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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1936
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Posted - 2014.04.23 20:18:00 -
[61] - Quote
1. buy up rights to Battlefield 1943. 2. skin it with Daft Punk uniforms. 3. sell it for $9.99. 4. $.10 per name and costume change. 5. ?bacon?? 6. Protofit!
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Zaaeed Massani
RisingSuns Dark Taboo
310
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Posted - 2014.04.23 22:43:00 -
[62] - Quote
Seymor Krelborn wrote:1st of all I meant no offence... and I apologize if I seemed a bit abrasive to you... I'm just calling it as I see it.... what I meant by this being a refurbished QQ thread is that these are the sort of things all the QQ threads ask for, yes you are coming from a more level headed approach and you outline your case well, and you are probably sincere in wanting to "fix" dust.
the problem however is that there is no simple fix because there are large broken parts of dust, like pc, npe, lack of pve, matchmaking, big broken things.... you simply touch upon details that you must admit are coming from your personal experience with the game, and they seem huge to you because they effect your enjoyment, and your "fixes" like making a heavy slot only fit heavy weapons, have been tirelessly QQED about for ages, though much less eloquent then your attempt to discuss this.... so I don't mean to offend you, I simply meant to impress upon you how minor the items you listed are in the grand project of fixing dust.
You're right, there is no such thing as a "simple" fix...perhaps I could have worded the title better. But these are simple things that I feel will go a long way toward improving the game's experience -- and thus retaining players that would very likely be lost otherwise.
PC, the lolbattleacademy, no pve, scotty the drunk...these are all major things that will require a significant investment in terms of man-hours. The things I listed are minor, yes...but keeping that in perspective I feel their changes will have a relatively far-reaching impact on how it feels to play the game.
CCP Rattati wrote: Interesting ideas by OP
I am not a developer nor game designer, I am just a player so take these thoughts as such
1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything
2. of course, it's a bug
3. I would go as far as to say we use stacking penalties too seldomly, stacking basic plates over actually advanced and complex is something that shouldn't pay off, imo.
4. I can say that I no longer feel my duvolle is competitive, but it's still viable if I pick my fights and optimize for my effective range. I like that I can't charge heavies and pump headshots into them any more though.
5. not a tanker, but generally feel that jack of all trades should be proper jacks, reward specialization
6. I would love to make the PLC a viable AV weapon without making it OP against infantry. A skillshot weapon against infantry definitely, it is my favorite weapon through thick and thin
Fitting penalties could work. The Sentinel/Commando idea isn't a bad one. More stacking penalties would certainly be welcome, especially given the current climate of scouts running around with small hitboxes and >800 hp.
And I certainly have no issues with rewarding specialization.
Here's the fun one:
KalOfTheRathi wrote:Obviously not a tanker. And OP is a heavy hater as well. Fun guy. Blasters have very limited range ... I have even seen the ingnoranti declare that blasters should get dispersion. Which they already have. The basic blaster will only take down a tanked ADV suit with luck and persistence. A PRO suit is nearly unkillable by the Militia or Basic blaster. ... One of the few remaining things in this game that are good is the ability to find a way to play the way you like to play. That means you are a heavy and CCP/Shanghai shafts you by Nerf Hammering your weapons - you switch weapons. If the combat rifle has more range than your weapon and can take you out before yours will spool or charge up. Try it. If it works, fine. Beware of QQ Kittens though, their flood are enormous.
No, I'm not a hardcore tanker. Don't have the SP. I will once I have the SP for it, but that will be awhile. That said, I've used all variants of tanks, both MLT and STD, and was in awe when I realized how powerful a well-put together tank can be. Tanks are a ton of fun, but 80GJ blaster tanks are too dominant right now, both in a AV and AI setting.
Nor am I a heavy hater. Again, I'm somewhat limited on SP, but my most-used fits are a Minmatar Commando with some combination of CR/MD/SL or a basic G-I heavy with a MH-82 and two complex armor reppers. Once I get my Commando PC-ready (at me CEO's insistence) my next fit will be a Sentinel. So definitely not a heavy hater.
Anyway...
Very limited range. Right.
No. Just...no.
They already have dispersion, do they? Well, it's not noticeable to me. It's far from difficult to snipe infantry with a large blaster turret. And saying that a tanked ADV or PRO suit is unkillable by a MLT/STD 80GJ blaster is outrageous. Because it's a blatant falsehood.
