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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zaaeed Massani
RisingSuns Dark Taboo
269
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Posted - 2014.04.23 01:54:00 -
[1] - Quote
1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9643
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Posted - 2014.04.23 01:55:00 -
[2] - Quote
If 5 comes to pass can we instead fire Plasma Cannon Shells? PLEASE!
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Dexter307
The Unholy Legion Of DarkStar
1448
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Posted - 2014.04.23 01:56:00 -
[3] - Quote
Combat rifle needs more changes then that |
jerrmy12 kahoalii
Proficiency V.
1142
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Posted - 2014.04.23 01:56:00 -
[4] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18
I <3 girl gamers
Tears, sweet delicious tears
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Zaaeed Massani
RisingSuns Dark Taboo
269
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Posted - 2014.04.23 01:58:00 -
[5] - Quote
Dexter307 wrote:Combat rifle needs more changes then that
You can't deny that it's a start.
I'm also trying to avoid nerfing it into oblivion.
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18
That's more than 5. Also, not very simple. At least not the first two.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Doctor Day
THE SUPERHEROS
112
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Posted - 2014.04.23 01:59:00 -
[6] - Quote
Just fix this unbalance with the Cr its OP
Obvious troll is Obvious
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jerrmy12 kahoalii
Proficiency V.
1143
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Posted - 2014.04.23 01:59:00 -
[7] - Quote
Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 That's more than 5. Also, not very simple. At least not the first two. Flay lock, flay lock, everyone flaylock the combat rifle!!!
I <3 girl gamers
Tears, sweet delicious tears
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Dexter307
The Unholy Legion Of DarkStar
1453
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Posted - 2014.04.23 02:00:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 Were unlikely to get 6 and 8 until dust moves to ps4 |
Zaaeed Massani
RisingSuns Dark Taboo
271
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Posted - 2014.04.23 02:02:00 -
[9] - Quote
Doctor Day wrote:Just fix this unbalance with the Cr its OP
It's far from the most OP thing right now, nor is it the only thing.
Let's not act like it is.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Dexter307
The Unholy Legion Of DarkStar
1453
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Posted - 2014.04.23 02:02:00 -
[10] - Quote
Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. It needs a burst delay .075 seconds would be good enough. ACR should get its damage reduced to 18.5 or the AR should be buffed. |
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Dexter307
The Unholy Legion Of DarkStar
1453
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Posted - 2014.04.23 02:03:00 -
[11] - Quote
Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP infantry weapon |
Zaaeed Massani
RisingSuns Dark Taboo
271
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Posted - 2014.04.23 02:05:00 -
[12] - Quote
Dexter307 wrote:Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. It needs a burst delay .075 seconds would be good enough. ACR should get its damage reduced to 18.5 or the AR should be buffed.
I feel like a lot of people try to use the AR outside its optimal range.
I get shredded by the AR regularly. That may just be because I run Matari suits, though.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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jerrmy12 kahoalii
Proficiency V.
1143
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Posted - 2014.04.23 02:05:00 -
[13] - Quote
Dexter307 wrote:Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP non heavy weapon Fixed.
I <3 girl gamers
Tears, sweet delicious tears
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Awry Barux
Ametat Security Amarr Empire
2056
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Posted - 2014.04.23 02:06:00 -
[14] - Quote
+1. It's not everything, but it's a good start.
Nerdier than thou
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jerrmy12 kahoalii
Proficiency V.
1143
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Posted - 2014.04.23 02:06:00 -
[15] - Quote
Dexter307 wrote:jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 Were unlikely to get 6 and 8 until dust moves to ps4 Remove the outer map Optimise outer mao to not me good quality Boom instant fix
I <3 girl gamers
Tears, sweet delicious tears
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Dexter307
The Unholy Legion Of DarkStar
1453
|
Posted - 2014.04.23 02:07:00 -
[16] - Quote
Zaaeed Massani wrote:Dexter307 wrote:Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. It needs a burst delay .075 seconds would be good enough. ACR should get its damage reduced to 18.5 or the AR should be buffed. I feel like a lot of people try to use the AR outside its optimal range. I get shredded by the AR regularly. That may just be because I run Matari suits, though. Even within 10m the comabt rifle kills faster. |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1419
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Posted - 2014.04.23 02:20:00 -
[17] - Quote
Devil's Advocate:
1. This will destroy the whole "modularity" this game was based on. Do you want sidearms to be locked to sidearm slots as well?
2. The problem is that there is an instant switch from cloak to weapon and a delay in animation. Personally, I only want the decloak sound to be amplified tenfold, but I guess a 1sec or so delay in decloaking would pacify you.
3. Hardeners suck now and repairs, plates, and extenders don't have stacking penalties. Perhaps something should be done about repairs, but that's the real issue, not stacking penalties.
4. I don't think a 5% decrease to shield damage will do much.
5. It can function as both, but I agree it's AI capabilities need looked at. Reduce effective range to 50-75m and increase dispersion and it should be fine.
4b. Honestly, I think the PlC is fine. Sure, it's not a very practical weapon compared to the CR or HMG, but I just see it as a fun weapon that adds diversity to an otherwise monotonous gameplay. Same with the MD and other such weapons, they're not as versatile or effective as other weapons, but they either have a niche or some mechanic that makes them unique. Do you really see yourself carrying even your ideal PlC into a PC battle?
Me in my ADS: 1,2
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Zaaeed Massani
RisingSuns Dark Taboo
274
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Posted - 2014.04.23 03:20:00 -
[18] - Quote
I actually really appreciate this feedback. Here are my answers:
Vulpes Dolosus wrote:Devil's Advocate:
1. This will destroy the whole "modularity" this game was based on. Do you want sidearms to be locked to sidearm slots as well?
2. The problem is that there is an instant switch from cloak to weapon and a delay in animation. Personally, I only want the decloak sound to be amplified tenfold, but I guess a 1sec or so delay in decloaking would pacify you.
3. Hardeners suck now and repairs, plates, and extenders don't have stacking penalties. Perhaps something should be done about repairs, but that's the real issue, not stacking penalties.
4. I don't think a 5% decrease to shield damage will do much.
5. It can function as both, but I agree it's AI capabilities need looked at. Reduce effective range to 50-75m and increase dispersion and it should be fine.
4b. Honestly, I think the PlC is fine. Sure, it's not a very practical weapon compared to the CR or HMG, but I just see it as a fun weapon that adds diversity to an otherwise monotonous gameplay. Same with the MD and other such weapons, they're not as versatile or effective as other weapons, but they either have a niche or some mechanic that makes them unique. Do you really see yourself carrying even your ideal PlC into a PC battle?
1. I respectfully disagree, and no I do not want sidearms locked to the sidearm slots. I think that locking heavy weapons to H slots will force heavies back into the role their suit was meant to fulfill originally and prevent scrubs from using an HP deficit of ~800+ to pad their k/d and act as a cushion for their lack of gun game. It will prevent individuals from rolling a suit that is meant to be a close-range slayer into a RR-wielding behemoth that has a massive advantage (strictly in the form of HP and resistances) over nearly every suit in the game except cloaked shotgun scouts. I really do think it will improve the game experience without hurting modularity one bit. You want to run a light weapon on a heavy? Run a Commando, that's what they were designed for. Gallente and Amarr Commandos can get a ton of HP as it is.
2. As I understand, the cloak is not meant to allow firing while cloaked. I hacve personally witness scouts fire 2 round before fully decloaked, which effectively removes any all all negatives associated with running a shotgun scout. If you're smart you are completely unseen, you get in close, and your target is dead before you're even visible. Recloak, rinse, repeat. The decloak sound getting amplified would be good...I'm not asking to have the cloak nerfed into the ground...just fixed so that it functions as intended. Many of my corpmates want it completely removed -- I want to see it fixed, and then balance it from that point.
3. Yes, I agree. Stacking penalties to hardeners, perhaps?
4. You're right, it won't...but it will at least put it on an even keel with all the other weapons in terms of net damage before proficiency -- which will give a better spot to nerf/buff weapons from. I never understood why it was given a superior damage profile to all other weapons, anyway.
