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TechMechMeds
SWAMPERIUM
3063
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Posted - 2014.04.17 11:44:00 -
[31] - Quote
Mlt gear - Tries hard or dies
Std - Tries hard
ADV - tries a bit
Proto - rolls a blunt while shooting you in the face
I enjoy not having to play like it matters thanks.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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NAV HIV
The Generals General Tso's Alliance
1491
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Posted - 2014.04.17 12:45:00 -
[32] - Quote
Nirwanda Vaughns wrote:Patrick57 wrote:Nirwanda Vaughns wrote:or the large corps changing their attitude over full proto stomps in regular pub matches at least and giving the new guys a break. Lol yer i know wishfull thinking but y'know but liek i said. its all fun and games an lol'ing away but reality is if dust's playerbase doens't increase whats CCPs incentive to keep it running?
Most of the players playing right now, either have proto suits or working towards it... people with patience and proper planning will get better and stomp the other stompers.... The rest will come to the forums QQ and quit and play farmville |
Monkey MAC
Rough Riders..
2550
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Posted - 2014.04.17 12:57:00 -
[33] - Quote
Forcing STD only in pubs doesn't fix anything. WTF will just turn up in STD gear and wolfpack like they do now.
What needs to happen is for a performance based matchmaking to be implememted. 1) Match Squads vs Squads (for starters) 2) give everyone an infamy value 3) attempt to match people together by closest possible infamy
voila, by matching to the closest, matchamking is still relatively fast by comparison to the orginal, doesn't fragment the playerbase like tiered matchmaking , creates more even matches that aren't likely to be as stacked in one direcion.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2660
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Posted - 2014.04.17 14:39:00 -
[34] - Quote
I used to be in the anti-protostomp crowd, and I still donGÇÖt run proto in pubs on principle (and to a lesser extent as a financial necessity. I lose a lot of ISK in FW). While I do think itGÇÖs bad for the NPE, itGÇÖs not as bad as the NPE itselfGǪ the academy is a joke, there are no tutorials worth mentioning, no PvE(!), and the best GÇ£manualGÇ¥ out there is player-made, not produced by CCP. New players are simply left to blunder around and be farmed until/unless they have an epiphany and either join a good corp or hit the forums to learn. Even then we all know those people we help out and they bail on the game anyway because of the relentless beating they take.
Now, IGÇÖm not excusing the protobears, because I still think itGÇÖs bad form, but I had an epiphany a few months ago. ItGÇÖs not them. With no protoGÇÖs in pubs, the payouts are terrible, so they are a necessary evil to an extent. ItGÇÖs the complete lack of matchmaking thatGÇÖs the problem. Think about it, what do we keep hearing over and over again? GÇ£ItGÇÖs a couple of us and 13 randoms against 2 stacked squads!GÇ¥
Nobody complains about GÇ£Me and ERA against Nyain SanGÇ¥. Those battles are great! Close fought, you donGÇÖt have 5 unopposed tanks itching to spawncamp, objectives get hacked, tactics are a thing, the noobs get to see (and hopefully learn) how the game should actually work.
The problem is, since Scotty has roughly the same intellectual capacity as Gary Busey leaving a bar at 4am, it never happens. The squads are inexplicably put on the same teamGǪ Every. Single. Time.
TL;DR: If you fix matchmaking, or should I say, actually have matchmaking, protostomping is a much smaller issue. (Still a little lame, but bearable)
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2660
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Posted - 2014.04.17 14:40:00 -
[35] - Quote
Oh, and Checkmate: LetGÇÖs be serious, there is absolutely an advantage to using proto gear. It may not be as big a deal as SP gap, but itGÇÖs still measurably superior. Weapons are a bad example because they scale differently. DonGÇÖt compare your ADV suits to your proto suits because I guarantee you have proto mods on those suits. Make a STD suit with STD mods and compare them to a top-to-bottom proto suit and the difference will be more obvious.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1981
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Posted - 2014.04.17 14:44:00 -
[36] - Quote
Nirwanda Vaughns wrote:I've read a lot of posts recently about new player experiences and a common theme is new players being thrown into the deep end wearing cement boots by the large corp/alliances QSync'ing and proto stomping which discourages new players to stay as they don't get any enjoyment out of it.
