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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3942
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Posted - 2014.05.07 15:55:00 -
[1] - Quote
I'm not a fan of the dumbing down of mechanics.
If they wanted to go with a more simple system they would need their gameplay to excel above and beyond anything else on the market.
IT DOES NOT.
And with a team that small working on it, it will not. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3945
|
Posted - 2014.05.07 16:39:00 -
[2] - Quote
Welp, you've got a very short timeframe in which to effectively convince CCP to halt their overhaul of the skill and inventory system.
Personally I believe that, for the most part, the current skill system works and should not be screwed with to a great degree. It would simply introduce more problems and we'd have another year of insane balance issues like we did with Dust.
And if the system is picked up and carried over one-for-one, then we don't need to worry about whacky SP conversion rates when dust transfers happen.
If any overhauling needs to happen, I think it needs to be focused around vehicles. Tankers aren't really happy with how fast tanks die in vehicle-vs-vehicle fights, and Infantry aren't happy with how easily they get tank stomped.
Methinks the proper way to fix that is to introduce capacitor and lose the cooldown on modules. Then introduce capacitor-killing tools to infantry as well as webifiers and other goodies so that stomping isn't so easy. When player counts rise, there should be more than enough AV on the field to make a nightmare for tankers who aren't properly supported. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3947
|
Posted - 2014.05.07 17:09:00 -
[3] - Quote
Fenix Alexarr wrote:https://www.youtube.com/watch?v=vxhrGVv0NuQ
relevant video. He mentions that the flexibility of the system is a problem. Wow. Please straighten him out CCP :(
I agree. This particular devs view of the skill system is incredibly disturbing.
He considers a problem what we would consider a boon.
That leads me to think the next iteration of New Eden FPS is going to become incredibly dumbed down, and not really resemble EVE at all.
edit: Did he say he was the monetization director? Now it all makes sense. He's one of those guys who thinks dumbing things down always makes a game more appealing. He's in for a rather rude awakening... |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3947
|
Posted - 2014.05.07 17:27:00 -
[4] - Quote
Yea read my edit.
When i rewatched from the beginning and heard his position it all made sense to me.
Since AAA games have become so expensive in the last decade companies have been trying to look for cookie cutter formulas from which to mold their games into profitable ventures. Gentlemen like him are hired specifically to make sure that game fits the mold.
Dumbing down a game is something you do when you're attempting to achieve mass appeal, and it can work well. The problem in this case is that Dust excels at nothing other than its more extreme customization options. The shooting mechanics are flawed, the vehicle physics are flawed, the destruction mechanics are non-existent, the character netcode movement is borderline claymation. These aren't problems just noticeable to novices or casuals, everybody notices them immediately. Even by moving to PC they will still exist.
So even with a dumbed down system, mass appeal will never happen. These problems have existed for two years and at the rate of development Dust received, it is very likely they will always persist. Killing the one thing the game does have going for it isn't going to get casual players to play it, because they will be turned off anyway by the problems mentioned above. The dedicated will play it due to depth. Remove that depth, and nobody will play it. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3952
|
Posted - 2014.05.07 17:41:00 -
[5] - Quote
ANON Cerberus wrote:Yea CCP I am also very curious and wish to know more about the progression system in general. I understand the need to streamline things and make things more apparent, however I hate the idea of any dumbing down of the game.
I would also hope that the idea of skillpoints is kept. Sure it doesn't have to be the exact same system but I really like the passive over time mixed with the active in game rewards.
My impression was that you guys were just going to make things better and more understandable. Would you care to comment on your ideas for the progression system for Legion CCP?
No... that isn't what they are going for at all. They want everything to be equally accessible, not simply understandable. and everything shouldn't be.
The guy was saying that dropsuits shouldn't even be consumed when you die. That's how dumbed down we're talking about. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3962
|
Posted - 2014.05.08 04:52:00 -
[6] - Quote
Most people are too pre-occupied with the negativity surrounding the game going to PC to have noticed they are effectively destroying the game itself. |
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