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King0fHearts
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
17
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Posted - 2014.04.27 09:51:00 -
[1] - Quote
Does anyone else feel that the reward points for destroying an unarmed turret should be lowered or done away with?
I keep playing on teams that destroy turrets on our side then tanks come in and we no longer have any way to defend ourselves. But people in this game are greedy and destroying turrets are easy Skill Points. But why so many? They are unarmed and so easy to destroyed! |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
736
|
Posted - 2014.04.27 09:54:00 -
[2] - Quote
Unhacked turrets should give no "War Points" because at that stage they are not involved in the war in the slightest manner.
If you can read this, it means you are reading.
Unless you are skimming
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
439
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Posted - 2014.04.27 10:10:00 -
[3] - Quote
+1 It's pretty stupid atm. Hopefully they can change it soon. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
470
|
Posted - 2014.04.27 10:11:00 -
[4] - Quote
There should be no free turrets on the field to begin with. They should be bought and called in by players.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Echo 1991
WarRavens Final Resolution.
229
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Posted - 2014.04.27 10:19:00 -
[5] - Quote
Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:22:00 -
[6] - Quote
MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players.
**** ya. You're a god damn genius! **** the tanks. Let's do installations; let them have double op hardeners and triple reps. Just make them bitches stationary.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4082
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Posted - 2014.04.27 10:23:00 -
[7] - Quote
No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8098
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Posted - 2014.04.27 10:27:00 -
[8] - Quote
King0fHearts wrote:But people in this game are greedy and destroying turrets are easy Skill Points. Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
Amarr are the good guys.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:32:00 -
[9] - Quote
Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets.
It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food.
Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self?
and he said unto them, "Bring ye all your trolls, that they shall feed".
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
|
Posted - 2014.04.27 10:35:00 -
[10] - Quote
Aero Yassavi wrote:King0fHearts wrote:But people in this game are greedy and destroying turrets are easy Skill Points. Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up. I already blow them up in FW when they are blue and it gives me -100 WP, so you are absolutely right, what do I care about WP over my own survivability? I would destroy them even if it meant -1000 WP and not being allowed to earn any WP for the rest of the match.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
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Posted - 2014.04.27 10:36:00 -
[11] - Quote
BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Fck the dropships, right?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:39:00 -
[12] - Quote
I hate all vehicles. I damn near quit in 1.7. I was only playing once or so a week. 1.8 brought me back. Being able to cloak past the vehicles and even sometimes Re'ing them is great. It's dumb tho. I got proto swarms but the re's are far more effective.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
|
Posted - 2014.04.27 10:42:00 -
[13] - Quote
BIind Shot wrote:I hate all vehicles. I damn near quit in 1.7. I was only playing once or so a week. 1.8 brought me back. Being able to cloak past the vehicles and even sometimes Re'ing them is great. It's dumb tho. I got proto swarms but the re's are far more effective. This begs the question.. why are you playing a game which has vehicles then? I hear CoD doesn't really have much of anything to do with vehicles... Even tho I love vehicles, what CCP did to vehicles in 1.7 is something I can never forgive them.
Edit: Don't mean to insult you tho.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
736
|
Posted - 2014.04.27 10:45:00 -
[14] - Quote
Aero Yassavi wrote:[quote=King0fHearts] You could make destroying neutral turrets give negative 100 WP and people would still blow them up. Hoo Hoo Hoo, that'd be an interesting experiment. I bet destruction ratios of neutral turrets would go down to be honest. Most of the lower class vehicle users are there for the convenience of conceived WP and hence by extension SP. If something were to be a negative impact, it would change a lot of player's actions quite suddenly.
If you can read this, it means you are reading.
Unless you are skimming
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
|
Posted - 2014.04.27 10:47:00 -
[15] - Quote
I'm cool with vehicles when they're balanced. My hatred of the vehicles started with the logi lavs. I'm sure you remember those days. I like futuristic fps's. I don't like super low ttk fps's because it encourages camping. If halo came to ps3 I would so be on it. Halo reach has been my all time favorite fps. I went with a ps3 this time around for the free network.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4082
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Posted - 2014.04.27 10:48:00 -
[16] - Quote
BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self?
