Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pete B
Dogs of War Gaming Zero-Day
144
|
Posted - 2014.04.25 19:25:00 -
[1] - Quote
I know that dust is FAR from being the game it was hoped to be and I kinda feel like one of the biggest reason is the simple fact that the engine the game runs on is far too resource hungry and it shows due to the unreasonable lag (compared to other game engines)
If you look at basically ANY game thats used the unreal engine, its always ran like a turd if it wasn't heavily optimized, and even then, once you get to the point of optimizing it well, its no longer the same engine and could constitute as another engine entirely (see CryEngine turning into Dunia Engine), and EVEN THEN, the engine will probably still run like a turd due to the base of it being ****.
What I'm saying is CCP should consider trying to find an engine from a truly PS3 dedicated team, e.g. SCE Santa Monica. Once game in particular that stands out and has especial relevance is Starhawk. This game can handle 32 players just like Dust but unlike Dust, it has (semi) barren maps, reason being is players bring in their own structures, which is limited to 64 (if I guess right), and even then, each single player is allowed to be in a vehicle. Best yet, during no-action play, the game feels smooth and I would guess at around 40 -50 FPS, during action it averages at around 30, which is WAY more than what dust can offer.
The developers of dust should seriously consider using a game engine from a well developed studio or to (in the background) develop their own 'from scratch' engine. |
Rizlax Yazzax
Molon Labe. General Tso's Alliance
198
|
Posted - 2014.04.25 19:39:00 -
[2] - Quote
We have a better engine. It's called Carbon. Sadly, it melts PS3s into oblivion. When/if DUST goes to PS4 odds are the "original" on Carbon will be ready to go.
If you seriously expect them to work on two, possibly three engines at once, I want your pills.
They seem to be good ****. |
RayRay James
Molon Labe. General Tso's Alliance
101
|
Posted - 2014.04.25 19:43:00 -
[3] - Quote
Pete B wrote:I know that dust is FAR from being the game it was hoped to be and I kinda feel like one of the biggest reason is the simple fact that the engine the game runs on is far too resource hungry and it shows due to the unreasonable lag (compared to other game engines)
If you look at basically ANY game thats used the unreal engine, its always ran like a turd if it wasn't heavily optimized, and even then, once you get to the point of optimizing it well, its no longer the same engine and could constitute as another engine entirely (see CryEngine turning into Dunia Engine), and EVEN THEN, the engine will probably still run like a turd due to the base of it being ****.
What I'm saying is CCP should consider trying to find an engine from a truly PS3 dedicated team, e.g. SCE Santa Monica. Once game in particular that stands out and has especial relevance is Starhawk. This game can handle 32 players just like Dust but unlike Dust, it has (semi) barren maps, reason being is players bring in their own structures, which is limited to 64 (if I guess right), and even then, each single player is allowed to be in a vehicle. Best yet, during no-action play, the game feels smooth and I would guess at around 40 -50 FPS, during action it averages at around 30, which is WAY more than what dust can offer.
The developers of dust should seriously consider using a game engine from a well developed studio or to (in the background) develop their own 'from scratch' engine.
Rizlax wasn't lying.
Carbon quite literally MELTED PS3s in testing. The couldn't cool them enough.
With Unreal 4 out now and ready for PS4, when CCP does finally get around to moving to PS4 it will be interesting to see if Carbon makes a comeback or if they will stick with Unreal |
Vordred Knight
Ishuk-Raata Enforcement Directive
91
|
Posted - 2014.04.25 19:57:00 -
[4] - Quote
if dust looks like this it will be sweet!
HE'S GONNA GET YA AHAHAHAHAHA!!!
For FREEDOM!!!!!!
|
Maken Tosch
DUST University Ivy League
8100
|
Posted - 2014.04.25 20:07:00 -
[5] - Quote
Rizlax Yazzax wrote:We have a better engine. It's called Carbon. Sadly, it melts PS3s into oblivion. When/if DUST goes to PS4 odds are the "original" on Carbon will be ready to go.
If you seriously expect them to work on two, possibly three engines at once, I want your pills.
