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Sana Rayya
Algintal Core Gallente Federation
1327
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Posted - 2014.04.17 11:43:00 -
[61] - Quote
Please show me a video where a non-scout with no passive scan abilities shows the same constant-on passive scan data as an E-WAR scout in squad.
From my tests, the way it works is any enemy that enters the E-WAR scout's scan range is illuminated for 2-3 seconds on a fellow squadmate's Tac-Net, then disappears. If the enemy re-enters the radius, it may be highlighted again. Of course the scout naturally can track the enemy for the whole time it is within the radius.
Squadmates do not seem to get the same constant-on scan data as the E-WAR scout has. It's only a flash that disappears if the squadmate does not have line of sight on that specific enemy. |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
48
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Posted - 2014.04.17 11:46:00 -
[62] - Quote
Garrett Blacknova wrote:Just to clarify, in 1.4 they removed "all" passive scan sharing. What this SHOULD have meant is that they ACTUALLY removed all sharing of passive scans, but what it ACTUALLY meant was that players would be intermittently sharing their scan data with squadmates, but it didn't work reliably, and because of how limited everyone's scan area was, it wasn't that obvious. Actually this was another CCP word choice error. They did say that "all" passive scan sharing was to be removed but what they were actually talking about/meaning was the "all" as in "team."
Garrett Blacknova wrote:Also, at present, it's actually TOO EASY for a dampened Scout to hide from even the Caldari Scout suit. And I'm pretty sure people who have done the math confirmed that Precision Enhancers DO get stacking penalties. Even if they don't, they have less effect per module AND a higher starting point than scan profile anyway. People just keep ignoring the "Cal vs gal scout" topic and I keep bringing it up. I did the math and not just for cal and gal scouts. Even amarr and minmatar can be almost as annoying as the cal scout if the try to put the right mods on.
Sincerely,
Your Multi-purpose Everything User
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Heavenly Daughter
the Aurum Grinder and Company
381
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Posted - 2014.04.17 11:50:00 -
[63] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad.
LOL NOT, I use a gal scout periodically, and I have dampening level 5 and I only use 1 basic dampener now.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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m twiggz
Pradox One Proficiency V.
540
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Posted - 2014.04.17 11:54:00 -
[64] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. So a cal scout needs to use nearly all of his slots to passive scan galscouts. Wouldn't it only make sense that a galscout would need to use nearly all of his slots to get under the scan?
Sounds like some serious QQ here. Finally a game mechanic working as intended. Pushing players to use modules other than tank and damage. But of course there's always that one guy who QQs about it. Let there be diversity in the game ffs. |
Garrett Blacknova
Codex Troopers
5148
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Posted - 2014.04.17 11:57:00 -
[65] - Quote
BrotherofHavok wrote:Garrett Blacknova wrote:Just to clarify, in 1.4 they removed "all" passive scan sharing. What this SHOULD have meant is that they ACTUALLY removed all sharing of passive scans, but what it ACTUALLY meant was that players would be intermittently sharing their scan data with squadmates, but it didn't work reliably, and because of how limited everyone's scan area was, it wasn't that obvious. Actually this was another CCP word choice error. They did say that "all" passive scan sharing was to be removed but what they were actually talking about/meaning was the "all" as in "team." Got a source for that? As in a CCP dev quote where they directly stated as much?
Because the patch notes don't say what you're saying was meant to happen, and NEITHER possibility was happening consistently. SOMETIMES, your scans would be shared with squadmates and other times they wouldn't.
Quote:Garrett Blacknova wrote:Also, at present, it's actually TOO EASY for a dampened Scout to hide from even the Caldari Scout suit. And I'm pretty sure people who have done the math confirmed that Precision Enhancers DO get stacking penalties. Even if they don't, they have less effect per module AND a higher starting point than scan profile anyway. People just keep ignoring the "Cal vs gal scout" topic and I keep bringing it up. I did the math and not just for cal and gal scouts. Even amarr and minmatar can be almost as annoying as the cal scout if the try to put the right mods on. ANY Scout with minimal fitting investment can become COMPLETELY invisible to ALL scans no matter how much a Cal Scout stacks precision amps. Gal Scouts can use a couple of slots for armour tanking and still hide. Adding a cloak makes it even easier.
The balance should be in favour of profile dampening over precision, but not by this large a margin.
