Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Meknow Intaki
144
|
Posted - 2014.04.25 14:21:00 -
[1] - Quote
This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill |
commando biffle
Shadow Company HQ Lokun Listamenn
65
|
Posted - 2014.04.25 14:27:00 -
[2] - Quote
Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill agree
514MB!!! its a joke right?
|
Jack McReady
DUST University Ivy League
1359
|
Posted - 2014.04.25 14:29:00 -
[3] - Quote
personally I would change the cloak b:
1. changing and lower dampening across tiers. if you want to be invisible to the radar FIT DAMPS, e.g. STD. 10% ADV: 12.5% PROTO: 15%
2. add a penatly to scan precision.
done.... |
Awry Barux
Ametat Security Amarr Empire
2138
|
Posted - 2014.04.25 14:33:00 -
[4] - Quote
Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE.
Nerdier than thou
|
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1449
|
Posted - 2014.04.25 14:34:00 -
[5] - Quote
Stealth bombers get a 100% reduction to targeting delay after decloaking.
If we're making direct comparisons, every other suit that fits a cloak should get a delay, not the scout.
QED
Me in my ADS: 1,2
|
Autoaim Bot514
The Hetairoi
79
|
Posted - 2014.04.25 14:36:00 -
[6] - Quote
Vulpes Dolosus wrote:Stealth bombers get a 100% reduction to targeting delay after decloaking. If we're making direct comparisons, every other suit that fits a cloak should get a delay, not the scout. QED
scout is for...scouting |
Dheez
Kinsho Swords Caldari State
99
|
Posted - 2014.04.25 14:43:00 -
[7] - Quote
Getting hit with Waapons fire, Splash Damage, Flux, should negate the cloak field.
Also, Please get rid of that "Sprint cancel & Crawl effect" whenever a running scout gets hit. |
Harpyja
Molon Labe. General Tso's Alliance
1646
|
Posted - 2014.04.25 14:44:00 -
[8] - Quote
Before the cloak was implemented I had proposed and I still would like it to behave such that you cannot perform any agressive actions for a few seconds after decloaking.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Sinboto Simmons
Sver true blood General Tso's Alliance
5972
|
Posted - 2014.04.25 14:44:00 -
[9] - Quote
Autoaim Bot514 wrote:Vulpes Dolosus wrote:Stealth bombers get a 100% reduction to targeting delay after decloaking. If we're making direct comparisons, every other suit that fits a cloak should get a delay, not the scout. QED scout is for...scouting Since when?
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
722
|
Posted - 2014.04.25 14:49:00 -
[10] - Quote
Actually this being an FPS everything is for ..... killing and WP's |
|
Dexter307
The Unholy Legion Of DarkStar
1500
|
Posted - 2014.04.25 15:40:00 -
[11] - Quote
Jack McReady wrote:personally I would change the cloak b:
1. changing and lower dampening across tiers. if you want to be invisible to the radar FIT DAMPS, e.g. STD. 10% ADV: 12.5% PROTO: 15%
2. add a penatly to scan precision.
done.... 1. Not necessary, cloak is balanced except for cloak + SG combo 2. I think they already have one. |
Ridire Greine
307
|
Posted - 2014.04.25 15:41:00 -
[12] - Quote
Good luck, you'll need it.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
|
Izlare Lenix
Arrogance.
501
|
Posted - 2014.04.25 16:07:00 -
[13] - Quote
It takes around 1.5 secs to become fully visible after decloaking. That's how long the firing delay should be.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Bormir1r
Fatal Absolution Dirt Nap Squad.
395
|
Posted - 2014.04.25 16:34:00 -
[14] - Quote
Dheez wrote:Getting hit with Waapons fire, Splash Damage, Flux, should negate the cloak field.
Also, Please get rid of that "Sprint cancel & Crawl effect" whenever a running scout gets hit.
But fluxes would destroy shield tankers.....and that doesn't pose well for Cal and Min scouts....you'll basically be advocating for more Gal scouts...which isn't good.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
|
Yan Darn
Science For Death
661
|
Posted - 2014.04.25 17:04:00 -
[15] - Quote
Izlare Lenix wrote:It takes around 1.5 secs to become fully visible after decloaking. That's how long the firing delay should be.
I think this is the issue at hand. Everyone seems to forget - pressing R1 has a little animation where press your omni-tool thing again and decloak, and iirc you can't switch out until the Animation plays out (has got me killed a few times).
I bet not one scout will say this is their decloaking method - why? Because you can just press your switch weapon button which pulls your gun out instantly. The fact that you at technically be cloaked when you fire that weapon is not even half the reason you would do this really (though from a victims perspective it makes sense, that they would QQ about that aspect).
Considering the cloak was pre-nerfed, with the intention of never firing from cloak, something tells me that the little animation was suppose to play any time you decloak.
People keep coming up with ways to 'rebalance' cloaks, but that simple glitch fix would seriously stem the flood of tears.
The Ghost of Bravo
|
Maken Tosch
DUST University Ivy League
8091
|
Posted - 2014.04.25 17:05:00 -
[16] - Quote
One problem with this.