They seem to be good ****.
Sadly I don't think the PS4 is even up to it. Besides, if Dust is already on the Unreal Engine (at least an early version of it) then it can easily be later ported over to one of the later versions which doesn't have as much problems as its predecessors. This also means easier transfer of old data to the new engine so that none of us can suffer a character wipe.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Kane Fyea
2634
|
Posted - 2014.04.25 20:14:00 -
[6] - Quote
Maken Tosch wrote:Rizlax Yazzax wrote:We have a better engine. It's called Carbon. Sadly, it melts PS3s into oblivion. When/if DUST goes to PS4 odds are the "original" on Carbon will be ready to go.
If you seriously expect them to work on two, possibly three engines at once, I want your pills.
They seem to be good ****. Sadly I don't think the PS4 is even up to it. Besides, if Dust is already on the Unreal Engine (at least an early version of it) then it can easily be later ported over to one of the later versions which doesn't have as much problems as its predecessors. This also means easier transfer of old data to the new engine so that none of us can suffer a character wipe. The thing about that is that CCPs version of the unreal engine is heavily modified meaning that it probably wont be ported to unreal 4 because it would take too much time and resources to do so. Instead they'll probably add some of the better features/fixes from unreal 4 to their modified engine.
@ OP
Do you realize how hard it is to port a game from one engine to another? You pretty much have to throw away 80% of the work you've done on the older engine to port it to the new one which I doubt CCP will do a second time. |
Maken Tosch
DUST University Ivy League
8100
|
Posted - 2014.04.25 20:17:00 -
[7] - Quote
Kane Fyea wrote:Maken Tosch wrote:Rizlax Yazzax wrote:We have a better engine. It's called Carbon. Sadly, it melts PS3s into oblivion. When/if DUST goes to PS4 odds are the "original" on Carbon will be ready to go.
If you seriously expect them to work on two, possibly three engines at once, I want your pills.
They seem to be good ****. Sadly I don't think the PS4 is even up to it. Besides, if Dust is already on the Unreal Engine (at least an early version of it) then it can easily be later ported over to one of the later versions which doesn't have as much problems as its predecessors. This also means easier transfer of old data to the new engine so that none of us can suffer a character wipe. The thing about that is that CCPs version of the unreal engine is heavily modified meaning that it probably wont be ported to unreal 4 because it would take too much time and resources to do so. Instead they'll probably add some of the better features/fixes from unreal 4 to their modified engine. @ OP Do you realize how hard it is to port a game from one engine to another? You pretty much have to throw away 80% of the work you've done on the older engine to port it to the new one which I doubt CCP will do a second time.
It can't be that hard to port over to the newer version. It's Unreal Engine for crying out loud. It's not like we're switching from Windows to OSX or Linux here.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3644
|
Posted - 2014.04.25 20:20:00 -
[8] - Quote
CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate. |
JIMvc2
UNREAL WARRIORS
101
|
Posted - 2014.04.25 20:22:00 -
[9] - Quote
The UR3 does a great job when a OB arrives from space to ground. Unlike other game engines that developers tweak and change = bad. The engine of Starhawk is soo effin smooth that I get Zero Lag. On the other hand, Dust 514 on my Vizio 75 Inch LED Smart TV at 120+ HZ = Dust runs at 60 FPS.
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
Maken Tosch
DUST University Ivy League
8100
|
Posted - 2014.04.25 20:22:00 -
[10] - Quote
Himiko Kuronaga wrote:CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate.
Very likely. There is also the PS3 limitations to consider. The PS4 does offer better hardware than the PS3 which means that the UE3 might be able to function better and be more stable on the PS4.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
|
JIMvc2
UNREAL WARRIORS
101
|
Posted - 2014.04.25 20:23:00 -
[11] - Quote
Himiko Kuronaga wrote:CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate.
When Dust releaseson ps4. Both PS3 and PS4 players will play together and against = Seccess.