Also, you say you've done your math. Want to show your working? And if you're sure about the claim of no stacking penalties on precision enhancers, provide proof of that too, since most evidence I've seen claims otherwise. |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
50
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Posted - 2014.04.17 12:07:00 -
[66] - Quote
Garrett Blacknova wrote:BrotherofHavok wrote:Garrett Blacknova wrote:Just to clarify, in 1.4 they removed "all" passive scan sharing. What this SHOULD have meant is that they ACTUALLY removed all sharing of passive scans, but what it ACTUALLY meant was that players would be intermittently sharing their scan data with squadmates, but it didn't work reliably, and because of how limited everyone's scan area was, it wasn't that obvious. Actually this was another CCP word choice error. They did say that "all" passive scan sharing was to be removed but what they were actually talking about/meaning was the "all" as in "team." Got a source for that? As in a CCP dev quote where they directly stated as much? Because the patch notes don't say what you're saying was meant to happen, and NEITHER possibility was happening consistently. SOMETIMES, your scans would be shared with squadmates and other times they wouldn't. Quote:Garrett Blacknova wrote:Also, at present, it's actually TOO EASY for a dampened Scout to hide from even the Caldari Scout suit. And I'm pretty sure people who have done the math confirmed that Precision Enhancers DO get stacking penalties. Even if they don't, they have less effect per module AND a higher starting point than scan profile anyway. People just keep ignoring the "Cal vs gal scout" topic and I keep bringing it up. I did the math and not just for cal and gal scouts. Even amarr and minmatar can be almost as annoying as the cal scout if the try to put the right mods on. ANY Scout with minimal fitting investment can become COMPLETELY invisible to ALL scans no matter how much a Cal Scout stacks precision amps. Gal Scouts can use a couple of slots for armour tanking and still hide. Adding a cloak makes it even easier. The balance should be in favour of profile dampening over precision, but not by this large a margin. Also, you say you've done your math. Want to show your working? And if you're sure about the claim of no stacking penalties on precision enhancers, provide proof of that too, since most evidence I've seen claims otherwise. First, trying to find the forum topic where a Dev actually stated about passives to squad. I hope its still alive...
2nd: I agree with your 2nd to last statement about the margin between profile dampeners and scan precision mods.
3rd: If you're too lazy to find the topic that I stated then here...
(Directly copy and paste from the topic "Cal vs gal scout" page 6) Some REALLY HARD Facts for you all:
Gallente Scout - Cloak & Bonus 35 Base scan profile 10% Dampener bonus itself = 35 * 90% = 31.5 25% Scout Bonus (Gallente) = 31.5 * 75% = 23.625 25% cloak dampener effect = 23.625 * 75% = 17.71875 1st dampener = 17.71875 * 75% = 13.2890625 2nd dampener = 13.2890625 * 78% = 10.36546875 3rd dampener = 10.36546875 * 86% = 8.914303125 4th dampener = 8.914303125 * 93% = 8.29030190625
Gallente Scout - No Cloak 35 Base scan profile 10% Dampener bonus itself = 35 * 90% = 31.5 25% Scout Bonus (Gallente) = 31.5 * 75% = 23.625 1st dampener = 23.625 * 75% = 17.71875 2nd dampener = 17.71875 * 78% = 13.820625 3rd dampener = 13.820625 * 86% = 11.8857375 4th dampener = 11.8857375 * 93% = 11.053735875
Gallente Scout - No bonus (What I would like) 10% Dampener bonus itself = 35 * 90% = 31.5 25% Cloak Bonus = 31.5 * 75% = 23.625 1st dampener = 23.625 * 75% = 17.71875 2nd dampener = 17.71875 * 78% = 13.820625 3rd dampener = 13.820625 * 86% = 11.8857375 4th dampener = 11.8857375 * 93% = 11.053735875
Caldari Scout 40 Base Scan Precision 10% Precision Bonus = 40 * 90% = 36 Scout Bonus (Caldari) = 36 * 75% = 27 1st Precision Enhancer = 27 * 80% = 21.6 2nd Precision Enhancer = 21.6 * 83% = 17.928 3rd Precision Enhancer = 17.928 * 89% = 15.95592 4th Precision Enhancer = 15.95592 * 94% = 14.9985648
Minmatar/Amarr Scout 40 Base Scan Precision 10% Precision Bonus = 40 * 90% = 36 1st Precision Enhancer = 36 * 80% = 28.8 2nd Precision Enhancer = 28.8 * 83% = 23.904 3rd Precision Enhancer = 23.904 * 89% = 21.27456 4th Precision Enhancer = 21.27456 * 94% = 19.9980864
EDIT: Minmatar/Amarr Scout 35 Base Scan Profile 10% Dampener bonus itself = 35 * 90% = 31.5 25% Cloak Bonus = 31.5 * 75% = 23.625 1st dampener = 23.625 * 75% = 17.71875 2nd dampener = 17.71875 * 78% = 13.820625 3rd dampener = 13.820625 * 86% = 11.8857375 4th dampener = 11.8857375 * 93% = 11.053735875