4b. Full disclosure: Even my main fit isn't PC-ready yet. I need to get my Minmando to 5 (currently 3/5), I need to get my biotics to 5/5 (currently 1/5) so I can get my complex kincats, I need to get my plates to 5 (currently 3/5), I need to get my nanocircuitry and rep tools to 5 (currently 3/5), and I need to get my core upgrades and elec/eng to 5 (currently 4/5). Then I will be PC-ready. That said, when I do get my second commando fit PC-ready (Gallente Commando), then yes I can see it. I'll run him with either AR/SG or AR/PlC. I'm a very good shot with the MD, and I've practiced with the basic rep PlC enough to be very proficient at using the arc to get the round where I want it. I can OHK enemies on demand 7 times out of 10. It will also be very good at stripping shields for friendly AV. But that's just my current perception, that could easily change.
5. Agreed. Add a cone effect such as with the HMG and shorten the range and I think we'd be in a pretty good spot. Currently I feel its range is too long and it's much too accurate.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2075
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Posted - 2014.04.23 03:32:00 -
[19] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
1. by that logic side arms could only go in side arm slots as well, and you would need to add a broader array of heavy weapons
2.i agree, but I also think fluxes should uncloak you or have a piece of ewar equip that can
3.how about fix av so triple stacked maddies are on even keel with av
4.i dont see the combat rifle breaking the game so much that this "fixes" dust, what about the rail rifle? the hmg? the shotgun? the fact is a weapon is only as good as the user while they may need some balance this isn't a "dust fixer"
5.this doesn't make sense to me, a blaster of this magnitude should be both, as long as you have good counters to it in the game.
also where is fixing pc on this list? or the npe experience? or matchmaking (like squadless matches) I could go on, but these are the game breakers... no offence but your list is just a refurbished QQ thread to make people who think this way enjoy their personal experience more....these are not dust fixers imho.
this game makes me sad....
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Zaaeed Massani
RisingSuns Dark Taboo
274
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Posted - 2014.04.23 03:35:00 -
[20] - Quote
Seymor Krelborn wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). 1. by that logic side arms could only go in side arm slots as well, and you would need to add a broader array of heavy weapons 2.i agree, but I also think fluxes should uncloak you or have a piece of ewar equip that can 3.how about fix av so triple stacked maddies are on even keel with av 4.i dont see the combat rifle breaking the game so much that this "fixes" dust, what about the rail rifle? the hmg? the shotgun? the fact is a weapon is only as good as the user while they may need some balance this isn't a "dust fixer" 5.this doesn't make sense to me, a blaster of this magnitude should be both, as long as you have good counters to it in the game. also where is fixing pc on this list? or the npe experience? or matchmaking (like squadless matches) I could go on, but these are the game breakers... no offence but your list is just a refurbished QQ thread to make people who think this way enjoy their personal experience more....these are not dust fixers imho.
I was prepared to think your reply was constructive until I read the last sentence.
No, it is not a QQ thread in any way, shape, or form. I should know, I wrote it.
I'm not trying to fix DUST, that's a months-long (if not years-long) job. Just trying to draw attention to basic fixes to improve the game.
Try and be constructive and respectful, yes?
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4370
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Posted - 2014.04.23 03:39:00 -
[21] - Quote
jerrmy12 kahoalii wrote:Zaaeed Massani wrote:Dexter307 wrote:Combat rifle needs more changes then that You can't deny that it's a start. I'm also trying to avoid nerfing it into oblivion. jerrmy12 kahoalii wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase. 6. Improve framerate 7. Add 1 more map. 8. Increase total player count to 20 v 20 or 18 v 18 That's more than 5. Also, not very simple. At least not the first two. Flay lock, flay lock, everyone flaylock the combat rifle!!!
I wouldn't wish the flaylock treatment on any weapon
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2075
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Posted - 2014.04.23 04:10:00 -
[22] - Quote
Zaaeed Massani wrote:Seymor Krelborn wrote:Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). 1. by that logic side arms could only go in side arm slots as well, and you would need to add a broader array of heavy weapons 2.i agree, but I also think fluxes should uncloak you or have a piece of ewar equip that can 3.how about fix av so triple stacked maddies are on even keel with av 4.i dont see the combat rifle breaking the game so much that this "fixes" dust, what about the rail rifle? the hmg? the shotgun? the fact is a weapon is only as good as the user while they may need some balance this isn't a "dust fixer" 5.this doesn't make sense to me, a blaster of this magnitude should be both, as long as you have good counters to it in the game. also where is fixing pc on this list? or the npe experience? or matchmaking (like squadless matches) I could go on, but these are the game breakers... no offence but your list is just a refurbished QQ thread to make people who think this way enjoy their personal experience more....these are not dust fixers imho. I was prepared to think your reply was constructive until I read the last sentence. No, it is not a QQ thread in any way, shape, or form. I should know, I wrote it. I'm not trying to fix DUST, that's a months-long (if not years-long) job. Just trying to draw attention to basic fixes to improve the game. Try and be constructive and respectful, yes?
1st of all I meant no offence... and I apologize if I seemed a bit abrasive to you... I'm just calling it as I see it.... what I meant by this being a refurbished QQ thread is that these are the sort of things all the QQ threads ask for, yes you are coming from a more level headed approach and you outline your case well, and you are probably sincere in wanting to "fix" dust.
the problem however is that there is no simple fix because there are large broken parts of dust, like pc, npe, lack of pve, matchmaking, big broken things.... you simply touch upon details that you must admit are coming from your personal experience with the game, and they seem huge to you because they effect your enjoyment, and your "fixes" like making a heavy slot only fit heavy weapons, have been tirelessly QQED about for ages, though much less eloquent then your attempt to discuss this.... so I don't mean to offend you, I simply meant to impress upon you how minor the items you listed are in the grand project of fixing dust.
this game makes me sad....
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
617
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Posted - 2014.04.23 04:20:00 -
[23] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). Number one might be alright if we had more heavy weapons . Once that's done then you might get away with that one .
Number five , I agree with True on that one .
Three could work once vehicle's become balanced and the rest of the racial vehicle's are on the playing field .
Two is a " No-Brainer " as well as actually letting the flux grenade do it's job to the cloak since it is an electrical device .
Four I don't have a comment on since I have them and just don't use them ... I have four's all around my CR branch but just would like to go full Caldari ... I even stopped using my Breach AR's and that was hell of hard for me to do . The CR needs something done ... seeing as how it has range , damage , hip fire accuracy and it's good in CQC but half the time there dead before they can get close enough while using the CR .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Denn Maell
PIanet Express Canis Eliminatus Operatives
330
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Posted - 2014.04.23 04:31:00 -
[24] - Quote
Zaaeed Massani wrote: 1. Lock Heavies to heavy weapons in their H slot. I rather think this situation will resolve itself once an appropriate mid range heavy weapon comes on the market, I'd hate to pigeonhole the heavy into just bringing heavy weapons to the battle.
2. Fix the cloak bug that allows firing while cloaked. This is due to the fast weapon swap speed of certain weapons(sidearms and shotgun) and the slow decloaking animation. It is an issue I have, although the ability to cloak and tank at the same time is more frustrating.
3. Moderately increase the stacking penalties of vehicle modules. Can you add Dropsuit HP mods to this? I feel they don't have enough of a penalty either when stacked. Also the active time of the modules need to scale back for the "waves of opportunity" CCP talked about when they rebalanced vehicles.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage). This sounds sensible, although it would look identical to the railsGǪ
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both. Absolutely. I like the idea of increasing its damage but decreasing its RoF. A cone sounds like it would simply have more opportunity to kill infantry in cqc. Dust is lacking a USABLE anti-shield Anti-Vehicle weapon at this point.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
+1 Overall agree.
Hopefully fan fest will shed some light on what to expect.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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CCP Rattati
C C P C C P Alliance
795
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Posted - 2014.04.23 04:35:00 -
[25] - Quote
Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KalOfTheRathi
Nec Tributis
1239
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Posted - 2014.04.23 04:50:00 -
[26] - Quote
Obviously not a tanker. And OP is a heavy hater as well. Fun guy.
Blasters have very limited range and thus are primarily for close in support. If a Derp gets too close then they will be a decent target, however considering their ability to exit the engagement quickly what is the point?
Blaster strips shields quickly and hammer on armor hard enough. Infantry has both and they bounce, weave and are more mobile than the slow moving turrets in Dust tanks. But they are very range dependent. If a rail is against a blaster the rail will want more range while the blaster will want to get close during their engagement.
I have even seen the ingnoranti declare that blasters should get dispersion. Which they already have. The basic blaster will only take down a tanked ADV suit with luck and persistence. A PRO suit is nearly unkillable by the Militia or Basic blaster.