HMG's spool up time is not that noticeable. Heavies just run light weapons because they 1) feel vulnerable in open areas (which they should, they are meant to dominate tight maps) or 2) they need the HP cushion to compete with more skilled players in lighter suits. Either way, it's unnecessary and removes them from the niche they were meant for.
To be continued...
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
310
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Posted - 2014.04.23 22:44:00 -
[63] - Quote
...continued...
KalOfTheRathi wrote:Maybe, just maybe, CCP/Shanghai can start giving out stats of what is killing you or even globally what is happening. What we have now is yet another flood of QQ kittens whining about all the things that have killed them today (or at most the last week) and trying to limit the way others play the game such that they cannot be killed by that combination again. What they don't realize is a good player will still kill them. It is the very nature of FPS that a slayer will win. Lesser players need options. Bugs in Dust are not fixed often, wait too long and they are enshrined in the lore of That Doesn't Work. So try something else, hopefully not a different game. As always, Welcome to Dust - and learn to play the game!
I'm not QQ'ing in here, not one bit. This thread is meant to be a short list of reasonably easy solutions to issues that make the game less fun for a LOT of people. These issues are what I hear complained about the most in game, whether I squad with randoms from the finder or my corp/alliance mates.
Have I been kiiled by Sentinels/Heavies packing RR/CR's? Hell yes. Because they have 1200 hp and I have 700, yet I get them down to <200 before they can get me.
Have I been killed by blaster tanks? Who hasn't? But in my last match of the day today there were four tanks, a dropship, and an LAV running around terrorizing the map. I raked in the dough because I killed 4 tanks, 2 LAV's, a Grimsnes and a Python all on my own. But that doesn't change the fact that most of my squadmates (and most of my team) hated the match and eventually decided to hang back and wait for the pain to end. Why? Because the tanks had a skirmish line set up boxing us into our redline.
I can't remember the thread, but just a few days ago I said in a thread "A good player will make anything feel OP. Always has been that way in FPS games and it always will be." That doesn't change the fact that some aspects of some suits/vehicles/what have you are more powerful by comparison than a significant portion of the remainder of the fits in the game. Good players will make whatever they use feel OP, it's true. That's not an excuse not to balance, though.
Tectonic Fusion wrote: He means change it to -5% and +5%. Because otherwise they would have to change it to a hybrid weapon and what fun would that be?
Yes, that is indeed what I meant.
Cruor Abominare wrote:
1. Who cares? If a heavy is too stupid to run the hmg they've already made it significantly easier for them to get brought down.
2. Video proof, this bug was fixed long ago. I'm assuming you're just bitching that the delay is short, if so stop trying to protect your ego by saying its a bug.
3. You're approaching the whole thing wrong, an imbecile is creating vehicle mechanics, sack that fool first then start over again.
4. This is a common misconception. The damage profile has next to nothing to do with the problem like the mouth breathers suggest. Its an rof issue at its core for the non assault variant. Moving the profile won't change anything. Again a slight buff to the ar would go a long way especially since the ar is already a superior cqc weapon but most people keep overlooking it due to range issues. The rr is better at extreme ranges giving the cr a nice little niche for the in between stuff.
5. Again this is the wrong approach altogether. The problem is the range of blasters not that they can kill things, reducing blaster ranges to 75m effective would go a long way especially since 225m right now puts t way too close to rail tanks and hilariously outranges swarms and can reach most forges not on a ds assisted perch.
1. Not at >30m they haven't. They now have a very, very strong advantage strictly in the form of a gigantic health pool.
2. Show me. Because if that's just a misconception on my part I promise you the majority of the player base is still under it, as well.
3. Ok.
4. I agree, but it already has an unbalanced damage profile in relation to the other weapons. All weapons should have a net of 0 imho.
5. Hey if CCP makes the effective range 75m I'll be ecstatic. Either way, I feel something needs done. As a SL user, I hate how easily a blaster tank can take me out from beyond my range, though it is rare because I'll usually get in closer then get 1-2 swarms off and make them back off.
Jack McReady wrote: I would go even further and give combat rifle -10%/+10% and then give the assault rifle the combats rifle damage profile.
Why? That would completely defeat the purpose. There's no need for unbalanced damage profiles.
And that's completely beside the point that the AR is a hybrid-blaster weapon and so by definition is stronger against shields and weaker against armor.
So no.