Ok lets try this another so you can understand me and the OP.
He wants the points lowered on the installations so that the lowered points would discourage their destruction by players because sometimes he feels that they can be effective in defensive aspects.
I go on to say, yea, sometimes I don't understand why they destroy turrets. But on the other hand, I've experienced when enemies re-hacked turrets and annihilated with it. So what I'm saying is, yes I like to use the turrets at times but I can understand why people destroy turrets.
I also go on to say, we shouldn't lower the points to keep from players destroying the turrets. You're essentially wanting to change an aspect of the game because you don't agree with what they have done.
So the basis of nerfing the points because of that is just plain wrong. Not everybody will see it the same way.
So in conclusion, its a part of the game. What can you do? Suck it up and move on.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:57:00 -
[17] - Quote
Michael Arck wrote:BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Ok lets try this another so you can understand me and the OP. He wants the points lowered on the installations so that the lowered points would discourage their destruction by players because sometimes he feels that they can be effective in defensive aspects. I go on to say, yea, sometimes I don't understand why they destroy turrets. But on the other hand, I've experienced when enemies re-hacked turrets and annihilated with it. So what I'm saying is, yes I like to use the turrets at times but I can understand why people destroy turrets. I also go on to say, we shouldn't lower the points to keep from players destroying the turrets. You're essentially wanting to change an aspect of the game because you don't agree with what they have done. So the basis of nerfing the points because of that is just plain wrong. Not everybody will see it the same way. So in conclusion, its a part of the game. What can you do? Suck it up and move on.
Oh I'm sorry master! I forgot that I'm not entitled to an opinion and have no right to express them even if they come about. Please forgive me.. Okay on a more serious note; What's wrong with change? **** in dust changes all the time. There's a lot of talk about nerfing tanks. Agree or disagree? Well I say **** it. Stop nerfing **** and buff the counters. An installation should be a hard counter for a tank. At least in my opinion.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8100
|
Posted - 2014.04.27 11:00:00 -
[18] - Quote
Dovallis Martan JenusKoll wrote:Aero Yassavi wrote:You could make destroying neutral turrets give negative 100 WP and people would still blow them up. Hoo Hoo Hoo, that'd be an interesting experiment. I bet destruction ratios of neutral turrets would go down to be honest. Most of the lower class vehicle users are there for the convenience of conceived WP and hence by extension SP. If something were to be a negative impact, it would change a lot of player's actions quite suddenly. Sure it would go down a little, but that's only because it sure as hell wouldn't go up. I doubt it would go down very far though. I'd argue most HAVs and ADSs already have decent fits to where they aren't really looking to grind SP, especially because 100 WP literally translates to just 100 more SP. What they are looking for is ISK to be able to sustain their usage of vehicles, and what better way to sustain your vehicle usage than eliminating threats to your vehicle?
Amarr are the good guys.
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medomai grey
WarRavens Final Resolution.
633
|
Posted - 2014.04.27 11:10:00 -
[19] - Quote
I would still destroy turrets that I judge disadvantageous to my team.
But yea, turrets need a survivability buff.
Although redline turrets should not be able to affect anything outside their redline.
Medium frame EHP is not medium
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 11:16:00 -
[20] - Quote
Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge?
and he said unto them, "Bring ye all your trolls, that they shall feed".
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
729
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Posted - 2014.04.27 11:20:00 -
[21] - Quote
Re-design the redline to make it impregnable with limited force projection into the map, say about a 3rd of the map. This way when you get redlined you have a chance to re-organise and breakout without the entire red team camping the line.
You would also need a change in the map terrains to allow for more cover for infantry when moving to objectives.