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1559
|
Posted - 2014.04.25 20:38:00 -
[12] - Quote
Do you even know how much work it takes to port a game to a new engine? It's not a simple process, and quite often expensive to do.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Apr. 1st
|
noobsniper the 2nd
Inner.Hell
443
|
Posted - 2014.04.25 20:53:00 -
[13] - Quote
I could code this game on a dirty napkin don't you tell me they can't port this Sh!T
"things are made of stuff"-Bill Nye
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
|
Csikszent Mihalyi
Zumari Force Projection Caldari State
234
|
Posted - 2014.04.25 21:53:00 -
[14] - Quote
Unreal Engine isn't that bad, it's just really bad on the PS3. I actually have really high hopes for a PS4 version. Aside from the vastly superior hardware, it's also a PC-like architecture which Unreal runs quite nicely on.
Because of this I think it would be silly to invest resources to port the game to a different engine now. But for the PS3 version, it looks really bleak... I wouldn't expect it to ever get significantly better.
I really really wish CCP would be free to talk about their plans for the PS4. It would go a long way at rekindling my enthusiasm for the game. Right now it seems all we can do is wait and hope that one day they'll suddenly drop the news on us. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
234
|
Posted - 2014.04.25 21:56:00 -
[15] - Quote
JIMvc2 wrote:Himiko Kuronaga wrote:CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate. When Dust releaseson ps4. Both PS3 and PS4 players will play together and against = Seccess.
Problem is, if the PS3 version retains its lackluster performance (and I expect that it will), PS4 users will blast PS3 users to smithereens. But of course that's still better than no compatibility at all. |
C Saunders
Tech guard RISE of LEGION
896
|
Posted - 2014.04.25 22:33:00 -
[16] - Quote
JIMvc2 wrote:The UR3 does a great job when a OB arrives from space to ground. Unlike other game engines that developers tweak and change = bad. The engine of Starhawk is soo effin smooth that I get Zero Lag. On the other hand, Dust 514 on my Vizio 75 Inch LED Smart TV at 120+ HZ = Dust runs at 60 FPS.
Im not sure what Starhawk your playing. It can have some SERIOUS framerate drops at times.
For example. Go splitscreen online, 32 players, large map and choas in a small area. The game plays like microsoft powerpoint.
// Fully Specced Mass Driver Expert // Proto Min Scout // Closed Beta Vet // Tech Guard Director //
|
Galvan Nized
Deep Space Republic
929
|
Posted - 2014.04.25 22:43:00 -
[17] - Quote
C Saunders wrote:JIMvc2 wrote:The UR3 does a great job when a OB arrives from space to ground. Unlike other game engines that developers tweak and change = bad. The engine of Starhawk is soo effin smooth that I get Zero Lag. On the other hand, Dust 514 on my Vizio 75 Inch LED Smart TV at 120+ HZ = Dust runs at 60 FPS. Im not sure what Starhawk your playing. It can have some SERIOUS framerate drops at times. For example. Go splitscreen online, 32 players, large map and choas in a small area. The game plays like microsoft powerpoint.
Man I loved Starhawk beta, then tried the game and realized that they had no intention of actually balancing the game.
Hear it got better but first impressions ruined it for me, and apparently most of the players.
|
Pete B
Dogs of War Gaming Zero-Day
145
|
Posted - 2014.04.25 22:44:00 -
[18] - Quote
C Saunders wrote:JIMvc2 wrote:The UR3 does a great job when a OB arrives from space to ground. Unlike other game engines that developers tweak and change = bad. The engine of Starhawk is soo effin smooth that I get Zero Lag. On the other hand, Dust 514 on my Vizio 75 Inch LED Smart TV at 120+ HZ = Dust runs at 60 FPS. Im not sure what Starhawk your playing. It can have some SERIOUS framerate drops at times. For example. Go splitscreen online, 32 players, large map and choas in a small area. The game plays like microsoft powerpoint.
Well thats an extreme case.
Thats the probably the equivalents of an entire matches vehicles on in the (what I think is) the caldari research facility in a PC match.