Cat Merc wrote:Zaaeed Massani?! When did you escape the ME universe and got into New Eden
I went on a suicide mission through the Omega-4 relay and somehow wound up here
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
311
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Posted - 2014.04.23 22:53:00 -
[64] - Quote
Aeon Amadi wrote: IMO, if something happens to cloaky-shotgun-scouts, the HMG will be the undisputed king of CQC with very very few counters. If you run some ambush matches, eventually you'll see hordes of sentinels all gridlocked inside a building with Logi support. It's almost impossible to kill anything in those grid locks without another HMG to apply more damage than is being repped. I -do not- like this, as the Assault Rifle, having a very low range by comparison of other rifles, should at least be competitive against an HMG at times (not all the time). Otherwise, it doesn't really have much purpose other than being a less powerful Assault Combat Rifle.
I love it when that happens. That's when a squadmate flux-bombs the room and I start dropping MD shells down into the building. First the Logis die, then the Sentinels all turn and run, then the Sentinels die, then I see a bunch of +50's pop up onto my screen.
The Terminator T-1000 wrote:-Remove kb/m from a console game! -Improve AV -remove lag
Removing kb/m I think is a good idea, AV could use a bit of work I'll admit but I think it's a very complicated issue...much moreso than the ones I listed in the OP.
Removing lag will prove more difficult, methinks.
Korvin Lomont wrote:Lance 2ballzStrong wrote:
meh... never agreed with giving other classes heavy weapons. The medium / scout suits have something heavies don't, equipment slot(s). So in turn, the heavy has something they don't have, a "heavy weapon" slot.
If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no.
Although I wouldn't mind an equipment slot on heavies (the commando already has one) my argument still stand the Heavy Weapons are the ONLY suit excusive gear. CCP could easily made a cloak slot just for scouts but they decides to allow nearly alll suits access to the cloak.
Heavies don't need an equipment slot. They're meant to be slayers with heavy weapons, not use rep tools, hives, RE's, etc...just imagine two stacked GalSent's each rocking HMG + rep tool. They could take turns repping and slaying. No, thanks. They have a very well-defined niche right now...using light weapons puts them in a different niche, the one occupied by the commando. And they're so much tankier that they're basically better at it. Giving them an equipment slot would also change their niche.
No, thank you. Strongly opposed.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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CCP Rattati
C C P C C P Alliance
854
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Posted - 2014.04.24 03:24:00 -
[65] - Quote
Goric Rumis wrote:CCP Rattati wrote:1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything I've liked this idea since I first heard it. Locking the heavy weapon slot sets a problematic precedent and doesn't really solve the issue anyway, but adding fitting penalties for using a non-optimized weapon in any slot (which would include sidearm weapons in light slots) nudges players into the roles the suits were meant to fill without completely barring them from creative uses. Also, please nerf the Sentinel's PG/CPU. Seriously, it's ridiculous. I could run the math, but the numbers the base suit has now are pretty close to what should be the max you can get with all skills.
Haha, I actually emailed one dust dev to ask about that. For now I am happy rolling, albeit very situaionally, in my full pro ga sentinel, complex plates and reps, pro weapon and high slots of choice. I have all core skills maxed, but maybe that's a bit generous to not have to make an actual choice, "oh, all pro in every slot with pg/cpu to spare, better not tell anyone..."
I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Rusty Shallows
1641
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Posted - 2014.04.24 03:41:00 -
[66] - Quote
Asha Starwind wrote:Lance 2ballzStrong wrote:snip
If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no. Done. *poof* I present to you the Commando. Sorry still not seeing an Equipment slot on the Basic Frames or Sentinel.
Please try harder.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Spkr4theDead
Red Star. EoN.
2039
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Posted - 2014.04.24 04:33:00 -
[67] - Quote
Zaaeed Massani wrote:
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Lol k
Make the forge gun AI or AV. It cannot be both.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2039
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Posted - 2014.04.24 04:36:00 -
[68] - Quote
Rusty Shallows wrote:Asha Starwind wrote:Lance 2ballzStrong wrote:snip
If you give heavies an equipment slot, then it's fair to give everyone heavy weapons. As is, no. Done. *poof* I present to you the Commando. Sorry still not seeing an Equipment slot on the Basic Frames or Sentinel. Please try harder. You want your cake and be able to eat it too?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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IgniteableAura
Ancient Exiles. Dirt Nap Squad.