What worries me is if this kinda of gameplay could end up being the ruin of DUST itself. sure its nice to stomp around showing everyone how big your wa...llet is but is it really worth being the kings of an empty game? yeah we can all chant HTFU at the noobs in MLT gear and recruit rifles but what happens when CCP have to close the servers because its too costly to run because we're not increasing the playerbase (and CCPs income from DUST)
its alarming that out of the 11-12 friends i've encouraged to play the game zero are stil playing because of the way the large corps behave in pub matches. i'm all for people who feel the need to run proto to do so, hell there was a time i felt i needed to until i got better at the game and i've slowly moved myself down the scale to running STD/ADV gear now, but its very obvious that these corps really don't need to and it basically is all about measuring d**s. they're talented players who could run rings around majority of the rest of us if they wished but until CCP fix things how about those of us with some common sense take it on ourselves to 'fix' the unbalance by running in the listed game modes
Pub matches - STD FW - ADV PC - Proto (as normal)
or how about some kinda of 'gentlemans agreement' of leaving the oceana/asia servers as they used to be so they can be used as noob servers and we all only run STD gear? or the large corps changing their attitude over full proto stomps in regular pub matches at least and giving the new guys a break.
p.s the reason i posted this now is that as i've been playing tonight i've just seen the same 10 squads running all night No. You can't ask a mercenary to not be a mercenary for the sake of the game.
The responsibility lies entirely with CCP. How do we explain the lack of action on this issue? Either the technical difficulty of the problem has defeated them or pubstomping is not a priority for them.
When evaluating this stuff we have to look at CCP's actions, not their words.
I support SP rollover.
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Spkr4theDead
Red Star. EoN.
2007
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Posted - 2014.04.17 15:03:00 -
[37] - Quote
Atiim wrote:Zaaeed Massani wrote: Outstanding idea. DNS should lead the way!!
Never gonna happen.
I haven't PRO stomped a PUB in the last 10 months. I guess I am leading the way! :D You haven't destroyed a vehicle in the last 10 months either.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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LAVALLOIS Nash
QcGOLD
109
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Posted - 2014.04.17 15:07:00 -
[38] - Quote
KING CHECKMATE wrote: ''Are the proto stomping corps an enemy to the game itself...''
No. Thats an excuse people use to justify sucking or getting killed in any situation. Example;'' OMG he killed me! Oh it was a proto weapon, he had a MASSIVE ADVANTAGE OVER ME, i couldnt win at all''
I know this because i used to be like this. After using Proto Stuff MYSELF i've been coming back to playing ADV-STD. You see, wearing proto is like a turd wearing a lot of golden rings and expensive pimp: It looks really cool (to him) But it does not mean he is Rich (Even if the idea is for people to THINK he has a lot of money).He can be living under a bridge for all you know.
Same here, one can wear proto all you want, but besides the psychological advantage, there is not a MASSIVE advantage that cannot be countered.
Example: ADVANCED Assault Combat Rifle: 20 damage / 17.000 ISK Proto Combat Rifle : 21 damage and like +0.4 accuracy / 77.000 ISK
See where im coming from? To think that one won because he has a mere 1 more damage is just fooling yourself.
KING CHECKMATE wrote:What i must agree with, and the source of the problem (AND TRUE advantage of some players) is the SP DIFFERENCE.
this is truly what matters. If you could have a Full proto Suit with proto weapon and modules and equipment, but only skilled in stuff to getting to those (minimal to achieve those proto stuff), you are going to lose nevertheless to someone with 30-40 million SP in Passive skills using a G-1 BPO....
So let me understand this; Proto is not a problem because the increase is not all that significant. But yet the balance problem is that people dont have enough SP.
That doesnt really make sense.
You actaully deid find the real balance problem, but like most people who use a major advtange, you just gave a quick justification along with the classic "The best way to counter it is to use it yourself".
Here:
KING CHECKMATE wrote:In regards to SQUAD stomping, you cannot attempt to nerf TEAMPLAY. To counter team play, team play must be used.