Minmatar/Amarr Scout - No Cloak 35 Base Scan Profile 10% Dampener bonus itself = 35 * 90% = 31.5 1st dampener = 31.5 * 75% = 23.625 2nd dampener = 23.625 * 78% = 18.4275 3rd dampener = 18.4275 * 86% = 15.84765 4th dampener = 15.84765 * 93% = 14.7383145 (Amarr Only)
Gallente Logi (proto) Precision mods do not affect the active scanner!!!!! Proto Active Scanner = 15db
Sincerely,
Your Multi-purpose Everything User
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DEZKA DIABLO
THE FOOTCLAN
652
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Posted - 2014.04.17 12:08:00 -
[67] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. Wtf are you talking about, the cal needs a buff in comparison to the gal, that is completely invisible to EVERYTHING IN GAME, with one complex damp an a active cloak, or a complex and enh damp with no cloak.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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NAV HIV
The Generals General Tso's Alliance
1491
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Posted - 2014.04.17 12:43:00 -
[68] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. no scout in their right mind uses 2-4 precision scans.. Also, 90% of gallante scouts run less than 2 dampners. No scout in their right mind?I run 2 Cx precision enhancers 2Cx Profile dampeners and 1 Cx range amplifier. on my Gk.0 -.- I must really, REALLY suck then....
I run 3-4 Comp PE
1-2 Comp RA
I must suck even more... |
Lucifalic
Nos Nothi
412
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Posted - 2014.04.17 13:48:00 -
[69] - Quote
Most real scouts argued against passive sharing. I still do. Med frames who jumped suits want to keep it now. And nian San.
1 cal scout. 4 heavies. 1 logi.
Here since Closed beta. Scout for life.
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
52
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Posted - 2014.04.17 14:25:00 -
[70] - Quote
DEZKA DIABLO wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. Wtf are you talking about, the cal needs a buff in comparison to the gal, that is completely invisible to EVERYTHING IN GAME, with one complex damp an a active cloak, or a complex and enh damp with no cloak. The Cal does not need a buff. If you look at the stats I posted, what would really benefit/promote fairness is if the Gallente Bonus to Profile Dampening were gone. That or equal base profile and scan precision for the scout suits themselves. I don't have numbers for the later but if you look for the first idea you can see that gallente scouts can still remain invisible, they would just need at least 1 more profile dampener (2 in total) and a cloak. Or 3 profile dampeners without the cloak.
If you buff the Cal scout then all you get is a more OP suit against non-scouts. We don't need that, what we need is to make it harder for the Gallente to remain invisible. If we buff the Cal, then all we get is mediums that cannot go invisible to Cals. Should the heavies be able to go invisible? Sure, if they put a bunch of profile dampeners on and the cal is lazy. Let's face it, if you're complaining that your heavy is being seen then you shouldn't be playing as a heavy. You give up mobility and sneakiness for the high damage weapons and the large amount of HP.
Sincerely,
Your Multi-purpose Everything User
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GLOBAL RAGE
Consolidated Dust
47
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Posted - 2014.04.17 14:34:00 -
[71] - Quote
Dunk Mujunk wrote:Wow, you scouts got entitled quick. There is still fresh dirt on the active scanners grave and already people are crying about passives?
How about scouts can never be scanned by anything, but they also cannot scan anything. Then all the 1.8 scouts can go jerk each other off behind a box in the redline so we can get some tactics back in the game, not this PeekabooScout514 bullsh*t. I really hope all the pre 1.8 scouts are happy.
Outstanding! Charlie Foxtrot 514
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GLOBAL RAGE
Consolidated Dust
47
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Posted - 2014.04.17 14:39:00 -
[72] - Quote
arimal lavaren wrote:There was a time that TACNET data was shared across the team, calm down people.
team vision got nerfed and MD514 stopped, that was a greatday! |
ratamaq doc
Onslaught Inc RISE of LEGION
536
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Posted - 2014.04.17 14:46:00 -
[73] - Quote
How about this for the ones stating that this gives the scout a purpose in a squad, why don't you use that neat little scouting tool called an active scanner to light up what your personal passives are picking up? You have an extra equipment slot now right?