961
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Posted - 2014.04.24 04:39:00 -
[69] - Quote
CCP Rattati wrote:
I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
Go fit a maddy with triple reps. That's an active tank that won't let you down..
Youtube
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5560
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Posted - 2014.04.24 04:43:00 -
[70] - Quote
CCP Rattati wrote:Goric Rumis wrote:CCP Rattati wrote:1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything I've liked this idea since I first heard it. Locking the heavy weapon slot sets a problematic precedent and doesn't really solve the issue anyway, but adding fitting penalties for using a non-optimized weapon in any slot (which would include sidearm weapons in light slots) nudges players into the roles the suits were meant to fill without completely barring them from creative uses. Also, please nerf the Sentinel's PG/CPU. Seriously, it's ridiculous. I could run the math, but the numbers the base suit has now are pretty close to what should be the max you can get with all skills. Haha, I actually emailed one dust dev to ask about that. For now I am happy rolling, albeit very situaionally, in my full pro ga sentinel, complex plates and reps, pro weapon and high slots of choice. I have all core skills maxed, but maybe that's a bit generous to not have to make an actual choice, "oh, all pro in every slot with pg/cpu to spare, better not tell anyone..." I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
I remember a long time ago in Closed Beta I ran a Caldari Assault with quad reps. I guess due to shoddy hit detection and lack of aim assist - it was BEAUTIFULLY effective. Was repairing more damage than could be applied just by moving around in the fire fight.
Useful Links
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9712
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Posted - 2014.04.24 04:49:00 -
[71] - Quote
IgniteableAura wrote:CCP Rattati wrote:
I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
Go fit a maddy with triple reps. That's an active tank that won't let you down..
You mean passive tank since you don't do anything...... active implies you are active in the maintenance, and or activating things....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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G Torq
ALTA B2O
712
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Posted - 2014.04.24 07:37:00 -
[72] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
@1: Yay - less freedom in a game about freedom of choice @3: Yay - make things different from EVE, and make separate rules for infantry and vehicles @4: Yay - don't make the CR a specialty weapon, make it more generic and boring since no-one understands damage-profiles
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Jack McReady
DUST University Ivy League
1348
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Posted - 2014.04.24 08:58:00 -
[73] - Quote
Zaaeed Massani wrote: Why? That would completely defeat the purpose. There's no need for unbalanced damage profiles.
And that's completely beside the point that the AR is a hybrid-blaster weapon and so by definition is stronger against shields and weaker against armor.
So no.
actually, if I remember correctly the AR was at first strong against armor and this was also wrong. all kind of hybrids by definition deal thermal and kinetic damage and that is way they are about equal against shields and armor, you can even find some old text on loading screens claiming that which werent corrected yet. CCP shanghai just screwed up with their logic and design decisions.
I really wish that dust would be closer to eve lore wise but currently alot of stuff is just too different for my taste.
also the problem is that you can use the combat rifle on all suits without penatly. combat rifles wouldnt be that bad when you would only use them on minmatar suits with their lower base stats. minmatar suits currently arent the best, they give up 15% ehp after full fit for a small 7% speed boost. alot of minmatar suits have fitting problems compared to other racial suits too. the best way would be to encourage the use of weapons on their racial suit by giving fitting penalties or penalties to damage/rof/kick etc. for light weapons. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
893
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Posted - 2014.04.24 13:42:00 -
[74] - Quote
CCP Rattati wrote:I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right? Give Gallente bonuses to repair amount and it could be!
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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buzzzzzzz killllllllll
TRA1LBLAZERS
440
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Posted - 2014.04.24 14:11:00 -
[75] - Quote
KalOfTheRathi wrote:Obviously not a tanker. And OP is a heavy hater as well. Fun guy. Blasters have very limited range and thus are primarily for close in support. If a Derp gets too close then they will be a decent target, however considering their ability to exit the engagement quickly what is the point? Blaster strips shields quickly and hammer on armor hard enough. Infantry has both and they bounce, weave and are more mobile than the slow moving turrets in Dust tanks. But they are very range dependent. If a rail is against a blaster the rail will want more range while the blaster will want to get close during their engagement. I have even seen the ingnoranti declare that blasters should get dispersion. Which they already have. The basic blaster will only take down a tanked ADV suit with luck and persistence. A PRO suit is nearly unkillable by the Militia or Basic blaster. One of the few remaining things in this game that are good is the ability to find a way to play the way you like to play. That means you are a heavy and CCP/Shanghai shafts you by Nerf Hammering your weapons - you switch weapons. If the combat rifle has more range than your weapon and can take you out before yours will spool or charge up. Try it. If it works, fine. Beware of QQ Kittens though, their flood are enormous. Maybe, just maybe, CCP/Shanghai can start giving out stats of what is killing you or even globally what is happening. What we have now is yet another flood of QQ kittens whining about all the things that have killed them today (or at most the last week) and trying to limit the way others play the game such that they cannot be killed by that combination again. What they don't realize is a good player will still kill them. It is the very nature of FPS that a slayer will win. Lesser players need options. Bugs in Dust are not fixed often, wait too long and they are enshrined in the lore of That Doesn't Work. So try something else, hopefully not a different game. As always, Welcome to Dust - and learn to play the game!