One of the few remaining things in this game that are good is the ability to find a way to play the way you like to play. That means you are a heavy and CCP/Shanghai shafts you by Nerf Hammering your weapons - you switch weapons. If the combat rifle has more range than your weapon and can take you out before yours will spool or charge up. Try it. If it works, fine. Beware of QQ Kittens though, their flood are enormous.
Maybe, just maybe, CCP/Shanghai can start giving out stats of what is killing you or even globally what is happening. What we have now is yet another flood of QQ kittens whining about all the things that have killed them today (or at most the last week) and trying to limit the way others play the game such that they cannot be killed by that combination again.
What they don't realize is a good player will still kill them. It is the very nature of FPS that a slayer will win. Lesser players need options.
Bugs in Dust are not fixed often, wait too long and they are enshrined in the lore of That Doesn't Work. So try something else, hopefully not a different game.
As always, Welcome to Dust - and learn to play the game!
And so it goes.
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lampwizard
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2014.04.23 04:52:00 -
[27] - Quote
CCP Rattati wrote:6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A simple change would be to increase the direct damage. Not sure that change would make it op against infantry. |
Tectonic Fusion
1528
|
Posted - 2014.04.23 04:54:00 -
[28] - Quote
Zaaeed Massani wrote:4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage). He means change it to -5% and +5%
Solo Player
Squad status: Locked
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Dj grammer
Red Star. EoN.
211
|
Posted - 2014.04.23 05:09:00 -
[29] - Quote
Dexter307 wrote:Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP infantry weapon
Rail Rifle, 'nuff said
Open Beta (03/26/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
|
Jason Pearson
State Terrestrial Mercenaries
4138
|
Posted - 2014.04.23 05:32:00 -
[30] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
People need to stop with this idea. If you're going to make it so Heavy slots are for Heavy weapons, make it so that Light slots are for light weapons, no sidearms, don't give me there's no point because there is a point.
KalOfTheRathi wrote:
Blasters have very limited range and thus are primarily for close in support.
Do not bullshit people.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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The Robot Devil
Brave Bunnies Brave Collective
2499
|
Posted - 2014.04.23 05:39:00 -
[31] - Quote
If CCP was smart they would copy the EVE 100 simple things idea and drop it to 25 simple things. I think that it would go a long way with the community.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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KILLER EI ITE16
Inner.Hell
34
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Posted - 2014.04.23 05:42:00 -
[32] - Quote
I would suggest CCP implement war barges in public games again. That's what got people to squad up more.
They need to fix match making or add PVE both would help the NPE experience. And more maps and better frame rate but that would be more necessary when dust gets moved to PS4. |
Lance 2ballzStrong
SyNergy Gaming EoN.
5027
|
Posted - 2014.04.23 06:10:00 -
[33] - Quote
CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Exactly. Locking weapons to certain classes is a dangerous slope that DUST shouldn't head down. What's next? Sniper rifles ONLY on scout suits?
DUST was always a "play how you want with any class" type of game. If heavies want to use lightweapons, they should be able to, but add a penalty. Increase PG / CPU, reduced reload time, less ammo... something. Don't lock weapons out of classes. Obviously medium suits shouldn't be able to use heavy weapons otherwise what's the point to heavy suits.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
623
|
Posted - 2014.04.23 07:01:00 -
[34] - Quote
CCP Rattati wrote:
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
Unless your facing a Caldari heavy .
Shield's just drop so fast and the recharge rate is good and all but shield's are just not in a good place right now be it vehicles or infantry .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Korvin Lomont
United Pwnage Service RISE of LEGION
927
|
Posted - 2014.04.23 08:14:00 -
[35] - Quote
Lance 2ballzStrong wrote:CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Exactly. Locking weapons to certain classes is a dangerous slope that DUST shouldn't head down. What's next? Sniper rifles ONLY on scout suits? DUST was always a "play how you want with any class" type of game. If heavies want to use lightweapons, they should be able to, but add a penalty. Increase PG / CPU, reduced reload time, less ammo... something. Don't lock weapons out of classes. Obviously medium suits shouldn't be able to use heavy weapons otherwise what's the point to heavy suits.
The heavy weapon is already locked to one particular class. Heavy weapons are currently the ONLY suit exclusive gear we have. Once we get rid of that we can talk.
CCP could just use the way they used for cloaks give a harsh penalty on heavy weapons used outside a heavy frame (and give sentinels a huge bonus to this penalty) but DON'T restrict the heavy weapon to just heavy suits...this does not fit the sandbox approach. |
Jason Pearson
State Terrestrial Mercenaries
4139
|
Posted - 2014.04.23 08:34:00 -
[36] - Quote
Korvin Lomont wrote:Lance 2ballzStrong wrote:CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Exactly. Locking weapons to certain classes is a dangerous slope that DUST shouldn't head down. What's next? Sniper rifles ONLY on scout suits? DUST was always a "play how you want with any class" type of game. If heavies want to use lightweapons, they should be able to, but add a penalty. Increase PG / CPU, reduced reload time, less ammo... something. Don't lock weapons out of classes. Obviously medium suits shouldn't be able to use heavy weapons otherwise what's the point to heavy suits. The heavy weapon is already locked to one particular class. Heavy weapons are currently the ONLY suit exclusive gear we have. Once we get rid of that we can talk. CCP could just use the way they used for cloaks give a harsh penalty on heavy weapons used outside a heavy frame (and give sentinels a huge bonus to this penalty) but DON'T restrict the heavy weapon to just heavy suits...this does not fit the sandbox approach.
Can't wait to play a Scout with a HMG. :D
*ignores Minmatar Heavy*
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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Cruor Abominare
Dirt Nap Squad Dirt Nap Squad.
116
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Posted - 2014.04.23 09:12:00 -
[37] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
1. Who cares? If a heavy is too stupid to run the hmg they've already made it significantly easier for them to get brought down.
2. Video proof, this bug was fixed long ago. I'm assuming you're just bitching that the delay is short, if so stop trying to protect your ego by saying its a bug.
3. You're approaching the whole thing wrong, an imbecile is creating vehicle mechanics, sack that fool first then start over again.
4. This is a common misconception. The damage profile has next to nothing to do with the problem like the mouth breathers suggest. Its an rof issue at its core for the non assault variant. Moving the profile won't change anything. Again a slight buff to the ar would go a long way especially since the ar is already a superior cqc weapon but most people keep overlooking it due to range issues. The rr is better at extreme ranges giving the cr a nice little niche for the in between stuff.
5. Again this is the wrong approach altogether. The problem is the range of blasters not that they can kill things, reducing blaster ranges to 75m effective would go a long way especially since 225m right now puts t way too close to rail tanks and hilariously outranges swarms and can reach most forges not on a ds assisted perch. |
Lance 2ballzStrong
SyNergy Gaming EoN.
5029
|
Posted - 2014.04.23 10:05:00 -
[38] - Quote
Korvin Lomont wrote:Lance 2ballzStrong wrote:CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Exactly. Locking weapons to certain classes is a dangerous slope that DUST shouldn't head down. What's next? Sniper rifles ONLY on scout suits? DUST was always a "play how you want with any class" type of game. If heavies want to use lightweapons, they should be able to, but add a penalty. Increase PG / CPU, reduced reload time, less ammo... something. Don't lock weapons out of classes. Obviously medium suits shouldn't be able to use heavy weapons otherwise what's the point to heavy suits. The heavy weapon is already locked to one particular class. Heavy weapons are currently the ONLY suit exclusive gear we have. Once we get rid of that we can talk. CCP could just use the way they used for cloaks give a harsh penalty on heavy weapons used outside a heavy frame (and give sentinels a huge bonus to this penalty) but DON'T restrict the heavy weapon to just heavy suits...this does not fit the sandbox approach.
meh... never agreed with giving other classes heavy weapons. The medium / scout suits have something heavies don't, equipment slot(s). So in turn, the heavy has something they don't have, a "heavy weapon" slot.
