
Funkmaster Whale
Ancient Exiles.
1894
 |
Posted - 2014.04.20 07:52:00 -
[2] - Quote
As of 1.7 and 1.8 I've been using the CR as my pretty much go-to weapon for almost any scenario. I have close to 4m SP spent in ARs and I have yet to really use them after doing a comparison test between the Duvolle and Boundless.
Damage profiles for particular weapon types such as Laser, Explosive, and Projectile are a little bit problematic right now.
In my opinion, Laser and Explosive are too skewed in either direction as far as damaging shield vs armor. Laser/Explosive are +20% / -20% or -20% / +20%, respectively. As far as scaling goes, this puts a lot of weapon types into these situations where you're essentially rolling the dice hoping the enemy favors your particular damage type. I understand DUST is all about that, but if these were brought a little closer to the middle to be, for example, +15% / -15% and so on, it would help even out the weapons a bit without really disturbing them drastically.
Secondly, Projectile right now is a little too good. It has the highest net percentage as far as damage goes in that it's -5% / +10% vs Shield / Armor meaning it has a +5% net versus all the other damage types. When you also start to consider the overall meta of the game generally favors really high amounts of armor versus shield this trend appears where projectile damage is basically your best bet as far as damage types.
To put it simply, Projectile is sort of like a 66% chance of winning versus 50% with all the other damage types. It simply offers the best overall practical damage type. Compound this now with the fact that weapons like the CR and SMG are some of the highest DPS, easiest to fit, and best range weapons. Statistically, the CR / SMG are the best weapons the game has to offer because you'll never be put in a situation where either weapon is really detrimental. Even at -5% damage, the CR can still tear through a shield with its crazy DPS. You're then through shields but still got armor to go through? No problem, the SMG is also Projectile and gets +10% damage as well as up to +15% from proficiency. Your armor is cut through like butter.
Let me play you the song of my people!
|