should also mirror Eve in that your Passive SP accumulates in Skills which you have "queued".
The Eve method isn't akin to my suggestion at all, it is my suggestion. I simply make an additional suggestion to account for the existence of Active SP.
Draco Cerberus wrote:If there were to be a change so that all active and passive sp went into the skill in the queue then I think it would be ok but it would mean that choices made prior to acquiring the needed SP to skill an item would matter significantly. Would you really enjoy this type of skill progression?
You're misunderstanding what I proposed, I apologize for having explained it poorly. Only your Passive SP would go directly into a skill you have queued. Active SP that you accumulate would go into a totally separate pool dedicated to the items you used to acquire that SP.
Let's assume for a moment that I don't have Demolitions, Explosives and Grenadier all to 5, for arguments sake we'll say that I have Explosives 3 and Demolitions/Grenadier both to 1.
Since I am a scrub, I go 3/7/11 using only Locus Grenades and Remotes. I got two of my kills using Locus Grenades so that is 100 SP that I can apply towards Grenadier or Explosives (since Grenadier is a child branch of the Explosives tree). My third kill and all of my Assists were from Remotes (**** you Sentinel gk.0 users), this gives me 225 SP that I can apply to Demolitions or Explosives (since Demolitions is a child branch of the Explosives tree). All of this was done while wearing a G-I Scout, thus they could also be spent on Gallente Scout Dropsuit (or Gallente Light Frame since GSD is a child branch of the Gallente Light Frame tree*).
If I spend my 100 Grenadier SP on Grenadier, that gets removed from the pools for GSD/GLF and Explosives. This leaves me with my 225 SP that I earned from Remotes, these can be spent on Demo, Explosives, GSD or GLF. I decide to spend 50 SP on each of those four as well as dumping the remaining 25 SP into Demo.
My Active SP isn't going into an already queued skill, it is going into pools associated with the Skills I used to get the SP.
Yes, I went with a 1 WP:1 SP conversion for simplicity's sake.
I hope this is better explained.
*Dropsuit Command is also a possibility since GSD and GLF are both child branches of the DS Command tree.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
906
|
Posted - 2014.05.13 22:06:00 -
[59] - Quote
Alaika Arbosa wrote:Draco Cerberus wrote: Practice makes perfect? Although this works in games like Battlefield and COD I don't think it actually applies well in Legion/Dust due to the fact that there are plenty of things we need to skill into to actually unlock. Its not like a person can just pick up a Militia HMG and use it without any SP into it. In fact I believe you will be hard pressed to find a Militia HMG on the market.
Yes, currently, there are no Militia HMGs on the market, I am aware of this. However, this suggestion is purely for Legion, which, AFAIK hasn't even really entered production (aside from a Proof of Concept tech demo). If Legion is built for this from the start, then it stands to reason that there will be Militia versions of all equipment. Draco Cerberus wrote:Eve uses a skill que to set which skill trains no matter what you are doing, and this method of skilling although it is fully passive, is more akin to the method of skilling you are suggesting. If you'll note, the first sentence in my post that you quote is: Alaika Arbosa wrote:They need to go with a 100% Passive system for SP accrual in Legion, it should also mirror Eve in that your Passive SP accumulates in Skills which you have "queued". The Eve method isn't akin to my suggestion at all, it is my suggestion. I simply make an additional suggestion to account for the existence of Active SP. Draco Cerberus wrote:If there were to be a change so that all active and passive sp went into the skill in the queue then I think it would be ok but it would mean that choices made prior to acquiring the needed SP to skill an item would matter significantly. Would you really enjoy this type of skill progression? You're misunderstanding what I proposed, I apologize for having explained it poorly. Only your Passive SP would go directly into a skill you have queued. Active SP that you accumulate would go into a totally separate pool dedicated to the items you used to acquire that SP. Let's assume for a moment that I don't have Demolitions, Explosives and Grenadier all to 5, for arguments sake we'll say that I have Explosives 3 and Demolitions/Grenadier both to 1. Since I am a scrub, I go 3/7/11 using only Locus Grenades and Remotes. I got two of my kills using Locus Grenades so that is 100 SP that I can apply towards Grenadier or Explosives (since Grenadier is a child branch of the Explosives tree). My third kill and all of my Assists were from Remotes (**** you Sentinel gk.0 users), this gives me 225 SP that I can apply to Demolitions or Explosives (since Demolitions is a child branch of the Explosives tree). All of this was done while wearing a G-I Scout, thus they could also be spent on Gallente Scout Dropsuit (or Gallente Light Frame since GSD is a child branch of the Gallente Light Frame tree*). If I spend my 100 Grenadier SP on Grenadier, that gets removed from the pools for GSD/GLF and Explosives. This leaves me with my 225 SP that I earned from Remotes, these can be spent on Demo, Explosives, GSD or GLF. I decide to spend 50 SP on each of those four as well as dumping the remaining 25 SP into Demo. My Active SP isn't going into an already queued skill, it is going into pools associated with the Skills I used to get the SP. Yes, I went with a 1 WP:1 SP conversion for simplicity's sake. I hope this is better explained. *Dropsuit Command is also a possibility since GSD and GLF are both child branches of the DS Command tree. So practice makes perfect was exactly what you mean. This would not be beneficial to anyone once at lv5 and would mean using our less well trained skills to gain the most benefit from the system you propose so no I still do not agree with this idea.