Thats just taking stress testing to an extreme. For the most part, starhawk runs silky smooth with exceptions of slight (but still playable) frame drops when real action occurs. Unlike Dust where the game is bordering playable most of the time and during PC or certain maps the game DOES become a slideshow. |
Pete B
Dogs of War Gaming Zero-Day
145
|
Posted - 2014.04.25 22:48:00 -
[19] - Quote
Galvan Nized wrote:C Saunders wrote:JIMvc2 wrote:The UR3 does a great job when a OB arrives from space to ground. Unlike other game engines that developers tweak and change = bad. The engine of Starhawk is soo effin smooth that I get Zero Lag. On the other hand, Dust 514 on my Vizio 75 Inch LED Smart TV at 120+ HZ = Dust runs at 60 FPS. Im not sure what Starhawk your playing. It can have some SERIOUS framerate drops at times. For example. Go splitscreen online, 32 players, large map and choas in a small area. The game plays like microsoft powerpoint. Man I loved Starhawk beta, then tried the game and realized that they had no intention of actually balancing the game. Hear it got better but first impressions ruined it for me, and apparently most of the players.
It got better yeah, the addons add basically nothing but are useful to get into any matches. The issue at the minute is that the casual/average/normal players are now playing other games and only the 'true' players play now, so you will almost always get stacked against clan members or put into a game filled with AFK players with one or two normal players, the actual fun games coming up once in a while.
Kinda wish added an addon patch for the horde mode to compensate for the shitfest the actual multiplayer is now. |
medomai grey
WarRavens Final Resolution.
630
|
Posted - 2014.04.25 23:09:00 -
[20] - Quote
Why do you guys want to port Dust514 to PS4? Part of the reason for slow development is that every patch and update needs Soney's approval.
Yes, the PS3 is more capable than what is currently displayed in Dust514. Is it the fault of the engine, the people working on the game, etc.? I don't know.
Medium frame EHP is not medium
|
|
Csikszent Mihalyi
Zumari Force Projection Caldari State
237
|
Posted - 2014.04.25 23:33:00 -
[21] - Quote
medomai grey wrote:Why do you guys want to port Dust514 to PS4? Part of the reason for slow development is that every patch and update needs Soney's approval.
Yes, the PS3 is more capable than what is currently displayed in Dust514. Is it the fault of the engine, the people working on the game, etc.? I don't know.
Engine, it is very well known that Unreal Engine does not deal well with the unique PS3 architecture. PS4 is more like a PC than the PS3 architecture, so it's not going to have that problem.
I actually like that Dust runs on a single console, and the performance is the only major complaint I have. Thus why I ask for a port to PS4. Whether or not the game eventually comes to PC as well is a different matter, which I don't feel too strongly about either way.
As for Sony having to approve the patches, there is nothing wrong with a bit of third party quality control. It's not like CCP would magically become more productive without that. That said, PS4 is also designed from the start for online games like Dust, so it is quite possible that the update procedures would have been improved as well. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3646
|
Posted - 2014.04.26 00:18:00 -
[22] - Quote
Csikszent Mihalyi wrote:JIMvc2 wrote:Himiko Kuronaga wrote:CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate. When Dust releaseson ps4. Both PS3 and PS4 players will play together and against = Seccess. Problem is, if the PS3 version retains its lackluster performance (and I expect that it will), PS4 users will blast PS3 users to smithereens. But of course that's still better than no compatibility at all.
I'm not seeing a problem at all.
If you're going to buy better hardware you deserve better results.
We don't whine and moan about differences in hardware performance between PC users for various games, so why consider this a problem for consoles? |
JIMvc2
UNREAL WARRIORS
101
|
Posted - 2014.04.26 00:30:00 -
[23] - Quote
Pete B wrote:C Saunders wrote:JIMvc2 wrote:The UR3 does a great job when a OB arrives from space to ground. Unlike other game engines that developers tweak and change = bad. The engine of Starhawk is soo effin smooth that I get Zero Lag. On the other hand, Dust 514 on my Vizio 75 Inch LED Smart TV at 120+ HZ = Dust runs at 60 FPS. Im not sure what Starhawk your playing. It can have some SERIOUS framerate drops at times. For example. Go splitscreen online, 32 players, large map and choas in a small area. The game plays like microsoft powerpoint. Well thats an extreme case. Thats the probably the equivalents of an entire matches vehicles on in the (what I think is) the caldari research facility in a PC match. Thats just taking stress testing to an extreme. For the most part, starhawk runs silky smooth with exceptions of slight (but still playable) frame drops when real action occurs. Unlike Dust where the game is bordering playable most of the time and during PC or certain maps the game DOES become a slideshow.