If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Jack McReady
DUST University Ivy League
1340
|
Posted - 2014.04.23 10:21:00 -
[39] - Quote
Zaaeed Massani wrote: 4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
I would go even further and give combat rifle -10%/+10% and then give the assault rifle the combats rifle damage profile. |
Asha Starwind
818
|
Posted - 2014.04.23 10:22:00 -
[40] - Quote
Lance 2ballzStrong wrote:Korvin Lomont wrote:Lance 2ballzStrong wrote:CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Exactly. Locking weapons to certain classes is a dangerous slope that DUST shouldn't head down. What's next? Sniper rifles ONLY on scout suits? DUST was always a "play how you want with any class" type of game. If heavies want to use lightweapons, they should be able to, but add a penalty. Increase PG / CPU, reduced reload time, less ammo... something. Don't lock weapons out of classes. Obviously medium suits shouldn't be able to use heavy weapons otherwise what's the point to heavy suits. The heavy weapon is already locked to one particular class. Heavy weapons are currently the ONLY suit exclusive gear we have. Once we get rid of that we can talk. CCP could just use the way they used for cloaks give a harsh penalty on heavy weapons used outside a heavy frame (and give sentinels a huge bonus to this penalty) but DON'T restrict the heavy weapon to just heavy suits...this does not fit the sandbox approach. meh... never agreed with giving other classes heavy weapons. The medium / scout suits have something heavies don't, equipment slot(s). So in turn, the heavy has something they don't have, a "heavy weapon" slot. If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no.
Done. *poof* I present to you the Commando.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8895
|
Posted - 2014.04.23 10:24:00 -
[41] - Quote
Zaaeed Massani?! When did you escape the ME universe and got into New Eden
Overlord of all humans CAT MERC
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VALCORE72
NECROM0NGERS Caps and Mercs
158
|
Posted - 2014.04.23 10:48:00 -
[42] - Quote
instead of blaster would like shell types for rails . no tank since ww1 has been made just to kill infanty . large blasters need takn out there unbalanced and not needed . co-axle small blaster on a rail would be fine were you could switch them . |
boba's fetta
Dead Man's Game
544
|
Posted - 2014.04.23 11:11:00 -
[43] - Quote
weapon slot locks arnt in the spirt of eve. want to fit 125mm rails on your raven? sure go ahead. a fitting penlty would work much better.
now thats fixed can i haz a trade window?
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Asha Starwind
818
|
Posted - 2014.04.23 11:14:00 -
[44] - Quote
You can add "make all areas ground accessible is stair/ladders to anywhere that's currently only accessible via dropship.(e.g.rooftops)"
I find it funny that many people talking about the wanting the redline changed are some of the most avid rooftop campers. If CCP, were to remove all redlines roofs or ground inaccessible areas would become the new de facto "redline."
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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KalOfTheRathi
Nec Tributis
1243
|
Posted - 2014.04.23 11:23:00 -
[45] - Quote
Jason Pearson wrote:KalOfTheRathi wrote: Blasters have very limited range and thus are primarily for close in support.
Do not bullshit people. Not BS to me.
Look at the damage beyond 100-150m. Blaster damage drops dramatically, unlike Rails. Missiles do long range damage but they have no accuracy as the individual missiles go all over the place.
When I bring a rail up against a blaster I need distance so the blaster-tanker will do negliable damage, low enough that repair will handle it. Blasters are wicked up close. And their stupid turrets turn faster.
So how is that BS?
You have an actual opinion vs just trolling on the forums let us know.
And so it goes.
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KalOfTheRathi
Nec Tributis
1243
|
Posted - 2014.04.23 11:28:00 -
[46] - Quote
VALCORE72 wrote:instead of blaster would like shell types for rails . no tank since ww1 has been made just to kill infanty . large blasters need takn out there unbalanced and not needed . co-axle small blaster on a rail would be fine were you could switch them . How to explain to you that this, New Eden, Is Not Earth.
We are down in the Dust of New Eden. A science Fiction environment where the other side is a point and click space game.
If you want a tank simulator I am sure that google will help you find one. Quit trying to ruin a video game about Immortal Mercenaries In Spaaace.
Cause you apparently don't have the vision for it.
And so it goes.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5559
|
Posted - 2014.04.23 12:59:00 -
[47] - Quote
CCP Rattati wrote:Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
IMO, if something happens to cloaky-shotgun-scouts, the HMG will be the undisputed king of CQC with very very few counters. If you run some ambush matches, eventually you'll see hordes of sentinels all gridlocked inside a building with Logi support. It's almost impossible to kill anything in those grid locks without another HMG to apply more damage than is being repped. I -do not- like this, as the Assault Rifle, having a very low range by comparison of other rifles, should at least be competitive against an HMG at times (not all the time). Otherwise, it doesn't really have much purpose other than being a less powerful Assault Combat Rifle.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Zaaeed Massani
RisingSuns Dark Taboo
300
|
Posted - 2014.04.23 13:16:00 -
[48] - Quote
Wow, this thread blew up...I'm on my phone right now but I'll respond in detail in just a bit.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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The Terminator T-1000
Skynet Incorporated
424
|
Posted - 2014.04.23 13:16:00 -
[49] - Quote
-Remove kb/m from a console game! -Improve AV -remove lag
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
461
|
Posted - 2014.04.23 13:24:00 -
[50] - Quote
CCP Rattati wrote:Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
Amazing! Someone in CCP who actually has a brain that can identify with player issues. I didn't think we'd ever see something like that. It's like seeing a unicorn on an interstate highway, nonexistent.
Always the last person to leave. Always the one cleaning up people's messes.
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
461
|
Posted - 2014.04.23 13:26:00 -
[51] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
IMO, if something happens to cloaky-shotgun-scouts, the HMG will be the undisputed king of CQC with very very few counters. If you run some ambush matches, eventually you'll see hordes of sentinels all gridlocked inside a building with Logi support. It's almost impossible to kill anything in those grid locks without another HMG to apply more damage than is being repped. I -do not- like this, as the Assault Rifle, having a very low range by comparison of other rifles, should at least be competitive against an HMG at times (not all the time). Otherwise, it doesn't really have much purpose other than being a less powerful Assault Combat Rifle.
I've been trying to get that across to people for several weeks. Nice to see I'm not alone anymore with that line of thought.
Always the last person to leave. Always the one cleaning up people's messes.
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Korvin Lomont
United Pwnage Service RISE of LEGION
928
|
Posted - 2014.04.23 13:32:00 -
[52] - Quote
Lance 2ballzStrong wrote:Korvin Lomont wrote:Lance 2ballzStrong wrote:CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Exactly. Locking weapons to certain classes is a dangerous slope that DUST shouldn't head down. What's next? Sniper rifles ONLY on scout suits? DUST was always a "play how you want with any class" type of game. If heavies want to use lightweapons, they should be able to, but add a penalty. Increase PG / CPU, reduced reload time, less ammo... something. Don't lock weapons out of classes. Obviously medium suits shouldn't be able to use heavy weapons otherwise what's the point to heavy suits. The heavy weapon is already locked to one particular class. Heavy weapons are currently the ONLY suit exclusive gear we have. Once we get rid of that we can talk. CCP could just use the way they used for cloaks give a harsh penalty on heavy weapons used outside a heavy frame (and give sentinels a huge bonus to this penalty) but DON'T restrict the heavy weapon to just heavy suits...this does not fit the sandbox approach. meh... never agreed with giving other classes heavy weapons. The medium / scout suits have something heavies don't, equipment slot(s). So in turn, the heavy has something they don't have, a "heavy weapon" slot. If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no.
Although I wouldn't mind an equipment slot on heavies (the commando already has one) my argument still stand the Heavy Weapons are the ONLY suit excusive gear. CCP could easily made a cloak slot just for scouts but they decides to allow nearly alll suits access to the cloak. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
277
|
Posted - 2014.04.23 13:39:00 -
[53] - Quote
I want to have a heavy movement accuracy penalty for heavy weapons on wrong frames. Heavies, on the other hand, should have all around longer reload times. This would be an in-character change that removes the arbitrary slot distinction for weapons.
To make it crazy, we could actually make the slots mechanically different, instead of just blocking weapon types: - Sidearm slots have the best fine motor controls, which speeds up reload. However, they get stronger recoil. - Light slots are better at handling recoil but slower at reload. - Heavy slots are slowest at reload, but strongest at cancelling recoil. To add, you can retain the weapon weight classes, with their appropriate slot being the baseline. So a sidearm gets no recoil penalty even in a sidearm slot, a light weapon gains no recoil or reload penalty in a light slot and a heavy weapon gets no reload penalty on a heavy slot. This means that each category is best in its own slot, with light weapons losing either reload speed or getting more recoil in other slots. Those are rough ideas and there might be more appropriate bonuses. |
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
109
|
Posted - 2014.04.23 13:50:00 -
[54] - Quote
1st one i don't agree, because that takes away freedom of customization that CCP planned for the game & to be honest it won't balance anything, HMGs are as much Powerful than Light Weapons.