It would be nice to be able to call in turrets but I am not sure how you would balance them. Tanks are cheap and mobile so turrets would need to be either really tough or have a lot of firepower or both to overcome the whole immobile issue.
As a result a wealthy squad could potentially call in a bunch of turrets and basically deny the reds any vehicle movement across a big part of the map.
If you make the turrets weaker e.g. similar to what we have now then they would just become easy WP for the red team.
Whatever the case may be I would like to see a change in the redline. If a team has been redlined there is no point making it easy keeping them there. |
medomai grey
WarRavens Final Resolution.
633
|
Posted - 2014.04.27 11:28:00 -
[22] - Quote
BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives.
Medium frame EHP is not medium
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FLAY LOCKED
Condotta Rouvenor Gallente Federation
72
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Posted - 2014.04.27 11:33:00 -
[23] - Quote
Let's be real. Neutral and even friendly turrets are no match for a tanker with a brain. They're free points either way, so it's more reasonable for people on your team to get those points which in turn contribute to orbitals. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 11:36:00 -
[24] - Quote
medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives.
Which type harasses you? I know blasters have a pretty small range and I know rails can only shoot like 175m- 200m. I assume it's missiles; they don't normally shoot by themselves very much. I would guess the one's harassing you are manned missiles.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
473
|
Posted - 2014.04.27 11:36:00 -
[25] - Quote
medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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King0fHearts
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
21
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Posted - 2014.04.27 13:30:00 -
[26] - Quote
Echo 1991 wrote:Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV.
Aero Yassavi wrote: Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
lol, who is right on this one?
I have destroyed many tanks with the turrets so I don't feel that they are useless in destroying tanks. But, at the same time I'm not buying that they are a "potential hazard against their own vehicle" I see my team mates rush over to "hack" the turrets and the tanks go over and destroy them ASAP. Why? I really feel it's more about the 100WP over anything else. Like I said about a min latter the tanks from the other side come over and there is no way to defend.
Also @Aero Yassavi whats the problem then? Do away or lower the WP for destroying turrets and see what happens especially un-hacked turrets. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
|
Posted - 2014.04.27 14:00:00 -
[27] - Quote
King0fHearts wrote:Echo 1991 wrote:Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV. Aero Yassavi wrote: Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
lol, who is right on this one? I have destroyed many tanks with the turrets so I don't feel that they are useless in destroying tanks. But, at the same time I'm not buying that they are a " potential hazard against their own vehicle" I see my team mates rush over to "hack" the turrets and the tanks go over and destroy them ASAP. Why? I really feel it's more about the 100WP over anything else. Like I said about a min latter the tanks from the other side come over and there is no way to defend. Also @Aero Yassavi whats the problem then? Do away or lower the WP for destroying turrets and see what happens especially un-hacked turrets. If it's FW I might let the blueberry hack it, then kill him and then destroy the installation to get a total of -150 WP. WPs mean nothing to me, surviving means the most to me. And why do I kill the blueberry? Because I want to let him know it was a bad, bad thing he did.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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SgtMajSquish MLBJ
Consolidated Dust
168
|
Posted - 2014.04.27 14:04:00 -
[28] - Quote
I think neutral installations should shoot back at whatever is shooting at them and deal damage. At the moment there is no risk to the 100WP reward
All empires fall. We'll be watching, we'll be waiting, we'll be that spark that starts the fires of doom.
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SgtMajSquish MLBJ
Consolidated Dust
168
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Posted - 2014.04.27 14:05:00 -
[29] - Quote
MarasdF Loron wrote:medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback. Sounds like someone needs to learn to fly
All empires fall. We'll be watching, we'll be waiting, we'll be that spark that starts the fires of doom.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
|
Posted - 2014.04.27 14:08:00 -
[30] - Quote
SgtMajSquish MLBJ wrote:MarasdF Loron wrote:medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback. Sounds like someone needs to learn to fly Call it what you will, but it's stupid how they can reach from redline to redline. It's more stupid when you are trying to actually do something useful that you will get knocked around by something 100000000000000000 meters away that doesn't even render before you've been hovering on top of it for 10 seconds.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
|
Posted - 2014.04.27 14:11:00 -
[31] - Quote
SgtMajSquish MLBJ wrote:I think neutral installations should shoot back at whatever is shooting at them and deal damage. At the moment there is no risk to the 100WP reward I think neutral installations should be purchased and called in by players and never be neutral. At the moment there is no investment made by any players for those annoying things.