Splitscreen or not it still runs smooth for me. Even MAG did alot better. With 128 vs 128 are close = MADNESS = No problems.
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
Funkmaster Whale
Ancient Exiles.
1936
|
Posted - 2014.04.26 00:41:00 -
[24] - Quote
It seems like you guys don't really quite understand how game engines work. It's not like some graphics card that you pull out and replace with a new one and voila!
If this game were to start using a different engine, The entire game would have to be rebuilt. Every asset ranging from art, models, and coding in the game would likely have to be almost completely redone. This of course would take years of development time. As such, I think the chances of DUST porting to a different engine anytime soon is around 0%.
Follow me on Twitch.tv!
|
crazy space 1
GunFall Mobilization
2248
|
Posted - 2014.04.26 00:45:00 -
[25] - Quote
CCP should re-consider the engine they are using. See, the dirty secert is it's not even a real version of the udk software, they made a custom engine from it. Most ps3 udk games do the same, but on the Ps4 all games run the naive udk3 engine. No more porting, software runs on whatever you want it to.
Sadly Dust was released right before this became common place. I'm going to wait for fanfest just incase they have any engine improvements to announce. They might not replace it but they at least could really dig down deep and create a better engine. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
237
|
Posted - 2014.04.26 00:47:00 -
[26] - Quote
Himiko Kuronaga wrote:Csikszent Mihalyi wrote:JIMvc2 wrote:Himiko Kuronaga wrote:CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate. When Dust releaseson ps4. Both PS3 and PS4 players will play together and against = Seccess. Problem is, if the PS3 version retains its lackluster performance (and I expect that it will), PS4 users will blast PS3 users to smithereens. But of course that's still better than no compatibility at all. I'm not seeing a problem at all. If you're going to buy better hardware you deserve better results. We don't whine and moan about differences in hardware performance between PC users for various games, so why consider this a problem for consoles?
Actually yes, we do. Not having that inequality is one of the advantages of consoles. Saying "you deserve a better result because you spend more money" is quite ridiculous, although it matches the mindset prevalent in contemporary pay to win games.
That said, "equally bad" isn't good either so the move to PS4 is inevitable, it doesn't cost the world (unlike a high-end PC), and PS3 users will certainly be happier to be able to play at all rather than be locked out completely. It should just be clear to everyone that once the port to PS4 is complete, that will be the way to play the game and PS3 users will be left behind very rapidly.
Frankly, the PS3 version is simply broken, because not even making a reliable 30 FPS is completely unacceptable for any online game, never mind a twitch shooter. I kind of came to believe that the only reason CCP is getting away with this is that the console crowd is not used to these types of performance problems and tends to blame it on things like lag or bad aiming code, when ultimately it is simply throwing too much stuff at an engine which isn't equipped to handle it. |
JIMvc2
UNREAL WARRIORS
102
|
Posted - 2014.04.26 05:22:00 -
[27] - Quote
Funkmaster Whale wrote:It seems like you guys don't really quite understand how game engines work. It's not like some graphics card that you pull out and replace with a new one and voila!
If this game were to start using a different engine, The entire game would have to be rebuilt. Every asset ranging from art, models, and coding in the game would likely have to be almost completely redone. This of course would take years of development time. As such, I think the chances of DUST porting to a different engine anytime soon is around 0%.
You have a good point. This whole PS4 port crap is just so stupid. Ps4 has Killzone, Imfamous, and other games. What else do they want more crap. The PS4 is not even a year old xD lol
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
347
|
Posted - 2014.04.26 07:17:00 -
[28] - Quote
i want 128vs128 |
wripple
TeamPlayers Dirt Nap Squad.