The squad system is what is destroying this game. It leads to unbalanced match making, makes the NPE worthless, forces people to spend time with people they dont want to, and overall is a major detriment to this games growth.
Factional Warfare and Planetary Conquest are modes that need squads. Public Contracts does not. Having squads in Public Contracts magnifies every single problem, and hurts player retention unimaginably.
But people tend to protect their crutches. So i expect those who benefit the most from squads to come out defending them. (lonely people and C grade players).
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
864
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Posted - 2014.04.17 16:15:00 -
[39] - Quote
Short answer: yes. Protostomping corps will continue to stomp out new players from joining the game. They'll continue to break the game (PC) to "show CCP the problem." It's a bunch of horse ****. They'll continue to drive new players away from the game through pub stomping and stagnate the one truly compelling feature of Dust--Planetary Conquest--until the existing players are tired and just leave. The problem, though, is that nobody in there recognizes this, or, if they do, they don't care, which in-and-of-itself is baffling.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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NAV HIV
The Generals General Tso's Alliance
1495
|
Posted - 2014.04.17 17:03:00 -
[40] - Quote
Spkr4theDead wrote:Atiim wrote:Zaaeed Massani wrote: Outstanding idea. DNS should lead the way!!
Never gonna happen.
I haven't PRO stomped a PUB in the last 10 months. I guess I am leading the way! :D You haven't destroyed a vehicle in the last 10 months either.
You haven't seen the map from the ground (Redliner) in the last 10 months either |
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Hansei Kaizen
The Jackson Five
143
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Posted - 2014.04.17 17:18:00 -
[41] - Quote
Nirwanda Vaughns wrote:Patrick57 wrote:Nirwanda Vaughns wrote:or the large corps changing their attitude over full proto stomps in regular pub matches at least and giving the new guys a break. Lol yer i know wishfull thinking but y'know but liek i said. its all fun and games an lol'ing away but reality is if dust's playerbase doens't increase whats CCPs incentive to keep it running?
You are on the best way of learning the conceptual foundations about behavioural psychology.
1.) You can not change people by calling upon their conscience. 2.) People change when their circumstances change. ergo 3.) You can change people by changing their circumstances.
So in a game its relatively easy: CCP must find a way to improve the NPC (I advise PvE, but your suggestions are fine too). They want to make money after all.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Luk Manag
of Terror TRE GAFFEL
416
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Posted - 2014.04.17 17:20:00 -
[42] - Quote
Trying to build this game for your average lone wolf 0SP militia player is shortsighted. If you stick around, the vast majority of your time will played as a high SP veteran. The NPE and low SP are minor hurdles that can be resolved in only a few months of effort. You can think of this period like an initiation, and it should take longer to reach PRO level suits and equipment. Some people liked Dark Souls because the game is hard. Dust should be hard. We wouldn't want them to stay because they thought it was going to be easy, and in the long run the community will be stronger from the initiation difficulty.
There will be bullets. ACR+SMG [CEO of Terror]
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SHANN da MAN
D3LTA FORC3 C0VEN
206
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Posted - 2014.04.17 17:45:00 -
[43] - Quote
You cannot reasonably expect thousands of players of differing Ages - Maturity levels - Skill Levels - Experience Levels to work together and cooperate to make the game enjoyable for everyone.
It is the responsibility of the game designers/developers to control the gaming environment so that there is a niche where people of all Ages - Maturity - Skill - Experience can find a place where they can enjoy the game and progress to a higher level without being unduly harassed by players of significantly higher Age - Maturity - Skill - Experience
nothing to see here ... move along
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Denn Maell
PIanet Express Canis Eliminatus Operatives
298
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Posted - 2014.04.17 18:30:00 -
[44] - Quote
SHANN da MAN wrote:You cannot reasonably expect thousands of players of differing Ages - Maturity levels - Skill Levels - Experience Levels to work together and cooperate to make the game enjoyable for everyone.
It is the responsibility of the game designers/developers to control the gaming environment so that there is a niche where people of all Ages - Maturity - Skill - Experience can find a place where they can enjoy the game and progress to a higher level without being unduly harassed by players of significantly higher Age - Maturity - Skill - Experience
This is trueGǪCCP has a history of being so enamored with promoting 'player freedom' that they are loathe and hesitant to do anything that might interfere with player's ability to do anything.
