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Thread Statistics | Show CCP posts - 2 post(s) |
KalOfTheRathi
Nec Tributis
1239
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Posted - 2014.04.23 04:50:00 -
[1] - Quote
Obviously not a tanker. And OP is a heavy hater as well. Fun guy.
Blasters have very limited range and thus are primarily for close in support. If a Derp gets too close then they will be a decent target, however considering their ability to exit the engagement quickly what is the point?
Blaster strips shields quickly and hammer on armor hard enough. Infantry has both and they bounce, weave and are more mobile than the slow moving turrets in Dust tanks. But they are very range dependent. If a rail is against a blaster the rail will want more range while the blaster will want to get close during their engagement.
I have even seen the ingnoranti declare that blasters should get dispersion. Which they already have. The basic blaster will only take down a tanked ADV suit with luck and persistence. A PRO suit is nearly unkillable by the Militia or Basic blaster.
One of the few remaining things in this game that are good is the ability to find a way to play the way you like to play. That means you are a heavy and CCP/Shanghai shafts you by Nerf Hammering your weapons - you switch weapons. If the combat rifle has more range than your weapon and can take you out before yours will spool or charge up. Try it. If it works, fine. Beware of QQ Kittens though, their flood are enormous.
Maybe, just maybe, CCP/Shanghai can start giving out stats of what is killing you or even globally what is happening. What we have now is yet another flood of QQ kittens whining about all the things that have killed them today (or at most the last week) and trying to limit the way others play the game such that they cannot be killed by that combination again.
What they don't realize is a good player will still kill them. It is the very nature of FPS that a slayer will win. Lesser players need options.
Bugs in Dust are not fixed often, wait too long and they are enshrined in the lore of That Doesn't Work. So try something else, hopefully not a different game.
As always, Welcome to Dust - and learn to play the game!
And so it goes.
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KalOfTheRathi
Nec Tributis
1243
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Posted - 2014.04.23 11:23:00 -
[2] - Quote
Jason Pearson wrote:KalOfTheRathi wrote: Blasters have very limited range and thus are primarily for close in support.
Do not bullshit people. Not BS to me.
Look at the damage beyond 100-150m. Blaster damage drops dramatically, unlike Rails. Missiles do long range damage but they have no accuracy as the individual missiles go all over the place.
When I bring a rail up against a blaster I need distance so the blaster-tanker will do negliable damage, low enough that repair will handle it. Blasters are wicked up close. And their stupid turrets turn faster.
So how is that BS?
You have an actual opinion vs just trolling on the forums let us know.
And so it goes.
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KalOfTheRathi
Nec Tributis
1243
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Posted - 2014.04.23 11:28:00 -
[3] - Quote
VALCORE72 wrote:instead of blaster would like shell types for rails . no tank since ww1 has been made just to kill infanty . large blasters need takn out there unbalanced and not needed . co-axle small blaster on a rail would be fine were you could switch them . How to explain to you that this, New Eden, Is Not Earth.
We are down in the Dust of New Eden. A science Fiction environment where the other side is a point and click space game.
If you want a tank simulator I am sure that google will help you find one. Quit trying to ruin a video game about Immortal Mercenaries In Spaaace.
Cause you apparently don't have the vision for it.
And so it goes.
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