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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8972
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Posted - 2014.04.25 17:37:00 -
[1] - Quote
Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8974
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Posted - 2014.04.25 17:39:00 -
[2] - Quote
Yan Darn wrote:Izlare Lenix wrote:It takes around 1.5 secs to become fully visible after decloaking. That's how long the firing delay should be. I think this is the issue at hand. Everyone seems to forget - pressing R1 has a little animation where press your omni-tool thing again and decloak, and iirc you can't switch out until the Animation plays out (has got me killed a few times). I bet not one scout will say this is their decloaking method - why? Because you can just press your switch weapon button which pulls your gun out instantly. The fact that you at technically be cloaked when you fire that weapon is not even half the reason you would do this really (though from a victims perspective it makes sense, that they would QQ about that aspect). Considering the cloak was pre-nerfed, with the intention of never firing from cloak, something tells me that the little animation was suppose to play any time you decloak. People keep coming up with ways to 'rebalance' cloaks, but that simple glitch fix would seriously stem the flood of tears. You can just press R2 and skip the whole animation, you don't have to go through it.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8981
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Posted - 2014.04.25 17:56:00 -
[3] - Quote
Awry Barux wrote:Cat Merc wrote:Awry Barux wrote:Meknow Intaki wrote:This was cut from EVE's wiki
Sensor Recalibration Delay (page 10) The sensor recalibration delay is a delay after decloaking in which you cannot target-lock anything. The time varies with ships and types of cloak, and is affected by your skill level in Cloaking. This penalty is what is reduced by faction and officer versions of cloaking devices. The table on page 10 shows all sensor recalibration delays, again I forgot to include Blockade Runners - they have the same delay as Force Recon ships. This penalty is probably one of the biggest things to know about being cloaked - you cannot decloak and immediately point someone, unless you fly the right ship. There will always be a delay while your sensors are recalibrating until you can start to target-lock your target. As an example, remember you need your Cloaking skill at level four to fit a CovOps cloak. So in your covert ops frigate, force recon or cloaky Tech 3, you will have a sensor recalibration delay time of 6 seconds. You can decrease that by one second, to a 5 second delay if you train Cloaking to level five. That one second can make a difference between catching your target, and missing it.
I would like to see a delay after decloaking in Dust!! And if you train long and hard enough and can afford the suit you can reduce it to the point where you can decloaking and insta kill Okay, then let me cloak forever and be actually 100% invisible, even while moving, albeit at reduced speed. That's how it is in EVE. MUCH reduced speed, 90% less. Right, with scouts receiving a role bonus that allows them to move at full speed while cloaked, to mirror CovOps cloaks. They're also extremely fragile, paper thin. It's like a 10:1 ratio when compared to their own frigate brethren.
If the average assault has 600 HP, then the average scout would have 60HP.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8986
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Posted - 2014.04.25 18:24:00 -
[4] - Quote
Awry Barux wrote: They're really not that much more fragile than normal frigs, you're exaggerating quite a bit. Noticeably, but nowhere near 10:1. Also, part of that is that stealth bombers mount far out-of-class weapons. Give me a ~100EHP heavy weapon scout, I'll take that trade.
Actually I'm not, a stealth frig tends to have 1,400 eHP. I have seen T2 assault frigates with 10k eHP.
Now, the heavy weapon comparison would work if the heavy weapon had much difficulty hitting lighter suits.
Overlord of all humans CAT MERC
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