Take the Minmatar Scout's bonuses as a prime example. The community wanted the hacking speed bonus of the MinLogi to not disappear completely, and the Knife bonus was so unique it had to stay. I won't say the Min Scout is UP because of these abilities, but in the discussion of EWAR both MinScout and AmScout are irrelevant.
CCP should have an idea or flow of how each new piece of content fits in with the rest, yet sometimes it seems Dust is being designed democraticallyGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Nothing Certain
Bioshock Rejects
495
|
Posted - 2014.04.17 18:33:00 -
[45] - Quote
Luk Manag wrote:Trying to build this game for your average lone wolf 0SP militia player is shortsighted. If you stick around, the vast majority of your time will played as a high SP veteran. The NPE and low SP are minor hurdles that can be resolved in only a few months of effort. You can think of this period like an initiation, and it should take longer to reach PRO level suits and equipment. Some people liked Dark Souls because the game is hard. Dust should be hard. We wouldn't want them to stay because they thought it was going to be easy, and in the long run the community will be stronger from the initiation difficulty.
This approach may work for those of us who stuck it out, but for every one of us that did how many did not? I have brought 7 people into the game, none stayed more than a couple of days, all of them left for pretty much the same reason, stomping. If this was the best, most compelling or only video game out there maybe this approach would work, but it isn't. I don't think appealing to the "I like getting the crap kicked out of me" niche is a recipe for success.
Because, that's why.
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Darrius Smithmage
PAND3M0N1UM Top Men.
6
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Posted - 2014.04.17 18:37:00 -
[46] - Quote
Nirwanda Vaughns wrote:I've read a lot of posts recently about new player experiences and a common theme is new players being thrown into the deep end wearing cement boots by the large corp/alliances QSync'ing and proto stomping which discourages new players to stay as they don't get any enjoyment out of it.
What worries me is if this kinda of gameplay could end up being the ruin of DUST itself. sure its nice to stomp around showing everyone how big your wa...llet is but is it really worth being the kings of an empty game? yeah we can all chant HTFU at the noobs in MLT gear and recruit rifles but what happens when CCP have to close the servers because its too costly to run because we're not increasing the playerbase (and CCPs income from DUST)
its alarming that out of the 11-12 friends i've encouraged to play the game zero are stil playing because of the way the large corps behave in pub matches. i'm all for people who feel the need to run proto to do so, hell there was a time i felt i needed to until i got better at the game and i've slowly moved myself down the scale to running STD/ADV gear now, but its very obvious that these corps really don't need to and it basically is all about measuring d**s. they're talented players who could run rings around majority of the rest of us if they wished but until CCP fix things how about those of us with some common sense take it on ourselves to 'fix' the unbalance by running in the listed game modes
Pub matches - STD FW - ADV PC - Proto (as normal)
or how about some kinda of 'gentlemans agreement' of leaving the oceana/asia servers as they used to be so they can be used as noob servers and we all only run STD gear? or the large corps changing their attitude over full proto stomps in regular pub matches at least and giving the new guys a break.
p.s the reason i posted this now is that as i've been playing tonight i've just seen the same 10 squads running all night Nice idea but I disagree with fw is adv we use proto gear in few because were to acompish something fw is not pub to other (z platoon/fleet) we take fw more seriously. To use is it PC.BTW few not for new players anyway if they get stomp it there fault. Again I do agree we need changes like std only gear pub match's.
So what if I roleplay calderi soldier for life! now stfu and gun for my lav.
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Nothing Certain
Bioshock Rejects
495
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Posted - 2014.04.17 18:38:00 -
[47] - Quote
I'd add that we lose players on both ends of the spectrum as well. I don't enjoy games where I regularly go 25-0. I don't do all that well but when I have a good game most of the time I feel more guilt than joy because I know it probably was the result of easy competition that never had a chance, not good game playing against a worthy foe.
Because, that's why.
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CRNWLLC
Screwy Rabbit ULC
202
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Posted - 2014.04.17 18:51:00 -
[48] - Quote
This problem could be solved by adding another set of gameplay options alongside the "Ambush", "Domination", and "Skirmish" choices that are currently available.
