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Nothing Certain
Bioshock Rejects
491
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Posted - 2014.04.17 06:43:00 -
[1] - Quote
It is an example of The Tragedy of the Commons. We have a shared resource that individuals use according to their own self-interest. There was an attempt to separate people by game mode but the players screwed that up. We have a river that we all use and the proto stompers are shitting in it and they have no reason not to. They like smelling daisy fresh without having to worry about burying their large piles. They don't necessarily want us to have to drink their crap, but they aren't going to change to stop it.
Cultures differ in the way they handle the commons, you can't expect a culture that encourage exploiting others to handle the commons with concern for the community or others.
Because, that's why.
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Nothing Certain
Bioshock Rejects
495
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Posted - 2014.04.17 18:33:00 -
[2] - Quote
Luk Manag wrote:Trying to build this game for your average lone wolf 0SP militia player is shortsighted. If you stick around, the vast majority of your time will played as a high SP veteran. The NPE and low SP are minor hurdles that can be resolved in only a few months of effort. You can think of this period like an initiation, and it should take longer to reach PRO level suits and equipment. Some people liked Dark Souls because the game is hard. Dust should be hard. We wouldn't want them to stay because they thought it was going to be easy, and in the long run the community will be stronger from the initiation difficulty.
This approach may work for those of us who stuck it out, but for every one of us that did how many did not? I have brought 7 people into the game, none stayed more than a couple of days, all of them left for pretty much the same reason, stomping. If this was the best, most compelling or only video game out there maybe this approach would work, but it isn't. I don't think appealing to the "I like getting the crap kicked out of me" niche is a recipe for success.
Because, that's why.
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Nothing Certain
Bioshock Rejects
495
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Posted - 2014.04.17 18:38:00 -
[3] - Quote
I'd add that we lose players on both ends of the spectrum as well. I don't enjoy games where I regularly go 25-0. I don't do all that well but when I have a good game most of the time I feel more guilt than joy because I know it probably was the result of easy competition that never had a chance, not good game playing against a worthy foe.
Because, that's why.
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