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DeeJay One
Guardian Solutions DARKSTAR ARMY
265
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Posted - 2014.04.26 07:44:00 -
[1] - Quote
FFS Carbon isn't a graphics engine, why do people don't understand that? Go read http://www.ccpgames.com/en/company/technology |
DeeJay One
Guardian Solutions DARKSTAR ARMY
266
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Posted - 2014.04.27 08:29:00 -
[2] - Quote
Pete B wrote: If you are complaining about the fact that someone mentioned the carbon engine as a graphical engine then you can't blame them can you, as the technology framework it is embedded within is called CARBON. At this point people know the Trinity Graphics Engine as the carbon engine. Saying TGE is uneeded when people know what you are talking about and you are just trying to be snooty. Whats the point of language may I ask you? By saying carbon engine and that person knowing what is meant (you obviously did) then has language achieved its purpose?
Well, problem is that right now as far as I can remember, we're already using parts of Carbon. We don't even know if the trailers which were supposed to be done in "Carbon engine" were done in it or just prerendered. The Trinity graphics engine with Ambulation (the thing that renders characters in EVE) still manages to melt PC's when displaying a single character in a small room, not to mention bigger fleet fights. I'm sorry my language was perceived as harsh, I'm just tired of explaining it time and time again, while people still get the idea somewhere that "Carbon" would magically fix all problems with Dust and it's graphics.
Most problems with the game aren't related to the Unreal Engine itself, where games like Borderlands or Bioshock show that they can do nice things, even on the PS3. The platform has it's limits, but replacing it with something that is produced by Santa Monica or Naughty Dog or even Guerilla won't work either, due to the fact that level generation is more dynamic here with the sockets concept, where it was supposed to put different structures on different terrains by itself, without that many prior preprocessing steps which are done in games like Killzone or God of War that make the levels looks so good. Especially that the level in those games weren't really that open and more of a series of corridors, which Dust doesn't have that many. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
266
|
Posted - 2014.04.27 12:01:00 -
[3] - Quote
Csikszent Mihalyi wrote: I want DUST on PS4 so it can run at acceptable performance, that's all. I don't even have a PS4 yet. I don't see what this has to do with Valkyrie though.
Sorry, PS4 is not a magic bullet - it won't fix performance problems just by porting. Games still can run horrible on the PS4 just like on the PC, even with bad graphics.
I too wish to have it on PS4, but things like the market, Conquest mode (we've seen Skirmish 1.0 and it was working), proper Planetary Conquest, proper corp UI can and could be done on the PS3. Most of the things don't even require messing with the game engine itself. |
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