YouTube
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
53
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Posted - 2014.04.17 15:02:00 -
[74] - Quote
ratamaq doc wrote:How about this for the ones stating that this gives the scout a purpose in a squad, why don't you use that neat little scouting tool called an active scanner to light up what your personal passives are picking up? You have an extra equipment slot now right? are you serious? It's been nerfed to the point that if you don't use at least 2 on a suit you're wasting your time. Decreased visibility time and dramatic increase in cooldown speeds mean that unless you're avoiding CQC or you're protected by a squad or two you might only get one or two chances to actually use the scanner per life. The only time I'll run active scanners is with a proto gal logi with 4 active scanners. I also have the suspicion that it still doesn't pick some people up (not do to profile dampening) due to the "snapshot" effect that it now has.
Sincerely,
Your Multi-purpose Everything User
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Denn Maell
PIanet Express Canis Eliminatus Operatives
295
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Posted - 2014.04.17 15:08:00 -
[75] - Quote
ratamaq doc wrote:How about this for the ones stating that this gives the scout a purpose in a squad, why don't you use that neat little scouting tool called an active scanner to light up what your personal passives are picking up? You have an extra equipment slot now right?
A tempting and reasonable alternativeGǪexcept that no scanner on the market can beat a scout's Profile Dampening. With the cool down being so long it is next to useless on a non Gal Logi for the purpose of protecting squad mates from a zerg rush.
Scanners were nerfed above and beyond what was needed, IMHO. I would prefer it if they kept shared passives but tuned back the range bonus a bit. Or handed out more sensor buffs to the MinSco and AmSco.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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ratamaq doc
Onslaught Inc RISE of LEGION
538
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Posted - 2014.04.17 15:17:00 -
[76] - Quote
Denn Maell wrote:ratamaq doc wrote:How about this for the ones stating that this gives the scout a purpose in a squad, why don't you use that neat little scouting tool called an active scanner to light up what your personal passives are picking up? You have an extra equipment slot now right? A tempting and reasonable alternativeGǪexcept that no scanner on the market can beat a scout's Profile Dampening. With the cool down being so long it is next to useless on a non Gal Logi for the purpose of protecting squad mates from a zerg rush. Scanners were nerfed above and beyond what was needed, IMHO. I would prefer it if they kept shared passives but tuned back the range bonus a bit. Or handed out more sensor buffs to the MinSco and AmSco.
Right so as the scanning scout, your job would be to light up for your team what you can scan, then you hunt down yourself the scouts only you can see.
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
538
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Posted - 2014.04.17 15:18:00 -
[77] - Quote
BrotherofHavok wrote:ratamaq doc wrote:How about this for the ones stating that this gives the scout a purpose in a squad, why don't you use that neat little scouting tool called an active scanner to light up what your personal passives are picking up? You have an extra equipment slot now right? are you serious? It's been nerfed to the point that if you don't use at least 2 on a suit you're wasting your time. Decreased visibility time and dramatic increase in cooldown speeds mean that unless you're avoiding CQC or you're protected by a squad or two you might only get one or two chances to actually use the scanner per life. The only time I'll run active scanners is with a proto gal logi with 4 active scanners. I also have the suspicion that it still doesn't pick some people up (not do to profile dampening) due to the "snapshot" effect that it now has.
As a scout, you should already see what you need to light up, snapshots should work great for you, no guess work as to if you are pointing it in the right direction.
YouTube
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Valentine Crendre
Fatal Absolution Dirt Nap Squad.
78
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Posted - 2014.04.17 15:45:00 -
[78] - Quote
Buff active scans (maybe conal distance and duration) so they're used again and offer more info than passive.
And, they should work in tandem with passive.
For example,
A logi active scans a group of reds. All members of the sqd should be able to see the reds AND their frames red silhouettes through cover from the active scan. Even stats and health like on a normal aim down. Once the active scan duration is over, like in 1.7, you no longer see the enemies until there is a new scan.
However, before the active scan duration ends, if any sqd member scout that moves into range and picks up said scanned reds with his passive... he will continue to let sqd mates see those reds and their frame silhouettes through cover, even after active scan duration is over.
And that would be the only way for scouts to share their passive scans. Through a "shared active-passive" scan sweep with a logistic troop, creating a scan to share on the sqd TACNET
After all, team work is OP. Isn't that what this game is about? |
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