actually, now that railguns can only hit up to 300 meters, the blaster has more range, though does barely any damage at those ranges. however, it can easily kill infantry in a short period of time at up to 175 meters, which is not at all limited. Also, a militia blaster can kill any suit with ease, you must absolutely suck with it if you can kill adv or proto. Also, i dont think the op is a heavy hater, as i am primarily a heavy (lvl 5 sentinel, and points in commando), he just dislikes light weapon sentinels/heavy frames, as all people do, even myself.
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Autoaim Bot514
The Hetairoi
71
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Posted - 2014.04.24 14:50:00 -
[76] - Quote
CCP Rattati wrote:Goric Rumis wrote:CCP Rattati wrote:1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
1b. Maybe the sentinel could only use heavy, but commando anything I've liked this idea since I first heard it. Locking the heavy weapon slot sets a problematic precedent and doesn't really solve the issue anyway, but adding fitting penalties for using a non-optimized weapon in any slot (which would include sidearm weapons in light slots) nudges players into the roles the suits were meant to fill without completely barring them from creative uses. Also, please nerf the Sentinel's PG/CPU. Seriously, it's ridiculous. I could run the math, but the numbers the base suit has now are pretty close to what should be the max you can get with all skills. Haha, I actually emailed one dust dev to ask about that. For now I am happy rolling, albeit very situaionally, in my full pro ga sentinel, complex plates and reps, pro weapon and high slots of choice. I have all core skills maxed, but maybe that's a bit generous to not have to make an actual choice, "oh, all pro in every slot with pg/cpu to spare, better not tell anyone..." I was even experimenting with quadruple complex reps and a complex shield extender to see if I could active tank, with less than great results. I would love it that was a viable ;). Or armor hardeners in high, a man can dream right?
Please fix min suits, tired of having to fit cpu/pg mods just to fit adv weapons. |
Autoaim Bot514
The Hetairoi
73
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Posted - 2014.04.24 15:17:00 -
[77] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
Balance combat rifle..... or you know fixing rail rifles. |
Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1937
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Posted - 2014.04.24 16:31:00 -
[78] - Quote
You know...
Weapons, etc., wouldn't necessarily have to be artificially balanced if matchmaking was done by K/d and WP/d. People with the most lethal fits and those with the cockroachiest fits would end up meeting people of similar lethality/ruggedness, and so would everyone else. So, no matter how you drive up your numbers, you're going to be facing more and more resistance the more you exploit/utilize the tactic. Similarly, if you die a lot (), you would face more like-minded, ill-fated foes.
Now that I've made balance automatic, let's get more maps and a manufacturing economy/sub-game.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Zaaeed Massani
RisingSuns Dark Taboo
330
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Posted - 2014.04.24 17:20:00 -
[79] - Quote
Spkr4theDead wrote:Zaaeed Massani wrote:
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Lol k Make the forge gun AI or AV. It cannot be both.
You are impossible to take seriously. As such I'm not even going to bother countering this.
You have a nice day.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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D legendary hero
Ultramarine Corp
1863
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Posted - 2014.04.24 17:58:00 -
[80] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot. then give them new longer range, and varied heavy weapons
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle so only minmatar race can use it
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it).
why? because, locking heavies to just forge and HMG, will make people leave the game.
