|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
470
|
Posted - 2014.04.27 10:11:00 -
[1] - Quote
There should be no free turrets on the field to begin with. They should be bought and called in by players.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
|
Posted - 2014.04.27 10:35:00 -
[2] - Quote
Aero Yassavi wrote:King0fHearts wrote:But people in this game are greedy and destroying turrets are easy Skill Points. Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up. I already blow them up in FW when they are blue and it gives me -100 WP, so you are absolutely right, what do I care about WP over my own survivability? I would destroy them even if it meant -1000 WP and not being allowed to earn any WP for the rest of the match.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
|
Posted - 2014.04.27 10:36:00 -
[3] - Quote
BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Fck the dropships, right?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
|
Posted - 2014.04.27 10:42:00 -
[4] - Quote
BIind Shot wrote:I hate all vehicles. I damn near quit in 1.7. I was only playing once or so a week. 1.8 brought me back. Being able to cloak past the vehicles and even sometimes Re'ing them is great. It's dumb tho. I got proto swarms but the re's are far more effective. This begs the question.. why are you playing a game which has vehicles then? I hear CoD doesn't really have much of anything to do with vehicles... Even tho I love vehicles, what CCP did to vehicles in 1.7 is something I can never forgive them.
Edit: Don't mean to insult you tho.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
473
|
Posted - 2014.04.27 11:36:00 -
[5] - Quote
medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
|
Posted - 2014.04.27 14:00:00 -
[6] - Quote
King0fHearts wrote:Echo 1991 wrote:Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV. Aero Yassavi wrote: Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
lol, who is right on this one? I have destroyed many tanks with the turrets so I don't feel that they are useless in destroying tanks. But, at the same time I'm not buying that they are a " potential hazard against their own vehicle" I see my team mates rush over to "hack" the turrets and the tanks go over and destroy them ASAP. Why? I really feel it's more about the 100WP over anything else. Like I said about a min latter the tanks from the other side come over and there is no way to defend. Also @Aero Yassavi whats the problem then? Do away or lower the WP for destroying turrets and see what happens especially un-hacked turrets. If it's FW I might let the blueberry hack it, then kill him and then destroy the installation to get a total of -150 WP. WPs mean nothing to me, surviving means the most to me. And why do I kill the blueberry? Because I want to let him know it was a bad, bad thing he did.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
|
Posted - 2014.04.27 14:08:00 -
[7] - Quote
SgtMajSquish MLBJ wrote:MarasdF Loron wrote:medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback. Sounds like someone needs to learn to fly Call it what you will, but it's stupid how they can reach from redline to redline. It's more stupid when you are trying to actually do something useful that you will get knocked around by something 100000000000000000 meters away that doesn't even render before you've been hovering on top of it for 10 seconds.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
|
Posted - 2014.04.27 14:11:00 -
[8] - Quote
SgtMajSquish MLBJ wrote:I think neutral installations should shoot back at whatever is shooting at them and deal damage. At the moment there is no risk to the 100WP reward I think neutral installations should be purchased and called in by players and never be neutral. At the moment there is no investment made by any players for those annoying things.
Either make them something players have to buy and call in or make them be able to be killed in pub matches even if it is friendly.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
480
|
Posted - 2014.04.27 15:55:00 -
[9] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:Umm why are you trying to defend against a tank with an installation? They take 3 shots of rail, you can be shot while operating them and there damage is comparitvely lower.
They are just free warpoints, they have very little use on the battlefield besides that.
We need new heavy turrets that have a protected cockpit and an 115-¦ degree elevation range that can actually outtank a HAV, we them need light turrets that can deployed via equipmemt that provide directional cover to the user and has equal survivability to a LAV/Dropship. They are supposed to be distractions, not killers.**** off. Distractions? Seriously? So the stationary heavy turrets which are susceptible to anyone clever enough to find advantagous terrain should be nothing more than a distraction? So what the hell is their point on the battle field? Why bother having them at all? Like Masad said they should be purchasable by units and have more power than their vehicle counterparts on the fact THEY CAN'T BLOODY MOVE. They should pay a HUGE part in our warfare just like everything else. I should be suppressing choke points with small blasters, shooting bombers and dropships out the nearby sky with AA turrets and missiles. I should be givimg tanks and MTACs a run for their money with a large rail turret. A distraction? You mean pointless, useless. Geez, I dunno why bother having free Large Turrets on the field at all either... Just get rid of em already...
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
486
|
Posted - 2014.04.27 20:37:00 -
[10] - Quote
Rusty Shallows wrote:MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players. Why is it when I bring this up at most one person agrees but someone else it turns into a like farm? Man I love these forums. I dunno, I didn't expect anyone to like that post tbh.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
493
|
Posted - 2014.04.28 12:17:00 -
[11] - Quote
King0fHearts wrote:MarasdF Loron wrote: If it's FW I might let the blueberry hack it, then kill him and then destroy the installation to get a total of -150 WP. WPs mean nothing to me, surviving means the most to me. And why do I kill the blueberry? Because I want to let him know it was a bad, bad thing he did.
I'm sorry I'm not trying to be rude but I feel like everyone is skipping over the point that I'm trying to ask or get answered. "If" it's not about WP's and just about keep the people in the tanks safe. Then what's wrong with lowering or doing away with how many WP's you get for destroying a turret? Especially an un-hacked one. The problem is not WP, the problem is that they are a free counter to the most ISK expensive playstyle in the game (MLT tanks excluded). I admit it's very limited counter at best, but it's free, it requires 0 investment from anyone to use those turrets.
I think those installations should be called in by players, be purchased and fitted by players and be stronger than tanks in terms of survivability, not DPS. And only players could activate the modules, if you are not manning it, the AI will still shoot but not activate anything.
Also they need ammo, more ammo than tanks.
Not trying to balance around ISK here, because the playerbase will eventually balance ISK around stuff anyway. But you cannot balance ISK around sometjing that is free of charge.
But if CCP wont make tje player owned installations in the future, then at least let us destroy friendly installations, don't care about the -WP.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
|
|
|