If you want this to be like the cloak in Eve then the cloak will make you 100% invisible even while sprinting, you will get decloaked if you get to close to anything, and you will have to suffer a speed penalty on non-specialty suit types. Even then it will just make cloak + shotties even more OP once they reach maximum level with the suit.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Yan Darn
Science For Death
662
|
Posted - 2014.04.25 17:10:00 -
[17] - Quote
Edit: Double posting like a German King.
The Ghost of Bravo
|
Aisha Ctarl
Praetoriani Classiarii Templares
4518
|
Posted - 2014.04.25 17:10:00 -
[18] - Quote
Vulpes Dolosus wrote:Stealth bombers get a 100% reduction to targeting delay after decloaking. If we're making direct comparisons, every other suit that fits a cloak should get a delay, not the scout. QED
Beat me to it.
=^,.,^=
|
Maken Tosch
DUST University Ivy League
8092
|
Posted - 2014.04.25 17:12:00 -
[19] - Quote
Yan Darn wrote:Izlare Lenix wrote:It takes around 1.5 secs to become fully visible after decloaking. That's how long the firing delay should be. I think this is the issue at hand. Everyone seems to forget - pressing R1 has a little animation where press your omni-tool thing again and decloak, and iirc you can't switch out until the Animation plays out (has got me killed a few times). I bet not one scout will say this is their decloaking method - why? Because you can just press your switch weapon button which pulls your gun out instantly. The fact that you at technically be cloaked when you fire that weapon is not even half the reason you would do this really (though from a victims perspective it makes sense, that they would QQ about that aspect). Considering the cloak was pre-nerfed, with the intention of never firing from cloak, something tells me that the little animation was suppose to play any time you decloak. People keep coming up with ways to 'rebalance' cloaks, but that simple glitch fix would seriously stem the flood of tears.
Omg you are so correct. This is THE principle issue behind the cloak that almost everyone seems to ignore for some stupid reason. The best way to fix that issue is to make the trigger animation THE required animation needed to be done before decloaking even if using the instant swap feature. This is something that can be implemented before the next patch so I don't see any problem with CCP working on this right now.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4434
|
Posted - 2014.04.25 17:24:00 -
[20] - Quote
Autoaim Bot514 wrote:Vulpes Dolosus wrote:Stealth bombers get a 100% reduction to targeting delay after decloaking. If we're making direct comparisons, every other suit that fits a cloak should get a delay, not the scout. QED scout is for...scouting
If they want scouts scouting, they need to make a lot of changes.
I would turn cloaks into an escape tool. Invisibility while standing becomes standard for all movement. You would be hard to see even while moving . Damp bonus included. De-Cloak animation would last for 5 seconds. This prevents scouts from abusing its invisibility to insta kill targets (Harder to do though, see slot changes)
Slot layout becomes no grenade, two sidearm slots.
Share passive scans with the team, and LOS scans with the squad.
WP for passive scan kills. LOS scan will be left alone, as they would mainly be used to let the squad know where people are moving.
How I would run my Scout MK.0 with this build.
2x Complex Shield, 1x Complex Precision
Nova Knives Six Kin SMG
Cloak PRO Quantum Scanner (To track squads at range, makes up for my terrible passive scans)
Complex Damp Complex Speed Complex Hack
Most of my time would be spent using my passive dampening to wander behind enemy lines, assassinating lone targets and hacking points. My scans would reveal if people came to hunt me, I would cloak and use my speed to retreat. Scanner would be used to light up targets I see moving out of my area, so that my squad would know where they are once they leave my range.
Just my take on this. If you want people to scout, they need both the equipment and incentive to do it. Shared passive scans with the team, along with WP for doing so, would encourage scouts to hang around hot spots and scan for the team. LOS isn't shared, because it isn't put into the tacnet system. I see LOS scanning as talking to your squad, and informing them of what you see. Only hard data gets sent to the team.
So that assaults won't be left in the Dust WP wise, I would also say that they need to get extra WP every time they get a kill within a certain radius of an objective. Only Heavies and Assaults get this. They would then be encourage to attack letters, and rewarded for doing so. WP's need for Orbitals would also be increased.
Sorry for the long post. Was on a roll.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
|
|
pagl1u M
Maphia Clan Unit Unicorn
778
|
Posted - 2014.04.25 17:29:00 -
[21] - Quote
A'Real Fury wrote:Actually this being an FPS everything is for ..... killing and WP's Nah.. There tons of things created to PROTECT the player, this is how the cloak should work, protect yourself.
Minmatar loyalist!
|
Krom Ganesh
Nos Nothi
1521
|
Posted - 2014.04.25 17:31:00 -
[22] - Quote
@Ghost
We would also need maps large enough that movement between objectives or outposts take more time and effort to organize (for a concentrated assault).
The current maps are small enough that you can generally maintain a constant feel where the bulk of the enemy will attack from. On these maps, a true scout would only really be useful for spotting flanks... which can be done just as easily by anyone looking at the other possible entrances. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8972
|
Posted - 2014.04.25 17:37:00 -
[23] - Quote
Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less.