177
|
Posted - 2014.04.26 07:39:00 -
[29] - Quote
But... The Unreal engine comes with AI used on the RDVs and installations, and we all know how essential that is. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
265
|
Posted - 2014.04.26 07:44:00 -
[30] - Quote
FFS Carbon isn't a graphics engine, why do people don't understand that? Go read http://www.ccpgames.com/en/company/technology |
|
Rizlax Yazzax
Molon Labe. General Tso's Alliance
206
|
Posted - 2014.04.26 17:13:00 -
[31] - Quote
Well would you look at that. Had no idea Carbon was more than an engine.
I would have given you +1 but because you posted the way you did, no like for you.
Just because someone has less knowledge does not mean they lack understanding. Thanks for the info, but there was no call to be so aggressive. |
Pete B
Dogs of War Gaming Zero-Day
145
|
Posted - 2014.04.27 04:25:00 -
[32] - Quote
I'm not a coder nor software designer, but I'm pretty sure that theres a difference between an engine (something that runs something else) and a framework (the base structure) or technology (assets or knowledge).
The carbon engine in the contexts we are talking about MAY be linked to other aspects of the game during normal running (networking encryption/standards, weapon/vehicle mechanics; RPM is sometimes linked to FPS, ect), but for the MOST part, we are talking about the graphics which is almost certainly not linked to other running parts.
In this context we aren't talking about about the game mechanics but rather the in-game aesthetics more or less.
If you are complaining about the fact that someone mentioned the carbon engine as a graphical engine then you can't blame them can you, as the technology framework it is embedded within is called CARBON. At this point people know the Trinity Graphics Engine as the carbon engine. Saying TGE is uneeded when people know what you are talking about and you are just trying to be snooty. Whats the point of language may I ask you? By saying carbon engine and that person knowing what is meant (you obviously did) then has language achieved its purpose? |
DeeJay One
Guardian Solutions DARKSTAR ARMY
266
|
Posted - 2014.04.27 08:29:00 -
[33] - Quote
Pete B wrote: If you are complaining about the fact that someone mentioned the carbon engine as a graphical engine then you can't blame them can you, as the technology framework it is embedded within is called CARBON. At this point people know the Trinity Graphics Engine as the carbon engine. Saying TGE is uneeded when people know what you are talking about and you are just trying to be snooty. Whats the point of language may I ask you? By saying carbon engine and that person knowing what is meant (you obviously did) then has language achieved its purpose?
Well, problem is that right now as far as I can remember, we're already using parts of Carbon. We don't even know if the trailers which were supposed to be done in "Carbon engine" were done in it or just prerendered. The Trinity graphics engine with Ambulation (the thing that renders characters in EVE) still manages to melt PC's when displaying a single character in a small room, not to mention bigger fleet fights. I'm sorry my language was perceived as harsh, I'm just tired of explaining it time and time again, while people still get the idea somewhere that "Carbon" would magically fix all problems with Dust and it's graphics.
Most problems with the game aren't related to the Unreal Engine itself, where games like Borderlands or Bioshock show that they can do nice things, even on the PS3. The platform has it's limits, but replacing it with something that is produced by Santa Monica or Naughty Dog or even Guerilla won't work either, due to the fact that level generation is more dynamic here with the sockets concept, where it was supposed to put different structures on different terrains by itself, without that many prior preprocessing steps which are done in games like Killzone or God of War that make the levels looks so good. Especially that the level in those games weren't really that open and more of a series of corridors, which Dust doesn't have that many. |
The dark cloud
The Rainbow Effect
2917
|
Posted - 2014.04.27 08:59:00 -
[34] - Quote
Rizlax Yazzax wrote:We have a better engine. It's called Carbon. Sadly, it melts PS3s into oblivion. When/if DUST goes to PS4 odds are the "original" on Carbon will be ready to go.
If you seriously expect them to work on two, possibly three engines at once, I want your pills.