Either make them something players have to buy and call in or make them be able to be killed in pub matches even if it is friendly.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Monkey MAC
Rough Riders..
2643
|
Posted - 2014.04.27 15:14:00 -
[32] - Quote
Umm why are you trying to defend against a tank with an installation? They take 3 shots of rail, you can be shot while operating them and there damage is comparitvely lower.
They are just free warpoints, they have very little use on the battlefield besides that.
We need new heavy turrets that have a protected cockpit and an 115-¦ degree elevation range that can actually outtank a HAV, we them need light turrets that can deployed via equipmemt that provide directional cover to the user and has equal survivability to a LAV/Dropship.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2078
|
Posted - 2014.04.27 15:16:00 -
[33] - Quote
BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self?
Pilot to scrub talk here: I and most other pilots destroy them for two reaosns: it keeps our **** alive, and it keeps other friendlies alive, as the enemy won't fight us weakened or get extra help to fight us. Second reason is that it keeps every single way of escape open.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2078
|
Posted - 2014.04.27 15:18:00 -
[34] - Quote
Monkey MAC wrote:Umm why are you trying to defend against a tank with an installation? They take 3 shots of rail, you can be shot while operating them and there damage is comparitvely lower.
They are just free warpoints, they have very little use on the battlefield besides that.
We need new heavy turrets that have a protected cockpit and an 115-¦ degree elevation range that can actually outtank a HAV, we them need light turrets that can deployed via equipmemt that provide directional cover to the user and has equal survivability to a LAV/Dropship.
They are supposed to be distractions, not killers.**** off.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2078
|
Posted - 2014.04.27 15:18:00 -
[35] - Quote
A'Real Fury wrote:Re-design the redline to make it impregnable with limited force projection into the map, say about a 3rd of the map. This way when you get redlined you have a chance to re-organise and breakout without the entire red team camping the line.
You would also need a change in the map terrains to allow for more cover for infantry when moving to objectives.
It would be nice to be able to call in turrets but I am not sure how you would balance them. Tanks are cheap and mobile so turrets would need to be either really tough or have a lot of firepower or both to overcome the whole immobile issue.
As a result a wealthy squad could potentially call in a bunch of turrets and basically deny the reds any vehicle movement across a big part of the map.
If you make the turrets weaker e.g. similar to what we have now then they would just become easy WP for the red team.
Whatever the case may be I would like to see a change in the redline. If a team has been redlined there is no point making it easy keeping them there.
Just no.......
click me
Blup Blub Bloop. Translation: Die -_-
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Monkey MAC
Rough Riders..
2643
|
Posted - 2014.04.27 15:43:00 -
[36] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Umm why are you trying to defend against a tank with an installation? They take 3 shots of rail, you can be shot while operating them and there damage is comparitvely lower.
They are just free warpoints, they have very little use on the battlefield besides that.
We need new heavy turrets that have a protected cockpit and an 115-¦ degree elevation range that can actually outtank a HAV, we them need light turrets that can deployed via equipmemt that provide directional cover to the user and has equal survivability to a LAV/Dropship. They are supposed to be distractions, not killers.**** off.
Distractions? Seriously? So the stationary heavy turrets which are susceptible to anyone clever enough to find advantagous terrain should be nothing more than a distraction? So what the hell is their point on the battle field?
Why bother having them at all? Like Masad said they should be purchasable by units and have more power than their vehicle counterparts on the fact THEY CAN'T BLOODY MOVE. They should pay a HUGE part in our warfare just like everything else.
