LAVALLOIS Nash
QcGOLD
109
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Posted - 2014.04.17 15:07:00 -
[1] - Quote
KING CHECKMATE wrote: ''Are the proto stomping corps an enemy to the game itself...''
No. Thats an excuse people use to justify sucking or getting killed in any situation. Example;'' OMG he killed me! Oh it was a proto weapon, he had a MASSIVE ADVANTAGE OVER ME, i couldnt win at all''
I know this because i used to be like this. After using Proto Stuff MYSELF i've been coming back to playing ADV-STD. You see, wearing proto is like a turd wearing a lot of golden rings and expensive pimp: It looks really cool (to him) But it does not mean he is Rich (Even if the idea is for people to THINK he has a lot of money).He can be living under a bridge for all you know.
Same here, one can wear proto all you want, but besides the psychological advantage, there is not a MASSIVE advantage that cannot be countered.
Example: ADVANCED Assault Combat Rifle: 20 damage / 17.000 ISK Proto Combat Rifle : 21 damage and like +0.4 accuracy / 77.000 ISK
See where im coming from? To think that one won because he has a mere 1 more damage is just fooling yourself.
KING CHECKMATE wrote:What i must agree with, and the source of the problem (AND TRUE advantage of some players) is the SP DIFFERENCE.
this is truly what matters. If you could have a Full proto Suit with proto weapon and modules and equipment, but only skilled in stuff to getting to those (minimal to achieve those proto stuff), you are going to lose nevertheless to someone with 30-40 million SP in Passive skills using a G-1 BPO....
So let me understand this; Proto is not a problem because the increase is not all that significant. But yet the balance problem is that people dont have enough SP.
That doesnt really make sense.
You actaully deid find the real balance problem, but like most people who use a major advtange, you just gave a quick justification along with the classic "The best way to counter it is to use it yourself".
Here:
KING CHECKMATE wrote:In regards to SQUAD stomping, you cannot attempt to nerf TEAMPLAY. To counter team play, team play must be used.
The squad system is what is destroying this game. It leads to unbalanced match making, makes the NPE worthless, forces people to spend time with people they dont want to, and overall is a major detriment to this games growth.
Factional Warfare and Planetary Conquest are modes that need squads. Public Contracts does not. Having squads in Public Contracts magnifies every single problem, and hurts player retention unimaginably.
But people tend to protect their crutches. So i expect those who benefit the most from squads to come out defending them. (lonely people and C grade players).
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