But the rest are Okay... |
VALCORE72
NECROM0NGERS Caps and Mercs
158
|
Posted - 2014.04.23 13:53:00 -
[55] - Quote
KalOfTheRathi wrote:VALCORE72 wrote:instead of blaster would like shell types for rails . no tank since ww1 has been made just to kill infanty . large blasters need takn out there unbalanced and not needed . co-axle small blaster on a rail would be fine were you could switch them . How to explain to you that this, New Eden, Is Not Earth. We are down in the Dust of New Eden. A science Fiction environment where the other side is a point and click space game. If you want a tank simulator I am sure that google will help you find one. Quit trying to ruin a video game about Immortal Mercenaries In Spaaace. Cause you apparently don't have the vision for it.
lol vision is in the eye of small ideas made bigger . not some easy mode made for ppl who look and say for there owen gain and alot of ppl do this . this is about balance not i win button . is what you say is true then why are there no equipments on heavys ??? hmg or fg on scouts or assaults ? need i say more |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1829
|
Posted - 2014.04.23 13:54:00 -
[56] - Quote
Doctor Day wrote:Just fix this unbalance with the Cr its OP
The CR has like just around 2k Damage per clip with max skills and a damage mod.
It's a main gun with one of the lowest damage potentials before forcing a reload in the game. You can't take groups of enemies with it...
Its very situational.
The only reason people are having an issue with the combat rifle is the same reason they have an issue with Cloaks. Placebo Effect.
When scanners and having everyone on the Radar got nerfed... Players just don't know where the enemy is 60% of the time.. Or where they even come from. So when an invisible chevron sneaks up and gets the first shots off, those guns then become "OP"
Shotgun, Rail Rifle, Combat Rifle, SCR,
Have all posts dedicated to why they are OP...Then we can add in the HMG. If there are so many OP weapons isn't that a semblance of balance? Are they all OP at the same thing? or do they have different strengths and weaknesses? Leaving clear counters...
And most suits don't even have their bonuses registering, So we haven't seen Amarr assaults wielding Energy based weaponry to its max potential either. Or Forgers really wreaking the havoc they should be able to.
This "Nerf" "Buff" Culture in this game HAS TO STOP. We have spent all of Closed beta, Open Beta and then Uprising... Nerfing and Buffing every weapon in DUST 514. And it has done what?!We have WASTED an entire Year because of Cry babies that can't get over a gun killing them.
We have important fundamental Core game issues.
Controls and control customization. Hit Detection. Frame Rates. Matchmaking. Re done Battle Academy. Collision Mechanics. Physics. Terrain stickyness. Sprint Bug, Equipment Wheel, Server/CLient Updating optimizations. Racial Parity. Fixing FW, Making PC accessible for anyone with aspirations. Map Improvements and overhauls so they actually fit DUST 514. Dynamic Terrain features(Water, Tree's, Snow)
We have very real missing or Very broken Core game mechanics. And all the same group of people complain about is a gun that kills them. Like remove your head from your guys arse. |
VALCORE72
NECROM0NGERS Caps and Mercs
158
|
Posted - 2014.04.23 14:00:00 -
[57] - Quote
^^^^ dev response ................. soon lol |
Goric Rumis
Dead Six Initiative Lokun Listamenn
398
|
Posted - 2014.04.23 14:16:00 -
[58] - Quote
CCP Rattati wrote:1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything I've liked this idea since I first heard it. Locking the heavy weapon slot sets a problematic precedent and doesn't really solve the issue anyway, but adding fitting penalties for using a non-optimized weapon in any slot (which would include sidearm weapons in light slots) nudges players into the roles the suits were meant to fill without completely barring them from creative uses.
Also, please nerf the Sentinel's PG/CPU. Seriously, it's ridiculous. I could run the math, but the numbers the base suit has now are pretty close to what should be the max you can get with all skills.
The Tank Balancing Factor No One Is Discussing
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DeathwindRising
ROGUE RELICS
263
|
Posted - 2014.04.23 18:34:00 -
[59] - Quote
could we increase assault rifle rof to 850? |
lampwizard
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2014.04.23 19:31:00 -
[60] - Quote
DeathwindRising wrote:could we increase assault rifle rof to 850? Increase ar damage by 2%, drop cr rof by 2%, boom. Return to
Bethhy wrote:Controls and control customization. Hit Detection. Frame Rates. Matchmaking. Re done Battle Academy. Collision Mechanics. Physics. Terrain stickyness. Sprint Bug, Equipment Wheel, Server/CLient Updating optimizations. Racial Parity. Fixing FW, Making PC accessible for anyone with aspirations. Map Improvements and overhauls so they actually fit DUST 514. Dynamic Terrain features(Water, Tree's, Snow) |
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1936
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Posted - 2014.04.23 20:18:00 -
[61] - Quote
1. buy up rights to Battlefield 1943. 2. skin it with Daft Punk uniforms. 3. sell it for $9.99. 4. $.10 per name and costume change. 5. ?bacon?? 6. Protofit!
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Zaaeed Massani
RisingSuns Dark Taboo
310
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Posted - 2014.04.23 22:43:00 -
[62] - Quote
Seymor Krelborn wrote:1st of all I meant no offence... and I apologize if I seemed a bit abrasive to you... I'm just calling it as I see it.... what I meant by this being a refurbished QQ thread is that these are the sort of things all the QQ threads ask for, yes you are coming from a more level headed approach and you outline your case well, and you are probably sincere in wanting to "fix" dust.
the problem however is that there is no simple fix because there are large broken parts of dust, like pc, npe, lack of pve, matchmaking, big broken things.... you simply touch upon details that you must admit are coming from your personal experience with the game, and they seem huge to you because they effect your enjoyment, and your "fixes" like making a heavy slot only fit heavy weapons, have been tirelessly QQED about for ages, though much less eloquent then your attempt to discuss this.... so I don't mean to offend you, I simply meant to impress upon you how minor the items you listed are in the grand project of fixing dust.
You're right, there is no such thing as a "simple" fix...perhaps I could have worded the title better. But these are simple things that I feel will go a long way toward improving the game's experience -- and thus retaining players that would very likely be lost otherwise.
PC, the lolbattleacademy, no pve, scotty the drunk...these are all major things that will require a significant investment in terms of man-hours. The things I listed are minor, yes...but keeping that in perspective I feel their changes will have a relatively far-reaching impact on how it feels to play the game.
CCP Rattati wrote: Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
Fitting penalties could work. The Sentinel/Commando idea isn't a bad one. More stacking penalties would certainly be welcome, especially given the current climate of scouts running around with small hitboxes and >800 hp.
And I certainly have no issues with rewarding specialization.
Here's the fun one:
KalOfTheRathi wrote:Obviously not a tanker. And OP is a heavy hater as well. Fun guy. Blasters have very limited range ... I have even seen the ingnoranti declare that blasters should get dispersion. Which they already have. The basic blaster will only take down a tanked ADV suit with luck and persistence. A PRO suit is nearly unkillable by the Militia or Basic blaster. ... One of the few remaining things in this game that are good is the ability to find a way to play the way you like to play. That means you are a heavy and CCP/Shanghai shafts you by Nerf Hammering your weapons - you switch weapons. If the combat rifle has more range than your weapon and can take you out before yours will spool or charge up. Try it. If it works, fine. Beware of QQ Kittens though, their flood are enormous.
No, I'm not a hardcore tanker. Don't have the SP. I will once I have the SP for it, but that will be awhile. That said, I've used all variants of tanks, both MLT and STD, and was in awe when I realized how powerful a well-put together tank can be. Tanks are a ton of fun, but 80GJ blaster tanks are too dominant right now, both in a AV and AI setting.
Nor am I a heavy hater. Again, I'm somewhat limited on SP, but my most-used fits are a Minmatar Commando with some combination of CR/MD/SL or a basic G-I heavy with a MH-82 and two complex armor reppers. Once I get my Commando PC-ready (at me CEO's insistence) my next fit will be a Sentinel. So definitely not a heavy hater.
Anyway...
Very limited range. Right.
No. Just...no.