I should be suppressing choke points with small blasters, shooting bombers and dropships out the nearby sky with AA turrets and missiles. I should be givimg tanks and MTACs a run for their money with a large rail turret.
A distraction? You mean pointless, useless.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
480
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Posted - 2014.04.27 15:55:00 -
[37] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Umm why are you trying to defend against a tank with an installation? They take 3 shots of rail, you can be shot while operating them and there damage is comparitvely lower.
They are just free warpoints, they have very little use on the battlefield besides that.
We need new heavy turrets that have a protected cockpit and an 115-¦ degree elevation range that can actually outtank a HAV, we them need light turrets that can deployed via equipmemt that provide directional cover to the user and has equal survivability to a LAV/Dropship. They are supposed to be distractions, not killers.**** off. Distractions? Seriously? So the stationary heavy turrets which are susceptible to anyone clever enough to find advantagous terrain should be nothing more than a distraction? So what the hell is their point on the battle field? Why bother having them at all? Like Masad said they should be purchasable by units and have more power than their vehicle counterparts on the fact THEY CAN'T BLOODY MOVE. They should pay a HUGE part in our warfare just like everything else. I should be suppressing choke points with small blasters, shooting bombers and dropships out the nearby sky with AA turrets and missiles. I should be givimg tanks and MTACs a run for their money with a large rail turret. A distraction? You mean pointless, useless. Geez, I dunno why bother having free Large Turrets on the field at all either... Just get rid of em already...
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
828
|
Posted - 2014.04.27 16:30:00 -
[38] - Quote
King0fHearts wrote:Does anyone else feel that the reward points for destroying an unarmed turret should be lowered or done away with?
I keep playing on teams that destroy turrets on our side then tanks come in and we no longer have any way to defend ourselves. But people in this game are greedy and destroying turrets are easy Skill Points. But why so many? They are unarmed and so easy to destroyed!
I assure you that if the enemy tankers are at all competent, they will destroy those turrets anyways. While I understand you think them to be useful, often times they are not. While they do provide points for destruction, I would do it rather they did or not. They are just as dangerous to my tank (more so) as they are to the enemys. As blue dot don't tend to EVER hold them.
Sides, with my tank on your side, what enemy tank?
Tanks - Balancing Turrets
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Dimmu Borgir II
The New Age Outlaws Proficiency V.
358
|
Posted - 2014.04.27 19:02:00 -
[39] - Quote
Echo 1991 wrote:Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV.
WHAT??!? I've destroyed LAV's a plenty and more than a few tanks with turrets... maybe you're thinking about these pu55y w... sorry... tankers that run away as soon as they smell anything within 100 metres of their precious tanks!
Blue is good, red is bad, orange you glad you're not red?
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Jason Pearson
State Terrestrial Mercenaries
4217
|
Posted - 2014.04.27 19:12:00 -
[40] - Quote
Go for it, I'm still going to destroy them.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4953
|
Posted - 2014.04.27 19:29:00 -
[41] - Quote
MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players. Eventually they will be, but I could see issues with calling them in. They can't exactly get dropped by an RDV, and shooting down at high speed would be both glitchy and potentially abusable.
Edit: just got an idea- you see those crane trucks? How about some that we can drive, that can haul turret parts to construct? Could also potentially have other uses in the future.
I'm from the weird side of the internet
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1371
|
Posted - 2014.04.27 19:42:00 -
[42] - Quote
MarasdF Loron wrote:BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Fck the dropships, right? Edit: Rep tools can rep other mercs, so why not self? So you can't be self sufficient.
Assassination is my thing.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
132
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Posted - 2014.04.27 20:13:00 -
[43] - Quote
Godin Thekiller wrote:BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Pilot to scrub talk here: I and most other pilots destroy them for two reaosns: it keeps our **** alive, and it keeps other friendlies alive, as the enemy won't fight us weakened or get extra help to fight us. Second reason is that it keeps every single way of escape open.