4. because theCR is only unbalanced in the hands of other races with higher EHP. since minmatar suits generally suck, a powerful weapon in a weak suit = glass cannon.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1863
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Posted - 2014.04.24 18:04:00 -
[81] - Quote
Tectonic Fusion wrote:Zaaeed Massani wrote:4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage). He means change it to -5% and +5%. Because otherwise they would have to change it to a hybrid weapon and what fun would that be?
they should just get rid of the race entirely, and refund my SP, because minmatar gets nerf hammered with every patch
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Zahle Undt
Bullet Cluster Lokun Listamenn
1435
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Posted - 2014.04.24 18:10:00 -
[82] - Quote
SI their really a portion of the playerbase that thinks this game would be just fine if it were only balanced? For me its not balance issues that prevents this game from being fun, its the fact that it is still just a meaningless 16 v 16 lobby shooter. If CCP doesn't really have something major to show off next week then I don't see any amount of balancing keeping me playing (as little as I even do anymore)
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Cyzad4
Blackfish Corp.
298
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Posted - 2014.04.24 18:16:00 -
[83] - Quote
Zaaeed Massani wrote:1. Lock Heavies to heavy weapons in their H slot.
2. Fix the cloak bug that allows firing while cloaked.
3. Moderately increase the stacking penalties of vehicle modules.
4. Balance the Combat Rifle (-10% to shield damage & +10% to armor damage).
5. Make 80GJ blaster turrets AV or AI, but make up your mind and stop letting it function as both.
Seriously, tell me why/how these changes wouldn't improve the game experience for the vast majority of the dwindling playerbase.
EDIT: 4b. Balance the PLC (read: buff it). 1. Need more HVY weapons first (I don't disagree w the idea just need more options before it happens) 2.yes 3.yes 4.If everyone will stop whinging about it the CR sure, personally if they just removed the bullethose (ACR) variant I don't think nearly as many people would be complaining. 5.yes
Welcome to you're "DOOM"
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Benjamin Ciscko
Fatal Absolution
2072
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Posted - 2014.04.24 20:19:00 -
[84] - Quote
Blaster isn't that effective at killing vehicles...
ISK Donuts are delicious
Q_Q Moar
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MythTanker
The Phoenix Federation Caps and Mercs
110
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Posted - 2014.04.24 20:48:00 -
[85] - Quote
jerrmy12 kahoalii wrote:Dexter307 wrote:Zaaeed Massani wrote:Doctor Day wrote:Just fix this unbalance with the Cr its OP It's far from the most OP thing right now, nor is it the only thing. Let's not act like it is. Its the most OP non heavy weapon Fixed. Yay more QQ about the balanced HMG because you like to solo them with no skill involved. Just go wait in the car dude.
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Sarus Rambo
Direct Action Resources
145
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Posted - 2014.04.24 21:10:00 -
[86] - Quote
CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit
Creating larger incentives to use weapons of a particular class is smart thinking. Make it like eve, where you can totally fit non racial or undersized weapons on a ship, but you are usually a giant idiot if you do.
This sums up 75% of the forum posts.
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:38:00 -
[87] - Quote
Onesimus Tarsus wrote:You know... Weapons, etc., wouldn't necessarily have to be artificially balanced if matchmaking was done by K/d and WP/d. People with the most lethal fits and those with the cockroachiest fits would end up meeting people of similar lethality/ruggedness, and so would everyone else. So, no matter how you drive up your numbers, you're going to be facing more and more resistance the more you exploit/utilize the tactic. Similarly, if you die a lot ( ), you would face more like-minded, ill-fated foes. Now that I've made balance automatic, let's get more maps and a manufacturing economy/sub-game.
I would be 100% ok with this.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:41:00 -
[88] - Quote
Cyzad4 wrote: 4.If everyone will stop whinging about it the CR sure, personally if they just removed the bullethose (ACR) variant I don't think nearly as many people would be complaining.
I would be pissed if they did that. I specced into Combat Rifles specifically because I like full-auto weapons and I wanted that variant of the CR. My love of the ACR then led me to spec into Minmatar Commandos because they are the natural choice for a CR Commando, though I also love the mobility of the suit.
If they do that I want a full SP refund so I can go Gallente Commando with AR/PLC/SG rather than Minmatar Commando with CR/MD/SL.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 00:42:00 -
[89] - Quote
Benjamin Ciscko wrote:Blaster isn't that effective at killing vehicles...
Damage modded Ion Cannon at <50m says hello.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Selinate deux
Ametat Security Amarr Empire
139
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Posted - 2014.04.25 00:54:00 -
[90] - Quote
Easy way to fix Dust: Finish the game and put it on ps4. |
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