They already have dispersion, do they? Well, it's not noticeable to me. It's far from difficult to snipe infantry with a large blaster turret. And saying that a tanked ADV or PRO suit is unkillable by a MLT/STD 80GJ blaster is outrageous. Because it's a blatant falsehood.
HMG's spool up time is not that noticeable. Heavies just run light weapons because they 1) feel vulnerable in open areas (which they should, they are meant to dominate tight maps) or 2) they need the HP cushion to compete with more skilled players in lighter suits. Either way, it's unnecessary and removes them from the niche they were meant for.
To be continued...
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
310
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Posted - 2014.04.23 22:44:00 -
[63] - Quote
...continued...
KalOfTheRathi wrote:Maybe, just maybe, CCP/Shanghai can start giving out stats of what is killing you or even globally what is happening. What we have now is yet another flood of QQ kittens whining about all the things that have killed them today (or at most the last week) and trying to limit the way others play the game such that they cannot be killed by that combination again. What they don't realize is a good player will still kill them. It is the very nature of FPS that a slayer will win. Lesser players need options. Bugs in Dust are not fixed often, wait too long and they are enshrined in the lore of That Doesn't Work. So try something else, hopefully not a different game. As always, Welcome to Dust - and learn to play the game!
I'm not QQ'ing in here, not one bit. This thread is meant to be a short list of reasonably easy solutions to issues that make the game less fun for a LOT of people. These issues are what I hear complained about the most in game, whether I squad with randoms from the finder or my corp/alliance mates.
Have I been kiiled by Sentinels/Heavies packing RR/CR's? Hell yes. Because they have 1200 hp and I have 700, yet I get them down to <200 before they can get me.
Have I been killed by blaster tanks? Who hasn't? But in my last match of the day today there were four tanks, a dropship, and an LAV running around terrorizing the map. I raked in the dough because I killed 4 tanks, 2 LAV's, a Grimsnes and a Python all on my own. But that doesn't change the fact that most of my squadmates (and most of my team) hated the match and eventually decided to hang back and wait for the pain to end. Why? Because the tanks had a skirmish line set up boxing us into our redline.
I can't remember the thread, but just a few days ago I said in a thread "A good player will make anything feel OP. Always has been that way in FPS games and it always will be." That doesn't change the fact that some aspects of some suits/vehicles/what have you are more powerful by comparison than a significant portion of the remainder of the fits in the game. Good players will make whatever they use feel OP, it's true. That's not an excuse not to balance, though.
Tectonic Fusion wrote: He means change it to -5% and +5%. Because otherwise they would have to change it to a hybrid weapon and what fun would that be?
Yes, that is indeed what I meant.
Cruor Abominare wrote:
1. Who cares? If a heavy is too stupid to run the hmg they've already made it significantly easier for them to get brought down.
2. Video proof, this bug was fixed long ago. I'm assuming you're just bitching that the delay is short, if so stop trying to protect your ego by saying its a bug.
3. You're approaching the whole thing wrong, an imbecile is creating vehicle mechanics, sack that fool first then start over again.
4. This is a common misconception. The damage profile has next to nothing to do with the problem like the mouth breathers suggest. Its an rof issue at its core for the non assault variant. Moving the profile won't change anything. Again a slight buff to the ar would go a long way especially since the ar is already a superior cqc weapon but most people keep overlooking it due to range issues. The rr is better at extreme ranges giving the cr a nice little niche for the in between stuff.
5. Again this is the wrong approach altogether. The problem is the range of blasters not that they can kill things, reducing blaster ranges to 75m effective would go a long way especially since 225m right now puts t way too close to rail tanks and hilariously outranges swarms and can reach most forges not on a ds assisted perch.
1. Not at >30m they haven't. They now have a very, very strong advantage strictly in the form of a gigantic health pool.
2. Show me. Because if that's just a misconception on my part I promise you the majority of the player base is still under it, as well.
3. Ok.
4. I agree, but it already has an unbalanced damage profile in relation to the other weapons. All weapons should have a net of 0 imho.
5. Hey if CCP makes the effective range 75m I'll be ecstatic. Either way, I feel something needs done. As a SL user, I hate how easily a blaster tank can take me out from beyond my range, though it is rare because I'll usually get in closer then get 1-2 swarms off and make them back off.
Jack McReady wrote: I would go even further and give combat rifle -10%/+10% and then give the assault rifle the combats rifle damage profile.
Why? That would completely defeat the purpose. There's no need for unbalanced damage profiles.
And that's completely beside the point that the AR is a hybrid-blaster weapon and so by definition is stronger against shields and weaker against armor.
So no.
Cat Merc wrote:Zaaeed Massani?! When did you escape the ME universe and got into New Eden
I went on a suicide mission through the Omega-4 relay and somehow wound up here
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
311
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Posted - 2014.04.23 22:53:00 -
[64] - Quote
Aeon Amadi wrote: IMO, if something happens to cloaky-shotgun-scouts, the HMG will be the undisputed king of CQC with very very few counters. If you run some ambush matches, eventually you'll see hordes of sentinels all gridlocked inside a building with Logi support. It's almost impossible to kill anything in those grid locks without another HMG to apply more damage than is being repped. I -do not- like this, as the Assault Rifle, having a very low range by comparison of other rifles, should at least be competitive against an HMG at times (not all the time). Otherwise, it doesn't really have much purpose other than being a less powerful Assault Combat Rifle.
I love it when that happens. That's when a squadmate flux-bombs the room and I start dropping MD shells down into the building. First the Logis die, then the Sentinels all turn and run, then the Sentinels die, then I see a bunch of +50's pop up onto my screen.
The Terminator T-1000 wrote:-Remove kb/m from a console game! -Improve AV -remove lag
Removing kb/m I think is a good idea, AV could use a bit of work I'll admit but I think it's a very complicated issue...much moreso than the ones I listed in the OP.
Removing lag will prove more difficult, methinks.
Korvin Lomont wrote:Lance 2ballzStrong wrote:
meh... never agreed with giving other classes heavy weapons. The medium / scout suits have something heavies don't, equipment slot(s). So in turn, the heavy has something they don't have, a "heavy weapon" slot.
If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no.
Although I wouldn't mind an equipment slot on heavies (the commando already has one) my argument still stand the Heavy Weapons are the ONLY suit excusive gear. CCP could easily made a cloak slot just for scouts but they decides to allow nearly alll suits access to the cloak.
Heavies don't need an equipment slot. They're meant to be slayers with heavy weapons, not use rep tools, hives, RE's, etc...just imagine two stacked GalSent's each rocking HMG + rep tool. They could take turns repping and slaying. No, thanks. They have a very well-defined niche right now...using light weapons puts them in a different niche, the one occupied by the commando. And they're so much tankier that they're basically better at it. Giving them an equipment slot would also change their niche.
No, thank you. Strongly opposed.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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CCP Rattati
C C P C C P Alliance
854
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Posted - 2014.04.24 03:24:00 -
[65] - Quote
Goric Rumis wrote:CCP Rattati wrote:1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything I've liked this idea since I first heard it. Locking the heavy weapon slot sets a problematic precedent and doesn't really solve the issue anyway, but adding fitting penalties for using a non-optimized weapon in any slot (which would include sidearm weapons in light slots) nudges players into the roles the suits were meant to fill without completely barring them from creative uses. Also, please nerf the Sentinel's PG/CPU. Seriously, it's ridiculous. I could run the math, but the numbers the base suit has now are pretty close to what should be the max you can get with all skills.
Haha, I actually emailed one dust dev to ask about that. For now I am happy rolling, albeit very situaionally, in my full pro ga sentinel, complex plates and reps, pro weapon and high slots of choice. I have all core skills maxed, but maybe that's a bit generous to not have to make an actual choice, "oh, all pro in every slot with pg/cpu to spare, better not tell anyone..."
I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Rusty Shallows
1641
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Posted - 2014.04.24 03:41:00 -
[66] - Quote
Asha Starwind wrote:Lance 2ballzStrong wrote:snip
If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no. Done. *poof* I present to you the Commando. Sorry still not seeing an Equipment slot on the Basic Frames or Sentinel.
Please try harder.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Spkr4theDead
Red Star. EoN.