People always get defensive when you talk about shortening their crutches. They feel entitled. This kid feels like he has skills when in reality he only has skill points.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
132
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Posted - 2014.04.27 20:15:00 -
[44] - Quote
Smooth Assassin wrote:MarasdF Loron wrote:BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Fck the dropships, right? Edit: Rep tools can rep other mercs, so why not self? So you can't be self sufficient.
The supply depot is an installation not an entity that can defend it's self.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Monkey MAC
Rough Riders..
2647
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Posted - 2014.04.27 20:23:00 -
[45] - Quote
Scheneighnay McBob wrote:MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players. Eventually they will be, but I could see issues with calling them in. They can't exactly get dropped by an RDV, and shooting down at high speed would be both glitchy and potentially abusable. Edit: just got an idea- you see those crane trucks? How about some that we can drive, that can haul turret parts to construct? Could also potentially have other uses in the future.
Light turets are 'constructed' from a nano-hive esque equipment placed by regular infantry. Heavy Turrets are dropped in like they are now in OMS, a titanfall-esque drop, however the 'dropzone' must be clear before a drop will commence, if someone walks under it, that's their own damn fault, although something like a drop signal wouldn't go amiss.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Rusty Shallows
1660
|
Posted - 2014.04.27 20:25:00 -
[46] - Quote
MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players. Why is it when I bring this up at most one person agrees but someone else it turns into a like farm? Man I love these forums.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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SgtMajSquish MLBJ
Consolidated Dust
172
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Posted - 2014.04.27 20:34:00 -
[47] - Quote
MarasdF Loron wrote:SgtMajSquish MLBJ wrote:I think neutral installations should shoot back at whatever is shooting at them and deal damage. At the moment there is no risk to the 100WP reward I think turret installations should be purchased and called in by players and never be neutral. At the moment there is no investment made by any players for those annoying things. Either make them something players have to buy and call in or make them be able to be killed in pub matches even if it is friendly. All to make a larger gap between the rich and poor players. No
All empires fall. We'll be watching, we'll be waiting, we'll be that spark that starts the fires of doom.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
486
|
Posted - 2014.04.27 20:37:00 -
[48] - Quote
Rusty Shallows wrote:MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players. Why is it when I bring this up at most one person agrees but someone else it turns into a like farm? Man I love these forums. I dunno, I didn't expect anyone to like that post tbh.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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King0fHearts
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
25
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Posted - 2014.04.28 06:25:00 -
[49] - Quote
MarasdF Loron wrote: If it's FW I might let the blueberry hack it, then kill him and then destroy the installation to get a total of -150 WP. WPs mean nothing to me, surviving means the most to me. And why do I kill the blueberry? Because I want to let him know it was a bad, bad thing he did.
I'm sorry I'm not trying to be rude but I feel like everyone is skipping over the point that I'm trying to ask or get answered. "If" it's not about WP's and just about keep the people in the tanks safe. Then what's wrong with lowering or doing away with how many WP's you get for destroying a turret? Especially an un-hacked one. |
Pvt Numnutz
R 0 N 1 N
1150
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Posted - 2014.04.28 06:29:00 -
[50] - Quote
Friendly vehicles blow those up because little cunts like you don't protect them and the reds and up popping us from where we thought was a safe zone. Besides even if you were to use one like you said, as defense against enemy tanks, it wouldn't do you much good as turrets are easily destroyed and can't move. You would probably end up just giving the enemy another +50 wp. |
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
137
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Posted - 2014.04.28 07:03:00 -
[51] - Quote
50 for the kill?
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1347
|
Posted - 2014.04.28 07:11:00 -
[52] - Quote
I'd be fine with them turning hostile to any incoming damage. They have AI, make it more useful.