In EVE, there are most missions send you to sites where you can only fly a limited number of different types of ships. Similarly, CCP could add "Basic" (which would include Militia gear), "Advanced", and "Proto", options, such that selecting a given level would permit gear at that level and all levels below to be used in the match.
However, this creates another problem. I think it would gimp whatever matchmaking sensibilities Scotty has. You'd have a lot of newer players thinking, "Cool, I'll just stick to basic battles, because that's all can fit anyway," only to start a match against a squad of vets with 20M+ SP and level 5 dropsuit core skills. So, assuming the same fit, our noob has 25% less armor, 25% less shields, 30% less PG/CPU, etc., etc., along with a lack of experience. Thus, we're not really helping the new player experience very much.
The best thing to do would be to add PVE and refine matchmaking, maybe even throw in a "difficulty" or "randomness" slider. At the lowest level, Scotty would hook you up with other players that had similar levels of SP, WP, KDR, etc., and whose toons were close in age; at the other end, you'd never know what to expect--might be a grab bag or Scotty might just put you with others with similar stats, or you might just get absolutely redlined/stomped, etc.
My other dropsuit is a Python.
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Omega Black Zero
Edimmu Warfighters Gallente Federation
7
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Posted - 2014.04.17 19:00:00 -
[49] - Quote
Nirwanda Vaughns wrote: they're talented players who could run rings around majority of the rest of us You've obviously not fought some of the proto runners I have.
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pseudosnipre
667
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Posted - 2014.04.17 19:44:00 -
[50] - Quote
If you want communism, go play on the Asia server. Here in America, winners go home and **** the prom queen.
... or the valedictorian. Simmer down, nerds.
Today is the sort of day where the sun only comes up to humiliate you.
BitterVet the turkey says GOML GOML GOML
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Zaaeed Massani
RisingSuns Dark Taboo
213
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Posted - 2014.04.17 19:48:00 -
[51] - Quote
pseudosnipre wrote:If you want communism, go play on the Asia server. Here in America, winners go home and **** the prom queen.
... or the valedictorian. Simmer down, nerds. Ahahaha made my day.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1976
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Posted - 2014.04.17 20:07:00 -
[52] - Quote
pseudosnipre wrote:If you want communism, go play on the Asia server. Here in America, winners go home and **** the prom queen.
... or the valedictorian. Simmer down, nerds.
how many of those winners tap that prom queen before she's considered 2nd prize?
this game makes me sad....
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Youmadbroyolo
Crux Special Tasks Group Gallente Federation
4
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Posted - 2014.04.17 20:18:00 -
[53] - Quote
Nirwanda Vaughns wrote:Forever ETC wrote:Why do people even run Proto in Pubs. because they make so much isk from owning everything in PC they can afford to do so. its not because they need to but because they can
Lets be honest even if we did not own PC, we could do it anyway because its still for the most part profitable for us. We pull enough K/D and WP per match to make it viable. ESP if we run in squads. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
665
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Posted - 2014.04.17 20:35:00 -
[54] - Quote
Luk Manag wrote:Trying to build this game for your average lone wolf 0SP militia player is shortsighted. If you stick around, the vast majority of your time will played as a high SP veteran. The NPE and low SP are minor hurdles that can be resolved in only a few months of effort. You can think of this period like an initiation, and it should take longer to reach PRO level suits and equipment. Some people liked Dark Souls because the game is hard. Dust should be hard. We wouldn't want them to stay because they thought it was going to be easy, and in the long run the community will be stronger from the initiation difficulty.
Thats all well and good but only works if "enough" new players stick around to grow the player base. However, as far as I can tell player numbers have been static for a longtime. |
Quil Evrything
Triple Terrors
1256
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Posted - 2014.04.17 21:11:00 -
[55] - Quote
Nirwanda Vaughns wrote:I've read a lot of posts recently about new player experiences and a common theme is new players being thrown into the deep end wearing cement boots by the large corp/alliances QSync'ing and proto stomping which discourages new players to stay as they don't get any enjoyment out of it.