For passive SP to work it needs a skill queue or a pool to draw from not whatever item you use, else it is wasted SP. You can't have it both ways, you are making it overly complicated sir. For instance, I want to skill into an SCR so I spend SP on LV1 SCR, all my other skills are 5 so they don't gain SP but I don't use my SCR because I suck with it. No sp gain and no fun using the SCR.
You have two systems mixed up together and it is not, in my mind, explained clearly enough. For instance it sounds to me like you are making pools of SP for each skill that you can "spend" but can also assign other places.
Can we have an ETA on Legion please, don't want to buy a computer till I know what I need to run this
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SirManBoy
Molon Labe. General Tso's Alliance
568
|
Posted - 2014.05.14 04:18:00 -
[60] - Quote
I quite enjoy the progression system in Dust. It surprises me that CCP would consider moving away from that model. |
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Jadek Menaheim
Ancient Textiles.
2996
|
Posted - 2014.05.14 06:19:00 -
[61] - Quote
What I don't understand is why they would move away from a non-EVE based skill tree model when the idea is to essentially bundle Legion with Eve online for the PC.
Gÿ+/ Join MySpaceTom's army
/Gûî
/\
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
26
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Posted - 2014.05.14 07:03:00 -
[62] - Quote
a huge number of dust players will simply quit if their SP isn't transferred over to Legion
i think it's stupid to get rid of the SP system when Eve does it, Dust did it fine, so keep it
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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crazy space 1
GunFall Mobilization
2546
|
Posted - 2014.05.14 09:48:00 -
[63] - Quote
Fenix Alexarr wrote:There's been talk of moving to a more COD-like progression system and dropping the use of SP altogether. I disagree strongly with getting rid of SP as a means of furthering our characters. It allows for the passive/active gain of skills over time and gives players a very direct means of measuring their progress toward unlockables.
I see this as a critical feature that legion must have to be successful.
What is everyone else's opinion on the matter? Well dust started with the same skill system as eve online but we were told it was too much for console gamers
Now we get dust on PC, but with ***** console progression
wow
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Glyd Path
Nec Tributis
32
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Posted - 2014.05.14 10:44:00 -
[64] - Quote
I am a little confused. Dust is what dust is and very little is going to change. The SP system is the least likely to change. Way too much work and no potential upside from what situations I can dream up.
If you are talking about Legion than it would be best to clarify that statement. The journalists that reported on the demo stated there was progression but mostly based on finding (aka salvaging) better weapons (and modules?) from battlefield debris. That doesn't sound like either a CoD progression nor an XP type of system like SP is.
Nor does it sound like EVE as its SP system is totally passive from what I understand.
Nobody at CCP cares because we ain't Legionnaires.
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crazy space 1
GunFall Mobilization
2565
|
Posted - 2014.07.18 23:24:00 -
[65] - Quote
Glyd Path wrote:I am a little confused. Dust is what dust is and very little is going to change. The SP system is the least likely to change. Way too much work and no potential upside from what situations I can dream up.
If you are talking about Legion than it would be best to clarify that statement. The journalists that reported on the demo stated there was progression but mostly based on finding (aka salvaging) better weapons (and modules?) from battlefield debris. That doesn't sound like either a CoD progression nor an XP type of system like SP is.
Nor does it sound like EVE as its SP system is totally passive from what I understand. Dust is going to be shut down when Legion is released. Without the skill system they would waste a year basically starting from scratch...
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2327
|
Posted - 2014.07.18 23:35:00 -
[66] - Quote
Flyingconejo wrote:Why people always confuse complexity with depth, and simplicity with dumbness, is beyond me. You would all make terrible engineers.
Chess mechanics are simple, but it allows for a very deep gameplay. And it's a relatively simple matter to separate the good players from the Onesimus Tarsii, as it were.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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