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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5100
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Posted - 2014.04.16 23:42:00 -
[1] - Quote
Sir Dukey wrote:King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad. no scout in their right mind uses 2-4 precision scans.. Also, 90% of gallante scouts run less than 2 dampners.
No scout in their right mind? I run 2 Cx precision enhancers 2Cx Profile dampeners and 1 Cx range amplifier. on my Gk.0
-.-
I must really, REALLY suck then....
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5103
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Posted - 2014.04.17 00:10:00 -
[2] - Quote
King Amaterasu wrote:Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scanned since no stacking penalty with precision enhancers. Other scouts have no chance to escape the scan.(ammarcan scout can if uses all his low slots) Why should a bonus apply to all members of the squad.
Look im an E-War scout and i Agree with my Fellow king here. (not with the QQ part thou)
Thing is , i AM the one scanning EVERYTHINg around me, from 54 to 75mts away (depending on the suit im using).But since im waiting to get good positioning or more info on the enemy i loose a lot of kills due med frames and heavies using MY passive scan to detect threats and take them out.(consider my Precision is strong enough to detect the more common un-dampened + tanked shotgun scouts...) So i dont even get the pleasure of feeling useful by TELLING them :'' we have 2 reds coming from the south door, probably heavies due to their slow movement...''OR WHATEVER XD
A.Scanners should be less powerful than Passive scanning but have the advatange of being shared and give WP. Passive scanning for scouts can be VERY powerful, but its not shared.
Want to passive scan? get your own precision enhancers and range amplifiers... ..I.. ( - . - )
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5103
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Posted - 2014.04.17 00:16:00 -
[3] - Quote
medomai grey wrote:And its finally happened. Someone wants to nerf the only "scout" suit that fills the role of an actual scout...
BAHAHAHAHAHAHA!!!
Damn you community. Damn you.
NONONO, its not a NERF to the Cal scout. But considering the CAL SCOUT can scan other scouts rather easily (AND everything else) it should be a private passive scan,not team scan.It becomes too OP for 4 heavies and a logi to just be near a Cal scout and scan EVERYTHING. (which has happened to me XD)
see?
The Cal scout rocks and it shoudlnt be nerfed, but this is a mechanic issue ,not a dropsuit specific one.
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5108
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Posted - 2014.04.17 00:42:00 -
[4] - Quote
Toby Flenderson wrote:KING CHECKMATE wrote:medomai grey wrote:And its finally happened. Someone wants to nerf the only "scout" suit that fills the role of an actual scout...
BAHAHAHAHAHAHA!!!
Damn you community. Damn you. NONONO , its not a NERF to the Cal scout. But considering the CAL SCOUT can scan other scouts rather easily (AND everything else) it should be a private passive scan,not team scan.It becomes too OP for 4 heavies and a logi to just be near a Cal scout and scan EVERYTHING. (which has happened to me XD) see? The Cal scout rocks and it shoudlnt be nerfed, but this is a mechanic issue ,not a dropsuit specific one. I think it makes the scout suit useful to the squad like a logi or heavy or tanker. It's finally got a really nice specific role for the better of the squad. Any ideas of something in between what we have now and dropping the squad sharing completely?
Considering the POWERFUL precision of the Cal scouts radar, the fact its constant and can have a LOT of range, makes it OP for a heavy for example to be seeing Cloaked scouts.
Now: The Cal scout CAN tell the heavy thre is a scout in ''x'' area, but thats a different story. You see ( and i have been in this situation) If a Cal scout with 3+ cx Precision enhancers Running in a squad of heavies is virtually invincible. WHAT STOPS heavies from owning this game are Scouts. a Heavy has the AV power, has the A-Infantry power,they have speed on LAV's, they have the EHP......Their only weakness is that they are Radar blind,And the Caldari scout can nullify this with no effort, and no counter (because in order to damp a scout to those levels, it will be left almost unable to defend himself due to the need to use 2-3 cx Profile dampeners)
AGAIN ,im not agains the CAL scout doing this. Its his right. Its the SP spent and the Money on the line.But its a SCOUT advantage. And it should remain like one.If a Caldari scout detects my double profile dampened a** on my Gal Scout, its HIM who deserves to kill me, not every heavy and me frame out there....not to mention vehicles....
So the shared scan should be removed.Its not like us scouts are earning ANYTHING for our passive scans anyways....
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