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8974
|
Posted - 2014.04.25 17:39:00 -
[24] - Quote
Yan Darn wrote:Izlare Lenix wrote:It takes around 1.5 secs to become fully visible after decloaking. That's how long the firing delay should be. I think this is the issue at hand. Everyone seems to forget - pressing R1 has a little animation where press your omni-tool thing again and decloak, and iirc you can't switch out until the Animation plays out (has got me killed a few times). I bet not one scout will say this is their decloaking method - why? Because you can just press your switch weapon button which pulls your gun out instantly. The fact that you at technically be cloaked when you fire that weapon is not even half the reason you would do this really (though from a victims perspective it makes sense, that they would QQ about that aspect). Considering the cloak was pre-nerfed, with the intention of never firing from cloak, something tells me that the little animation was suppose to play any time you decloak. People keep coming up with ways to 'rebalance' cloaks, but that simple glitch fix would seriously stem the flood of tears. You can just press R2 and skip the whole animation, you don't have to go through it.
Overlord of all humans CAT MERC
|
Yan Darn
Science For Death
664
|
Posted - 2014.04.25 17:47:00 -
[25] - Quote
Cat Merc wrote:Yan Darn wrote:Izlare Lenix wrote:It takes around 1.5 secs to become fully visible after decloaking. That's how long the firing delay should be. I think this is the issue at hand. Everyone seems to forget - pressing R1 has a little animation where press your omni-tool thing again and decloak, and iirc you can't switch out until the Animation plays out (has got me killed a few times). I bet not one scout will say this is their decloaking method - why? Because you can just press your switch weapon button which pulls your gun out instantly. The fact that you at technically be cloaked when you fire that weapon is not even half the reason you would do this really (though from a victims perspective it makes sense, that they would QQ about that aspect). Considering the cloak was pre-nerfed, with the intention of never firing from cloak, something tells me that the little animation was suppose to play any time you decloak. People keep coming up with ways to 'rebalance' cloaks, but that simple glitch fix would seriously stem the flood of tears. You can just press R2 and skip the whole animation, you don't have to go through it.
Really? I'll remember to abuse that. It obviously only happens when I'm trying to quickly react to a threat and press r1 thinking my weapon is on the way out.
If/when that switch glitch is addressed I'll have to relearn cloaks - I'm doing a lot of things at the moment which if I tried when its fixed, would probably just get me killed.
The Ghost of Bravo
|
Awry Barux
Ametat Security Amarr Empire
2144
|
Posted - 2014.04.25 17:49:00 -
[26] - Quote
Cat Merc wrote:Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less. Right, with scouts receiving a role bonus that allows them to move at full speed while cloaked, to mirror CovOps cloaks.
Nerdier than thou
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8981
|
Posted - 2014.04.25 17:56:00 -
[27] - Quote
Awry Barux wrote:Cat Merc wrote:Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less. Right, with scouts receiving a role bonus that allows them to move at full speed while cloaked, to mirror CovOps cloaks. They're also extremely fragile, paper thin. It's like a 10:1 ratio when compared to their own frigate brethren.
If the average assault has 600 HP, then the average scout would have 60HP.
Overlord of all humans CAT MERC
|
Awry Barux
Ametat Security Amarr Empire
2144
|
Posted - 2014.04.25 18:02:00 -
[28] - Quote
Cat Merc wrote:Awry Barux wrote:Cat Merc wrote:Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less. Right, with scouts receiving a role bonus that allows them to move at full speed while cloaked, to mirror CovOps cloaks. They're also extremely fragile, paper thin. It's like a 10:1 ratio when compared to their own frigate brethren. If the average assault has 600 HP, then the average scout would have 60HP. They're really not that much more fragile than normal frigs, you're exaggerating quite a bit. Noticeably, but nowhere near 10:1. Also, part of that is that stealth bombers mount far out-of-class weapons. Give me a ~100EHP heavy weapon scout, I'll take that trade.
Nerdier than thou
|
Sarus Rambo
Direct Action Resources
145
|
Posted - 2014.04.25 18:16:00 -
[29] - Quote
Cat Merc wrote: You can just press R2 and skip the whole animation, you don't have to go through it.
Did you even read the post?
Scouts should basically be nerfed into a support/intelligence class. They would be invaluable as a squad asset in this role. Scout is just a different flavor of killing and should basically more of a specialized suit. The basic light suit should become the light assault the scout suit plays as.
This sums up 75% of the forum posts.
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8986
|
Posted - 2014.04.25 18:24:00 -
[30] - Quote
Awry Barux wrote: They're really not that much more fragile than normal frigs, you're exaggerating quite a bit. Noticeably, but nowhere near 10:1. Also, part of that is that stealth bombers mount far out-of-class weapons. Give me a ~100EHP heavy weapon scout, I'll take that trade.
Actually I'm not, a stealth frig tends to have 1,400 eHP. I have seen T2 assault frigates with 10k eHP.
Now, the heavy weapon comparison would work if the heavy weapon had much difficulty hitting lighter suits.
Overlord of all humans CAT MERC
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |