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Awry Barux
Ametat Security Amarr Empire
2138
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Posted - 2014.04.25 14:33:00 -
[1] - Quote
Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2144
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Posted - 2014.04.25 17:49:00 -
[2] - Quote
Cat Merc wrote:Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less. Right, with scouts receiving a role bonus that allows them to move at full speed while cloaked, to mirror CovOps cloaks.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2144
|
Posted - 2014.04.25 18:02:00 -
[3] - Quote
Cat Merc wrote:Awry Barux wrote:Cat Merc wrote:Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less. Right, with scouts receiving a role bonus that allows them to move at full speed while cloaked, to mirror CovOps cloaks. They're also extremely fragile, paper thin. It's like a 10:1 ratio when compared to their own frigate brethren. If the average assault has 600 HP, then the average scout would have 60HP. They're really not that much more fragile than normal frigs, you're exaggerating quite a bit. Noticeably, but nowhere near 10:1. Also, part of that is that stealth bombers mount far out-of-class weapons. Give me a ~100EHP heavy weapon scout, I'll take that trade.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2145
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Posted - 2014.04.25 18:54:00 -
[4] - Quote
Cat Merc wrote:Awry Barux wrote: They're really not that much more fragile than normal frigs, you're exaggerating quite a bit. Noticeably, but nowhere near 10:1. Also, part of that is that stealth bombers mount far out-of-class weapons. Give me a ~100EHP heavy weapon scout, I'll take that trade.
Actually I'm not, a stealth frig tends to have 1,400 eHP. I have seen T2 assault frigates with 10k eHP. Now, the heavy weapon comparison would work if the heavy weapon had much difficulty hitting lighter suits. Maybe if you're rolling with pure ewar on one. A Manticore with an anti-EM rig and a MSE II sits comfortably at just over 4k EHP.
But yes, I'll agree that weapon damage application is where this analogy breaks down- but doesn't that just demonstrate why HMGs are somewhat problematic for Dust's balance? If battleships or capitals could apply their full DPS to small targets solo, EVE's balance would shatter.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2146
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Posted - 2014.04.25 19:43:00 -
[5] - Quote
Maken Tosch wrote:Awry Barux wrote:If battleships or capitals could apply their full DPS to small targets solo, EVE's balance would shatter. The reason why large guns in Eve have a hard time hitting small targets (especially up close) is that the turrets tracking speed, target ship's transversal, and the signature radius of the target ship are factored in. This is why major fleets always have frigates in their battleship fleets so that their small frigate gang can deal with tacklers and jammers while the large ships deal with bigger ships at range. There is also the fact that the turrets in Eve are controlled by a computer while the gun on a dropsuit is controlled manually. I'm entirely aware of that, though in this case we were talking about Stealth Bomber Torps, so tracking and transversal don't come into the picture. As long as the small ships aren't simply sitting still, weapons like torps and cruise missiles might as well be spitballs- a Merlin on a Day 1 capsuleer will walk all over any Stealth Bomber in a slugging match. You write your post as though it somehow contradicts my point... if large guns had the ability to track and hit a tackler orbiting at 500m, EVE would be a much worse, much less interesting game.
This manual control is what presents a problem with the balancing of high DPS weapons on slow, high-EHP suits.
Nerdier than thou
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