What worries me is if this kinda of gameplay could end up being the ruin of DUST itself. sure its nice to stomp around showing everyone how big your wa...llet is but is it really worth being the kings of an empty game?
The bigger issue than the protostompers running around.. is the fact that CCP tacitly endorses this behaviour, by refusing to do anything about it.
The obvious, and easy, solution, is to allow optional gear limited game modes. They dont. A bunch of excuses have been made about player base size, that are all BALONY.
The fact is, CCP as a whole, wants this behaviour, just like they want spawn camping. Sick bastards.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2666
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Posted - 2014.04.17 21:19:00 -
[56] - Quote
A'Real Fury wrote:Luk Manag wrote:Trying to build this game for your average lone wolf 0SP militia player is shortsighted. If you stick around, the vast majority of your time will played as a high SP veteran. The NPE and low SP are minor hurdles that can be resolved in only a few months of effort. You can think of this period like an initiation, and it should take longer to reach PRO level suits and equipment. Some people liked Dark Souls because the game is hard. Dust should be hard. We wouldn't want them to stay because they thought it was going to be easy, and in the long run the community will be stronger from the initiation difficulty. Thats all well and good but only works if "enough" new players stick around to grow the player base. However, as far as I can tell player numbers have been static for a longtime.
Yeah, that type of argument is a fallacy. I've not played Dark Souls, but I'm guessing that there is more to it than being dumped into PvP agajnst ruthless ganker a-holes like True Adamance an hour after hitting the start button.
People like games like that not because they are "hard" but because they are "a challenge."
A challenge = hard work against a fairly designed but difficult set of opponents that scale with your experience. This is rewarding. People enjoy this. It draws them into the game.
A challenge =/= no gameplay options outside of relentless curbstomps/baserapes at the hands of selfish tryhard a-holes with vastly superior equipment and resources. People do not enjoy this and ragequit the game in disgust.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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CLONE117
True Pros Forever
770
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Posted - 2014.04.17 21:20:00 -
[57] - Quote
yes stomping is bad for the game. now if ccp could just add concord into dust so they can avenge the mlt newberries dust side.
also i have never played eve....so im not sure what concord actually does. other than kill ppl who attack others unprovoked with over whelming force in high sec areas.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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General John Ripper
20142
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Posted - 2014.04.17 21:28:00 -
[58] - Quote
Hakyou Brutor wrote:Forever ETC wrote:Why do people even run Proto in Pubs. Why not? I mean, if you have 500 million ISK what does it even matter? 500 million... lol poor scrub.
Everytime I get a like, another bug is fixed.
Everytime I get a like, Two more bugs are born.
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
447
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Posted - 2014.04.17 21:30:00 -
[59] - Quote
I used to wonder also about the proto problems in pubs. Then I finally got fully acclimated to my scout suit and started bringing down proto logis and sentinels in advanced suits only.
The problem arises when over 50% of the other team is running full proto suits when absolutely no one on your side is and the majority are only in standard or militia fits.
Always the last person to leave. Always the one cleaning up people's messes.
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Guiltless D667
17
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Posted - 2014.04.17 22:26:00 -
[60] - Quote
Stomping in general will always exist, whether it's through gear or the pack mentality. If you peeled the layers off everything it all comes down to you vs. them, the individuals vs. the organized, we all seen this in other forms of multiplayer games, itGÇÖs no different in Dust, and itGÇÖs aggravated further with the tiered gear system. Sure you can group up united but that means nothing if youGÇÖre not even strong enough to defend yourself, how are you supposed to defend others? This is where gear tiers start to really matter.
Is protostomping killing the game? Probably, the ones suffer from it the most are the regulars and vets themselves(YOUR COMMUNITY),new players come and go and a few stay most go and forgettable about the demo they just played but when your devoted get tired of the BS and go that hurts the most, THAT is what kills the game.
I played from both sides of the fence, and for me the games where protostomping occurs are boring or frustrating, shallow experiences that is only made better with the company of other likeminded souls, a swift leave game option.Victory doesn't taste sweet here nor does the pursue for it seem worth while, when no opponent is no close to me in weakness or strength.
A Strange Game.
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