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Monkey MAC
Rough Riders..
2588
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Posted - 2014.04.20 12:57:00 -
[1] - Quote
No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2590
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Posted - 2014.04.20 17:09:00 -
[2] - Quote
Arkena Wyrnspire wrote:Atiim wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. Oh no, nearly 500 DPS for the shortest ranged rifle! Of course, it's perfectly fine for a combat rifle to have significantly more than that at a longer range. But.. It's not okay. That's why he wants to nerf the other rifles by 1HP per shot. The combat rifle would still have over 500 DPS.
Please feel free to read my opinion on the standard combat rifle elsewhere. Nerfing the Assault Combat Rifle by 1HP per Shot, shaves 20HP of its DPS bit brings down to 380 at advanced level, the AR at advanced 397.8, so for a grand total of 6m extra range at optimal and 8m extra range at effective, it becomes balanced.
Feel free to test it out on any other fully automatic rifle, you will be pleasantly surprised. As for the Standard Combat Rifle, please read the 'CR still OP' topic on my thoughts of balancing the CR without actually nerfing it's stats.
Thank you and good evening.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2590
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Posted - 2014.04.20 17:14:00 -
[3] - Quote
Cat Merc wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. 3 shots a second would put it at 930 RPM. Balac has 857.14. Also, TTK is nice with the other rifles, the AR is actually one of the lowest, despite it having the lowest range. If an AR user gets close to you, and you have one of the other rifles, you have no right to cry about it having higher DPS.
You have every right if that DPS is nearly 100 Damage more, unless you happen to be using a sniper rifle. I was comparing at advanced because it has the roundest number sets.
And I said adding 3 rounds to the current ROF would be potentially game breaking. Consider my idea of nerfing every other rifle by an extra 1 dmg a shot, it will certainly balance combat rifles against it better,
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2590
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Posted - 2014.04.20 19:04:00 -
[4] - Quote
Arkena Wyrnspire wrote:Monkey MAC wrote:Cat Merc wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. 3 shots a second would put it at 930 RPM. Balac has 857.14. Also, TTK is nice with the other rifles, the AR is actually one of the lowest, despite it having the lowest range. If an AR user gets close to you, and you have one of the other rifles, you have no right to cry about it having higher DPS. You have every right if that DPS is nearly 100 Damage more, unless you happen to be using a sniper rifle. I was comparing at advanced because it has the roundest number sets. And I said adding 3 rounds to the current ROF would be potentially game breaking. Consider my idea of nerfing every other rifle by an extra 1 dmg a shot, it will certainly balance combat rifles against it better, No, it wouldn't. Combat rifles would still have well over 100 more DPS than plasma rifles despite having a much greater range.
Nice off you to ignore my other post then! Since it's obviously too much bother for you, the proble with the Combat Rifle is the abuse of its burst fire, like so many weapons before it, if, you can tap fire fast enough you can 'purposefully' break tne weapon, overclock it if you will.
At Advanced level a Combat Rifle will achieve 540 DPS if fired at fully automatic, which is ridiculous, on this much we can agree. This however is not a problem with the weapon per se, its the mechanics surrounding the weapon. Now at advanced the AR achieves 394 DPS, which is equivalent to 14.5 CR rounds, as such you limit the CR to 4 3-round bursts a second, giving 324 DPS, 70 lower than the AR, without breaking either weapon or really even effecting the majority of CR users who can't reach the 6 bursts a second required to break the weapon.
The Combat Rifle isn't overpowered its just being abused by the tryhard section of the playerbase. Think back to the TACAR, its the same again, or the normal AR being bursted so fast it gave continous fire without any recoil. Or the melee glitch that made you punch like a machine gun.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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