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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8576
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Posted - 2014.04.19 17:25:00 -
[1] - Quote
I think they should just copy the stats of the Balac onto the Duvolle.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8581
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Posted - 2014.04.19 18:10:00 -
[2] - Quote
crazy space 1 wrote:Stop thinking so close minded At just needs a 10% damage buff when within 10-20m
Also the burst and TAC need to be removed so we can have real balance and we can finally throw out the placeholder CR and RR. Then remove the Assault variant or the RR, CR and SCR.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8581
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Posted - 2014.04.19 18:11:00 -
[3] - Quote
Tupni wrote:I'm not dedicated enough to the AR to really lean either way too much, but the AR is an efficient killing machine that I still run on some suits. But then again, sometimes you can really feel the limitations of its range to other light weapons on a lot of maps. Just use an ACR. Better in every way, more range, more DPS, faster reload, tighter hipfire, etc'.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8601
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Posted - 2014.04.20 06:41:00 -
[4] - Quote
ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... I will be more than happy with less ammo efficiency if it means I get the chainsaw effect on my AR.
The thing with high ROF weaponry is, it creates a wall of bullets that's behaves kind of like an innaccurate laser, when you swipe over an enemy with your crosshairs, you do quite a bit of damage without actually keeping your sights on them, that's hugely powerful in CQC.
The chainsaw effect happens at around 900 RPM, and it's one of the reasons the ACR is so amazing.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8601
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Posted - 2014.04.20 06:52:00 -
[5] - Quote
I would also like to point out that the AR requires you to be at around 40m~ to be effective. You know what other weapon works at that range? HMG At 40m an HMG can take you out fairly quickly, and at 35m-30m it can SLAUGHTER YOU.
That is why I think the AR needs more power rather than just nerfing the other rifles, the AR is on a knife edge where it has to get close enough to kill people, but GTFO the moment an HMG user appears.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8605
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Posted - 2014.04.20 08:37:00 -
[6] - Quote
And faster reload and hip fire.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8608
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Posted - 2014.04.20 12:44:00 -
[7] - Quote
Himiko Kuronaga wrote:AR needs a buff to damage and a nerf to accuracy. Particularly aim down sights accuracy.
RoF buff is just going to make it more effective at range, because RoF gains ignore the falloff system. Blasters are short range so that does not fit in with its intended usage. You do understand that in the end the DPS will be the same right? 10% to ROF and 10% to damage will have the same effect for effectiveness over range.
Besides, higher ROF will increase the kick, try to use the Balac and you will see what I mean.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8608
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Posted - 2014.04.20 12:45:00 -
[8] - Quote
Jack McReady wrote:I would rather like to see the CR and RR getting slight nerfs.
we dont need weapon buffs, weapons already deal enough damage. a MLT AR can down brick tanked medium proto suits in 2 seconds. *2 seconds* That's actually a long time to down someone.
I think the other rifles are in a good state, but the AR needs a buff, at the ranges it operates at (or any range for that matter) it's not competitive with any weapon. (With the exception of things like the Flalyock and PLC)
If it's going to be limited to HMG-like ranges, it needs more DPS. Not HMG level DPS, but more than it has right now.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 15:21:00 -
[9] - Quote
Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. 3 shots a second would put it at 930 RPM. Balac has 857.14.
Also, TTK is nice with the other rifles, the AR is actually one of the lowest, despite it having the lowest range. If an AR user gets close to you, and you have one of the other rifles, you have no right to cry about it having higher DPS.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 15:24:00 -
[10] - Quote
Balac has 494.9 DPS Current Duvolle has 412.5
Considering the CR has 600~ DPS, I don't see how that's game breaking. ESPECIALLY since the AR is the lowest range rifle, operating at ranges closer to HMG, putting it at more risk.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 15:33:00 -
[11] - Quote
RuckingFetard wrote:Cat Merc wrote:ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... I will be more than happy with less ammo efficiency if it means I get the chainsaw effect on my AR. The thing with high ROF weaponry is, it creates a wall of bullets that's behaves kind of like an innaccurate laser, when you swipe over an enemy with your crosshairs, you do quite a bit of damage without actually keeping your sights on them, that's hugely powerful in CQC. The chainsaw effect happens at around 900 RPM, and it's one of the reasons the HMG and ACR are so amazing. Disagree. It's primarily that stupid slow down effect when shot at, which makes them really effective Disagree? You can't disagree, this is true, it's a real effect that you can observe.
It happens in BF4 too, that's the main reason to use a high ROF weapon like the MTAR or FAMAS, they have an insane fire rate that allows you to just swipe over the enemy and kill them off, which makes them amazing for CQC combat.