They seem to be good ****. Carbon was originally a Eve engine and got discarded. CCP tried to use it for Dust514 but the effort to adapt it for a FPS game is just too much. The Unreal Engine itself is fine if you ask me. And porting this game to PS4 is not an option because Eve valkyrie is probs beeing developed for that at the moment. Most of the people that want dust on PS4 is because there are allmost no decent games on that console to justify its pricetag.
Head of public relations from The Rainbow Effect.
|
Csikszent Mihalyi
Zumari Force Projection Caldari State
240
|
Posted - 2014.04.27 09:05:00 -
[35] - Quote
The dark cloud wrote:Rizlax Yazzax wrote:We have a better engine. It's called Carbon. Sadly, it melts PS3s into oblivion. When/if DUST goes to PS4 odds are the "original" on Carbon will be ready to go.
If you seriously expect them to work on two, possibly three engines at once, I want your pills.
They seem to be good ****. Carbon was originally a Eve engine and got discarded. CCP tried to use it for Dust514 but the effort to adapt it for a FPS game is just too much. The Unreal Engine itself is fine if you ask me. And porting this game to PS4 is not an option because Eve valkyrie is probs beeing developed for that at the moment. Most of the people that want dust on PS4 is because there are allmost no decent games on that console to justify its pricetag.
I want DUST on PS4 so it can run at acceptable performance, that's all. I don't even have a PS4 yet. I don't see what this has to do with Valkyrie though. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
266
|
Posted - 2014.04.27 12:01:00 -
[36] - Quote
Csikszent Mihalyi wrote: I want DUST on PS4 so it can run at acceptable performance, that's all. I don't even have a PS4 yet. I don't see what this has to do with Valkyrie though.
Sorry, PS4 is not a magic bullet - it won't fix performance problems just by porting. Games still can run horrible on the PS4 just like on the PC, even with bad graphics.
I too wish to have it on PS4, but things like the market, Conquest mode (we've seen Skirmish 1.0 and it was working), proper Planetary Conquest, proper corp UI can and could be done on the PS3. Most of the things don't even require messing with the game engine itself. |
Arkena Wyrnspire
Fatal Absolution
12771
|
Posted - 2014.04.27 12:29:00 -
[37] - Quote
noobsniper the 2nd wrote:I could code this game on a dirty napkin don't you tell me they can't port this Sh!T Go on then, code this game on a dirty napkin and port it.
You have long since made your choice. What you make now is a mistake.
Oh, forums
|
Csikszent Mihalyi
Zumari Force Projection Caldari State
241
|
Posted - 2014.04.27 12:29:00 -
[38] - Quote
DeeJay One wrote:Csikszent Mihalyi wrote: I want DUST on PS4 so it can run at acceptable performance, that's all. I don't even have a PS4 yet. I don't see what this has to do with Valkyrie though.
Sorry, PS4 is not a magic bullet - it won't fix performance problems just by porting. Games still can run horrible on the PS4 just like on the PC, even with bad graphics. In this case PS4 is a magic bullet. As I said above, it is well known that Unreal is crap on PS3, and it's never going to run at acceptable performance unless CPP puts immense resources into optimising it (which others have done who got Unreal to run decently on PS3), and that would be quite the waste considering that the PS3 is near the end of its lifecycle.
Quote:I too wish to have it on PS4, but things like the market, Conquest mode (we've seen Skirmish 1.0 and it was working), proper Planetary Conquest, proper corp UI can and could be done on the PS3. Most of the things don't even require messing with the game engine itself. None of those features mean anything to me while the game runs as badly as it does. I may be particularly sensitive to this issue, but I don't believe that others aren't equally affected by it. When performance is bad, everything else suffers too. It limits design space and makes everything feel iffy. The reason DUST gets such horrible reviews from shooter players is that the feel of the game is terrible, and that's primarily due to lousy performance. Fix that, and you actually have a really decent game on your hands.
It's quite a joke that we have graphics performance settings in a console game, and a bigger joke is that they don't even help. |
|
|
|
Pages: 1 2 :: [one page] |