Crush them
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1347
|
Posted - 2014.04.28 07:15:00 -
[53] - Quote
Pvt Numnutz wrote:Friendly vehicles blow those up because little cunts like you don't protect them and the reds end up popping us from where we thought was a safe zone. Besides even if you were to use one like you said, as defense against enemy tanks, it wouldn't do you much good as turrets are easily destroyed and can't move. You would probably end up just giving the enemy another +50 wp.
I've seen blueberries hack a turret in the process of being destroyed. Then man it and get blown up immediately. Those greedy little fucks got +50 but the enemy got +150. Then they cry about getting OBed two minutes into the game. Morons.
Crush them
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Nothing Certain
Bioshock Rejects
549
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Posted - 2014.04.28 07:17:00 -
[54] - Quote
Aero Yassavi wrote:King0fHearts wrote:But people in this game are greedy and destroying turrets are easy Skill Points. Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
Good. Let's do that then.
Because, that's why.
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KalOfTheRathi
Nec Tributis
1257
|
Posted - 2014.04.28 07:29:00 -
[55] - Quote
King0fHearts wrote:Does anyone else feel that the reward points for destroying an unarmed turret should be lowered or done away with? --- snip of QQ Kitten missing the turrets that are the only way to fight tanks ---
You are wildly out of date, have you played much in the last month?
Well over half of all the turrets in the game are gone. CCP/Shanghai has removed them. Next time you play look around, there are only a few maps that even have a rail gun turret anymore. Most turrets are blaster turrets. Ashland still has quite a few but they are dramatically less effective since their range was Nerf Hammered by the Hammer Junkies in Shanghai along with the Rail Gun Turrets in tanks. And the Nerf is exactly 299m, no fudging with another 20m like FGs get.
Not to mention you seem to have forgotten that many of the Heavies in Jeep squads would drive around the map with a Forge Gun* and were faster than the tanks. By the time the tanks got to center of the map all the turrets were already gone.
When did the turrets ever play a large part of tank defense? They have recently reduced the effects of hardeners and Now you are QQ about losing turrets. Which, BTW, do you recall when CCP/Shanghai had the event a few months back when everyone got extra points for destruction of those selfsame turrets? Because there is no putting the genie back in the bottle. Everyone knows they are worth 100WP and many will lose a suit to earn 50WP so popping turrets is in everybody's best interest. Except yours of course. Although, quite frankly you would be better served learning how to use AV.
Why don't you play the game? It might give you a chance to catch up with the constantly shifting sands that CCP/Shanghai seems to feel a game should be built on.
Welcome to Dust, give a play. If you haven't played in a few weeks don't worry, it is different.
* the weapon that used to work then didn't work but now works again even though many of its targets are gone.
And so it goes.
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KalOfTheRathi
Nec Tributis
1257
|
Posted - 2014.04.28 07:39:00 -
[56] - Quote
Scheneighnay McBob wrote:MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players. Eventually they will be, but I could see issues with calling them in. They can't exactly get dropped by an RDV, and shooting down at high speed would be both glitchy and potentially abusable. Edit: just got an idea- you see those crane trucks? How about some that we can drive, that can haul turret parts to construct? Could also potentially have other uses in the future. Do you play Ambush OMS? Cause they deploy turrets by dropping those suckers from orbit. Why would you believe that isn't working? It most certainly is. Just don't stand under them cause they will kill you.
This conversation shouldn't get distracted by the ancient Battlefield Commander Role that has never come to pass. The MCC was priced at 120M ISK and the BC ran it, directing the squads in their Team to attack or defend the area. One of the options (was even in the market at one point) was to purchase installations. Considering how worthless they are in most cases one might value them below the price of a cheap LAV. 10K ISK or less.
These ideas are so old they have pension plans and they belong to a different battle type. A version of PC that allowed the Mercs to set up the battlefield to defend it properly instead of some random sockets ratcheted in place by a virtual dice roll on the server. The battle types we can play today and in the near future have turrets. Maybe CCP will share at Fan Fest some fabulous vision for the future of Dust. Oh snap! They did, last year, the year before and ... rinse and repeat.