2039
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Posted - 2014.04.24 04:33:00 -
[67] - Quote
Zaaeed Massani wrote:
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Lol k
Make the forge gun AI or AV. It cannot be both.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2039
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Posted - 2014.04.24 04:36:00 -
[68] - Quote
Rusty Shallows wrote:Asha Starwind wrote:Lance 2ballzStrong wrote:snip
If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no. Done. *poof* I present to you the Commando. Sorry still not seeing an Equipment slot on the Basic Frames or Sentinel. Please try harder. You want your cake and be able to eat it too?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
961
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Posted - 2014.04.24 04:39:00 -
[69] - Quote
CCP Rattati wrote:
I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
Go fit a maddy with triple reps. That's an active tank that won't let you down..
Youtube
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5560
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Posted - 2014.04.24 04:43:00 -
[70] - Quote
CCP Rattati wrote:Goric Rumis wrote:CCP Rattati wrote:1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything I've liked this idea since I first heard it. Locking the heavy weapon slot sets a problematic precedent and doesn't really solve the issue anyway, but adding fitting penalties for using a non-optimized weapon in any slot (which would include sidearm weapons in light slots) nudges players into the roles the suits were meant to fill without completely barring them from creative uses. Also, please nerf the Sentinel's PG/CPU. Seriously, it's ridiculous. I could run the math, but the numbers the base suit has now are pretty close to what should be the max you can get with all skills. Haha, I actually emailed one dust dev to ask about that. For now I am happy rolling, albeit very situaionally, in my full pro ga sentinel, complex plates and reps, pro weapon and high slots of choice. I have all core skills maxed, but maybe that's a bit generous to not have to make an actual choice, "oh, all pro in every slot with pg/cpu to spare, better not tell anyone..." I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
I remember a long time ago in Closed Beta I ran a Caldari Assault with quad reps. I guess due to shoddy hit detection and lack of aim assist - it was BEAUTIFULLY effective. Was repairing more damage than could be applied just by moving around in the fire fight.
Useful Links
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9712
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Posted - 2014.04.24 04:49:00 -
[71] - Quote
IgniteableAura wrote:CCP Rattati wrote:
I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
Go fit a maddy with triple reps. That's an active tank that won't let you down..
You mean passive tank since you don't do anything...... active implies you are active in the maintenance, and or activating things....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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G Torq
ALTA B2O
712
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Posted - 2014.04.24 07:37:00 -
[72] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
@1: Yay - less freedom in a game about freedom of choice @3: Yay - make things different from EVE, and make separate rules for infantry and vehicles @4: Yay - don't make the CR a specialty weapon, make it more generic and boring since no-one understands damage-profiles
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Jack McReady
DUST University Ivy League
1348
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Posted - 2014.04.24 08:58:00 -
[73] - Quote
Zaaeed Massani wrote: Why? That would completely defeat the purpose. There's no need for unbalanced damage profiles.
And that's completely beside the point that the AR is a hybrid-blaster weapon and so by definition is stronger against shields and weaker against armor.
So no.
actually, if I remember correctly the AR was at first strong against armor and this was also wrong. all kind of hybrids by definition deal thermal and kinetic damage and that is way they are about equal against shields and armor, you can even find some old text on loading screens claiming that which werent corrected yet. CCP shanghai just screwed up with their logic and design decisions.
I really wish that dust would be closer to eve lore wise but currently alot of stuff is just too different for my taste.
also the problem is that you can use the combat rifle on all suits without penatly. combat rifles wouldnt be that bad when you would only use them on minmatar suits with their lower base stats. minmatar suits currently arent the best, they give up 15% ehp after full fit for a small 7% speed boost. alot of minmatar suits have fitting problems compared to other racial suits too. the best way would be to encourage the use of weapons on their racial suit by giving fitting penalties or penalties to damage/rof/kick etc. for light weapons. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
893
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Posted - 2014.04.24 13:42:00 -
[74] - Quote
CCP Rattati wrote:I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right? Give Gallente bonuses to repair amount and it could be!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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buzzzzzzz killllllllll
TRA1LBLAZERS
440
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Posted - 2014.04.24 14:11:00 -
[75] - Quote
KalOfTheRathi wrote:Obviously not a tanker. And OP is a heavy hater as well. Fun guy. Blasters have very limited range and thus are primarily for close in support. If a Derp gets too close then they will be a decent target, however considering their ability to exit the engagement quickly what is the point? Blaster strips shields quickly and hammer on armor hard enough. Infantry has both and they bounce, weave and are more mobile than the slow moving turrets in Dust tanks. But they are very range dependent. If a rail is against a blaster the rail will want more range while the blaster will want to get close during their engagement. I have even seen the ingnoranti declare that blasters should get dispersion. Which they already have. The basic blaster will only take down a tanked ADV suit with luck and persistence. A PRO suit is nearly unkillable by the Militia or Basic blaster. One of the few remaining things in this game that are good is the ability to find a way to play the way you like to play. That means you are a heavy and CCP/Shanghai shafts you by Nerf Hammering your weapons - you switch weapons. If the combat rifle has more range than your weapon and can take you out before yours will spool or charge up. Try it. If it works, fine. Beware of QQ Kittens though, their flood are enormous. Maybe, just maybe, CCP/Shanghai can start giving out stats of what is killing you or even globally what is happening. What we have now is yet another flood of QQ kittens whining about all the things that have killed them today (or at most the last week) and trying to limit the way others play the game such that they cannot be killed by that combination again. What they don't realize is a good player will still kill them. It is the very nature of FPS that a slayer will win. Lesser players need options. Bugs in Dust are not fixed often, wait too long and they are enshrined in the lore of That Doesn't Work. So try something else, hopefully not a different game. As always, Welcome to Dust - and learn to play the game!
actually, now that railguns can only hit up to 300 meters, the blaster has more range, though does barely any damage at those ranges. however, it can easily kill infantry in a short period of time at up to 175 meters, which is not at all limited. Also, a militia blaster can kill any suit with ease, you must absolutely suck with it if you can kill adv or proto. Also, i dont think the op is a heavy hater, as i am primarily a heavy (lvl 5 sentinel, and points in commando), he just dislikes light weapon sentinels/heavy frames, as all people do, even myself.
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Autoaim Bot514
The Hetairoi
71
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Posted - 2014.04.24 14:50:00 -
[76] - Quote
CCP Rattati wrote:Goric Rumis wrote:CCP Rattati wrote:1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything I've liked this idea since I first heard it. Locking the heavy weapon slot sets a problematic precedent and doesn't really solve the issue anyway, but adding fitting penalties for using a non-optimized weapon in any slot (which would include sidearm weapons in light slots) nudges players into the roles the suits were meant to fill without completely barring them from creative uses. Also, please nerf the Sentinel's PG/CPU. Seriously, it's ridiculous. I could run the math, but the numbers the base suit has now are pretty close to what should be the max you can get with all skills. Haha, I actually emailed one dust dev to ask about that. For now I am happy rolling, albeit very situaionally, in my full pro ga sentinel, complex plates and reps, pro weapon and high slots of choice. I have all core skills maxed, but maybe that's a bit generous to not have to make an actual choice, "oh, all pro in every slot with pg/cpu to spare, better not tell anyone..." I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
Please fix min suits, tired of having to fit cpu/pg mods just to fit adv weapons. |
Autoaim Bot514
The Hetairoi
73
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Posted - 2014.04.24 15:17:00 -
[77] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
Balance combat rifle..... or you know fixing rail rifles. |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1937
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Posted - 2014.04.24 16:31:00 -
[78] - Quote
You know...
Weapons, etc., wouldn't necessarily have to be artificially balanced if matchmaking was done by K/d and WP/d. People with the most lethal fits and those with the cockroachiest fits would end up meeting people of similar lethality/ruggedness, and so would everyone else. So, no matter how you drive up your numbers, you're going to be facing more and more resistance the more you exploit/utilize the tactic. Similarly, if you die a lot (), you would face more like-minded, ill-fated foes.
Now that I've made balance automatic, let's get more maps and a manufacturing economy/sub-game.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Zaaeed Massani
RisingSuns Dark Taboo
330
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Posted - 2014.04.24 17:20:00 -
[79] - Quote
Spkr4theDead wrote:Zaaeed Massani wrote:
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Lol k Make the forge gun AI or AV. It cannot be both.
You are impossible to take seriously. As such I'm not even going to bother countering this.
You have a nice day.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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D legendary hero
Ultramarine Corp
1863
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Posted - 2014.04.24 17:58:00 -
[80] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot. then give them new longer range, and varied heavy weapons
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle so only minmatar race can use it
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
why? because, locking heavies to just forge and HMG, will make people leave the game.