The speed reduction just makes it so that once you're hit with the chainsaw effect, you can't move.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8611
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Posted - 2014.04.20 16:00:00 -
[12] - Quote
CUSE TOWN333 wrote:ZDub 303 wrote:You really want the AR to be less ammo efficient? Seems like a damage increase would make more sense... This a small damage increase because of the range it has. it should have the highest DPS of all the rifles but not by a huge margin. 470-490 is where I want to see it. Fair trade for having the lowest range, and having the worst hip fire spread from any of the rifles.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8612
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Posted - 2014.04.20 16:22:00 -
[13] - Quote
Atiim wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. Oh no, nearly 500 DPS for the shortest ranged rifle! Of course, it's perfectly fine for a combat rifle to have significantly more than that at a longer range. But.. It's not okay. That's why he wants to nerf the other rifles by 1HP per shot. Here are the downsides: 1. They would still be superior to AR 2. Heavies which are already absurd are going to be even harder to take down 3. AR doesn't get any help against heavies, and it NEEDS IT, using an AR when HMG heavies are around is simply not an option, if the enemy spams heavies I either switch to another rifle, switch to a shotgun or switch to an HMG, AR < HMG
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8612
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Posted - 2014.04.20 16:24:00 -
[14] - Quote
TTK with the other rifles is FINE, the AR feels weak, that's all.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8612
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Posted - 2014.04.20 16:25:00 -
[15] - Quote
Odigos Ellinas wrote:Close range weapons need to have high DPS but more dispersion. This way you have more dmg in close range and less dmg in medium and long range.
Medium range weapons need to have medium DPS less dispersion.
Long range weapons need to have low DPS but no dispersion.
Give the AR more RPM but adjust the dispersion. It's dispersion is already the highest of all the rifles.
Sharpshooter + Gallente Assault V < RR/SCR/CR dispersion
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8612
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Posted - 2014.04.20 17:20:00 -
[16] - Quote
Monkey MAC wrote:Cat Merc wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. 3 shots a second would put it at 930 RPM. Balac has 857.14. Also, TTK is nice with the other rifles, the AR is actually one of the lowest, despite it having the lowest range. If an AR user gets close to you, and you have one of the other rifles, you have no right to cry about it having higher DPS. You have every right if that DPS is nearly 100 Damage more, unless you happen to be using a sniper rifle. I was comparing at advanced because it has the roundest number sets. And I said adding 3 rounds to the current ROF would be potentially game breaking. Consider my idea of nerfing every other rifle by an extra 1 dmg a shot, it will certainly balance combat rifles against it better, No, no it wouldn't.
Forget about assault variants of the rifles for a second, look at the base rifles. AR is SOOOO much inferior it's not even funny.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8625
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Posted - 2014.04.21 05:54:00 -
[17] - Quote
Monkey MAC wrote:Arkena Wyrnspire wrote:Monkey MAC wrote:Cat Merc wrote:Monkey MAC wrote:No just drop all other rifles by 1 dmg a Shot.
TTK is nice at the moment buffing the AR will just start us down a slippery slope back to te the 1.4 TTK Also the AR rate of fire 'feels' about right, not to mention increase the ROF by 3 shots a second adds a game breaking 90 DPS to the weapon. That's nearly 500 at advanced again. 3 shots a second would put it at 930 RPM. Balac has 857.14. Also, TTK is nice with the other rifles, the AR is actually one of the lowest, despite it having the lowest range. If an AR user gets close to you, and you have one of the other rifles, you have no right to cry about it having higher DPS. You have every right if that DPS is nearly 100 Damage more, unless you happen to be using a sniper rifle. I was comparing at advanced because it has the roundest number sets. And I said adding 3 rounds to the current ROF would be potentially game breaking. Consider my idea of nerfing every other rifle by an extra 1 dmg a shot, it will certainly balance combat rifles against it better, No, it wouldn't. Combat rifles would still have well over 100 more DPS than plasma rifles despite having a much greater range. Nice off you to ignore my other post then! Since it's obviously too much bother for you, the proble with the Combat Rifle is the abuse of its burst fire, like so many weapons before it, if, you can tap fire fast enough you can 'purposefully' break tne weapon, overclock it if you will. At Advanced level a Combat Rifle will achieve 540 DPS if fired at fully automatic, which is ridiculous, on this much we can agree. This however is not a problem with the weapon per se, its the mechanics surrounding the weapon. Now at advanced the AR achieves 394 DPS, which is equivalent to 14.5 CR rounds, as such you limit the CR to 4 3-round bursts a second, giving 324 DPS, 70 lower than the AR, without breaking either weapon or really even effecting the majority of CR users who can't reach the 6 bursts a second required to break the weapon. The Combat Rifle isn't overpowered its just being abused by the tryhard section of the playerbase. Think back to the TACAR, its the same again, or the normal AR being bursted so fast it gave continous fire without any recoil. Or the melee glitch that made you punch like a machine gun. 324 DPS? Are you insane?
Do you want an Allotek Burst Rifle all over again?
Overlord of all humans CAT MERC
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