Welcome to Dust.
And so it goes.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
493
|
Posted - 2014.04.28 12:17:00 -
[57] - Quote
King0fHearts wrote:MarasdF Loron wrote: If it's FW I might let the blueberry hack it, then kill him and then destroy the installation to get a total of -150 WP. WPs mean nothing to me, surviving means the most to me. And why do I kill the blueberry? Because I want to let him know it was a bad, bad thing he did.
I'm sorry I'm not trying to be rude but I feel like everyone is skipping over the point that I'm trying to ask or get answered. "If" it's not about WP's and just about keep the people in the tanks safe. Then what's wrong with lowering or doing away with how many WP's you get for destroying a turret? Especially an un-hacked one. The problem is not WP, the problem is that they are a free counter to the most ISK expensive playstyle in the game (MLT tanks excluded). I admit it's very limited counter at best, but it's free, it requires 0 investment from anyone to use those turrets.
I think those installations should be called in by players, be purchased and fitted by players and be stronger than tanks in terms of survivability, not DPS. And only players could activate the modules, if you are not manning it, the AI will still shoot but not activate anything.
Also they need ammo, more ammo than tanks.
Not trying to balance around ISK here, because the playerbase will eventually balance ISK around stuff anyway. But you cannot balance ISK around sometjing that is free of charge.
But if CCP wont make tje player owned installations in the future, then at least let us destroy friendly installations, don't care about the -WP.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4969
|
Posted - 2014.04.29 00:02:00 -
[58] - Quote
Monkey MAC wrote:Scheneighnay McBob wrote:MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players. Eventually they will be, but I could see issues with calling them in. They can't exactly get dropped by an RDV, and shooting down at high speed would be both glitchy and potentially abusable. Edit: just got an idea- you see those crane trucks? How about some that we can drive, that can haul turret parts to construct? Could also potentially have other uses in the future. Light turets are 'constructed' from a nano-hive esque equipment placed by regular infantry. Heavy Turrets are dropped in like they are now in OMS, a titanfall-esque drop, however the 'dropzone' must be clear before a drop will commence, if someone walks under it, that's their own damn fault, although something like a drop signal wouldn't go amiss. I'm saying that there could either be glitches with the drop (hitting overhead structures; some of which are invisible, as I've walked on them) or with people quickly setting them up to fall on or box in enemies.
/timetravel
Best thread of all time
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bogeyman m
Krusual Covert Operators Minmatar Republic
182
|
Posted - 2014.04.29 03:03:00 -
[59] - Quote
Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets.
Removing WPs for destroying unhacked turrets does not penalize anyone. It just doesn't reward anyone.
Duct tape 2.0 > Have WD-40; will travel.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9878
|
Posted - 2014.04.29 03:08:00 -
[60] - Quote
bogeyman m wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. Removing WPs for destroying unhacked turrets does not penalize anyone. It just doesn't reward anyone.
I'll still blow them up though.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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deezy dabest
Warpoint Sharx
368
|
Posted - 2014.04.29 03:30:00 -
[61] - Quote
Turret positioning either makes them very annoying or very useless. I would gladly spend my time popping them even if they awarded nothing for the neutral ones and I would probably laugh at the blueberries still racing to get their 50 points before I do. |
Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1372
|
Posted - 2014.04.29 03:36:00 -
[62] - Quote
True Adamance wrote:bogeyman m wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. Removing WPs for destroying unhacked turrets does not penalize anyone. It just doesn't reward anyone. I'll still blow them up though.
indeed. Why would CCP implement something that has nothing to do with your problem? Wait... They might.
Sshitt, this is probably going to headline fanfest.
"We are happy to announce that in 6 months time we will be removing unhacked turret destruction WP." - CCP
"also we will be enhancing the hooting grenade sound. It makes sense from a tactical POV"
Crush them
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