4. because theCR is only unbalanced in the hands of other races with higher EHP. since minmatar suits generally suck, a powerful weapon in a weak suit = glass cannon.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1863
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Posted - 2014.04.24 18:04:00 -
[81] - Quote
Tectonic Fusion wrote:Zaaeed Massani wrote:4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage). He means change it to -5% and +5%. Because otherwise they would have to change it to a hybrid weapon and what fun would that be?
they should just get rid of the race entirely, and refund my SP, because minmatar gets nerf hammered with every patch
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Zahle Undt
Bullet Cluster Lokun Listamenn
1435
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Posted - 2014.04.24 18:10:00 -
[82] - Quote
SI their really a portion of the playerbase that thinks this game would be just fine if it were only balanced? For me its not balance issues that prevents this game from being fun, its the fact that it is still just a meaningless 16 v 16 lobby shooter. If CCP doesn't really have something major to show off next week then I don't see any amount of balancing keeping me playing (as little as I even do anymore)
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Cyzad4
Blackfish Corp.
298
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Posted - 2014.04.24 18:16:00 -
[83] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). 1. Need more HVY weapons first (I don't disagree w the idea just need more options before it happens) 2.yes 3.yes 4.If everyone will stop whinging about it the CR sure, personally if they just removed the bullethose (ACR) variant I don't think nearly as many people would be complaining. 5.yes
Welcome to you're "DOOM"
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Benjamin Ciscko
Fatal Absolution
2072
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Posted - 2014.04.24 20:19:00 -
[84] - Quote
Blaster isn't that effective at killing vehicles...
ISK Donuts are delicious
Q_Q Moar
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MythTanker
The Phoenix Federation Caps and Mercs
110
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Posted - 2014.04.24 20:48:00 -
[85] - Quote
jerrmy12 kahoalii wrote:Dexter307 wrote:Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP non heavy weapon Fixed. Yay more QQ about the balanced HMG because you like to solo them with no skill involved. Just go wait in the car dude.
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Sarus Rambo
Direct Action Resources
145
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Posted - 2014.04.24 21:10:00 -
[86] - Quote
CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Creating larger incentives to use weapons of a particular class is smart thinking. Make it like eve, where you can totally fit non racial or undersized weapons on a ship, but you are usually a giant idiot if you do.
This sums up 75% of the forum posts.
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:38:00 -
[87] - Quote
Onesimus Tarsus wrote:You know... Weapons, etc., wouldn't necessarily have to be artificially balanced if matchmaking was done by K/d and WP/d. People with the most lethal fits and those with the cockroachiest fits would end up meeting people of similar lethality/ruggedness, and so would everyone else. So, no matter how you drive up your numbers, you're going to be facing more and more resistance the more you exploit/utilize the tactic. Similarly, if you die a lot ( ), you would face more like-minded, ill-fated foes. Now that I've made balance automatic, let's get more maps and a manufacturing economy/sub-game.
I would be 100% ok with this.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:41:00 -
[88] - Quote
Cyzad4 wrote: 4.If everyone will stop whinging about it the CR sure, personally if they just removed the bullethose (ACR) variant I don't think nearly as many people would be complaining.
I would be pissed if they did that. I specced into Combat Rifles specifically because I like full-auto weapons and I wanted that variant of the CR. My love of the ACR then led me to spec into Minmatar Commandos because they are the natural choice for a CR Commando, though I also love the mobility of the suit.
If they do that I want a full SP refund so I can go Gallente Commando with AR/PLC/SG rather than Minmatar Commando with CR/MD/SL.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:42:00 -
[89] - Quote
Benjamin Ciscko wrote:Blaster isn't that effective at killing vehicles...
Damage modded Ion Cannon at <50m says hello.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Selinate deux
Ametat Security Amarr Empire
139
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Posted - 2014.04.25 00:54:00 -
[90] - Quote
Easy way to fix Dust: Finish the game and put it on ps4. |
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Duran Lex
Fraternity of St. Venefice Amarr Empire
793
|
Posted - 2014.04.25 00:55:00 -
[91] - Quote
Just wanted to let ya know something OP.
You've mentioned more than once in this thread that sentinels only role should be CQC point defense.
The Scrambler Lance will be saying you are incorrect. |
Roy Ventus
Axis of Chaos
1706
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Posted - 2014.04.25 01:35:00 -
[92] - Quote
CCP Rattati wrote:Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
;-; You admitted to the Duvolle not being competitive. *faints*
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Zaaeed Massani
RisingSuns Dark Taboo
334
|
Posted - 2014.04.25 01:44:00 -
[93] - Quote
Duran Lex wrote:Just wanted to let ya know something OP.
You've mentioned more than once in this thread that sentinels only role should be CQC point defense.
The Scrambler Lance will be saying you are incorrect.
I do not recall ever saying that their only role should be CQC point defense. That is the role in which they currently excel, it's true, but I don't remember ever saying that, at least not in this thread.
And I do certainly hope more heavy weapons are introduced. Hopefully shortly after FF2014.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Duran Lex
Fraternity of St. Venefice Amarr Empire
795
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Posted - 2014.04.25 01:57:00 -
[94] - Quote
Zaaeed Massani wrote:I actually really appreciate this feedback. Here are my answers: Vulpes Dolosus wrote:Devil's Advocate:
1. This will destroy the whole "modularity" this game was based on. Do you want sidearms to be locked to sidearm slots as well?
2. The problem is that there is an instant switch from cloak to weapon and a delay in animation. Personally, I only want the decloak sound to be amplified tenfold, but I guess a 1sec or so delay in decloaking would pacify you.
3. Hardeners suck now and repairs, plates, and extenders don't have stacking penalties. Perhaps something should be done about repairs, but that's the real issue, not stacking penalties.
4. I don't think a 5% decrease to shield damage will do much.
5. It can function as both, but I agree it's AI capabilities need looked at. Reduce effective range to 50-75m and increase dispersion and it should be fine.
4b. Honestly, I think the PlC is fine. Sure, it's not a very practical weapon compared to the CR or HMG, but I just see it as a fun weapon that adds diversity to an otherwise monotonous gameplay. Same with the MD and other such weapons, they're not as versatile or effective as other weapons, but they either have a niche or some mechanic that makes them unique. Do you really see yourself carrying even your ideal PlC into a PC battle? 1. I respectfully disagree, and no I do not want sidearms locked to the sidearm slots. I think that locking heavy weapons to H slots will force heavies back into the role their suit was meant to fulfill originally and prevent scrubs from using an HP deficit of ~800+ to pad their k/d and act as a cushion for their lack of gun game. It will prevent individuals from rolling a suit that is meant to be a close-range slayer into a RR-wielding behemoth that has a massive advantage (strictly in the form of HP and resistances) over nearly every suit in the game except cloaked shotgun scouts. I really do think it will improve the game experience without hurting modularity one bit. You want to run a light weapon on a heavy? Run a Commando, that's what they were designed for. Gallente and Amarr Commandos can get a ton of HP as it is.
The suits role it was meant to fulfill originally. Prevent scrubs from using a suit meant to be a close range killer.
1st page. There's similar comments throughout that seem to dictate you feel the suit should only be close range.
It may not be what you are trying to say, but it certainly looks as if that's what you are implying.
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Zaaeed Massani
RisingSuns Dark Taboo
336
|
Posted - 2014.04.25 02:04:00 -
[95] - Quote
Duran Lex wrote: The suits role it was meant to fulfill originally. Prevent scrubs from using a suit meant to be a close range killer.
1st page. There's similar comments throughout that seem to dictate you feel the suit should only be close range.
It may not be what you are trying to say, but it certainly looks as if that's what you are implying.
I think you might be misconstruing my intended meaning.
I do not believe that Sentinel suits should be restricted to CQC roles. i do, however, believe that they should be limited to wielding heavy weapons. Sentinel suits were designed for the express purpose(s) of being able to soak up more damage than lighter frames and wield heavy weapons. People are taking advantage of this mechanic and using light weapons on them.
Introduce a medium range heavy weapon on a suit and the issue is fixed.
Saying that heavies should be restricted to heavy weapons is not even close to saying that they should only be CQC combatants. Though I can see how one might think that, as the only non-AV heavy weapon in the game currently is indeed a CQC weapon.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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